Alex Rose Games

Alex Rose

Developer Hell: Satisfying Investors, Refusing to Release Buggy Games, And the Immense Stress of Game Dev (Super Rude Bear Resurrection, Alex Rose Interview)

Super Rude Bear Resurrection is finally out on PS4 (check your local PSN), after what has felt like a wait time of forever. When I played it in late 2016, it was the third year in a row I’d played a new demo. Apart from Final Fantasy XIV, it was the only game I had seen — playable — at three consecutive Tokyo Game Shows. Guess which one has the bigger team and budget? Now, as one with such a history with this game and, expectedly, its developer, ethical conflicts prevent me from telling you that this game which I love is awesome and also rad, so I can’t tell you that. I will, however tell you about an amusing interview…type conversation I had. I approached SRBR‘s solo developer, Alex Rose and said, “You really look like hell.” “Do I?” he asked in reply. Alex told me about his intense schedule as the game’s one-and-only developer as well as the main marketer. He’d at times spend a whole month on the road promoting the game, which isn’t a problem in itself, but if you’ve ever traveled for work, you can imagine stuff gets in the way of something as attention-demanding as professional level READ…