Pick three games at random from your PS4 library, and chances are they’ve all got some form of guns, weapons, or violence in them. Don’t think that I’m here to get all preachy though. I enjoy a wide-ranging variety of games; many of them involving shooting or slicing the bad guys, but it’s a formula that’s become all too easy to replicate. Give players a bunch of enemies and ways to take them out and you’ve got them hooked. It’s a strategy that’s worked for three decades.
It’s always a highlight for me when a game bucks this trend of violence and manages to grab my attention through other means. The Witness is one such adventure that comes immediately to mind, managing to become one of my favorite games of all time without a single enemy to kill or weapon to use. Yonder: The Cloud Catcher Chronicles takes the passive crafting and farming of Harvest Moon and blends that with the grand open world exploration found in the likes of Legend of Zelda to bring a sense of wonder and discovery to the player. There is nary an enemy or weapon to be found, unless you count the hammer that smashes