Articles by Brian Ashcraft

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Red Georgia Clay.

Nier

That's One Lewd Trophy, Nier: Automata

[Image: Square Enix] It’s called “What Are You Doing?” and if you accidentally get this Trophy, you might want to ask yourself the same question. Advertisement Picking up on the game’s cheeky controversy, here is achieving said Trophy. To get it, you need to do this ten times. Kotaku East is your slice of Asian internet culture, bringing you the latest talking points from Japan, Korea, China and beyond. Tune in every morning from 4am to 8am. READ FULL STORY AT KOTAKU!

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Royal Palace.

2K

Dialogue Screw Up Discovered In Latest DLC For WWE 2K17

[Image: 2K] Bugs and glitches are nothing new. But WWE 2K17‘s just released Hall of Fame Showcase does one better with a dialogue flub. Advertisement Raw audio of commentator Jerry Lawler flubbing dialogue during the Papa Shango versus The Godfather match ended up in the final DLC. This doesn’t appear in every match (it’s not in this one), because loads of recorded dialogue can be used. Obviously, during the recording process, dialogue screw ups are normal, but they are usually edited out. Not here. I dunno. I kind of like it this way. READ FULL STORY AT KOTAKU!

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Graveyard at Mount Koya.

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It’s-a Me.

kotaku core

Square Enix Announces New RPG Called Project Prelude Rune

[Image: Square Enix via Gamer] It’s the debut project of Square Enix’s newly established Studio Istolia, which is headed up by former Tales producer Hideo Baba. Advertisement Via an official release, Square Enix explains that the name “Istolia” is based on the Greek word for story. “The aim of the studio is to provide unforgettable stories that will inspire players in their own lives, and bring new game experiences to everyone around the world,” Square Enix adds. Here is a first look at concept art for the Project Prelude Rune, a completely new IP. [Image: Square Enix via Gamer] [Image: Square Enix via Gamer] Battle art. [Image: Square Enix via Gamer] Baba, who previously worked at Namco Bandai, is producing the project. Advertisement No word yet on when this title will be released or for which platforms, but Project Prelude Rune appears to be quite early in development. The studio is currently hiring planners, designers, and programmers. Kotaku East is your slice of Asian internet culture, bringing you the latest talking points from Japan, Korea, China READ FULL STORY AT KOTAKU!

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Panorama.

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An Old Homestead Cabin.

japan

Are You Making Nintendo Switch Games? Japanese Developers Answer That And More

[Image: Nintendo] In the latest issue of Weekly Famitsu, twenty four Japanese game companies were polled about the Nintendo Switch. Their answers may or may not surprise you. Advertisement Here are eight interesting questions (and answers) of Famitsu’s poll. 1. Are you developing any games for the Nintendo Switch? Currently developing: 54 percent Thinking about it now: 25 percent Not developing: 17 percent No answer: 4 percent 2. In the future, do you have plans to release any games [on the Switch]? Yes: 46 percent Thinking about it now: 46 percent None at the moment: 4 percent No answer: 4 percent (Note the difference between those planning to release a Switch game and those developing Switch titles. Famitsu wonders if the difference is companies waiting to see how the Switch does before finalizing release plans. I wonder if these are multiplatform titles.) 3. After the Nintendo Switch reveal, do you feel that players are excited about it? Yes: 50 percent Can’t say either way: 38 percent No: 8 percent No answer: 4 percent 4. What’s your take on the price? Appropriate: 67 percent Cheap: READ FULL STORY AT KOTAKU!

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The Entrance at Kiyomizu-dera.

kotaku core

Satoru Iwata Put Lots Of Thought Into The Nintendo Switch, Says Miyamoto

[Image: Nintendo] Back in 2015, Satoru Iwata passed away at the age of 55. That was far too soon, and he had still so much to accomplish in the gaming industry. In a recent Time interview, Shigeru Miyamoto talked about how Iwata contributed to Nintendo’s upcoming console. Advertisement According to Miyamoto, Iwata was providing feedback during the Switch’s development. Here is the exchange in which he gives more details: Time: Is there anything in particular about Switch that reflects Satoru Iwata’s involvement? Miyamoto: I mentioned that Mr. Iwata, Mr. Takeda and myself provided feedback and made decisions, but ultimately Mr. Iwata was the head of development, so he put a lot of thought and time into Switch. I think that the idea of Nintendo Switch being a device you can take out and anywhere, and the idea of it being a system that really allows networking and communicating with people, I think that’s something Mr. Iwata put a lot of emphasis on. Because Mr. Iwata was tech-savvy, a lot of our discussion involved trying to figure out how to make the technical things like network capabilities or servers or whatever READ FULL STORY AT KOTAKU!

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A Road Trip.

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Osaka Castle.