Capcom has announced, on its Capcom Unity blog, that it will soon be bringing a long-promised major update to its Capcom Fighters Network system for Street Fighter V. The announcement states that the update will bring a slew of improvements to the Street Fighter V’s online experience, something that has been one of the most criticized aspects of the game. According to the announcement, one of the first changes that will come with the update is an improved Rage Quit Penalty System. Special icons that show whether a player is an “honorable” opponent or is notorious for rage quitting will now correctly appear. The updated system will now also take into account one’s online behavior including frequent disconnections to match players accordingly. The update will also greatly reduce the time it takes to find an online match as well as the loading times for entering Ranked and Casual matches. Matchmaking has also been improved so that same players won’t be matched with each other repeatedly. Several quality of life improvements will also be introduced with the new update including training mode user settings now being saved, properly displayed country flags in the Battle Lounge, country or league based ranking READ…
In a post today on their Blog, Capcom went into more detail about the Pencil to Pixel gallery mode in The Disney Afternoon Collection, which compiles the following six classic Capcom-developed Disney game classics: …Read More The post Pencil to Pixel Portion of The Disney Afternoon Collection Gallery Mode Detailed by Tomas Franzese appeared first on DualShockers.
Capcom Vancouver announced today that Dead Rising 4 has reached 1 million players. This figure combines players from both the Xbox One version, which launched last December, and the PC version, with the game having hit Steam …Read More The post Dead Rising 4 Surpasses 1 Million Players by Tomas Franzese appeared first on DualShockers.
Capcom Mobile announced today that Wolf of the Battlefield: Commando Mobile has been released on iOS and Android. …Read More The post Wolf of the Battlefield: Commando Mobile Blasts its Way onto iOS and Android by Tomas Franzese appeared first on DualShockers.
Today, Capcom announced its plan to offer PC players a free glimpse into several new features and enhancements coming to Street Fighter V’s Capcom Fighters Network (CFN) online experience beginning on March 28th 1 p.m. PST …Read More The post Street Fighter V’s New Capcom Fighters Network PC Preview Coming March 28th, Runs to April 3rd by Tyler Fischer appeared first on DualShockers.
Following up Resident Evil 6, the team working on the newest title thought they might make another third-person action game. Then someone said, ‘maybe not.’ …Read More The post Resident Evil 7’s Behind the Scenes Video Explores How Horror Is Made by Jordan Loeffler appeared first on DualShockers.
The German ratings board has rated Resident Evil: Code Veronica for PlayStation 4, suggesting that Capcom will port the title to more systems in the future. However, the listing appears to have been removed, but not before a NeoGAF user saw it. First released for Dreamcast, before getting ported to PlayStation 2 and GameCube as Resident Evil: Code Veronica X, it received an HD re-release on PlayStation 3 and Xbox 360 in 2011. If Code Veronica does come to PS4, it will join several other re-released/remade Resident Evil titles on the console, including Resident Evil, Resident Evil 0 Resident Evil 4, Resident Evil 5, and Resident Evil 6. Additionally, Resident Evil Revelations is coming to PS4 this fall, and a Resident Evil 2 remake is in the works. As for the most recent Resident Evil, Resident Evil 7, the first part in Capcom’s four-part Making Of series is now available for viewing (make sure you turn on closed captions): [embedded content] According to the official stats page, RE7 has 1.78 million players, and 173,000 of them are VR users (stats are taken from players who enabled the in-game data transmission option only). [Source: USK, Resident Evil via NeoGAF; Screenshot is from the PS3 version] READ FULL STORY AT PLAYSTATIONLIFESTYLE!
Ladies and gentlemen, it’s Wednesday. And like every Wednesday: Media Create has released its weekly sales charts of the Japanese market. For the week starting March 13 2017 and ending March 19th, the Nintendo Switch once again …Read More The post Media Create: Nintendo Switch and Monster Hunter XX Top Japanese Sales This Week by Tyler Fischer appeared first on DualShockers.
Street Fighter II is the father of all modern fighting games. If it wasn’t for Street Fighter II, the fighting game genre as we know today wouldn’t exist. You would think a classic game like this has been dissected every way imaginable by the fighting game community. However, someone has discovered combos for SFII that haven’t been seen before. These combos were unearthed by Desk, who is “the world’s greatest fighting game combo technician” (according to EuroGamer). The combos are technically not supposed to be possible. However, thanks to a glitch that has been in SFII since the beginning, they are indeed possible. In the game, once you knock down an opponent with a sweep, you aren’t supposed to be able to follow up with a combo. Other Capcom fighting games let you do this, but not SFII. As you can see in the video below, Desk is doing combos after sweeping. This is because of the glitch, but it isn’t universal to every character in the game. [embedded content] This on the ground (OTG) glitch can only be done on Vega. Desk credits Japanese fighting game player TZW with first performing this glitch “back in the days when combo…
[embedded content] If you’re based in the US or Canada and want to watch Resident Evil: Vendetta on the big screen then you have very limited time to do so. Although the CG animated movie won’t have an official theatrical run in the region, Sony Pictures has teamed up with Fathom Events and Park Circus for a special one-night event on Monday, June 19. In a press release, Fathom CEO John Rubey said: We are thrilled to bring Resident Evil: Vendetta to the big screen for its U.S. debut. This sequel is even scarier and more thrill-inducing than the previous titles, with mind blowing CG animation that should be seen on 40-foot screens with the highest quality sound and visuals to further enhance the fan experience of this beloved franchise. Tickets for Canadian screenings go on sale Friday, March 24 and can be purchased here. Those in the US will be able to grab theirs starting Friday, March 31 from Fathom Event’s website or participating box offices. Resident Evil: Vendetta releases in other regions on May 27. READ FULL STORY AT PLAYSTATIONLIFESTYLE!
The Game Creators Conference was a few weeks ago in Japan and Nintendo and Capcom held a joint session about the Nintendo Switch. Now a new GamesIndustry Japan article has been posted that offers some follow-up information on that panel and how the Nintendo Switch was developed.Apparently, Capcom asked Nintendo to increase the main memory available for the console. Nintendo first presented a figure that was in-line with hardware of the time, but Capcom argued that it wouldn’t be sufficient to run something like the company’s new RE engine. Other developers chimed in on the memory capacity of the Switch as well, so Nintendo had to strike a balance between more memory and cost efficiency while getting the console ready for launch.Another tidbit from the article has revealed that Capcom is looking into porting their RE engine to Switch by optimizing it to operate while in a low power state. The game has to be able to run in both docked and portable and while Capcom says it will be a challenge, they “would like to put in the effort to achieve it.”[Source / Via]Resident Evil 7 for PS4 – $56.00 READ FULL STORY AT NINTENDOTODAY!
Today, developer Capcom and publisher Microsoft announced that Dead Rising: Frank Rising — a piece of DLC for the game that sees Frank West become the newest member of Williamette’s horde in an all-new single player story …Read More The post Dead Rising 4: Frank Rising DLC Launches April 4, 2017 by Tyler Fischer appeared first on DualShockers.
XX? Surely, Capcom means XXX. Advertisement The just released in Japan Monster Hunter XX has a handful of voice options for players. One in particular stands out. Check out how the game’s Type 17 voice compares to hot and heavy Type 18. Goodness. Voices Type 19 and Type 20 don’t sound nearly as porny. This voice is not work safe. Advertisement Advertisement Let’s see what happens when the male character voice Type 18 faces with female character voice Type 11. Oh my. Kotaku East is your slice of Asian internet culture, bringing you the latest talking points from Japan, Korea, China and beyond. Tune in every morning from 4am to 8am. READ FULL STORY AT KOTAKU!
A tense Street Fighter V bout at the SXSW Fighters Underground invitational in Austin, Texas last Thursday showcased one of the game’s most compelling mechanics. Advertisement American competitor Ryan “Filipino Champ” Ramirez and Fu-pin “RB” Kao from Taiwan fought tooth and nail for a much-needed group stage victory in the final game of their first-to-three set in which “white health” played a pivotal role. Unlike previous games, special attacks in Street Fighter V don’t deal chip damage, or the minuscule amount of damage dealt on block. Instead, a handful of attacks deplete a type of provisional health known as white or gray health. This damage slowly regenerates after a short period of time, but you can prevent this by forcing your opponent to block subsequent blows. Once you’re able to get a clean hit, the entirety of that white health is removed along with the attack’s normal damage. In this way, relatively weak attacks can become haymakers. Advertisement One round away from walking away with the win, Ramirez whittled down Kao’s health with Dhalsim’s frustratingly long limbs. This smothering pressure forced Kao’s Urien READ FULL STORY AT KOTAKU!