backwards compatibility

Data Shows Xbox Gamers Aren't Using Backward Compatibility Much

Backward compatibility is a big draw for console gamers nostalgic for older titles, but new data shows that Xbox One players don’t spend much time revisiting backward-compatible Xbox 360 games. A new Ars Technica report that grabbed stats from nearly a million Xbox Live users showed that, on the Xbox One, only 1.5 percent of these gamers’ time is spent revisiting Xbox 360 titles. “Microsoft said in late 2015 that Xbox One users had spent nine million hours playing Xbox 360 games on the Xbox One in its first month or so of availability. That may sound like a big number, but it averages out to just a few minutes of playtime for each of the tens of millions of Xbox One owners out there,” Ars Technica explains, adding, “In our sample, Xbox Live users on Xbox One averaged about 23.9 minutes with backward compatible games over 4.5 months.” Microsoft introduced backward compatibility to the Xbox One in 2015, but only on a game-by-game basis. The announcement at E3 proved wildly popular. Ever since, a slow-drip of 360 games has migrated to the Xbox One’s store each week. But despite the initial hype, Ars Technica’s sample of Xbox Live users…


Two Months In, I've Barely Taken My Nintendo Switch Off The Dock

The big concept behind the Nintendo Switch is that it can be enjoyed both on the TV, and in handheld mode. Instead, the Switch largely operates like any other console system in my household, and I like it that way. Advertisement Oh, I’ve tried to take the Switch with me. I’ve braved the dangers of on-the-road scratches, I’ve propped the console up on its tiny stand, Joy-Con in each hand. The idea of taking Zelda anywhere with me is nice, but I don’t like the actual experience of playing the Switch on-the-go. For one, the Switch is slightly too big and slightly too heavy to comfortably lug around. More importantly, though, I just don’t dig the tiny buttons and sticks. The Joy-Con make me feel like I’m playing with a toy, not a slick console. I also don’t enjoy the disconnect that comes with holding Joy-Con separately, nor do I want to carry around a Joy-Con grip to fix that issue. Too much gear, too much hassle. I realize I may be in the minority here. It all comes down to personal preference, and most Switch owners I’ve talked to seem READ FULL STORY AT KOTAKU!

Sleek ‘Glacier White’ PS4 Slim Available Later This Month

Sony Unveils New “Glacier White” PS4 Slim In celebration of the winter season Sony has unveiled a new PS4 Slim, calling it the “Glacier White” edition. This is the first color variant for the PS4 Slim and it will be available later this month! This “Glacier White” version will be available as a 500GB model in Europe on January 24th for £259. This is just one day after a 1TB model is released in Japan on January 23rd. Japan will also have the 500GB model available as well. Some might recall this is the same color variant that came out for the original PS4 as well. Sony has not mentioned any other regions for release, so it is unknown when or if the variant will launch in North America. It is likely that it is only a matter of time before this is announced. The price for this “Glacier White” model is the exact same as the Jet Black version and both come with a dualshock controller of the same color. With this newest announcement, fans have been calling for the same color variant for the PS4 Pro, however it is unclear if this is something even in the works at…


This NES Controller Notebook Is the Perfect Place to Jot Down Cheat Codes

ThinkGeek’s timing could’ve been better with this 240-page notebook inspired by the NES console’s boxy controllers. It would have been the perfect place to write down level codes, cheats, or draw out maps to help you navigate Metroid’s endless caves and caverns—when you were eight years old. But hey, it’s never too late. The geeky notebook is a fun alternative to a boring Moleskine, with a repeating NES controller pattern on the notebook’s inside covers, and three-dimensional buttons on the outside making it almost look like a working controller. But for $25 there are no cables, no Bluetooth, and no electronics that would make it anything more than a journal for jotting notes. Advertisement [ThinkGeek] READ FULL STORY AT KOTAKU!


The death of video game console deaths

A few days ago I fired up my Wii U and played through the recent port of Severed, an indie game released earlier this year from the folks behind Guacamelee. Contrary to popular opinion, I really enjoy my Wii U and play it more often than you’d expect. However, there’s no denying that soon the console will be dead. Sooner or later Nintendo will have to reveal the NX, you know, that machine coming out in five months. This means every time I boot up my Wii U could be the last time. Every new game I play on it could be the last new game. This isn’t a new experience. It happens every time an older console generation dies so a new one can be born. However, this time, I realized something has changed. This time could also be the last time I use a certain console for the last time. Some of the most interesting video games come out near the death of a console. But what will happen if console death itself becomes a thing of the past? [embedded content] The life and death of a video game console used to be a fairly predictable cycle. A fun…