Death to Quarter Circles, It’s Time to Rethink Fighting Game Controls

Arms. Nintendo’s newest fighting game is just called Arms, and it’s just come out. I’ve been playing it for a few weeks, and although the free extra content coming for this thin package can’t get here soon enough, overall it’s a great little fighting game. The character designs are fun and iconic, the lore is bonkers in the best possible way, and the novel fighting system feels fresh whether you’re using buttons or motion controls. Yes, Arms is a deep, competitive fighting game with a totally valid motion control options. That’s because the game was built from the ground up with them in mind. Similar to Splatoon’s radical but recognizable reworking of team shooter conventions, Arms rethinks the notion of fighting games. The fundamentals are still there. You still have to quickly know what move counters what other move in a rock-paper-scissors way, you have to know what moves are safe and which mistakes can be punished, and you still have to read and outperform your opponent. But these ideas are all presented in a new context of physically punching, blocking, and throwing your opponent with stretchy, horny arms. The success of Arms proves to me a theory I’ve long…


Media Create: ARMS Debuts at the Top of This Week’s Japanese Sales Charts

Nintendo Switch exclusive and new IP stretches its ARMS to grab a hold of the top spot in Media Create’s latest weekly Japanese sales charts. …Read More The post Media Create: ARMS Debuts at the Top of This Week’s Japanese Sales Charts by Tyler Fischer appeared first on DualShockers.


Point: Helix From Arms Is Bad; Counter-Point: No He's Not

GIF Helix Here at Kotaku, we have strong opinions about video games. Currently, Arms’ DNA-themed fighter threatens to tear this snack website apart. Helix is Arms’ gooey fighter whose signature “Blorb” arms squirt blinding goo on opponents’ faces. Depending on who you ask, Helix is either a lovable snot ball with tons of competitive potential or a despicable green lump that disgraces the world he was born into. Compete’s Eric Van Allen and Kotaku’s Cecilia D’Anastasio hold these respective views, and each want to persuade readers that their take on Helix is the right one. Is Helix an adorable blob with a heart of gold and pure intentions, or a hideous monster with some questionably nasty undertones? Eric: Pro-Helix Helix emerges from his tube, driven by two emotions: rampant curiosity and an insatiable penchant for punching. Helix is a good gooey boy, a champion of the game, naive and innocent, and deserves both our love and protection. Advertisement No one in Arms moves like Helix does. Other competitors dash left and right, punch and box. Some build robot suits or are resurrected zombies or some ancient deity (if mummies READ FULL STORY AT KOTAKU!

After Dropping A Tier, I Am Freaking Out About My Overwatch Rank

After a difficult string of placement matches for the current Overwatch competitive season, the unthinkable happened. I dropped to a lower tier. I had spent multiple seasons comfortably sitting in the Platinum tier, and suddenly I was Gold. I have become obsessed with undoing this demotion. I like to think that I’m a decent video game player. In most games, I straddle the line between intermediate and advanced. Sure, I have bad games now and then, such as a recent Quake Champions game during which I demonstrated a reckless disregard for the movement techniques I mastered years ago. But in general, I know I’m pretty good at video games. Not great but still dang good. With Overwatch, I’ve consistently ranked in the Platinum tier each time I’ve made the effort to qualify. Until now. The criteria for Overwatch ranks is unclear at times but the progression of ranks is straightforward: Bronze, Silver, Gold, Platinum, Diamond, Master, and Grandmaster. There’s also a separate rank for the top 500 players. You’re given an initial rank after ten placement matches and can work up to the next through strong individual play and winning matches. I’ve been content with a consistent Platinum that signals…


ARMS developers have tons of content planned if people keep playing

With Nintendo finally getting into online gaming with titles like Splatoon 2 and ARMS, that leaves some gamers wondering whether the company plans on supporting these titles with new content additions the way other publishers like EA, Activision, and Ubisoft release updates for their online games. A recent interview with the game’s producer Kosuke Yabuki and art director Masaaki Ishikawa confirms that Nintendo plans on supporting the game for a long time to come, so long as people are interested and keep playing it. The interviewer asks the pair if they plan on adding more content since the game is released and Yabuki had this to say: Yes, we’re adding more. We have a specific number in mind, but we’re keeping that secret for now. That said, if Arms is still very popular after all those characters have been rolled out and people are still playing it after all that time and they want more characters – I’ll definitely think about it. With the possibility of more content on the way, the team was also asked whether they plan on revealing the lore behind the series and characters, similarly to what Blizzard has done with Overwatch and READ FULL STORY…


Arms: The Kotaku Review

Arms may look like a Mario Party mini-game, but it doesn’t play like one. Charming and involved, Arms toes the line between a party game and an entry-level fighter with moderate depth. While Arms succeeds as an easy-to-pick-up brawler, its ambitions as a hardcore game for serious players are less certain. Arms does one thing, and it does it well: you can punch people with long, slinky limbs. In Arms, you choose one of ten fighters with 30 interchangeable fists between them. Rockets, laser-beaming dragons, zapping wrecking balls and whip-slapping paddles all inflict different effects on opponents, like blindness, shock or big, big damage. After picking a fighter and two arms, you and an opponent battle it out on any of Arms’ 3D stages, like a hoverboard skate park, or a great, big bowl of ramen. Arms wouldn’t be a Nintendo game without random items, and sure enough, stages spawn healing energy drinks, power serums and exploding volleyballs. Players dodge each other’s blows while guarding or charging up their arms for special attacks. It’s like a weird, absurdist Rock ‘em Sock ‘em Robots. Arms That absurdism filters down to the characters, making Arms’ fighters easy READ FULL STORY AT KOTAKU!


Horizon: Zero Dawn Returns to the Top in This Week’s UK Sales Chart; ARMS Debuts at No.2

Horizon: Zero Dawn returns to the top of the UK sals charts for the second time this year. Meanwhile, ARMS has the 4th best Switch launch for the year, debuting at No.2. …Read More The post Horizon: Zero Dawn Returns to the Top in This Week’s UK Sales Chart; ARMS Debuts at No.2 by Tyler Fischer appeared first on DualShockers.


ARMS' Helix Is Even More Unnerving In Clay Form

People love the characters from ARMS. For the most part. One Flubber-wannabe in particular hasn’t gotten much love: Helix. A lovingly crafted clay tribute to the DNA molecule might help change that (but probably not). “I just want ur love” This is the character’s origin story accoridng to the ARMS wiki: “Helix is an anthropomorphic being made of a slimy substance, his arms have the looks of a double helix, the shape of the DNA molecule. Helix seems to have eyes made of LED lights. He seems to maintain the same expression regardless of situation.” Created by adzeitor, something about the neon polymer clay statue of Helix seems to lay bare the unassuming and tragic nature of the character. Helix didn’t ask to be created in lab. Helix didn’t ask to become a spring-loaded boxer fighting with Blorbs for hands. Helix is only two years old, after all. While some people have no doubt eschewed Helix in favor of other, more charming and charismatic characters because of his appearance, he’s also not the most approachable to play either. Willtreaty25 speculates that this is because Helix’s starting weapons READ FULL STORY AT KOTAKU!


ARMS’ First DLC Character Has Been Revealed


Tips For Playing Arms

On the surface, Arms looks like a cute game about the dangers of slinky arms, but it quickly gets challenging. Out today, Nintendo’s new fighting game has players throwing punches with spring-loaded limbs. Programming good impulses takes time and guidance. And although only nine fighters feature in Arms, with so many detachable arms to choose from, it’s more like 81. Back before Arms’ “Test Punch,” Kotaku’s Kirk Hamilton wrote some tips for beginners. On the occasion of its release, here are some more in-depth tips for Arms’ “Versus” mode, the game’s bread-and-butter. Start with an easy fighter Some characters are more intuitive to pick up than others—for example, Ribbon Girl is quick, powerful and well-balanced. She’ll get you used to dodging and, because she can double jump, acts as a crash course in how to exploit high ground. The “ramen bomber” Min Min, meanwhile, might be a popular pick, but she is tough to grok: Her left arm, which turns into a beam-shooting dragon when charged, is hard to aim and time punches with. Advertisement Advertisement Ultimately, I suggest picking two to three fighters you feel comfortable with. READ FULL STORY AT KOTAKU!


Arms Player Tears Through E3 Tournament, Only To Get Wrecked By Game Producer

GIF After winning yesterday’s E3 Arms Invitational, the people’s champ Zerk had the chance to play the game’s producer, Kosuke Yabuki, in an exhibition. Mr. Yabuki showed no mercy. At the end of the first match, Yabuki (on Min Min, the right-hand side character) executed a combo that had been tossed around in testing during the last few public betas—a throw into the arena’s springboards, followed by popping his rush power-up and rushing the opponent down. Zerk had made a strong run through the invitational’s bracket with his own tech on Twintelle, mostly involving some solid one-two punches with his twin Chillers and cancelling grabs with his rush. He even did a little dance pop-off after taking down competitor SkyWardWing in the grand finals. Despite a few dropped games, Zerk seemed to comprehend Arms to a competitive degree. Yabuki’s play, however, is on another level. Even in the back-and-forth leading up to the combo, Yabuki show the clear skill gap between the two. He utilized character-specific abilities like Twintelle’s time slowdown, and side-dashed away from punches with ease. If the skill gap between players can be this wide, there might be some competitive legs on Arms. READ FULL STORY AT…

Nintendo Explains How It Came Up With Min Min's Unique Design In Arms

Whether Nintendo fans are buzzing about the fabulousness of Twintelle, or the creepiness of Helix, it’s clear that Arms’ characters are already inspiring fierce fandoms. But when I asked Arms art director Masaaki Ishikawa, about the team’s favorite fighter over email, I got the lowdown on Min Min, and how the developers came up with such a distinctive concept for a fighter. Min Min’s character is a kickboxer based on ramen. Her arms and her hair look tasty noodles, and she’s outfitted in sneakers and bike shorts. But the best part of her outfit is her hat, which is shaped like traditional ramen bowls. Concept art for Ninjara/Image Source: Nintendo “She’s a female character that’s not too cutesy, and her sporty outfit—including the ramen bowl inspired beanie and dragon motif accessories—also contributes to her popularity,” Ishikawa said. Advertisement That sporty design was inspired by fashion that the team saw on the streets of Japan. “Back when the character was in development, we saw a lot of women wearing shallow beanies over here in Japan. This was right around the time when we were thinking about a ramen-themed female character,” he said. “It hit us that maybe we can cleverly combine…


ARMS Review — Nintendo Switch’s New Fighter Packs a Punch


Nintendo Switch Exclusive ARMS Gets Three TV Commercial Showing Characters and Arms