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BioWare

Early Mass Effect: Andromeda Art Shows Some Very Different Characters

Former BioWare UI designer Eric Bellefeuille posted a large gallery of his work this week, and it offers a fascinating look at some early versions of Mass Effect: Andromeda. Advertisement Above, for example, is a snapshot of some strikingly different characters, including an odd Peebee and a resoundingly Donald Glover-looking Liam Kosta. Another shot shows what appears to be a different default version of Ryder: And a closer look: Some other shots I found interesting: You can check out the whole gallery here. READ FULL STORY AT KOTAKU!

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New Mass Effect Andromeda Concept Art Revealed Showing of Early Gameplay Ideas and Character Design

New Mass Effect: Andromeda concept art has surfaced thanks to Eric Bellefeuille, who worked at BioWare Montreal as a Lead UI Artist (he’s now at Eidos Montreal), and who has posted some of his art from his  …Read More The post New Mass Effect Andromeda Concept Art Revealed Showing of Early Gameplay Ideas and Character Design by Tyler Fischer appeared first on DualShockers.

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Mass Effect Andromeda’s Criticisms Have Been “Hard to See,” Says Lead Designer

As part of an in-depth interview with Mass Effect Andromeda‘s Lead Designer Ian Frazier, the International Business Times UK spoke to him about the game’s criticisms, asking how he feels about the negative feedback that it has received thus far. In response, Frazier said that while he couldn’t speak for the rest of the development team, he personally found it “hard” to read some of the feedback but being able to communicate with fans is also valuable to the studio. I won’t speak for the other guys, but I spent quite a bit of my time on Twitter and various forums and such. And I won’t lie, it’s hard. It’s hard to see the criticisms, some of the challenges that are out there. It’s difficult because we do want to help, so you’re out on Twitter and forums and stuff trying to troubleshoot issues or give people a hint on something they’re struggling with. But to do that, to help the fans and try to absorb the feedback to better steer what we do next, you have to wade through a lot of crap. And that part is not a lot of fun. That said, Frazier is thankful that he’s READ FULL STORY…

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BioWare Initially Explored a Procedural Design for Mass Effect Andromeda But It Didn’t Work Out

BioWare has revealed to International Business Times UK that it initially explored a procedural design for Mass Effect Andromeda but dropped the idea as it didn’t produce satisfactory results, especially in terms of the studio’s narrative vision for the game. Lead Designer Ian Frazier explained: We were looking at a game that used a lot more procedural tools to have a vast swathe of planets and places to go. We spent a lot of time developing down that road, and tailoring the story towards it and so forth, and we quickly found it wasn’t yielding the results we wanted. You can make a giant procedural game, but we were finding that the giant procedural game wasn’t the narrative experience or the moment-to-moment experience we wanted players to have. Frazier also said that BioWare does use procedural tools “here and there” in Andromeda but “when you explore Eledin or Eos, those are handbuilt planets.” What do our readers think of this? [Source: IBTimes UK] READ FULL STORY AT PLAYSTATIONLIFESTYLE!

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Mass Effect Andromeda Pirates Will be Stuck With Sleepy-Faced Characters

It only took pirates ten days to crack Mass Effect Andromeda. Bioware quickly took action and has now updated the game’s Denuvo anti-temper technology to stop piracy entirely (according to DSOG). Those with pirated copies of the game will not be able to upgrade to patch 1.05. This means that thieves will be stuck with the questionable-looking human and Asari facial animations that plagued the game before the patch. It isn’t only improved faces and facial animations that pirates will miss out on. The recent patch expanded the inventory limit and made it possible to travel to different planets faster. There are also a number of other updates that make the game much better than it was at launch. All of these improvements will now be inaccessible to pirates. According to DSOG, this version of Denuvo has yet to be cracked. The PC versions of Dead Rising 4 and Nier Automata also employ this same security technology. I’m sure this won’t stop pirates from trying to bypass the updated security measure (they are a clever bunch), but for now, this is one of the best anti-piracy measures out there. Piracy is an issue READ FULL STORY AT GEEK!

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Former Naughty Dog Cinematics Master Shows How He Gave Life to Mass Effect Andromeda’s Romance Scenes

Take a look at all the animation work gone into creating one of the most steamy romance scenes in Mass Effect Andromeda. …Read More The post Former Naughty Dog Cinematics Master Shows How He Gave Life to Mass Effect Andromeda’s Romance Scenes by Giuseppe Nelva appeared first on DualShockers.

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Another Source Says BioWare’s New IP Is Destiny-Styled Game Code Named Dylan, Debuting at E3

Following a recent report by video game historian Liam Robertson claiming BioWare’s new IP is a Destiny-styled game (code named Dylan), Kotaku’s Jason Schreier has confirmed that he’s heard the same. However, he also said that reports of BioWare Austin exclusively working on Star Wars games might not be true and although the studio did “play around with a Knights of the Old Republic prototype,” the project didn’t go ahead. Schreier writes: What I’ve heard separately, from people familiar with goings-on at the studio, is that BioWare Austin did indeed play around with a Knights of the Old Republic prototype, but that it hasn’t been greenlit and is not currently in development. I’ve also heard that the majority of BioWare Austin is working on the company’s new IP, which is headed up by BioWare’s Edmonton studio and should be officially announced at E3. That new IP is a Destiny-ish game code-named Dylan, as Liam Robertson correctly reported in a separate Patreon post. Schreier also reached out to Robertson to clarify his comments on BioWare Austin, to which he said that he may have misspoke about KOTOR but believes that the prototype “may have evolved into something else.” However, he is READ FULL STORY…

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That Star Wars: Knights Of The Old Republic Rumor Isn't Quite True

By now you may have seen a rumor floating around about BioWare Austin developing a new Knights of the Old Republic game. Don’t get your hopes up too much: It’s based on old info. If BioWare ever does make a new KOTOR, it won’t be for a very long time. Advertisement The rumors originated from Liam Robertson, who helps operate the channel Unseen64 and said on a podcast last week that he’d heard BioWare’s Austin-based studio was making a new version of the classic Star Wars RPG. As transcribed by a Star Wars fan site, Robertson said: “I’ve learned now that [BioWare Austin is] pretty much now exclusively working on Star Wars games and they’re going to be doing that for the indefinite future. What they’re currently working on right now—and I have this on good authority—is a sort of remake/revival of Knights of the Old Republic. I don’t know when this is set to come out, but it has been in development for a little while now.” Rumors like this pop up all the time, often fizzling just as quickly, but this one saw traction, making its way to the front READ FULL STORY AT KOTAKU!

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Report: BioWare’s New IP Is Sci-Fi Themed and Has MMO Elements

Video game historian Liam Robertson, who is known for his work on Did You Know Gaming? and Unseen 64 alongside some accurate BioWare-related leaks in the past, seems to have some insider info on the studio’s upcoming IP. In his Patreon podcast that’s only available to his backers (thanks, IBTimes), he said that the upcoming game is set to debut at E3 2017, and will be “sort of Destiny-style” that “takes some elements from The Division” and “has like MMO elements.” “Someone described it as a ‘semi-MMO,’” he explained. “I don’t know much more than that… it is a huge scale project, perhaps the biggest BioWare has ever done. It’s bigger than Mass Effect Andromeda, considerably so. It will have co-op.” For now, the game is called Dylan, which may be a code name. Apparently, that could be the main character who is “sort of like gorgeous Adonis.” There’s reportedly a female lead as well. Elsewhere, Robertson reveals that BioWare Austin is working “exclusively” on Star Wars games for an indefinite period of time. “What they’re currently working on right now – and I have this on good authority – is a sort of remake/revival of Knights of the Old Republic,” he READ…

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Someday, Our Astronauts Might Have Clothes As Cool As These Mass Effect Uniforms

Illustration: Angelica Alzona Human beings won’t make it to the far reaches of space for a long, long time, and the engineers who make spacesuits aren’t sure what we’ll wear when we get there. I hope our future astronauts look at cool as the characters in Mass Effect: Andromeda. Advertisement The purpose of a uniform is to broadcast who you are and what you do to the world. Uniforms have certain practical concerns that make them different from normal clothes. They have to be comfortable, easy to put on and take off, work on a variety of different body types, and also be able to stand up to wear and tear. Mass Effect: Andromeda seems to really get what makes uniforms work and what their minor details say about the person wearing them. The human characters in Mass Effect: Andromeda wear uniforms that are ostensibly very similar, but not quite the same. They all clearly come from the same organization and work together, but they have different roles and therefore different needs for their uniforms. Minor changes across uniforms while still maintaining a color scheme and design elements show The Andromeda Initiative READ FULL STORY AT KOTAKU!

Mass Effect Andromeda’s Patch 1.05 Improves Human Eyes; Check out the Difference

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Here’s Everything Included in Mass Effect Andromeda Update 1.05 Today

Mass Effect Andromeda update 1.05 is going live today for PlayStation 4, Xbox One, and PC, and to prepare for it, BioWare will be taking the servers offline at 8am PT/11am ET for approximately one hour. During this time, Multiplayer and Strike Teams will be unavailable. As you can see in the patch notes, 1.05 will increase inventory limits, balance single-player and multiplayer, improve lip-sync and facial acting in some scenes, fix issues, and more: Mass Effect Andromeda Patch 1.05 Notes Improved tutorial placement Increased inventory limits Single-Player balance changes: Ammo crates, armor, weapons, nomad, profiles, attacks, and progression Multiplayer balance changes: Weapons, cover, and enemies (check back for detailed notes on balance changes) Improved matchmaking and latency in multiplayer Added option to skip autopilot sequences in the galaxy map Decreased the cost of remnant decryption keys and made them more accessible at merchants Improved logic, timing, and continuity for relationships and story arcs Improved lip-sync and facial acting during some conversations, including localized VO Fixed an issue with Ryder’s movements when running in a zig zag pattern Improved the appearance of eyes for human and asari characters Fixed various collision issues Fixed bugs where music or VO wouldn’t play or READ FULL…

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BioWare Apologizes for Misrepresentation of Trans Character Hainly Abrams; Provides Upcoming Changes

Following feedback and critiques from fans BioWare has addressed and apologized for the misrepresentation of an NPC character and outlined upcoming changes. …Read More The post BioWare Apologizes for Misrepresentation of Trans Character Hainly Abrams; Provides Upcoming Changes by Ryan Meitzler appeared first on DualShockers.

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Increased Inventory Limit and Reduced Banter “Interruptors” Are Coming With the Next Mass Effect Andromeda Patch

The next patch for Mass Effect Andromeda, Patch 1.05, is set for release tomorrow on April 6 and the game’s lead designer, Ian Frazier, has shared a few details on the upcoming patch beyond the information released in the patch notes. According to Frazier, the new patch will increase the inventory limit to 100 and be expandable up to 200 with AVP. Previously, the limit was set to only 50 and could only be upgradable up to 80, so the update is definitely a big and positive change to the game. Another update detailed by Frazier is the improvement of in-game banter through the reduction in frequency of common banter “interruptors,” including SAM’s hazard updates. Banter interruptions were pretty annoying so this change is definitely a welcome one. The rest of the changes coming with Patch 1.05 are listed in the patch notes below: Improved tutorial placement Increased inventory limits Single player balance changes: Ammo crates, armor, weapons, nomad, profiles, attacks, and progression Multiplayer balance changes: Weapons, cover, and enemies (check back for detailed notes on balance changes) Improved matchmaking and latency in multiplayer Added option to skip autopilot sequences in the galaxy map Decreased the cost of READ FULL…