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New Info on Mass Effect Andromeda’s Multiplayer Horde Mode, Planets and More Revealed

As we get closer to the release of BioWare’s Mass Effect Andromeda, new information and details about the game are starting to surface online. One Reddit user, typherio, recently got a hold of February’s PC Gamer magazine, which includes tidbits of new information on Andromeda‘s planets, Horde Mode, and more. Without further ado, here it is, in typherio’s words: Dodge Roll has been replaced with a dash, useful for getting from cover to cover. This, in conjunction with being able to jump, makes for fast mobile combat. You can aim mid-jump to activate a slow hover that is useful for setting up combos. Renegade/Paragon system has been replaced with a 4-chat option, head, casual, heart and professional, giving choice in the personality of your Ryder. There are apparently different types of planets. One type is a story planet. This planet mainly consists of open exploration and side quests. Planets also have environmental hazards i.e. radiation, too hot and too cold. The Nomad was partially designed and tested by a small team from Need for Speed. And finally in Horde Mode, you pick what class you will play before the start of the match. Mass Effect Andromeda is out on READ FULL STORY…

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Mass Effect Andromeda will Drop the Paragon System, According to Leak

Early Reader of PC Gamer Magazine Delivers New Details for Mass Effect Andromeda Two months out from Mass Effect Andromeda’s release, we suspect our oblivion bubble to severely shrink. But BioWare is holding off on information until the ideal moment before release, according to producer Mike Gamble. That said, our latest Mass Effect news comes from an early perusal of February’s PC Gamer Magazine. Thanks to reddit user typherio, we learn some early details about combat, planets, the Nomad, and the Paragon system. Since none of this is confirmed, take it with a grain of salt. Starting with movement, typherio specifically points to new the new Dash mechanic now in place: “Dodge roll has been replaced with a dash, useful for getting from cover to cover, this is conjunction with being able to jump makes for fast mobile combat.” Through previews of Andromeda, we already gauged the game’s pace. By all accounts, players will be more mobile than ever before, executing different maneuvers in tandem like shooting while hovering mid-air, as typherio points out.  But there was much more in his leak.: “Renegade/paragon system has been replaced with a 4 chat option, head,casual,heart and professional giving me choice in the personality of your ryder. There are apparantly different types of planets…

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Mass Effect: Andromeda Features Weapon Crafting

Mass Effect Andromeda’s lead designer went to Twitter to announce a new feature for the upcoming role-playing game. Ian Frazier tweeted out that players will be able to craft their own weapons and give them their own names. In his example, he told players they can craft a “krogan-style hammer” and then name it “Grabthar’s Hammer.” Check out his full tweet below: PRO TIP: In MEA, you can craft your own krogan-style hammer and name it GRABTHAR’S HAMMER. That one’s free, folks. #space — Ian S. Frazier (@tibermoon) January 17, 2017 While weapon crafting is new to the Mass Effect series, the addition shouldn’t be much of a surprise. That’s because it was seen in the last game put out by Bioware, Dragon Age: Inquisition. Either way, it’s good to know that players will have some added customization tools in the developer’s latest space epic. Mass Effect Andromeda is set to release on March 21, 2017 in the US and March 23 in Europe. Bioware’s latest entry in the Mass Effect series will release for the PlayStation 4, Xbox One and PC. The game is set to undergo a multiplayer beta test, of which details are expected to be announced soon. Let READ FULL STORY…

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Mass Effect Andromeda Confirms: Weapon Crafting System With Custom Names

Mass Effect Andromeda Has Confirmed a Weapon Crafting System That Let’s You Get Funky With Names. Mass Effect Andromeda‘s release continues to draw near, and the new news leaks continue to pour in. The newest is that we will receive a weapong crafting system complete with custom names!  This is something we have not seen in any of the previous Mass Effect titles. However, previous Bioware fans were able to utilize such a system in the Dragon Age series. It was an especially heavy element for weapons and outfitting your character in Dragon Age Inquisition. The information comes directly from Lead Game Designer Ian Fraiser. He stated via Twitter that players will be able to craft their own weaponry (his example is a Krogan Hammer) and name it as they see fit. PRO TIP: In MEA, you can craft your own krogan-style hammer and name it GRABTHAR’S HAMMER. That one’s free, folks. #space — Ian S. Frazier (@tibermoon) January 17, 2017 It was already confirmed in a previous news release that players will have the option of swords and hammers. Now, as a result of the crafting confirmation, players will get the chance to customize their playstyle in ways previously…

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Mass Effect Multiplayer Will Deliver Single-Player Rewards

A Small Bit of News for Mass Effect Multiplayer until a Beta Arrives We’re taking every piece of Mass Effect news like gems studding a double-edged sword. Information can work for or against developers, at least until they deliver more of what we’re hoping. As of right now, however, we get a little bit more information on how multiplayer ties to single-player. And we get this additional tidbit from Lead Designer Ian S. Frazier. @akgeesaman @argeesaman Yup! And it’s possible to earn sp rewards in the process. (mp doesn’t impact sp’s story like in me3, though) — Ian S. Frazier (@tibermoon) January 16, 2017 Essentially, players who partake in multiplayer shall receive rewards for use in the campaign. If players don’t see themselves in coop, then they’ll simply earn in-game rewards the traditional way. So no matter where you spend most of your time, single-player or multiplayer, you will inevitably advance points for your story playthrough. Now we just need to know if there’s a difference between items. Frazier’s statements also confirm what producer Mike Gamble has said about seamless transitions. Mass Effect: Andromeda may be ideal for gamers whose friends also enjoy the series. Although, the full extent of Multiplayer influence on single-player yet remains…

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Mass Effect Andromeda Is “Definitely Not Rushed”; Will Support HDR and Dolby Vision

 So Many Concerns Surrounding Mass Effect Andromeda, but Some Relieving News Just over a week ago, we were able to confirm that Mass Effect: Andromeda would support HDR for PS4 and Xbox One S. BioWare Studio Generam Manager Aaryn Flynn confirmed as much on Twitter. And we have since learned a few details about the game: information about the Tempest and Nomad, then about relationship sequences. Now Flynn returned today to confirm some much-desired information about HD support. When asked on Twitter whether Mass Effect Andromeda would support Dolby Vision or HDR10, Flynn confirmed the game would support “both.” So regardless of which you find superior, either preference is available. BioWare has placed a lot of emphasis on their title’s aesthetic this time around; Hence,we’re seeing variable support for graphics. @AarynFlynn @OG_CR41GUK bioware originally stated Dolby vision but the Nvidia event implied hdr10 also. Hoping for dv. Hxr10 is terrible — Docace911 (@Docace911) January 15, 2017 Furthermore, many gamers have been under the slight impression that BioWare has been rushing this game. Two months out, they say we’re not seeing enough content so close to release. Thus, GameSpot raised some questions about the games readiness, suggesting that it’s indeed being rushed and BioWare simply doesn’t have enough…

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Mass Effect Andromeda Will Feature Some “Pretty Good” Banging, Reassures Producer

Following the release of Mass Effect Andromeda‘s latest brief, introducing the Tempest and Nomad, producer Michael Gamble took to Twitter to ask fans what they thought about the video and if they had any questions. One user, Kristine Steimer, had a pretty straightforward query: “WHO CAN I BANG?!” “So many. And the banging is pretty good,” replied Gamble. Understandably, that wasn’t going to be the end of it. Others had further questions. User Jay K. Cagatay proceeded to ask, “PG Rated EA good or actual CD Projekt RED good [with reference to The Witcher 3: Wild Hunt],” prompting Gamble to remind users that Mass Effect Andromeda is rated M for Mature. When a third user asked if players are able to romance without the banging part, Gamble said, “of course” but he probably decided to give up on responding when someone flipped the question and asked if it was possible to bang without romancing. Can’t please everyone! Mass Effect Andromeda is out on March 21 in North America and March 23 in Europe for the PlayStation 4, Xbox One and PC. [Source: Michael Gamble (Twitter)] READ FULL STORY AT PLAYSTATIONLIFESTYLE!

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BioWare Explains Cancellation of Dragon Age II Expansion “Exalted March”

Back in early 2012, BioWare revealed that an expansion called Exalted March was in development for Dragon Age II but was cancelled due to “other opportunities” for the franchise. Now, Creative Director Mike Laidlaw has opened up about what was to be the game’s fifth DLC and explained what happened. In a series of tweets, Laidlaw said: First off? Why did we cancel it? Easy to assume it was “the reaction” to DAII, but not so! It was the move to Frostbite. We had an opportunity to do so at the same time, but knew as it would be the first time that engine did “RPG stuff” we knew it would be hard. As most everything in making games, it certainly was challenging. Great engine, but took tons of time. Had we tried to do both Exalted March and the Frostbite transition, both would have suffered a lot, esp. from lack of engineering folks. So @BioMarkDarrah made the call to stop development on Exalted March and go all in on what would become Dragon Age Inquisition. So what was Exalted March all about? Laidlaw explains: Exalted March didn’t make it too far past concept. The idea, however, was READ FULL STORY AT…

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BioWare Finally Reveals Why Dragon Age 2’s Exalted March Expansion Was Cancelled

When it released in 2011, Dragon Age 2 was incredibly polarizing for numerous reasons. It was a step in a different more “actioney” direction from the previous Dragon Age: Origins, which was beloved, and for many people …Read More The post BioWare Finally Reveals Why Dragon Age 2’s Exalted March Expansion Was Cancelled by Tyler Fischer appeared first on DualShockers.

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Learn More About Mass Effect Andromeda’s Tempest and Nomad in New Video

[embedded content] Having teased a new briefing recently, folks over at BioWare released the video (above) for Mass Effect Andromeda today in order to introduce the main ship, Tempest, and land vehicle, Nomad. Your next brief is ready, recruit. Head to the Andromeda Initiative Hub to learn more about the Tempest and Nomad: https://t.co/gV3QgYasNs pic.twitter.com/5xOhYHnoMt — Mass Effect (@masseffect) January 12, 2017 The following description accompanies the trailer: Welcome to the Andromeda Initiative’s Tempest and Nomad briefing. Hear from the Tempest’s pilot and familiarize yourself with this state-of-the-art scout ship and its all-terrain rover, the Nomad. Completion of this briefing contributes to all recruits unlocking exclusive equipment for use in the field. “She’s light, stealthy, and the fastest ship in her class,” says BioWare of Normandy’s replacement. Mass Effect Andromeda releases on March 21, 2017 in the US and March 23 in Europe for the PlayStation 4, Xbox One and PC. The game is set to undergo a multiplayer beta test, the details for which will be shared soon. READ FULL STORY AT PLAYSTATIONLIFESTYLE!

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Let’s Look at the New Tempest and Nomad in Mass Effect Andromeda

Behold the Smaller Normandy and White Batmobile in Mass Effect Andromeda Earlier today, BioWare released more information for their popular title, Mass Effect Andromeda. This information came in the form of a new video showcasing the Tempest and Nomad. It details the design of these vehicles, bringing their uses and applications into full view. And in case you’re wondering, these definitely seem like your player-class Normandy and Mako. Now take a tour with the briefing below: That speaker certainly sounds like a Salarian. But anyway, what we have here are some additional highlights on how we will explore Andromeda. So far, the resource collecting seems vaguely reminiscent of Mass Effect 2. Except in this case, it may be more tied in with exploration. At least, the video suggests some on-sight extraction of minerals. As for what those resources will be used for, hopefully something meaningful as utilized in Mass Effect 2’s ending…or paint jobs. Perhaps both? No doubt veterans caught hints of how exactly they’ll use each room in the Tempest. There’s essentially a parallel for everything we saw in the Normandy SR2, with some interesting additions. And unlike previous renditions, producer Mike Gamble did say there was much more innovation with the celestial map. Moreover, the…

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One Of Mass Effect's Best Moments Is An Amazon Echo Easter Egg

Amazon’s Echo and Echo Dot devices are good for more than shopping, listening to music and home automation. Just try asking it one of the most important questions in the Mass Effect universe. “Does this unit have a soul?” Advertisement Folks over at the Mass Effect Reddit (via Eurogamer) discovered the easter egg while playing around with the Alexa digital assistant housed inside Amazon’s Echo and Echo Dot devices. Posing the question “Does this unit have a soul?” causes Alexa to respond with ““Keelah se’lai.” The exchange, both lines from the Mass Effect series, references the final moments of the conflict between the mechanoid Geth and Quarians in Mass Effect 3, in which Shepard, Tali and Legion must make an important decision. You do not need an Amazon Echo device to test the exchange out. I recorded the following clip using the web-based Alexa Skill Testing Tool at Echosim.io. READ FULL STORY AT KOTAKU!

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BioWare Confirms Mass Effect Andromeda Multiplayer Will Be Entirely Optional, Beta News Inbound

Mass Effect Andromeda‘s multiplayer may boast stronger ties to the game’s story over previous instalments, but BioWare has confirmed that the online mode will be entirely optional. That’s according to Producer Mike Gamble, who revealed in an interview with Kotaku that, unlike Mass Effect 3, players won’t be required to partake in Andromeda‘s online component to get the most out of the game’s story. By utilizing the Strike Team system, BioWare has also provided users with the option to switch between single-player and multiplayer on a whim — a feature “packaged around a meta-story of what’s going on in Helios.” Per Kotaku: “There’s a system that we use called the Strike Team system, and fundamentally it allows you to go between singleplayer and multiplayer within the game. And it’s packaged around a meta-story of what’s going on in Helios. I can tell you that there’s a loading screen – it’s not entirely seamless – but it won’t require you to stop your game and restart in a different mode. Because narratively it’s all connected, it makes a lot of sense.” If it is more information you’re after, it shouldn’t be too long before Andromeda‘s multiplayer test is live for all READ FULL STORY…

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Mass Effect: Andromeda Closely Ties Single Player and Multiplayer

Fortunately, the Single-Player Storyline Will Not Rely on Multiplayer Players of Mass Effect 3 might remember the interconnectedness of multiplayer and single player. While the multiplayer strikes did affect the campaign, there wasn’t much of a story link. Furthermore, some may have felt a sense of dependence on multiplayer when attempting to obtain the best possible story outcome. However, BioWare recently revealed that Mass Effect: Andromeda will closely integrate both. At the same time, single player will still be fully realized without multiplayer participation. We’ve learned about both game modes from BioWare producer Mike Gamble, who stated the key ways Andromeda will differ from Mass Effect 3: “There’s a system that we use called the Strike Team system, and fundamentally it allows you to go between singleplayer and multiplayer within the game,” he told Kotaku. You’ll access multiplayer through the main game. Essentially, as the story of Mass Effect: Andromeda unfolds, players will have options to partake in co-op maps. In that way, it is more integrated and completely relinquishes the ‘multiplayer’ option in the main menu. Sounds very much like the Dark Souls(but only in that regard) since players can achieve seamless co-op during their campaigns. So, in what Gamble calls an elaborate “meta-story,” multiplayer objectives stem from single-player events. “It’s pretty seamless” said…