BioWare

E3 2017 – Microsoft’s E3 Press Conference Was the Most Talked About on Social Media

All of the press conferences at E3 undeniably caused a ton of chatter on social media. But among all of them, Microsoft’s was apparently the most talked about. At least according to a report by social analytics firm Brandwatch. According to the report, which tracked 2.7 million English-language mentions of E3 2017 from June 10 to 13, Microsoft’s press conference held 44% of all social media mentions, although the data doesn’t specify whether the chatter was mostly positive or negative. The unveiling of the company’s new console, the Xbox One X, as well as the showcases of both Assassin’s Creed Origins and BioWare’s new IP Anthem definitely helped Microsoft gain a ton of traction on social media. Comparatively, Nintendo’s press conference held the second spot in the rankings with 15% while Sony had 11%. Additionally, Assassin’s Creed Origins was the most mentioned game during the time period, with Nintendo’s announcement of Metroid Prime 4 taking second and Marvel’s Spider-man holding third. Notably, the Metroid Prime 4 announcement consisted of only a 40-second showing of its logo. [Source: Brandwatch via VG247] READ FULL STORY AT PLAYSTATIONLIFESTYLE!

Anthem

Mass Effect 1 and 2 Lead Writer Drew Karpyshyn is Working on BioWare’s New IP Anthem

BioWare Shows Off Six Minutes of Stunning New Shooter, Anthem

After years of teasing it, BioWare’s next big game, Anthem, was shown off during Microsoft’s E3 press conference in LA today. In the world of Anthem, you are a freelancer who lives within the walls of a city that is protecting humanity. Players will don suits called Javelins, which are customizable to look and play however you want. There are different types of exosuits: for example, the Ranger is balanced and all purpose, while the Colossus is a tanking powerhouse. Players will be able to own more than one Javelin at a time. GIF During the footage, we saw the main character jet around on his suit, and then use it to swin underwater. Enemies are a mixture of animals and robots, and the landscape almost looks like a post-apocalypse. BioWare is calling this a “shared-world action-RPG,” that takes place in an open world setting, which sure makes this game sound like it wants to compete with Destiny. Anthem will release in spring 2018, though all platforms have not yet been specified. Advertisement In classic BioWare tradition, conversations with other people look cinematic: During the presentation, we saw the player attempt to complete the objective to save some workers outside…

Anthem

E3 2017 – BioWare’s Anthem Gets a Gameplay Video

[embedded content] Announced yesterday during EA’s E3 2017 press conference, BioWare’s Anthem was given a gameplay reveal today during Microsoft’s E3 2017 press conference. Here’s the description: In Anthem, a new shared-world action-RPG from EA’s BioWare studio, team up with friends as Freelancers – the bold few with the courage to leave civilization behind and explore a landscape of primeval beauty. Wield an arsenal of Javelin exosuits, each equipped with unique weapons and abilities. Band together with friends, confront the dangers you find, and grow in power with every step. Anthem is scheduled to release in fall 2018. READ FULL STORY AT PLAYSTATIONLIFESTYLE!

Anthem

BioWare’s New Game Anthem Gets Explosive Gameplay Reveal on Xbox One X; It looks Fantastic

Anthem

BioWare Clarifies Anthem’s Release Window, Says It’ll Launch in Fall 2018

[embedded content] Electronic Arts officially unveiled BioWare’s new game, Anthem, yesterday and it came with a teaser (above) that mentioned a release window of Spring 2018 in its official description. The developer now says that this was an error and has updated the text to mention a release window of Fall 2018. This reiterates what EA said in its earnings call back in May. The publisher pushed the IP to fiscal year 2019 (which starts April 1, 2018) to accommodate BioWare’s ambitious creative vision for the game. More about Anthem will be revealed today during Microsoft’s E3 2017 press conference, which kicks off at 2.00PM PT / 5.00PM ET / 9.00PM GMT. In the meantime, here’s a brief official description for Anthem, previously code named Dylan: In Anthem, a new game from EA’s BioWare studio, explore a landscape of primeval beauty, confront the dangers you find, and grow in power with every step. We’ll be covering Microsoft’s presser live so stay tuned. [Source: NeoGAF] READ FULL STORY AT PLAYSTATIONLIFESTYLE!

BioWare

Everything EA Announced At E3 2017

Electronic Arts just kicked off E3 2017 with an earlier than usual Saturday press conference. EA showed some some Star Wars, some sports, some car chases, and a brand-new game from BioWare called Anthem. There was also a live drumline, in case you thought E3 needed more drumlines. EA didn’t announce much—the only two new games were Anthem and an indie prison break game called A Way Out—and most of the conference was dedicated to sports and Battlefront II. Let’s run it all down. Star Wars: Battlefront II Aims To Fix The First Game’s Problems EA dedicated the entire back half of their show to Star Wars: Battlefront II, focusing mostly on multiplayer, which will span all eras of Star Wars. All post-release multiplayer add-ons will be free this time around, meaning that everyone will be able to keep playing the game “for years to come,” according to presenter Janina Gavankar. (Gavankar, who plays the main character in Battlefront II’s single player, stared down the audience in character as she took the stage. It was a fun, if slightly awkward moment in an otherwise sleepy press conference.) They then showed a bunch of live multiplayer READ FULL STORY AT KOTAKU!

Anthem

E3 2017 – EA Teases New BioWare Game, Anthem

[embedded content] Remember Dylan, the long-rumored Destiny-styled BioWare IP? Well, Electronic Arts just officially unveiled it, and it’s called Anthem. More details will be revealed during Microsoft’s press conference, however. But in the meantime, here’s a teaser. Unfortunately, you won’t be able to get your hands on the game anytime this year as EA recently announced that it’s been pushed to 2019. Here’s what the publisher had to say about it back in May: Looking forward, we will continue our aggressive pace of innovation through experiences that capitalize on our technology, network and creativity. We are very pleased with the progress of our new action IP from BioWare. The design is stunning, gameplay mechanics are excellent, and the action will be exhilarating. This game is built around a live service, and through our creative process, we’ve decided to add more to the disruptive new social designs for our players. To accommodate that, we are moving the launch date for this project into Fiscal Year 2019. We’ll update our readers when we have more info. READ FULL STORY AT PLAYSTATIONLIFESTYLE!

Anthem

BioWare Announces New IP, Anthem

Here’s a brief teaser of BioWare’s next big new game, a brand new intellectual property called Anthem. Not much to say just yet, but EA says we’ll see more of it at Microsoft’s press conference tomorrow. BioWare has been teasing this new IP for years now, since Mass Effect executive producer Casey Hudson first started developing it in after finishing Mass Effect 3 in 2012. In 2014, Hudson left BioWare, but development on Anthem continued. EA has said that it’ll be out in fiscal year 18, which spans from April 2018 to March 2019. The Story Behind Mass Effect: Andromeda‘s Troubled Five-Year Development In 2012, as work on Mass Effect 3 came to a close, a small group of top BioWare employees huddled… Read more READ FULL STORY AT KOTAKU!

Anthem

BioWare’s New Game Revealed: Anthem; Teaser Trailer Released

BioWare

Mass Effect Andromeda Update 1.08 Is Live, Here’s the Patch Notes

Detailed on Tuesday, Mass Effect Andromeda update 1.08 is now rolling out on PlayStation 4, Xbox One, and PC. To prepare for the new patch, servers will be down until 9am PT/12am ET, meaning multiplayer and Strike Teams will be unavailable. The biggest additions in 1.08 have to do with the character creator and male romance options for Scott Ryder. For the character creator, you’ll find two new heads (one male and one female), new complexion options, a greater range of skin tones, all hairstyles for both sexes unlocked, the ability to change your character’s appearance onboard the Tempest, and the ability to choose to keep the default Alec. For the expanded male romance options, Scott Ryder can now pursue Jaal. BioWare explained why this change occurred: Scott Ryder did not have a same-sex squadmate available as a romance option, nor could the achievement for completing three romances be achieved with only male same-sex partners. And as the angara have expressed their fluidity in how they perceive gender, it seemed only natural that Scott could have a relationship with Jaal. However, we understand that a character’s orientation is an important part of what makes them feel real. The relationships with your READ FULL…

BioWare

New Report Details Mass Effect Andromeda’s Rocky Development

It’s clear that Mass Effect Andromeda had a difficult development cycle. Although I personally liked the game, the final product is anything but polished. A new report confirms many of the rumors regarding the troubled production of Bioware’s latest RPG. Based on this report, it seems that everything that could have gone wrong with Mass Effect Andromeda did go wrong. Kotaku’s Jason Schreier talked to a dozen Bioware employees who told him about Andromeda’s rocky production. Though the game was in development for five years, it was mostly created in the last 18 months prior to launch. A large amount of time was spent working on high-level concepts that would ultimately be jettisoned. Vast resources were also spent trying to make the RPG run on an engine (Frostbite) that was originally created for first person shooters. Mass Effect Andromeda was supposed to have hundreds of procedurally-generated worlds that players could drive around in. However, the developers found it difficult to make these worlds have the level of detail expected of a Bioware game. More than that, sources say that traversing these worlds just “wasn’t fun.” After wasting time trying to get this concept off the ground, the READ FULL STORY…

BioWare

The Story Behind Mass Effect: Andromeda's Troubled Five-Year Development

In 2012, as work on Mass Effect 3 came to a close, a small group of top BioWare employees huddled to talk about the next entry in their epic sci-fi franchise. Their goal, they decided, was to make a game about exploration—one that would dig into the untapped potential of the first three games. Instead of visiting just a few planets, they said, what if you could explore hundreds? Five years later, it’s hard to find anyone who’s ecstatic with the results. Mass Effect: Andromeda, released in March 2017, disappointed even the biggest fans of BioWare’s longrunning series. Although some people enjoyed the game, it was widely pilloried, with critics slamming its uneven writing, frequent bugs, and meme-worthy animations (our own review was just lukewarm). The PS4 version of Andromeda has a 70% on Metacritic, lower than any BioWare game to date, including the ill-advised Sonic Chronicles. Almost immediately, fans asked how this happened. Why was Andromeda so much worse than its predecessors? How could the revered RPG studio release such an underwhelming game? And, even if the problems were a little exaggerated by the internet’s strange passion for hating BioWare, how could Andromeda ship with so many animation issues?…

Mass Effect Andromeda Update 1.08 Improves Character Creator, Scott Ryder’s Male Romance Options

BioWare has released patch notes for the upcoming Mass Effect Andromeda update, noting that it addresses feedback from the community and, among other things, improves character creator alongside adding expanded male romance options for Scott Ryder. Here’s what you can expect from patch 1.08: Single player Ryder’s appearance can now be changed onboard the Tempest Expanded the range of options available in the character creator Jaal can now be romanced by Scott Ryder Dialogue for Hainly Abrams was adjusted to change the flow of personal information she discusses with Ryder. Fixed issue with Nomad upgrades Shield Crafting quest Nexus level and cryo pod points are retroactively granted Vendors now carry weapon mods for Level 60-71 players Vendors now sell weapon augmentations for automatic fire, burst fire, and single-shot fire Improved clarity of descriptions for augmentations Plasma Charge system now works properly for shotguns Beam Emitter augmentation now causes guns to fire a constant beam with scaling damage based on the weapon’s damage per second [PC] Added experimental support for Dolby Vision™ technology Multiplayer Stealth Grid challenge now increments properly Fiend no longer sprints when within 10 meters of target, and will decelerate to base speed Enabled movement correction during Fiend…