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Top 5 Destiny 2 Features We’re Thankful to See Implemented

[embedded content] With Bungie finally lifting the curtains of Destiny 2 last week, the studio got on stage to show off Destiny 2 gameplay and what players can expect from the much-awaited sequel. For this week’s Top 5 Tuesday video, we take a look at the top five Destiny 2 features that were confirmed by Bungie at the reveal that we’re thankful to see. Bear in mind that we’re only listing features that were confirmed by Bungie, so there’s a chance that better new features could be announced at a later date once more of Destiny 2 has been revealed. More Destiny 2 Reading: Agree with our top five choices? What did like most about the Destiny 2 reveal? Let us know what you think in the comments below, Guardians!  Stay tuned for more Destiny 2 coverage, including an upcoming interview with Bungie, very soon! Enjoyed this video? Don’t forget to subscribe to the PlayStation LifeStyle YouTube channel for your weekly dose of top five videos, as well as for other original content. Essential Reading: READ FULL STORY AT PLAYSTATIONLIFESTYLE!

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Destiny 2 Is Dropping Grimoire Cards Because Bungie Wants to “Put the Lore in the Game”

To learn more about Destiny’s lore, you had to collect Grimoire Cards, then go on Bungie’s website or use the Destiny Companion App to read them. With Destiny 2, Bungie has left Grimoire Cards behind and the lore will be in the game. Speaking with Forbes, Bungie World Lead Steve Cotton responded to the question of whether Grimoire Cards would be back in the upcoming sequel: The answer to that question is no and the reason it’s no is because we want to put the lore in the game. We want people to be able to find the lore. All the story is told through the Adventures, it’s told through the characters in the world, it’s told through the campaign and it’s told through scannables you find throughout the world. In a separate interview with Glixel, Cotton talked about how they approached the social space in Destiny 2: I don’t want to oversell how much civilization there is in all the different worlds, but absolutely, the Tower gets destroyed and you need a new place to call home for a little while. We also don’t want to divide the community up when they are in that home. When you go back to READ FULL STORY AT…

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Destiny 2 Shows Bungie Is Listening To Fans, In Its Own Way

Bungie is constantly changing and improving Destiny, though rarely in the precise ways players have requested. That seems like it will hold true for Destiny 2. At last week’s big Destiny 2 blowout event in Los Angeles, the differences between the new game and the old one were not always apparent. I saw the same guns, the same enemies, the same classes, and the same celebrity voiced characters. I played a couple of hours of the game on PC, and even there it felt much the same. The same flow in combat, the same structure to missions, the same rhythm in the competitive Crucible. On a more granular level, however, it became evident that Bungie has made some significant tweaks. Two of those tweaks may solve lingering Destiny 1 problems, though not in ways fans may have expected. Hands On With Destiny 2 On PC If you were hoping for something dramatically different from Bungie’s much ballyhooed Destiny… Read more After playing the game, I sat down for an interview with Bungie executive producer David Allen. Toward the end of our conversation, I asked about Bungie’s relationship with Destiny’s most ardent fans. I’ve always seen READ FULL STORY AT KOTAKU!

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Destiny 2 Will Not Feature Grimoire Cards

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Destiny 2: Check Out 16 New Guns and How They Work

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Destiny 2 Gets More Gameplay from Activision Showing Crucible PvP and The Inverted Spire Strike

Activision shows off more Destiny 2 gameplay, including the Crucible’s Countdown game mode and more of The Inverted Spire strike. …Read More The post Destiny 2 Gets More Gameplay from Activision Showing Crucible PvP and The Inverted Spire Strike by Giuseppe Nelva appeared first on DualShockers.

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Destiny 2 Opening Campaign Mission Hands-On – Sense of Loss (PS4)

[embedded content] I’ll be the first to admit I got a little emotional at the Destiny 2 gameplay reveal. Destiny is a game that I’ve spent well over 1,000 hours in, making tons of friends along the way and having some of the most memorable gaming experiences of the last three years. As Destiny 2 opens with loss, it was hard not to get a bit misty eyed watching the home that I’d come to know and love approached by the menacing fleet of Red Legion ships. Within moments it’s a pile of rubble and there’s a very clear feeling that I won’t be coming back here anytime soon to decrypt engrams or find where Xur is hanging out for the weekend. Last year I asked Steve Cotton, Bungie’s World Design Lead, when the Cabal would finally have their day. His coy reply was “Perhaps the Cabal will have the biggest day of all.” That day is here. The Tower is gone. And it’s because of the Cabal. Not only does Destiny 2’s opening show this moment, it lets you play in the first mission, Homecoming. Emerging where I’ve so often spawned in to grab bounties, I’m greeted by flames, rubble,…

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Destiny 2 Inverted Spire Strike Hands-On Preview – Same Old Destiny (PS4)

[embedded content] While a lot of changes are coming, there’s a lot about Destiny 2 that will remain familiar to players. Strikes are making a return, and for all of you who haven’t played Destiny, just think of a Strike as a tougher side mission culminating in a difficult boss fight. Strikes in Destiny started off fairly dull in year one, walking through waves of enemies until you are met with a bullet sponge boss. Later strikes sought to change the formula and really make them fun to replay, adding in various obstacles, challenges, and objectives to complete. Many came to think of them as a good Raid precursor as they utilized some of the same mechanics that might be involved in Destiny’s grand end game content. At the Destiny 2 gameplay reveal, I was able to go hands on with a new Strike in Destiny 2 called The Inverted Spire. Unlike changes to the Crucible, Strikes remain three-player fireteam affairs. It gave me a chance to get a feel for Destiny 2’s new world Nessus, which is a lot like Venus in that it has been taken over by the Vex to be turned in to one of their machines…

Our Immediate Reactions To Destiny 2

Did you really think we would let this week go by without a special bonus episode of Destiny fancast Kotaku Splitscreen? Kirk went to the Destiny 2 reveal event in Los Angeles, and I, uh, watched it on the internet, so come listen to us talk about our initial thoughts: An excerpt: Advertisement Jason: Do you think it was a mistake that they just showed a lot that was similar to Destiny 1 as opposed to the open-world newer stuff? Kirk: I don’t know if it was a mistake. I think they will show that stuff. I think by showing it this way they put more of the onus on that stuff to be really good when they do show it. I’m assuming it just isn’t ready and would be way harder to demo. When you make a demo for an event like this, this must have taken developers at Bungie, coordinating with people at Activision, this must have just taken months and months to put together that they could’ve spent making Destiny 2. Advertisement Doing that for an open-ended area with exploration would be, I would imagine, not even doable. I think it just wouldn’t have been possible. At…

Shocker: Destiny 2 isn’t coming to the Switch

There’s lots of buzz right now about Destiny 2, the follow-up to the very successful online shooter Destiny. And of course, it was only a matter of time before someone asked developer Bungie if they have plans to bring the game to the Nintendo Switch.And they’ve said no, there are no plans to bring Destiny 2 to the Switch. And that shouldn’t really surprise anyone.Here’s what Bungie’s lead developer on Destiny 2, Mark Noseworthy, had to say about the Swtich:“I love my Switch, I’ve got Breath of the Wild here, I’ve got it with me. It’s incredible, I love the console, but in terms of where it’s at, I don’t want leave anyone with the possibility of, like, ‘it’s a thing we’ll consider, maybe next year.’ There’s no plans right now for Switch”At least he’s honest and upfront, instead of giving vague answers using words like “possibly” “maybe” and our favorite, “we’ll see”.See also: Developer calls Nintendo “douches”Destiny 2 will be released this September on the PC, PS4, and Xbox One. READ FULL STORY AT NINTENDOTODAY!

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Destiny 2 Crucible Hands-On Preview – Competitive Arena (PS4)

[embedded content] One of the primary complaints that players have had regarding Destiny is the state of the Crucible. Destiny’s player versus player (PvP) competitive mode has rarely struck the perfect balance, tending to fall into specific metas were one tool shines above the rest, whether it’s pulse rifles, shotguns, or sticky grenades. Balancing never really leveled the scales, usually swinging the pendulum in the opposite direction and creating just another power pocket for players to get used to. With the Destiny 2 gameplay reveal came the announcement of some rework to the Crucible, and we got to go hands-on with a new mode to see just how it feels. Playing with all of the new Crucible changes alongside the new game mode, Countdown, makes it hard to reconcile what was because of one or the other, so I am going to do my best to separate them out. Crucible is now a purely four versus four affair. No more six on six Rift matches, No more three player per team Salvage matches. This allows Bungie to avoid some of the mass chaos present in the six player modes, but gives a bit more team freedom than the very precise and…

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Bungie: Destiny 2 Won’t Have Dedicated Servers, “It’s Just Not an Investment That We Made”

[embedded content] Along with revealing that Destiny 2 will run at 30fps on consoles, Project Lead Mark Noseworthy told IGN that “we are not getting dedicated servers.” Game Director Luke Smith then explained why: It’s just not an investment that we made for Destiny 2… I understand there’s certainly a desire for it, but you know, the smaller team format – although it’s one bigger in the [Trials of Osiris] case for sure here – in the smaller team formats in general it’s easier for us to find tighter matches. And we’re also going to rechange the parameters for matchmaking, to refocus on connection quality instead of like Trials win matching. We’re going to change a bunch of the parameters to focus on giving people better network experiences. Noseworthy also said they have cool stuff planned for Trials of Osiris (which will be unveiled later this year), and a Trials-like experience will be available in the Destiny 2 launch window (“way before” the Osiris expansion). If you’re hoping to move your character from console to PC with Destiny 2, Bungie PC Lead David Shaw told PC Gamer, “We’ve heard about that a lot. We definitely have gotten strong feedback that people are interested in that. At READ FULL…

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Destiny 2 Is 30fps on Consoles, Bungie Says PS4 Pro “Couldn’t Run Our Game at 60”

[embedded content] In an interview with PC Gamer, Bungie PC Lead David Shaw revealed that Destiny 2 will be locked at at 30fps on PlayStation 4, PlayStation 4 Pro, and Xbox One, while the PC version can go as high as 144fps: It is. It is 30 on the consoles. But like I said, I think the mouse and keyboard switch really was far more impactful than going to a higher frame-rate. And it does play at 60 but the frame-rate is uncapped. It’s at 60 on the floor, I think, because I believe that’s what g-sync is doing with it – and we think g-sync is fantastic tech, we’re working with Nvidia. But if you want to play at 144 [fps] and your rig will handle it, it’ll do that just fine. Destiny 2 will run at 4K on PS4 Pro, and as Game Director revealed to IGN, it’s not powerful enough to run the game at 60fps: It will not run at 60 on the Pro. I don’t want people to continue to hope, we’re going to be matter-of-fact about stuff like this… The PS4 Pro is super-powerful, but it couldn’t run our game at 60. Our game’s READ FULL STORY…

Bungie Explains Why Destiny 2 is 30 FPS on Consoles; Says PS4 Pro Can’t Run its Game at 60 FPS

Yesterday, post Destiny 2 gameplay reveal, IGN spoke with developer Bungie, who explained why the game is only 30 FPS on consoles, and revealed that even the PS4 Pro and all of its power wasn’t enough to …Read More The post Bungie Explains Why Destiny 2 is 30 FPS on Consoles; Says PS4 Pro Can’t Run its Game at 60 FPS by Tyler Fischer appeared first on DualShockers.