After decades under the name Battle.net, Blizzard Entertainment has retired the branding for its game launcher app, which is now the Blizzard App. …Read More The post Battle.net Gets Rebranded to The Blizzard App, Starting Today by Ryan Meitzler appeared first on DualShockers.
Released yesterday for PlayStation 4 and Xbox One, Overwatch update 2.08 reactivates Capture the Flag, fixes a bug that stopped background music from playing, and changes Orisa’s movement so that she now slows a bit while firing in midair. “Much like D.Va’s Fusion Cannons, Orisa’s Fusion Driver is intended to slow her movement while she is firing,” Blizzard said of the Orisa change. “However, unlike D.Va, there was an issue that prevented this slow from working while firing from the air.” Here’s the full list of patch notes for Overwatch update 2.08: General Updates Custom Games and Game Browser [PS4] Capture the Flag maps and mode have been reactivated Bug Fixes General [PS4/XB1] Fixed a bug that prevented background music from playing [PS4/XB1] Fixed a bug that prevented the Damage Amplified value from being displayed correctly [PS4/XB1] Orisa’s movement now slows slightly while firing in midair If you have yet to play Overwatch this week, an update went live on Tuesday that added Orisa as a playable hero. [Source: Battle.net, Reddit] READ FULL STORY AT PLAYSTATIONLIFESTYLE!
Last year Blizzard announced it was doing away with the name Battle.net. The latest game launcher update puts that plan into effect, replacing the Battle.net branding and asking players to “Log in to Blizzard.” Advertisement While the Battle.net website is still functioning (don’t want to lose that sweet domain name), the game launcher from which players access World of Warcraft, Diablo III, StarCraft II, Hearthstone, Heroes of the Storm and Overwatch is now just the Blizzard launcher. Battle.net launched in 1996 as a free online multiplayer service to connect players of the original Diablo. From there it slowly evolved into an online hub for all of Blizzard’s games, achieving its final form in 2013. READ FULL STORY AT KOTAKU!
In competitive games, a handful of bad eggs can stink up the whole basket. Even Overwatch, a shooter designed with teamwork and a degree of positivity in mind, can’t dunk them directly into the trash fast enough. Blizzard’s solution? Better tools. Advertisement During an interview last year, Overwatch game director Jeff Kaplan told me that toxicity is “a big concern” for the team, but he conceded that the report system—while “aggressively” monitored by Blizzard’s banhammer squad—could use some work. Since then, it’s received minor tweaks, but nothing huge. That, however, is about to change. There’s now a new report system on the PTR, and it’s got a lot going on. Clip courtesy of Arsenal2454. Advertisement The new system allows you to report people for the following reasons: Spam Abusive Chat Cheating Griefing Inactivity Bad Battletag Poor Teamwork Now, you might look at these options and see an anti-abuse system ripe for, well, abuse. Blizzard, though, has included very specific descriptions of what each category is and is not. “Poor teamwork,” for instance, is avoiding objectives and being verbally abusive to teammates. It’s not “playing READ FULL STORY AT KOTAKU!
Overwatch’s quadrupedal African robot Orisa is so new that she’s not even allowed in the game’s official competitive mode yet. Despite that, a team decided to pick her in a pro match yesterday evening, hours after she came out. It did not go well for them. Advertisement The team? Renegades. They were up against Complexity as part of the North-American Carbon Series tournament, and things weren’t going super hot for them on the third map of a set on icy control stage Nepal. All evening, players across multiple teams had been troll-picking Orisa, only to switch off her once matches started. Since nobody had much experience with her, they didn’t want to risk getting trounced. By this point, Twitch chat and even the tournament’s commentators were losing their minds. People wanted somebody, anybody, to go Orisa, and the commentary team was happy to remind viewers and players alike that Carbon Series wasn’t using any kind of special tournament server, so Orisa was absolutely an option. They did not, however, expect anyone to actually listen. [embedded content] Fast forward to 3:31:46 to see the moment unfold. Advertisement READ FULL STORY AT KOTAKU!
Years after Diablo III’s seasons first started, they’re finally coming to consoles. Just as PC players begin clicking their way through the game’s 10th season, those who decided to go with the superior version of Diablo III will get to start seasonal characters on Friday, March 31. Advertisement Seasons, of course, are limited periods (usually lasting around three months) in which every player can start a “seasonal character” from scratch and use it to get loot, overcome challenges, and compete for points with other seasonal characters on a big, addictive leaderboard. After each season ends, your seasonal character will transform into a normal non-seasonal character. That’s in addition to character armories for snapshotting builds, “primal ancient” gear that comes with perfect stat rolls, and a bunch of other new tweaks that come with this week’s new Diablo III patch. Of course, it’s still safe to wonder whether Diablo III is winding down (or even whether it’s been winding down for the past two years) given the lack of new expansions or significant content. Later this year, Blizzard will put out the Necromancer character pack, and then, well, who knows? At READ FULL STORY AT KOTAKU!
After spending time in the PTR, Blizzard’s latest update for Overwatch adds the new tank Orisa alongside a number of other game-wide changes. …Read More The post Orisa Now Live in Overwatch on PC and Consoles; New Updates, Patch Notes Released by Ryan Meitzler appeared first on DualShockers.
[embedded content] Adding Orisa as a playable hero, Overwatch update 1.9 is now live on PlayStation 4, Xbox One, and PC, Blizzard has announced. In the above trailer, you can see a bit of Orisa gameplay. Orisa will be available in Quick Play, the Arcade (including custom games with the competitive ruleset), and Play vs. AI., but she won’t be available for Competitive Play until next week. “We want to give players some time to learn about and play Orisa before she’s placed into the crucible of Competitive Play,” Blizzard explained. Here’s the description for Orisa: Built from the scraps of the city’s decommissioned OR15 defense bots, Orisa is still learning how to optimally perform her function. What she lacks in experience, she makes up for in her steadfast dedication to keeping her city – and her creator, Efi – safe from harm. Orisa is the sixth tank to join the Overwatch lineup, and much like her programming, her gameplay is engineered around protection. Her main weapon is a rapid-fire Fusion Driver, an automatic gun with good range and accuracy even at a distance—though it comes at a cost. Orisa’s movement slows down while she fires and players will need to plan READ…
After an especially lengthy stay on the PTR, Overwatch’s newest hero, “anchor tank” Orisa, is finally live. She’s accompanied by major changes to precious heal boy Lucio, a new tiebreaker system for competitive matches, and balance changes that span multiple heroes and maps. Advertisement First announced a few weeks ago, Orisa is meant to occupy a similar role to Reinhardt, Overwatch’s shield-wielder-in-chief. Ideally, you’ll be able to build teams around her mix of semi-mobile cover and abilities that screw with the other team’s formation. She’s also got a mean damage-boosting ult and generally plays nice with other tanks. Initially, she’ll be available in every mode except competitive. “We want to give players some time to learn about and play Orisa before she’s placed into the crucible of Competitive Play,” said principal designer Scott Mercer. There are also a bunch of balance changes in this patch. Ana’s biotic rifle now does less damage, Sombra’s hack and translocator got tweaked, Zarya’s barriers no longer prevent knockback, and Bastion doesn’t gain quite so much armor in sentry mode (on console). You can take a look at all the other tweaks, bug fixes, and READ FULL STORY AT KOTAKU!
Draws are the bane of competitive Overwatch players’ existence. All that work, and instead of the sweet taste of victory or the bitter agony of defeat, you get the sour milk breath of anticlimax. Late last week, Blizzard took the first steps to fix that. Some players, though, think they might have gone too far. Advertisement Blizzard’s currently testing a new tie-breaking system, which they describe as “very aggressive,” on the PTR. Here’s how it works, according to principal designer Scott Mercer: “A team no longer has to completely capture one more objective than their opponent to gain a win. If both teams have the same score and run out of time, we now compare the maximum capture% of each team on the last objective they were both trying to complete. The team with the highest capture% on that objective wins. This is not based on the progression points at every 33%, but is on a completely granular scale of 0-100%. The three ‘pie pieces’ still function as before, so if attackers take 50% of a map but wipe out then the minimum capture% decays down to 33%.” So basically, if both teams make it to the same point, the…
Opening Overwatch loot boxes or Halo 5 REQ packs adds a special drama to a gaming session. The crate shakes. A jingle chimes. Lights peek out from the cracks. It swells with potential. Game developers make subtle design decisions that stoke the hope that keeps players opening mystery boxes, crates and packs. And not just on the stats side of things—just as important are the cosmetics of the experience. Advertisement A combination of visual and aural factors can make it feel like Christmas, and that’s intentional according to people we recently spoke to who explained the designs of three totally different mystery mechanics. Here’s the thinking behind each: Overwatch Loot Boxes During Overwatch’s Lunar New Year event, I tore through loot boxes with a single-minded goal: Roadhog’s “Bajie” skin. It drove me crazy. I’d watch the special edition box’s gears churn and shake until it exploded in fireworks. When the items hit the ground, gold nuggets rained from the sky. The whole experience is kinetic, a song and dance of lights and movement. It dulled the pain of never getting that skin. Advertisement READ FULL STORY AT KOTAKU!
Naughty Dog’s critically acclaimed action adventure game takes home five of the 23 awards at SXSW. …Read More The post Uncharted 4 Wins Game of the Year at SXSW Gaming Awards, Check Out the Full List of Winners by Logan Moore appeared first on DualShockers.
Blizzard’s next update to their hit multiplayer shooter is now available for testing on PC only. …Read More The post New Overwatch Patch Now Available for Play in Public Test Region by Logan Moore appeared first on DualShockers.
Before the latest season of the big APEX Overwatch tournament series started, few knew the name Meta Athena. Now people are watching their matches with balled fists and clenched jaws, wondering what sort of diabolical trick they’ll come up with next. Advertisement Meta Athena is a pro Overwatch team made up mostly of high-school aged Korean kids. They were not part of the first APEX season and, in a crowd composed of the best Overwatch teams on the planet, they’re a wildcard. This particular tournament has already chewed up and spat out the team many consider to be the absolute best, EnVyUs, as well as another top-15 team in KongDoo Uncia. We’re not talking about scrubs here, is what I’m saying. Despite this, Meta Athena is currently undefeated in the tournament, and they’re actually one of the teams that managed to beat EnVyUs. At first glance, Meta Athena is aggression embodied, and that’s definitely a part of what makes them so successful. They dole out DPS like the other team stole their lunch money, sometimes employing three snipers on offense. You’d think that’d leave them helplessly feeble in terms of READ FULL STORY AT KOTAKU!