The Legend of Zelda: Breath of the Wild does not dole out rewards predictably. Often you’ll spend an afternoon figuring out some elaborate puzzle, only to walk away with some rupees or a weapon you didn’t need. Other times the reward will be just as “useless,” but more special than any pile of loot could be. Advertisement Breath of the Wild spoilers follow. Early into Breath of the Wild you’ll meet Kass, a handsome winged Rito with an accordion. He’s on a pilgrimage around Hyrule in search of ancient secrets, performing songs he’s learned about various places across the map. You usually come across him as he’s standing in a field or forest, and the lyrics of his songs will point you toward a hidden shrine or treasure. He also hangs out at the stables in Hyrule, cleverly weaving a version of Epona’s Theme from Ocarina of Time into the music that normally plays while Breath of the Wild’s tamed horses stand nearby. Advertisement Kass hails from the Rito Village in the northwest part of Hyrule, a vertiginous alpine town built into the side of READ FULL STORY AT KOTAKU!
Breath of the Wild
You ever fight a video game boss where the music is so good, you draw the fight out so you can keep listening? Advertisement In The Legend of Zelda: Breath of the Wild, there’s this mini-boss you can go fight in the desert. It’s called Molduga, and if you’re playing the game normally, you’ll probably just stumble into a fight with it. One minute you’re cruising through the desert, popping stunts behind your sand seal, the next you’ll see a huge health bar at the top of your screen and this music will start playing: Oh shit, son, it’s a sandworm. What are you gonna do? Probably, you’re gonna get completely slammed by it once or twice, since you haven’t yet figured out how to damage it. Because you are a cultured individual who has seen Tremors, you know to immediately run to the nearest rock formation. From there, you’ll probably work out what to do about Molduga. You can throw stuff (or shoot arrows) onto the sand to attract it. Once it’s in midair, what if you hit it with a… bomb arrow? BAM, it’s a hit! Molduga crashes to the earth, vulnerable. The music changes. Now you’ve got…
Under normal circumstances, Cuccos are seemingly invincible: nothing can strike them without incurring the wrath of the swarm. We’ve even witnessed Cuccos killing mini-bosses. Cuccos are hardcore! But what happens when you throw a Cucco into lava? Advertisement Would it still be invincible? Would the Cucco die? The fine folks over at Dorkly decided to test out what happens when you throw a Cucco into Death Mountain earlier this week, but they didn’t anticipate just how difficult it would be to even get the chicken across the map in the first place: Along the way, they have to contend with assassin attacks, horseback shenanigans, Guardians, and even lightning. The thing is, they can’t drop the Cucco without risking a despawn, but sometimes, things got so dicey that they had no other choice but to let the creature run free. Even simple tasks like climbing a mountain became hilarious. While you only see the highlights of the quest here, this whole thing took about an hour to accomplish. Regardless of the outcome, it was totally worth it. READ FULL STORY AT KOTAKU!
To say that the critical reaction to Nintendo’s The Legend of Zelda: Breath of the Wild in recent weeks has been positive would be a huge understatement. Reviews for the flagship game for the company’s new Switch console have been unanimous in their verdict that the title is a true modern classic. So many elements have come in for praise… READ FULL STORY AT THEGG!
I’ve been religiously tracking Breath of the Wild speedruns since before the game was released and have even started my own attempts. What started as a desperate dash to fight Ganon has changed drastically. Here’s some of the coolest stuff. Advertisement Watching a new game evolve over time as more techniques and tricks are discovered is an amazing process. Breath of the Wild is a massive game. Completing it quickly is a major challenge. But new developments have made the latest speedruns utterly mesmerizing to watch. And the tantalizing hope for a major sequence break has added a Holy Grail for runners to hunt for. The glitches will literally knock you around One of the best things about watching Breath of the Wild grow as a speed game is the little glitches that get discovered. The all mix together to alter how you go through the game. Up above, a recently discovered trick allows you to grab a bomb underneath objects like doors. They clip through the geometry and Link can snag them. This makes the game panic and have a physics heart attack, shooting the door up at ludicrous READ FULL STORY AT KOTAKU!
Nailed it. When you cover speedrunning for a while, you start to ask: “can I do that?” This weekend, I started doing my own runs in Breath of the Wild to see how far I’d get. As you might imagine, the results were messy. Advertisement I’ve always been interested in the kinds of glitches and tricks that speedrunners use to complete games quickly. I’ve messed around with glitch heavy playthroughs of other Zelda games before. A few years back, I did a very slow glitched playthrough of Ocarina of Time. How slow? It took me nearly five hours to skip the Door of Time and become an adult. That trick takes actual runners a handful of seconds to perform successfully. A few months ago, I experimented with Majora’s Mask 3D, where a single bomb boost took me two hours of practice. Clearly, I was a speedrun master ready to take on Breath of the Wild. Advertisement I decided to focus on a modified version of the Any% route, in which the condition for victory is beating the game, no matter what percentage you’ve completed. It uses a few older, slower strategies but I’m not really trying to do much other…
Nintendo’s latest Zelda game Breath of the Wild has garnered deserved praise for presenting users with an immense, emergent open world full of discovery, surprise, and charm. However, as I’ve been digging deeper into the game, I started to notice some areas that could benefit from a few quick user experience (UX) design improvements to reduce some bad friction and busywork. Advertisement The following article was republished with permission from Amped-UX.com. I wanted to share these thoughts today as I believe these changes would result in a more fluid and intuitive user experience. 1. Streamline equipment management. Breath of the Wild offers a much wider variety of equipment than Zelda games in the past, but the weapons and bows can break after extended usage. While there has been some online controversy about the wisdom of this decision, I’m not questioning it. In fact, I think it works because in the context of a much larger world to explore, players need a continuous feed of new and interesting weapons and choices to try, as this provides tactical variety and supports longer-term mechanical engagement. Advertisement The problem READ FULL STORY AT KOTAKU!
Over the weekend a streamer finally beat Breath of the Wild, not realizing that the voice actor of her favorite character had been watching the whole time. Advertisement Haley Ojedi, who streams and makes gaming videos on her YouTube channel, didn’t think her subscribers would even be interested in her streaming the ending to Breath of the Wild, but after stumbling into the final boss, she decided to go live anyway. As she was fighting Calamity Ganon, her friend decided to tweet at Sean Chiplock, who voices Revali, Haley’s favorite character in the game. Ojedi’s friend invited Chiplock to watch the stream, and, to everyone’s surprise, he did. “I had been so consumed in the fight with Calamity Ganon that I didn’t even notice Sean had started to make comments in the live chat,” Ojedi told Kotaku. “It wasn’t until the end credits started rolling that Sean started to say who he was.” In the YouTube stream, when Ojedi realizes that Chiplock is actually in her chat, she puts her hand over her mouth and screams, “Oh my god!” She looks ecstatic, and she described the moment to Kotaku as “insane.” READ FULL STORY AT KOTAKU!
Illustration: Angelica Alzona “Less is more,” is common aphorism you hear about fashion. While it’s not always true, in Breath of the Wild, the simplest outfits are the most stylish. Advertisement My favorite outfits in Breath of the Wild aren’t the “coolest” ones. That trophy can handily be given to the Guardian Armor, with its glowing Tron lines. Sure, it’s “cool,” but what does it say about the wearer other than, “We made a cool robot that shoots lasers and boy howdy did we think you’d wanna dress like one”? The outfits I really like from this game are the ones that tell me their purpose while also looking like wearable clothes. They communicate who the wearer is, why they’re here, and what they intend to do. I’m not going to pretend that “wearable clothes,” are the final goal of fashion, but I do like it when games take things that are fantastical and make them practical. The following outfits do just that. Hylian Outfit It’s easy to confuse “classic” for “boring.” Even though this outfit is a fairly simple spin on high fantasy adventuring gear, it’s actually got a lot going READ FULL STORY AT KOTAKU!
Last night, Nintendo put out an update for Zelda: Breath of the Wild, and their patch notes are just about the most Nintendo thing ever: “Adjustments have been made to make for a more pleasant gaming experience.” In reality, they’ve made some huge frame rate improvements. Advertisement Whereas in the past, walking through the Korok Forest could send the game’s frame rate plummeting to 20fps or lower, it’s now running at a stable 30 frames per second, based on some quick tests I ran this morning on the Switch. The frame rate appears to be improved across the board. Now all we need is button remapping and we’ve got ourselves a perfect video game. I don’t know what else Nintendo has adjusted to make for a more pleasant gaming experience, but I’m sure it’s very pleasant. Chime in below if you’ve noticed any major changes to Breath of the Wild since the patch went live. READ FULL STORY AT KOTAKU!
Eiji Aonuma and other creators of the epic The Legend of Zelda: Breath of the Wild share their insights in a special making-of video for the game. …Read More The post The Legend of Zelda: Breath of the Wild’s Bonus Making-Of Video Shares a Special Message from the Creators by Ryan Meitzler appeared first on DualShockers.
The longer I play Breath of the Wild, the more easily I can deduce which kinds of shrines are going to be absolutely my shit, and which shrines are going to frustrate me. By far my favorite shrines are the ones that deal with launching Link (and other objects) into the air, followed by shrines that involve using bombs in interesting ways. My favorite shrines so far combine these things. Spoilers! The Sho Dantu shrine, subtitled Two Bombs, makes you use both the square and round bombs. Up until this point I wasn’t even aware that you could do that, and when I realized it was an option I felt a bit like a dunce. The shrine is in two stages, and the second stage is my favorite. Essentially, you have to flip a switch in order to raise a platform, and then switch it back to open a door, which also lowers the platforms to their original location. The bombs also have to be flying through the air while you do this, meaning you have to time them so they won’t be above the switch at the same time. It requires you to both READ FULL STORY AT KOTAKU!
The creators behind The Legend of Zelda: Breath of the Wild talk about their favorite shrines, locations and characters in a follow-up to their making-of series. Nintendo has released a bonus video for their three part series about the development of Breath of the Wild where art director Satoru Takizawa talks about his favorite shrine, and reveals that he, like me, has trouble keeping track of which shrine is which. Advertisement “There’s one where something is bouncing back and forth constantly. Gosh, it’s really hard to remember them all by name since there’s so many,” he says. “During development I suggested we give them all a special title and include a little hint in there. Ultimately, my suggestion was implemented in the final game, but that shrine was the one that gave me that idea, so it’s particularly memorable to me.” Takizawa also talks a little bit about how the recipes changed over the course of the game. Apparently there was once a time when players couldn’t cook with crab. According to director Hidemaro Fujibayashi, even Nintendo of America asked that crab dishes be added to the final game. Takizawa READ FULL STORY AT KOTAKU!
When you’re exploring the world of Breath of the Wild and come upon Ridgeland Tower, east of Castle Hyrule, there’s a man on top that asks you to help him research flight by gliding for as long as you can. It’s one of the many mini-games scattered throughout the game and it offers you some mediocre rewards for finishing it. While the quest itself is pretty uninteresting, one Japanese player decided to see just how long they could stay in the air. It turns out with the help of bomb arrows and lots and lots of stamina potions, the answer to that question is just over 20 minutes. The final count on the distance traveled meter was 6,578.8 meters which has got to be a world record for this little mini-game. You can see the full 20 minute video of the flight above, which will no doubt send several people scrambling to collect all the necessary goods to cook up the food and beat this time. [via Polygon] The Legend of Zelda: Breath of the Wild – $57.99 READ FULL STORY AT NINTENDOTODAY!