Top 5 Destiny 2 Features We’re Thankful to See Implemented

[embedded content] With Bungie finally lifting the curtains of Destiny 2 last week, the studio got on stage to show off Destiny 2 gameplay and what players can expect from the much-awaited sequel. For this week’s Top 5 Tuesday video, we take a look at the top five Destiny 2 features that were confirmed by Bungie at the reveal that we’re thankful to see. Bear in mind that we’re only listing features that were confirmed by Bungie, so there’s a chance that better new features could be announced at a later date once more of Destiny 2 has been revealed. More Destiny 2 Reading: Agree with our top five choices? What did like most about the Destiny 2 reveal? Let us know what you think in the comments below, Guardians!  Stay tuned for more Destiny 2 coverage, including an upcoming interview with Bungie, very soon! Enjoyed this video? Don’t forget to subscribe to the PlayStation LifeStyle YouTube channel for your weekly dose of top five videos, as well as for other original content. Essential Reading: READ FULL STORY AT PLAYSTATIONLIFESTYLE!


Destiny 2 Is Dropping Grimoire Cards Because Bungie Wants to “Put the Lore in the Game”

To learn more about Destiny’s lore, you had to collect Grimoire Cards, then go on Bungie’s website or use the Destiny Companion App to read them. With Destiny 2, Bungie has left Grimoire Cards behind and the lore will be in the game. Speaking with Forbes, Bungie World Lead Steve Cotton responded to the question of whether Grimoire Cards would be back in the upcoming sequel: The answer to that question is no and the reason it’s no is because we want to put the lore in the game. We want people to be able to find the lore. All the story is told through the Adventures, it’s told through the characters in the world, it’s told through the campaign and it’s told through scannables you find throughout the world. In a separate interview with Glixel, Cotton talked about how they approached the social space in Destiny 2: I don’t want to oversell how much civilization there is in all the different worlds, but absolutely, the Tower gets destroyed and you need a new place to call home for a little while. We also don’t want to divide the community up when they are in that home. When you go back to READ FULL STORY AT…


Destiny 2 Shows Bungie Is Listening To Fans, In Its Own Way

Bungie is constantly changing and improving Destiny, though rarely in the precise ways players have requested. That seems like it will hold true for Destiny 2. At last week’s big Destiny 2 blowout event in Los Angeles, the differences between the new game and the old one were not always apparent. I saw the same guns, the same enemies, the same classes, and the same celebrity voiced characters. I played a couple of hours of the game on PC, and even there it felt much the same. The same flow in combat, the same structure to missions, the same rhythm in the competitive Crucible. On a more granular level, however, it became evident that Bungie has made some significant tweaks. Two of those tweaks may solve lingering Destiny 1 problems, though not in ways fans may have expected. Hands On With Destiny 2 On PC If you were hoping for something dramatically different from Bungie’s much ballyhooed Destiny… Read more After playing the game, I sat down for an interview with Bungie executive producer David Allen. Toward the end of our conversation, I asked about Bungie’s relationship with Destiny’s most ardent fans. I’ve always seen READ FULL STORY AT KOTAKU!


Destiny 2 Opening Campaign Mission Hands-On – Sense of Loss (PS4)

[embedded content] I’ll be the first to admit I got a little emotional at the Destiny 2 gameplay reveal. Destiny is a game that I’ve spent well over 1,000 hours in, making tons of friends along the way and having some of the most memorable gaming experiences of the last three years. As Destiny 2 opens with loss, it was hard not to get a bit misty eyed watching the home that I’d come to know and love approached by the menacing fleet of Red Legion ships. Within moments it’s a pile of rubble and there’s a very clear feeling that I won’t be coming back here anytime soon to decrypt engrams or find where Xur is hanging out for the weekend. Last year I asked Steve Cotton, Bungie’s World Design Lead, when the Cabal would finally have their day. His coy reply was “Perhaps the Cabal will have the biggest day of all.” That day is here. The Tower is gone. And it’s because of the Cabal. Not only does Destiny 2’s opening show this moment, it lets you play in the first mission, Homecoming. Emerging where I’ve so often spawned in to grab bounties, I’m greeted by flames, rubble,…


Destiny 2 Inverted Spire Strike Hands-On Preview – Same Old Destiny (PS4)

[embedded content] While a lot of changes are coming, there’s a lot about Destiny 2 that will remain familiar to players. Strikes are making a return, and for all of you who haven’t played Destiny, just think of a Strike as a tougher side mission culminating in a difficult boss fight. Strikes in Destiny started off fairly dull in year one, walking through waves of enemies until you are met with a bullet sponge boss. Later strikes sought to change the formula and really make them fun to replay, adding in various obstacles, challenges, and objectives to complete. Many came to think of them as a good Raid precursor as they utilized some of the same mechanics that might be involved in Destiny’s grand end game content. At the Destiny 2 gameplay reveal, I was able to go hands on with a new Strike in Destiny 2 called The Inverted Spire. Unlike changes to the Crucible, Strikes remain three-player fireteam affairs. It gave me a chance to get a feel for Destiny 2’s new world Nessus, which is a lot like Venus in that it has been taken over by the Vex to be turned in to one of their machines…

Our Immediate Reactions To Destiny 2

Did you really think we would let this week go by without a special bonus episode of Destiny fancast Kotaku Splitscreen? Kirk went to the Destiny 2 reveal event in Los Angeles, and I, uh, watched it on the internet, so come listen to us talk about our initial thoughts: An excerpt: Advertisement Jason: Do you think it was a mistake that they just showed a lot that was similar to Destiny 1 as opposed to the open-world newer stuff? Kirk: I don’t know if it was a mistake. I think they will show that stuff. I think by showing it this way they put more of the onus on that stuff to be really good when they do show it. I’m assuming it just isn’t ready and would be way harder to demo. When you make a demo for an event like this, this must have taken developers at Bungie, coordinating with people at Activision, this must have just taken months and months to put together that they could’ve spent making Destiny 2. Advertisement Doing that for an open-ended area with exploration would be, I would imagine, not even doable. I think it just wouldn’t have been possible. At…


Destiny 2 Crucible Hands-On Preview – Competitive Arena (PS4)

[embedded content] One of the primary complaints that players have had regarding Destiny is the state of the Crucible. Destiny’s player versus player (PvP) competitive mode has rarely struck the perfect balance, tending to fall into specific metas were one tool shines above the rest, whether it’s pulse rifles, shotguns, or sticky grenades. Balancing never really leveled the scales, usually swinging the pendulum in the opposite direction and creating just another power pocket for players to get used to. With the Destiny 2 gameplay reveal came the announcement of some rework to the Crucible, and we got to go hands-on with a new mode to see just how it feels. Playing with all of the new Crucible changes alongside the new game mode, Countdown, makes it hard to reconcile what was because of one or the other, so I am going to do my best to separate them out. Crucible is now a purely four versus four affair. No more six on six Rift matches, No more three player per team Salvage matches. This allows Bungie to avoid some of the mass chaos present in the six player modes, but gives a bit more team freedom than the very precise and…


Bungie: Destiny 2 Won’t Have Dedicated Servers, “It’s Just Not an Investment That We Made”

[embedded content] Along with revealing that Destiny 2 will run at 30fps on consoles, Project Lead Mark Noseworthy told IGN that “we are not getting dedicated servers.” Game Director Luke Smith then explained why: It’s just not an investment that we made for Destiny 2… I understand there’s certainly a desire for it, but you know, the smaller team format – although it’s one bigger in the [Trials of Osiris] case for sure here – in the smaller team formats in general it’s easier for us to find tighter matches. And we’re also going to rechange the parameters for matchmaking, to refocus on connection quality instead of like Trials win matching. We’re going to change a bunch of the parameters to focus on giving people better network experiences. Noseworthy also said they have cool stuff planned for Trials of Osiris (which will be unveiled later this year), and a Trials-like experience will be available in the Destiny 2 launch window (“way before” the Osiris expansion). If you’re hoping to move your character from console to PC with Destiny 2, Bungie PC Lead David Shaw told PC Gamer, “We’ve heard about that a lot. We definitely have gotten strong feedback that people are interested in that. At READ FULL…


Destiny 2 Is 30fps on Consoles, Bungie Says PS4 Pro “Couldn’t Run Our Game at 60”

[embedded content] In an interview with PC Gamer, Bungie PC Lead David Shaw revealed that Destiny 2 will be locked at at 30fps on PlayStation 4, PlayStation 4 Pro, and Xbox One, while the PC version can go as high as 144fps: It is. It is 30 on the consoles. But like I said, I think the mouse and keyboard switch really was far more impactful than going to a higher frame-rate. And it does play at 60 but the frame-rate is uncapped. It’s at 60 on the floor, I think, because I believe that’s what g-sync is doing with it – and we think g-sync is fantastic tech, we’re working with Nvidia. But if you want to play at 144 [fps] and your rig will handle it, it’ll do that just fine. Destiny 2 will run at 4K on PS4 Pro, and as Game Director revealed to IGN, it’s not powerful enough to run the game at 60fps: It will not run at 60 on the Pro. I don’t want people to continue to hope, we’re going to be matter-of-fact about stuff like this… The PS4 Pro is super-powerful, but it couldn’t run our game at 60. Our game’s READ FULL STORY…


Now Loading…What Do You Think of Destiny 2 So Far?

In case you didn’t know, Destiny 2 was revealed yesterday with actual gameplay. While Bungie did took to the stage to announce some of the new gameplay features that will be in the sequel, we don’t know a whole lot other than what we’ve seen. In this edition of Now Loading, the staff weighs in on what we think of Destiny 2 so far. Bear in mind that aside from Chandler who attended the event, no one from staff has played a second of it. Nonetheless, we did see quite a handful of gameplay, so we’re basing our opinions on that. What did we think? Check the gallery below to find out. What did you think of the Destiny 2 reveal? Did it live up to the hype? Too much like the first one? Let us know what you think in the comments. Stay tuned for more Destiny 2 coverage here on PlayStation LifeStyle. We have a hands-on preview, raw gameplay and more set to hit the site very soon. Got a Now Loading suggestion? Let us know via email or in the comments and it might be featured in the next Now Loading. Now Loading is a recurring READ…

Here's What A Destiny 2 Strike Looks Like

After yesterday’s big info blowout on Destiny 2, a video game that’s sort of like Destiny except with a 2, most fans are probably wondering: what does a lengthy gameplay session really look like? This footage of one of the game’s strikes, captured by YouTuber GhostRobo at the Activision event in Los Angeles, will help answer that. Advertisement As Kirk pointed out in his hands-on impressions, this could very well be a Destiny 1 strike. There are some mechanical differences—the Cabal have dogs now, and those giant spinning razors probably wouldn’t be possible on last-gen consoles—but it’s all still Destiny. And I will likely spend another 500 hours playing it. News editor. My book BLOOD, SWEAT, AND PIXELS, telling the stories behind video games like Uncharted 4, Destiny, and Star Wars 1313, comes out on September 5. Get it here. READ FULL STORY AT KOTAKU!


Destiny Xur Location and Items for May 19-21, 2017 Listed

It’s Friday, which means it’s time for another Destiny Xur location and item post here on PlayStation LifeStyle. This weekend players can spend 23 coins on the Bad Juju pulse rifle. Hunters can grab the Skyburners Annex helmet, Titans can pick up the Eternal Warrior helmet, and Warlocks can purchase the Heart of the Praxic Fire chest armor for 13 coins each. Xur is also selling Exotic Legacy Body Armor Engrams for 29 coins. In addition to his usual inventory, Xur is also stocked up on a MIDA Multi-Tool and Arctic Survivalist bundle, as well as a Red Death and White Witch bundle, with each costing 30 coins and 25 silver dust. For this week, Xur – Agent of the Nine can be found in Tower North, to the right of the Speaker. In other Destiny news, Bungie has given us a taste of Destiny 2 gameplay. More info on the new game can be found here and here. The sequel’s expansion schedule has reportedly leaked by a GameStop employee. Destiny update is live, addressing the Trials of Osiris match issues. We unboxed our invite to the Destiny 2 gameplay reveal on May 18th. For those of you who haven’t yet spoken to the Gunsmith this week, here’s the full list of available Foundry Orders and READ…


Hands On With Destiny 2 On PC

If you were hoping for something dramatically different from Bungie’s much ballyhooed Destiny sequel, I regret to inform you that Destiny 2 is still Destiny. If you really like Destiny, of course, that’s not such terrible news. Advertisement This morning I headed over to the Jet Center in Los Angeles to attend Bungie and Activision’s big unveiling event for Destiny 2. The game’s director Luke Smith came out on stage to unveil the sequel with a couple of CGI videos and pre-rendered gameplay demos, which played at blunt-force volume on the massive screen behind him. Shortly after the presentation concluded, I got to actually play the game. Here’s what I played, all on PC: Advertisement The first mission of the singleplayer campaign, which is the same thing everyone at home saw at the start of the big debut. A game of the new 4v4 competitive PvP mode Countdown, where teams have to either arm or disarm bombs to win rounds. First to take six rounds wins. A three-player cooperative strike called “The Inverted Spire,” in which my two teammates and I (Waypoint’s Austin Walker and READ FULL STORY AT KOTAKU!


Destiny 2: New Crucible Mode & Map Detailed, 4K PS4 Pro Support Confirmed

[embedded content] Writing on the PlayStation Blog, Bungie Community Manager DeeJ confirmed that Destiny 2 will include 4K support on PlayStation 4 Pro. Additionally, every PS4 owner will have access to timed exclusive content, and details on that content will be revealed this summer. In Destiny 2’s campaign, humanity has fallen to an invasion force led by Lord Ghaul, the commander of the Red Legion. After Ghaul strips Guardians of their power, you must travel through the solar system, reunite the scattered heroes, and reclaim what was lost. As Activision shows on their blog, there’s much more to Destiny 2, including Strikes, new worlds, new side-missions where you can learn more about the universe and fight bosses, new 4v4 battles in The Crucible, a Guided Games feature where solo players and clan communities can team up, and more. Here’s what Activision had to say about The Crucible in Destiny 2: The PVP action in Destiny is home to some of the most intense battles across the cosmos, and Destiny 2 takes it to a whole new level as players engage in new 4v4 battles in The Crucible. At the gameplay reveal, teams engaged each other in an exciting new mode on a brand-new map: Countdown is READ…