In Diablo III, a good deal of high level play revolves around entering farming runs with random strangers and marching through content to try and get the most items and gear in the shortest amount of time. It’s fun, but it’s disappointing that it seems to exist in a cone of silence.
You can easily enter public games with up to three other players in one of the world’s most popular games, and no one will talk.
People join together to get loot, because Diablo III makes it more likely that you’ll get more loot if you’re battling the more difficult enemies that spawn when playing with others. But they don’t talk, because it seems that Blizzard just didn’t design this installment of Diablo to be social enough for strangers.
You might join a group that is labeled as “Bounties” or “Rift. The label will tell you something about the group’s purpose, but once you get in there is essentially no communication between players. Nothing is said. No directions are given. No one asks for help or offers advice. Players just run