Hey Civ fans: here’s a talk given at this year’s GDC by none other than Sid Meier and Bruce Shelley, Hey Civ fans: here’s a talk given at this year’s GDC by none other than Sid Meier and Bruce Shelley, co-creators of the original 1991 game. It runs for over an hour. You should watch it. Luke Plunkett is a Contributing Editor based in Canberra, Australia. He has written a book on cosplay, designed a game about airplanes, and also runs cosplay.kotaku.com. READ FULL STORY AT KOTAKU!
Here’s Seamang64 playing Civ VI on his laptop, able to claim that he “built Oxford University in Oxford in Oxford University in Oxford”. It’s not the first time this has been done—remember the guy who built Petra at Petra?—but this one sounds a lot cooler when you say it out loud like that. I think the only way a line like that can get any cooler is if any German readers want to take a swing at building the Ruhr Valley in the appropriate spot. Advertisement He took the pics inside the building the centrepiece of Civ VI’s Oxford model is based on: the Radcliffe Camera, a library that dates back to 1748. READ FULL STORY AT KOTAKU!
I have seen many reasons given by major publishers for the distribution of free content, but international currency discrepancies is a new one. Yet that’s what is happening with Civilization VI, with 2K announcing a whole range of new stuff that’s going to be given away free to owners of the game’s Digital Deluxe edition. Advertisement The argument was basically that people in many countries outside the US were not getting value for money with the pack vs what it was providing when you considered what they were paying. As an example, the Digital Deluxe version’s rrp in the US is USD$79.99, while in Australia it’s USD$89.95. Discussing the move, 2K say: Advertisement It’s important to us that wherever Civilization fans live around the world, that the Digital Deluxe edition provides a great value. We saw that prices with certain currencies didn’t live up to the savings we’re looking to deliver, and so we are excited to offer this new content at no additional charge to those who purchase, or already own, the Civilization VI Digital Deluxe edition. That “new content” (the Digital READ FULL STORY AT KOTAKU!
For the first time in series history, Australia is going to be a playable faction in a Civilization game. You bloody ripper. Advertisement I know, Australia isn’t really a Civilization, but if other “new world” countries like the USA and Brazil can get in the game then damn it, we can too. Sorry Canada. Maybe you’re next. Australia’s military unit (the “Digger”) and building (“Outback Station”) are predictable enough, but the choice of John Curtin as leader is a great one; Sir Robert Menzies may have been a more obvious choice, since Curtin was only Prime Minister for four years (1941-45), but in that time he not only led Australia through the Second World War but also enacted a number of progressive social policies. Advertisement Like Poland, Australia is going to be made available as part of a premium DLC pack, which is going to hit around the same time as the “Australian Summer 2017 Update”. This update will be a big deal, because it’ll finally introduce Steam Workshop functionality to the game, along with team multiplayer. There’s no release date for either Australia READ FULL STORY AT KOTAKU!
Ramba with the cute Civ VI jokes. READ FULL STORY AT KOTAKU!
Civilization VI is a very good video game! It’s also got some weird complexities and systems that aren’t explained properly, as well as some neat little headen features, so here are some tips for getting the most out of it. ARMIES In Civ V, cities could defend themselves, so you could concentrate on building improvements. Not here. Civ VI’s settlements won’t have their own defences until you complete some research, so in the early stages of the game it’s worth building a decent little army. On King difficulty or higher, this is an absolute priority. Advertisement You’ll need it for defence against barbarians and over-zealous AI, but it’s also handy for warmongering types; early units are cheap with the right policies, and you’ll find you can roll over quite a few neighbouring Civs early on without much trouble, especially if you take the time to build some siege engines and battering rams. CLEARANCES Before you build a district, send in a Builder to harvest any resources there first. Dropping the District will clear the tile of that bonus, but if you send in the Builder first you’ll get a decent READ FULL STORY AT KOTAKU!
Civilization VI’s barbarians work much like they do in every other game in the series. Well, mostly. There are a few frustrating exceptions. Advertisement Frustrations that Gotta Keep Moist has absolutely nailed here. First, those early-game scouts who somehow always manage to stay one hex away: And second, those god damn trade route raids: When Firaxis ever get around to introducing Steam Workshop support for the game, I hope the first thing we see is a tile improvement called a BEAR PIT. READ FULL STORY AT KOTAKU!
Last month, Firaxis quietly released the first new content for Civilization VI, the Winter Update, adding a new Civ and some scenarios. It’s a hit-and-miss affair. The new Civ, Poland, is great for players (like myself) who prefer to take the more literal, direct approach to victory. Its unique building doesn’t mess around, it just gives you more production and gold. Its unique unit doesn’t have any weird complimentary effects, it just bulldozes enemy units out of its square. And the return of the “culture bomb”, which lets Polish players build forts that push national borders back, is borderline game-breaking on smaller maps. Advertisement Advertisement I can understand people not really digging how crude most of these benefits are, but as someone who is still trying to get my head around the finer points of Civ VI’s new systems while unlearning established Civ V routines, Poland felt like a good way to bridge the gap, employing some old-fashioned strategies that aren’t quite as useful with other Civ VI factions. The other selling point with the Winter Update READ FULL STORY AT KOTAKU!
…well, you know. Advertisement Image by boomcatlady. READ FULL STORY AT KOTAKU!
It’s actually not going to explode. It looks lovely. I just had to use that headline. One of the more pleasant surprises with how good Civ VI has been out of the gates has been the game’s urban planning system. Something Haphaz77 has shown off here to terrific effect. Advertisement This is a game he won as Japan (over 300 turns) using a modified version of the “one city rule”, something that used to a very fun Civ V game mode but which sadly isn’t present in Civ VI. Of course, it’s not one city here, as it’s technically three. But he’s built the three cities so close together that, like the actual Tokyo and Yokohama, each district has grown into and is playing off another, forming a megalopolis that managed to win the a cultural victory, presumably by actually hosting the 2020 Olympic games, rather than being annihilated in a nuclear fireball. I’m finding that the more I’m playing Civ VI, the more I’m burrowing inside the district system and the finer points of how it works. It’s absolutely incredible that a game READ FULL STORY AT KOTAKU!