Image credit: CDante and KingTobbe. Bethesda’s Creation Club is a new program that’ll allow select development teams and modders to develop, polish, and release Fallout 4 and Skyrim content alongside Todd Howard’s magical toy factory. Modder CDante’s “Creation Club” is a different kind of club entirely. A golf club. CDante’s new Fallout 4 mod The Creation Club adds a golf club melee weapon that spawns random items when you swing it. (Get it?) It can also be painted and upgraded, like any good golf club. Sometimes a swing will yield, say, a carton of cigarettes. Other times? A legendary mole rat brood mother. Something for everybody, really. While one could read this as a satirical jab at Bethesda’s controversial new program, CDante is adamant that that’s not the case. Advertisement Advertisement “I’ve never said anything about the actual Creation Club or Bethesda—neither in my video nor in my mod description, and that was intentional,” he wrote on the mod’s description page. “The mod does nothing that would cost money for the player or take money away from the player as a lot of commenters suggested. That was intentional as well. The mod is not meant to make fun of Bethesda’s…
Microsoft, boosted by the Xbox One X, won the press coverage battle at E3 2017, ending Sony’s undefeated streak. …Read More The post Microsoft Won the Coverage Battle of E3 2017; Assassin’s Creed Origins Was the Most Covered Game by Tyler Fischer appeared first on DualShockers.
It’s the summer of 2017. The flood of spring games has abated, and fall is still a ways away. The days are long, the nights are warm, and it’s a good time to replay Wolfenstein: The New Order. In truth, it is always a good time to replay Wolfenstein: The New Order. It’s also a good time to play it for the first time, if you haven’t. But having restarted the game last weekend, I can confidently say that now is a particularly good time to replay it. No small number of people I work with and follow on social media seem to feel similarly. I’m sure it’s partly because of the sequel. Last week during their E3 press conference, Bethesda concluded an otherwise disappointing show with an arresting trailer for this fall’s sequel, Wolfenstein II: The New Colossus. All our favorite characters are back, and the Nazis are more powerful than ever. The story looks like it’ll pick up right after the end of The New Order. Time for a replay. In case you missed it, The New Order was one of 2014’s best surprises. Internally at Kotaku, our collective esteem for the READ FULL STORY AT KOTAKU!
[embedded content] Harvey Smith from Arkane Studios sat down to talk about Dishonored: Death of the Outsider on the official PlayStation E3 2017 stream. The 14-minute discussion is largely centered around the game’s story, and when it takes place. It’s also noted that Billie Lurk will be the only playable character, so those hoping to take on the role of Daud may be disappointed. One key feature of Death of the Outsider is Billie’s powerful “Foresight” ability. If you’ve seen the game’s reveal trailer, you’ll no doubt have been wondering what on earth happened to Billie’s eye since the last game. Well, Harvey has some answers for you! In fact, Billie has a thing in her eye, that leads to one of her powers called “Foresight.” I don’t think we’ve talked about that yet… Because she has a red glowing thing in her eye, it’s called the “Sliver of the Eye.” And it’s … a piece of the god that came before the Outsider. The “Eye of the Dead God,” people call it… So she has a sliver of that in her eye, and it gives her the power of foresight. Perhaps it’s this power that will make her a formidable foe against READ FULL…
MachineGames releases a new video to provide further detail on Wolfenstein II: The New Colossus’ action-packed gameplay and passionate tale. …Read More The post Wolfenstein II: The New Colossus Video Explores MachineGames’ Sense for Action and Narrative by Jordan Loeffler appeared first on DualShockers.
During E3 2017, we were able to play through the opening 20 to 30 minutes of Bethesda’s upcoming shooter Wolfenstein II: The New Colossus. …Read More The post Wolfenstein II: The New Colossus Preview — A Nazi Killing Machine on Wheels by Logan Moore appeared first on DualShockers.
Gaming Heads has announced Fallout 4’s Sole Survivor as the newest figure to release based on Bethesda’s Boston epic. …Read More The post Fallout 4 Statue Is Available for Pre-Order in the Form of the Sole Survivor Accompanied by Dog Meat by Jordan Loeffler appeared first on DualShockers.
The major E3 press conferences are over, and the rain of game announcements has abated. EA, Microsoft, Bethesda, Ubisoft, Sony, and Nintendo all did their thing. It’s up to us to sort through the rubble. Among the dozens of hype reels, hardware breakdowns, marketing buzzwords and game announcements, a few things stood out. If you don’t have a lot of time and just want to know about the absolute biggest stuff from E3, this post is for you. In no particular order, here are the six biggest announcements from E3 2017: 1. Nintendo Is Making Two Metroid Games. It’s been ages since Nintendo made a proper Metroid game, so of course they turned up with not one but two of them. We got an announcement of Metroid Prime 4 that was pretty much just that: a title placard with no release date or additional info. Still pretty cool. We also learned about Metroid: Samus Returns, a side-scrolling 3DS game that will be out in September. That one sounds great, and best of all, we’ll be able to play it in a few months. Advertisement Read about everything else Nintendo showed here. 2. The Xbox One X Costs $500. We already…
According to new a quote from Pete Hines, The Elder Scrolls VI is a long, long way off. …Read More The post The Elder Scrolls 6 is Not in Development; Bethesda Game Studios Has Two Big Mutliplaform Releases First by Tyler Fischer appeared first on DualShockers.
When Bethesda announced paid mods in 2015, the internet exploded in anger. A week later, everything got cancelled. Last weekend, Bethesda revealed the “Creation Club,” another stab at the concept of premium mods, and fans are wary that history is going to repeat itself. Granted, Creation Club is not the same exact idea as the uncurated paid mods scheme that pissed so many people off. As Bethesda describes it, modders who participate in the new program will get official support from the developer, such as “the full internal dev cycle; including localization, polishing, and testing.” With Bethesda’s help, modders who are approved for the program will be able to publish their wares in a storefront, though the studio notes some creations will be made in-house. Bethesda will also pay modders in the Creation Club. All of this, theoretically, will help increase the quality of mods available for Skyrim and Fallout 4, because anything made for the Creation Club must be up-to-snuff and compatible with other offerings. What sets off people’s alarms is something Bethesda quickly mentions during its video pitch for the Creation Club: players will use “credits” to purchase mods: “Credits are available for purchase on PSN, Xbox Live,…
Jason and I continue our Kotaku Splitscreen E3 2017 coverage discussing press conferences from Sony, Bethesda, and Ubisoft. Which company had the best show? Or rather, which was the least disappointing? Listen to find out. (Actually, I’ll just tell you. It’s Ubisoft.) We kick off the chat with Bethesda, then hit Ubisoft at 7:36 and close out with Sony at 20:55. Listen to our day-one reactions to Microsoft, EA, and the Xbox One X here. E3 Day One Podcast: Microsoft, EA, Xbox One X Jason and I kick off our Kotaku Splitscreen E3 coverage with reactions to EA and Microsoft’s press… Read more As always, you can find Splitscreen on Apple Podcasts and Google Play. Reach us at firstname.lastname@example.org with any and all questions, requests, and suggestions. Advertisement Advertisement We’ll be back tomorrow with reactions to Nintendo’s morning show, then continuing into the week with daily episodes that’ll run during the actual day, so you won’t have to stay up late to listen. Stay tuned. READ FULL STORY AT KOTAKU!
June 12, 2017 Written by Jason Dunning [embedded content] The Elder Scrolls V: Skyrim VR was announced for PlayStation VR during Sony’s E3 2017 press conference today. In this tweet, Bethesda confirms that it hits in November 2017: Breaking: #SkyrimVR announced at #PlayStationE3 pic.twitter.com/ortyU70fMY — Bethesda Softworks (@bethesda) June 13, 2017 READ FULL STORY AT PLAYSTATIONLIFESTYLE!
[embedded content] The first ever Devolver Digital E3 press conference took place last night and, as the publisher says, it’s “where nothing important happened.” Aside from a couple of short trailers for PC games, that statement holds true, though you will see someone throw money at a screen, learn about Earliest Access (where Devolver can sell you a game the day it’s conceptualized), hear from Suda51 for a few seconds (10:35), and see a woman’s head blow up. In the comments section of the video, Devolver adds, “No regrets.” If you want to see press conferences where important things actually happened, check out the replays of the Bethesda and Xbox press conferences below: [embedded content] [embedded content] [embedded content] Some of the big announcements yesterday include The Evil Within 2, Wolfenstein II: The New Colossus, Dishonored: Death of the Outsider, Doom VFR, Life is Strange: Before the Storm, Assassin’s Creed Origins, Dragon Ball FighterZ, and Anthem gameplay. As a reminder, today sees the Ubisoft conference at 1pm PT/4pm ET and the Sony press conference at 6pm PT/9pm ET (pre-show will include Gran Turismo Sport release window announcement). [Source: Devolver] READ FULL STORY AT PLAYSTATIONLIFESTYLE!
While we still don’t know for sure when The Elder Scrolls V: Skyrim for Nintendo Switch is coming, at least you can give it another look thanks to a batch of screenshots. …Read More The post The Elder Scrolls V: Skyrim for Nintendo Switch Gets New Screenshots and Box Art by Giuseppe Nelva appeared first on DualShockers.