Last year, Bethesda’s Todd Howard revealed that the studio has three longer-term projects in development, two of them are bigger than anything they’ve ever done, and we’ll likely hear about those two games before The Elder Scrolls VI. In a recent interview with Glixel, Howard said the two larger titles are in the wheelhouse of what people expect from them, but they’ll be a bit different: We’ve got a good number of projects on the go. We’re bigger now and we do want to be putting out more stuff. We have two larger projects that are more classically the scale of what we do, but even bigger. We overlap the projects so we’re working on them at the same time, but they’re staggered. I can’t talk a lot about them, but I can say that they’re bigger than anything we’ve ever done. They’re a bit different, but definitely in the wheelhouse that people are used to from us. Speaking with IGN, Howard said they have “seven [projects] going” right now, including a new mobile game, Fallout 4 in VR, and Skyrim for Nintendo Switch. “So some of those things are obviously of different scales,” he added. Howard also spoke with GameSpot, where he revealed READ FULL STORY…
Bethesda’s Todd Howard confirmed that in addition to Fallout 4 in VR and Skyrim on Switch, several other projects from the company are in development. …Read More The post Todd Howard Confirms Bethesda Game Studios is at Work on Seven Projects by Ryan Meitzler appeared first on DualShockers.
Skyrim and Fallout 4 director Todd Howard said that Bethesda Softworks has “new ideas that we want to explore in the future” for upcoming games. …Read More The post Todd Howard Says Bethesda Has “New Ideas That We Want to Explore” for Future Games by Ryan Meitzler appeared first on DualShockers.
Fallout Shelter’s apparent success, has encouraged Bethesda to take a closer look at the mobile market. They already have something in mind. …Read More The post Bethesda Director Teases That a New Mobile Game Is in the Works by Jordan Loeffler appeared first on DualShockers.
In an interview, Bethesda’s Todd Howard provided more insight into the company’s relationship with Nintendo, who he says has been a “very good partner.” …Read More The post Bethesda’s Todd Howard Says Nintendo Has Been a “Very Good Partner”; Calls Switch a “Very Smart Platform” by Ryan Meitzler appeared first on DualShockers.
The Sunday before E3 2017 will be a big one, as Bethesda has announced that they’ll be joining Microsoft in hosting a press conference on June 11. Bethesda’s event will happen in the pm (specific time TBA), with Microsoft’s at 2pm PT/5pm ET. Microsoft announced their press conference timing yesterday, and Bethesda – who hosted on Sunday last year – said today, “Sunday before E3 getting busy. Imitation IS the sincerest form of flattery. Bethesda E3 Showcase will still be Sunday pm. Details soon!” Judging by the image Microsoft tweeted, their press conference will have more details on Project Scorpio: Brace for big news.#XboxE3 briefing will air Sunday, June 11 at 2 PM PT. pic.twitter.com/EWilMOb47s — Xbox (@Xbox) February 15, 2017 At E3 2016, Microsoft, Ubisoft, and Sony all held their press conferences on Monday. Sony and Ubisoft have yet to confirm their press conference timings for E3 2017. If EA’s hosting a press conference this year, it will likely be on Saturday, June 10, which is the first day of EA Play. Want to attend E3 2017? It looks like consumer tickets are still on sale. What do you hope to see from Bethesda at this year’s E3? [Source: READ FULL STORY…
The upcoming Prey reboot is set to take the sci-fi shooter into an exciting, new horror-filled direction later this year when it releases May 5, 2017. That date isn’t very far away, which means developer Arkane Studios is starting to life the curtain off the game. They recently held a media event where outlets were able to go hands-on with the title (PlayStation LifeStyle’s preview will go up soon), and ask questions about the horror title. One of the interesting tidbits to come out of this event was how long Prey will take players to finish. The game’s lead designer Ricardo Bare told Twinfinite that the game’s length will vary “widely depending on the style of the player,” but that playtests generally took around 16 to 22 hours, with 20 hours being the average. That’s a lot of time for Prey to spook the player, and should please those that were expecting a lengthy title. The game will also feature multiple endings that the player will be able to influence by how they play. “Without giving you spoilers, I would describe the endings as essentially two main branches,” Bare told Twinfinite. “You’re gonna be making some pretty big decisions about the space station and READ…
In two separate reports today, we’ve learned that ZeniMax Online Studio’s The Elder Scrolls Online now boasts 8.5 million players and Grasshopper Manufacture’s Let It Die has crossed two million downloads. The Elder Scrolls Online‘s latest numbers come via a press event that MMORPG.com attended. According to the website, game director Matt Firor, confirmed that the updated number is based upon units sold and not upon registered accounts. We’re also told that the players are split “fairly evenly” among all platforms. Worth noting that around E3 last year, The Elder Scrolls Online had seven million players. Elsewhere, Gematsu has translated a post by GungHo Online Entertainment, announcing that Grasshopper’s Let It Die has crossed two million downloads worldwide. Launched in early December last year, the free-to-play PlayStation 4 exclusive had surpassed one million downloads after a month of release. Have our readers tried either or both of the games? [Source: MMORPG, Gematsu] READ FULL STORY AT PLAYSTATIONLIFESTYLE!
Today, four new Prey screenshots have popped up online thanks to industry insider shinobi602. The new images showcase four different environments you can find in the game. …Read More The post Prey Gets Four New Screenshots Showcasing Different Enviroments by Tyler Fischer appeared first on DualShockers.
[embedded content] In case you missed it, Fallout 4 recently received update 1.9 on PlayStation 4, which added enhanced PS4 Pro support. In case you’re wondering how much of a difference the patch makes, then look no further. YouTube user Candyland has offered us a side-by-side comparison in the video above, giving us an idea of what to expect on the Pro. We’re told that the improved draw distance makes a “huge” difference. The Pro version now runs at native 1440p resolution, complete with enhanced lighting and graphic features, including enhanced Godray effects and enhanced draw distance for trees, grass, objects, and NPCs. The 461MB update, which released on Thursday, also added a number of features for Fallout 4‘s PS4 mods alongside fixes that address crashes, general performance, stability and more. For details on the patch, head over here. Have any of our readers downloaded the update for the Pro? Let us know what you think of it so far. [Source: Candyland (YouTube)] READ FULL STORY AT PLAYSTATIONLIFESTYLE!
The Elder Scrolls V: Skyrim Special Edition Update 1.4 is now live on PlayStation 4 and Xbox One, Bethesda has announced. As the patch notes show, today’s update (should show up as version 1.06 on PS4) brings a Featured category for mods, crash fixes, performance improvements, and more: New Features Added Featured category for mods Added ability to sort Highest Rated and Most Favorited filters by today, week, month and all time Added number of ratings count to Mods Browsing Menu Added number of favorites count to Mod Details page Added required dependencies to Mod Details page Fixes General performance and stability improvements Improvements to Reporting mods categories Fixed occasional crashes while scrolling through Load Order menu Improved Bethesda.net error messaging Skyrim Special Edition is nearing 1,900 mods on PS4, and you can see all of them over here. While today’s Fallout 4 update brought PS4 Pro support, Skyrim Special Edition has supported it since last year. [Source: Bethesda] READ FULL STORY AT PLAYSTATIONLIFESTYLE!
Announced last week, and released earlier this week for PC, Fallout 4 update 1.9 is now available on PlayStation 4 and Xbox One, adding PlayStation 4 Pro support and more. If you’re a PS4 Pro owner, Bethesda says Fallout 4 now includes native 1440p resolution, enhanced Godray effects, and enhanced draw distance for trees, grass, objects and NPCs. Here’s the full list of patch notes for Fallout 4 update 1.9, which is a 461MB download on PS4 and should show up as version 1.14: New Features Enhanced PS4 Pro Support Added Featured category for mods Added ability to sort Highest Rated and Most Favorited filters by today, week, month and all time Added number of ratings count to Mods Browsing Menu Added number of favorites count to Mod Details page Added required dependencies to Mod Details page Added latest version number and notes to Mod Details page Fixes General performance and stability improvements Improvements to Reporting mods categories Fixed occasional crashes while scrolling through Load Order menu Improved Bethesda.net error messaging In a recent interview, Bethesda’s Pete Hines said Fallout 4 “has gotta be the most successful game we’ve ever launched in our company’s history,” surpassing The Elder Scrolls V: Skyrim. On Twitter, Hines clarified what he READ FULL STORY…
It’s been rumored for quite some time — whether via voice actress/actor leaks or through potential E3 subtle teasers — that developer MachineGames is working on a sequel to 2014’s FPS Wolfenstein: The New Order. Whatever …Read More The post MachineGames’ Next Game Is “F**king Bananas” According to Bethesda’s Pete Hines by Tyler Fischer appeared first on DualShockers.
[embedded content] Previously released for iOS/Android devices and PC, Fallout Shelter came to Xbox One and Windows 10 earlier this week. This left many people wondering if it would eventually come to PlayStation 4, but as Bethesda’s Pete Hines revealed on Twitter yesterday, they never actually made Fallout Shelter for Xbox One: We didn’t make it for Xbox. we made it for UWA which runs on a variety of things, including Xbox One. Asked if there was any chance Fallout Shelter would come to PS4, Hines replied, “Dunno. We didn’t make it for Xbox. We made it for universal windows platform, which supports a variety of devices.” Responding to a couple of other questions about Fallout Shelter for PS4, Hines said, “Universal Windows is a MS platform. Runs on devices that support windows 10 and 10 mobile.” Because UWA is a Microsoft platform, “Universal windows app does not include PS4 support.” In one of his final tweets of the day about Fallout Shelter, Hines said he doesn’t have any info “about whether it will or won’t come out to any other platforms.” Would you like to see Fallout Shelter on PS4? [Source: Pete Hines (Twitter 1, 2, 3, 4, 5), Xbox News] READ FULL STORY AT PLAYSTATIONLIFESTYLE!