On Twitter, Infinite Fall talked about some of the challenges of making a game with a small team:
Realtalk: we’re not a big company. The core team is 3 people working out of our small apartments. I’m one of them. Hello.
We’ve only been in the same room irl like 4 or 5 times for a few days over the past 3 years. No offices, no payroll. US and Canada. People have a tendency to see all games as coming from companies with big PR teams and producers and fancy workplaces and so forth.
Even our amazing publisher @FinjiCo is a literal mom and pop operation run (very ably) out of their house in Michigan. Additional animation is done by my friend @charleshuettner. Shirts are printed by my friend @cwpress. Alec’s friend @bitmOO has been our tireless lead tester.
So bringing a game like this in with this small and scattered a team? Kind of a miracle. Thanks for being into it. Thanks for supporting.
By pre-ordering Night in the Woods through the PlayStation Store in North America (it isn’t up on the European Store), you’ll receive a free theme. PlayStation Plus members also save 10% off the regular $19.99 USD price.