Capcom

Buying Games Day One Is No Longer the Tempting Proposition It Once Was

Picture the scene: It’s launch day, and after keeping a close eye on ‘Game X’ for months — years, even — the wait is finally over. If you chose to pre-order, ‘Game X’ likely popped through your letterbox in time for breakfast, otherwise you’d typically pay a visit to your local store in order to pick up a copy, hot off the shelf. Tearing the cellophane off your shiny new timesink — providing you favored physical over digital, of course — is an innocent thrill that all players can relate to on some level. But there’s another, near-universal feeling that many of us have felt on launch days gone by, and that’s frustration. Let’s get one thing straight right off the bat; launch day should be cause for celebration on both ends of the industry’s production line. For the developer, it’s that oh-so-sweet moment of crossing the finish line and shipping a product to market that embodies years of hard graft, while the consumer, having spent the entire dev cycle looking on from afar, finally has the opportunity to lay hands on the finished product. Known Shippable But that’s just it; the term “finished product” doesn’t necessarily carry the same…

Capcom

Watch Kolin Pull Off Advanced Combos in Street Fighter V

Capcom recently revealed that the next Street Fighter V character addition would be Kolin. The Illuminati agent originally appeared in Street Fighter III: New Generation, but this marks her playable debut. While the reveal trailer showed off some of her moves, Capcom has released a brand new video showing off her advanced combos. Check out the two-minute video below: In the latest SFV intro, @TheStreetWriter showcases Kolin. See some of her advanced combos in action before she joins the roster on Feb 28. pic.twitter.com/E14lAYDJZW — Street Fighter (@StreetFighter) February 17, 2017 As you can see in the video, Kolin uses her unique ice powers in order to create some devastating attacks. The character’s V-Skill is a counter that allows her to “deflect and automatically punish incoming moves with ease.” Some of her other abilities showcased include her V-Trigger, that sees Kolin slamming the ground with her foot in order to shoot icicles across the floor, and a Critical Art that summons “large icicles from the ground, throwing the opponent into the air and shattering the ice to drop them to the ground.” Kolin will be available as part of the fighting game’s Season 2 Character Pass, and is coming February READ FULL STORY…

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New Street Fighter V Video Shows Kolin Gameplay, Reveals her Ice-Cold Moves

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Capcom Unveils Two New Modes for Ultimate Street Fighter ll: The Final Challengers

Capcom

New Deep Down Trademark Filed by Capcom

Capcom has been mum on their fantasy dungeon crawler Deep Down since 2015, but a recent trademark filing suggests that the Japanese company still has plans for the game. The new trademark was filed last week on February 9, and can be viewed online. This is an all-new trademark, not to be confused with the original one that was filed in 2013, and was recently given in extension in August of last year. The planned PlayStation 4 exclusive was originally unveiled at the 2013 PlayStation Meeting by Capcom’s Yoshinori Ono. It was then announced to be a free-to-play game at Tokyo Game Show 2013. Since then news has been light on the title, and it missed its expected 2014 launch. Capcom’s Kazunori Sugiura last commented on the game in early 2015 saying that Deep Down had grown in scale, and that it was still in development. It’s now been almost four years since Deep Down was originally unveiled, and if Capcom does still have plans for the free-to-play dungeon crawler then we should be getting some news soon. Although considering how long it has been without any updates, who knows if the game is still planning to be free, READ…

Capcom

Resident Evil-Like Daymare: 1998 Kickstarter Starts With New Trailer

What originally began as a fan remake of Resident Evil 2 has been reborn as a survival horror experience inspired by horror games from the 90’s. …Read More The post Resident Evil-Like Daymare: 1998 Kickstarter Starts With New Trailer by Jordan Loeffler appeared first on DualShockers.

Capcom

Capcom: Resident Evil 7 Has Recouped Its Development Cost

In the translated Q&A from Capcom’s third quarter earnings call on February 1, 2017, the company revealed that Resident Evil 7 had recouped its development cost. This was back when shipments were at 2.5 million copies, and since then, an additional 500,000 copies have been shipped. Capcom continued by talking about how they still think Resident Evil 7 will hit its four million target by March 31, and how it’s doing compared to Resident Evil 6: Compared to Resident Evil 6 this may seem like a lower initial pace, however this can be attributed to the recent wider adoption of digital downloads and the transition from a sharp initial spike in sales for games to a continuous long tail. Further, we believe that achieving our fiscal-year target of 4 million units for this title is wholly possible, as we expect sales to continue for a longer period, buoyed on highly positive post-launch reviews from both the media and consumers. Although both pieces of Banned Footage DLC are now available on PlayStation 4, Capcom expects that earnings contributions from Resident Evil 7 “will come primarily from sales of the main game, withadditional downloadable content playing a complementary role.” Future DLC for Resident Evil 7 includes the free Not a Hero story episode and a paid READ FULL STORY…

Ultra Street Fighter II Will Feature First-Person Mode on Nintendo Switch

While both Nintendo and Capcom got some flack over Ultra Street Fighter II: The Final Challengers being a minimal port from previous console version, it seems like Nintendo Switch will have at least one new feature: first-person …Read More The post Ultra Street Fighter II Will Feature First-Person Mode on Nintendo Switch by Lou Contaldi appeared first on DualShockers.

Capcom

Resident Evil 7’s Banned Footage Vol. 2 DLC Out; Here’s What it Adds

Yesterday, Resident Evil 7: Biohazard’s second piece of DLC, Banned Footage Vol. 2 released onto PS4, costing $14.99 USD if you haven’t purchased either the Season Pass or Deluxe Edition. …Read More The post Resident Evil 7’s Banned Footage Vol. 2 DLC Out; Here’s What it Adds by Tyler Fischer appeared first on DualShockers.

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Resident Evil 7 Producer Explains How They Made The Game So Scary

Resident Evil 7 was a watershed moment for the series that reinvigorated the languishing franchise. Series producer Masachika Kawata told us how the team over at Capcom brought the series home again. Advertisement Kawata explained that Resident Evil 7 creates a horrifying experience by changing the camera perspective, so the player never feels like a spectator. “We felt that a switch to first person perspective would heighten the immersion and bring the player closer to this horror, making everything feel more personal,” Kawata said. Advertisement In Resident Evil 7, encroaching enemies often lurch into the player’s personal space. Ethan’s injuries (like his painful encounter with a chainsaw), gained impact with the change in perspective. But Resident Evil 7 is more than guts and blood: it’s also game about space, about feeling anxiety in creaking floorboards and tight hallways. To capture that spirit, the development team drew from prior locations in the series, like the iconic Spencer Mansion or the estate from Resident Evil 5: Lost In Nightmares. “Thematically, we aimed for something more intimate, rather than having some large in scope.” Kawata said. This READ FULL STORY AT KOTAKU!

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Here's Why Resident Evil 7 Characters Have Such Great Teeth

Resident Evil 7’s most distressing horror technique is not a well placed jump scare or dangerous boss encounter. It’s the teeth. Those terrifying, perfect teeth. Thanks to series producer Masachika Kawata, we finally know what the deal is with everyone’s stellar dental work. Advertisement I had the wonderful opportunity to conduct an email interview with Mr. Kawata and will have an extended interview tomorrow. For now, there’s important information that the world must know. Here’s an excerpt from our correspondence: Heather: One thing we noticed playing the game is that everyone has very good teeth. Do the Bakers brush and floss? Masachika Kawata: We used a method called photogrammetry which involves 3D scan technology and real models to create a photorealistic effect to the graphics. In the case of the characters, I guess we can thank the actors we utilized for having great teeth! Photogrammetry is used to detect specific points from images into order estimate and approximate those points in 3-D space. It has been used in other graphically impressive games like Star Wars Battlefront in order to produce intensely detailed environments. Advertisement READ FULL STORY AT KOTAKU!

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Resident Evil 7 Is Way Less Bloody In Japan

One of the most striking things about Resident Evil 7 is just how gore filled it is. It’s packed with hopped off limbs and sickening body horror. But it seems that the experience is a tamer in Japan. Advertisement In a brief video, the folks at Censored Gaming highlight some of the more egregious changes to the game. All of these are from the higher rated “Grotesque” edition of the game, which isn’t really all that grotesque. Many of the changes center around the hapless deputy David Anderson. Plainly put, he has a very bad time in Resident Evil 7. First, his head is bisected by a shovel. He’s infected with the dangerous, body melting mold. Had his warped head cut off and put into a fridge and finally has a key pulled out of his stomach by Ethan in one of the game’s grossest moments. In Japan, he seems to do a bit better. His head survives the shovel, is never ripped off, and Ethan merely snags the key as it sits near his corpse. In all, it’s a lot less brutal. Advertisement READ FULL STORY AT KOTAKU!

Capcom

Resident Evil 7 Update 1.02 Adds DLC Support, New Trophies

In preparation for tomorrow’s Banned Footage Vol. 2 DLC, which will cost $14.99 USD if you don’t have the Season Pass, Capcom has released Resident Evil 7 update 1.02 on PlayStation 4. According to the PS4’s Update History, here’s the patch notes for update 1.02: “now supports add-ons, new Trophies added, fixed certain bugs and issues.” Players didn’t say how big of a download the new update is. It looks like Banned Footage Vol. 2 includes eight new Trophies to unlock. Three of them ask you to complete 21 on different difficulties, while another asks you to get an S rank or higher on all stages in Jack’s 55th birthday. You can see the full spoiler-filled Trophy list over here. Banned Footage Vol. 2 comes with two tapes – 21 and Daughters – and a “comical extra game mode,” Jack’s 55th Birthday. Jack’s 55th Birthday doesn’t support PlayStation VR. Resident Evil 7 has shipped more than three million copies since launch last month. The current player total (only counts those who enabled the in-game data transmission option) is at 1.37 million, while the VR user total is at 129,000. Xbox One and PC will get both pieces of Banned Footage DLC on February 21. [Source: Reddit (1), (2), (3), Resident Evil] READ FULL STORY…

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Resident Evil: Vendetta Receives New Trailer