Dishonored 2

Arkane Studios

Dishonored 2’s Second Update Adding Custom Difficulty and Mission Select Arrives January 23rd

Yesterday, developer Arkane Studios announced that Dishonored 2’s second free update — titled Game Update 2 — is set to arrive first on PC as a Steam Beta on January 18th, before releasing in full on PC, …Read More The post Dishonored 2’s Second Update Adding Custom Difficulty and Mission Select Arrives January 23rd by Tyler Fischer appeared first on DualShockers.

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Uncharted 4, Dishonored 2 Among 15th Annual Visual Effects Society Awards Nominees

The Visual Effects Society (VES) has announced its nominees for the 15th annual VES awards, with Uncharted 4: A Thief’s End and Dishonored 2 among games that made the cut. Under the Outstanding Visual Effects in a Real-Time Project category, nominees include: Call of Duty: Infinite WarfareBrian HortonKeith PopeDavid JohnsonTobias Stromvall Dishonored 2; Crack in the SlabSebastien MittonGuillaume CurtDamien LaurentJean-Luc Monnet Gears of War 4Kirk GibbonsZoe CurnoeAryan HanbeckColin Penty Quantum BreakJanne PulkkinenElmeri RaitanenMatti HamalainenVille Assinen Uncharted 4Bruce StraleyEben CookIki Ikram Dishonored 2‘s Clockwork Mansion was also nominated under “Outstanding Created Environment in an Episode, Commercial, or Real-Time Project” whereas Infinite Warfare‘s Omar received a nomination for “Outstanding Animated Performance in an Episode or Real-Time Project.” Elsewhere, Titanfall 2‘s Become One and Ubisoft’s upcoming For Honor were nominated for “Outstanding Visual Effects in a Commercial.” The awards will be held on February 7. [Source: VES] READ FULL STORY AT PLAYSTATIONLIFESTYLE!

Arkane Studios

Dishonored 2 Update on January 23 Adds Mission Select, Custom Difficulties

On Monday, January 23, Arkane and Bethesda will deliver Dishonored 2 Game Update 2 on PlayStation 4, Xbox One, and PC, adding Custom Difficulty settings and Mission Restart/Select. PC players will be able to download a beta version of the update on January 18. With Mission Restart/Select, you’ll be able to replay any mission you unlock. As Bethesda notes, “These selectable missions will retain the status of your playthrough at the start of that mission (character, chaos, runes, money, choices, etc).” With Custom Difficulty settings, you’ll find more than 20 different sliders that adjust things like how quickly Sleep Darts take effect, how many active enemies are likely to attack you at once, and how effective you are leaning from behind a barrier when skulking around. Additionally, you’ll be able to select Iron Mode when starting a new game in Dishonored 2. Featuring permadeath and removing the ability to manually save or load, Lead Designer Dinga Bakada said of the new mode, “Iron Mode adds even more teeth to Dishonored 2. You will have to live with the consequences of your actions, or die permanently because of them.” Game Update 2 will also include other new and improved features based on player feedback. Expect full READ…

Dishonored 2

Dishonored 2 is getting mission select and custom difficulty options starting next week, Bethesda sa

Dishonored 2

PC Game Deals: DOOM and Tomb Raider Collector’s Editions On Sale, More

Discounted DOOM: Collector’s Edition, Rise of the Tomb Raider, Dishonored 2, and Heaps of Other PC Game Deals Available Now! Here are our PC game deals of the week, featuring games, laptops, and accessories! This week’s featured PC deals: DOOM: Collector’s Edition is 49% Off! Rise of the Tomb Raider Collector’s Edition is 51% Off! Dishonored 2 is 33% Off! Take a look below for even more PC game deals: Amazon PC Game Deals – Games: DOOM: Collector’s Edition – $61.02 ($58.97 Off) Rise of the Tomb Raider Collector’s Edition – $73.71 ($76.28 Off) Dishonored 2 Limited Edition – $39.99 ($20.00 Off) Titanfall 2 – $44.00 ($15.99 Off) Call of Duty Infinite Warfare – $34.99 ($25.00 Off) Mafia III – $36.49 ($23.50 Off) Forza Horizon 3 – $47.49 ($12.50 Off) Sid Meier’s Civilization V Complete Edition – $14.80 ($35.19 Off) Grand Theft Auto V – $38.04 ($21.95 Off) 1979 Revolution Black Friday – $5.99 ($6.00 Off) Rocksmith 2014 Edition Remastered – $33.67 ($26.32 Off) Battleborn – $33.84 ($26.15 Off) Fallout 4 – $24.62 ($15.37 Off) The Sims 4 – $19.99 ($20.00 Off) Batman Arkham Knight – $19.99 ($30.00 Off) Shadowrun Hong Kong Extended Edition Deluxe – $19.99 ($10.00 Off) Obscuritas – $14.99 ($5.00 Off)…

Arkane Studios

Arkane Aiming for Prey to be “Flawless” on PC at Launch

As you may remember, when Dishonored 2 (which was runner-up for our Best Adventure/Action Adventure Game for 2016) launched back in November it was to critical acclaim: personally, we awarded it a 9 out of 10.  …Read More The post Arkane Aiming for Prey to be “Flawless” on PC at Launch by Tyler Fischer appeared first on DualShockers.

Arkane Studios

Arkane Promises Flawless PC Launch for Prey, Unlike Dishonored 2

Arkane Studio Learns its Lesson and Prey Will Launch Flawlessly on PC Dishonored 2 is a hell of a game. Universally praised upon release with our own review scoring it at 82 the road was a bit bumpy if you happened to pick the game up on PC. Plagued with slow speeds and bugs Arkane Studio made no qualms that the bungled PC release was on them. In a recent interview with Game Informer, the developer spoke out about the issue promising that they not only learned their lesson but that Prey, their next title hitting shelves, wouldn’t suffer the same fate. Creative Director Raphael Colantonio and Lead Designer Ricardo Bare of Arkane Austin addressed the launch issues for Dishonored 2 on PC with grace and promised unequivocally that Prey would be better. We’ve had a rough launch on the PC with Dishonored 2. In development, you never really know what you’re going to see, especially on the PC with so many configurations. Unfortunately, it is what it is, it shipped but now it runs really well after some patches. Of course, we are paying attention to make sure that this time the PC version is really flawless when we ship. A bit

Arkane Studios

Prey – The History of TranStar Trailer

Prey – The History of TranStar Trailer Bethesda has just released a new trailer for Prey, the first-person sci-fi action game from Arkane Studios, titled, “The History of TranStar”. Discover more about the dark history of Talos I. In the alternate future of Prey, President Kennedy survives the assassination, which sets off a turn of events leading to the central conflict. After recovering from the attempt on his life, Kennedy threw his nation further into the space race by taking control of a U.S./Russian joint program and transforming a Russian satellite into a fully functional R&D facility meant to study non-terrestrials. This facility later became Talos I, a highly advanced space station owned by the TranStar Corporation. In just the scant few years since TranStar took over, the station has been used as the testing ground for some morally dubious experiments, with people on board serving as subjects – people like Morgan Yu. After awakening on Talos I, Morgan finds the station overrun by a previously contained non-terrestrial entity called Typhon, which the scientists had been studying and using to improve the scope of human abilities. Aided by strange alien-based powers, Morgan must survive the incursion, uncover the mysteries surrounding the Typhon…

Arkane Studios

New Images Published for Dishonored 2 Weapons and Abilities

Some new images from Bethesda have been published showing off the weapons and abilities you will have access to in Dishonored 2. Developer Arkane Studios details that each weapon and ability goes through serious vetting to make sure it belongs in the world and is both stylish and devastating. You can find the complete gallery below, featuring both Emily and Corvo’s sword, Emily’s crossbow, Howler’s sword, Delirium bolt, Timepiece device, whale oil, arc pylon, doppelganger, transposition, far reach, wind blast, dark vision, and mesmerize.

Arkane Studios

Arkane Studios Is “Thinking About” Dishonored VR, Would Limit Mobility to Blink

[embedded content] Calling it a “level design dream,” Dishonored 2 Level Designer Christophe Carrier told GamesRadar that Arkane Studios is “thinking about” a virtual reality version of Dishonored. Saying there’s a lot of things – such as Far Reach and Blink – that would be transferable to VR very quickly and be fun, Carrier talked about how they’ll limit mobility to Blink to reduce nausea: Your only transportation or mobility would be Blink. And you wouldn’t have all the fatalities because they are animated and you don’t want to do that because you’re going to throw up! If Arkane does do Dishonored VR, it wouldn’t be a port of the first or second game. In fact, Carrier doesn’t believe that games could be ported on VR right now. “They have to be thought about thoroughly and it has to be created for VR,” he added. When he thinks about Dishonored being in virtual reality, Carrier mentioned being in a room like the Clockwork Mansion where you can see all the gears and objects up-close. Arkane also released a narrated trailer focusing on the themed missions in Dishonored 2. As Creative Director Harvey Smith adds, they wanted to do classic Dishonored missions where it’s a highly defended location, “but we also wanted…

Arkane Studios

Dishonored 2 Gets New Trailer Offering an Interesting Look into the Game’s Missions

Today, Bethesda released a new trailer of Arkane Studio’s Dishonored 2, offering a glimpse into the game’s missions and their design. Dishonored 2’s missions are more or less just more Dishonored missions. You are still maneuvering your way through highly defended locations towards a high-value target, except now every mission has what Arkane calls “its own epic theme.” As the new video shows, each mission now has it’s own little twist, such as: multiple targets, time travel, a mansion with moving parts, or just a location that shows off the game’s alt-Victorian setting. In addition to this, the trailer also goes into detail about how Dishonored 2 is giving players even more options than the previous game to “play your own way.” Check out the new trailer below: [embedded content]

Dishonored 2

6 Minutes with Emily Kaldwin – Dishonored 2 Gameplay

6 Minutes with Emily Kaldwin – Dishonored 2 Gameplay At a recent media event in Los Angeles, we were able to take a huge spin of Bethesda and Arkane Studios’ upcoming sequel, Dishonored 2. During our playthrough, we decided to stick with Emily Kaldwin rather than Corvo Attano and see what new abilities she brought to the series. We played through the ‘Clockwork’ mission and when all was said and done the one thing we wanted was… more! Here’s a sneak peek of what’s on the way when Dishonored 2 releases. In the demo, we played through the Clockwork Mansion, an ever-changing house created by the brilliant inventor Kirin Jindosh. It’s the perfect example to embody the idea of taking multiple routes since the physical level changes as you unravel its mysteries. What’s more, there isn’t a cut-scene or character lock while the house contorts in front of you; everything changes in real time, allowing you to slip between walls and opening pathways that maybe weren’t so obvious before. In talking with Harvey Smith, co-director for Dishonored 2, I learned that all of the levels featured in this game have some unique feature that is dialed up. “Things are bigger, wider, [with] fewer…

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No Sneaking Past This Excellent Dishonored 2 Cosplay

Dishonored 2

Dishonored 2 Hands-On Preview – Stunning Mix of Dynamic Kills & Gorgeous Levels

Dishonored 2 Hands-On Preview I recently had the opportunity to demo the much anticipated Dishonored 2 at an event in Los Angeles. As a huge fan of the first title, I was eager to try any elements of the sequel Arkane Studios would let me get my hands on. Fortunately, I was able to try out Emily and a handful of her signature powers and weapons in the Clockwork Mansion mission. Emily’s basic movement is very similar to Corvo’s from the first Dishonored; the usual sprint, crouch, lean, and slide are back as well as the familiar combat mechanics. Her main differences come from the powers she’s been given by the Outsider. While Corvo had his signature Blink ability, Emily has a Far Reach ability that extends a shadowy arm to pull her close to ledges or hard to reach places; however, if she uses it on guards or other entities not nailed down she can pull them closer in a less than subtle way. I found the contrast to Blink really interesting as it meant you could pick off guards one by one from a distance rather than jump in dangerously close. ________________________ “Perhaps what was my favorite new…