Naughty Dog’s critically acclaimed action adventure game takes home five of the 23 awards at SXSW. …Read More The post Uncharted 4 Wins Game of the Year at SXSW Gaming Awards, Check Out the Full List of Winners by Logan Moore appeared first on DualShockers.
Today, the British Academy Games Awards has revealed its nominations for 2017, and Naughty Dog’s Uncharted 4: A Thief’s End leads the way, being shortlisted for eight awards, including nominations for Best Game, Best Narrative, Artistic Achievement, …Read More The post BAFTA Games Awards 2017 Nominees Revealed; Uncharted 4 and Inside Lead With Most Nominations by Tyler Fischer appeared first on DualShockers.
Last year’s DOOM was met with positive reviews and went on to become a commercial success. But what does that mean for the future of this long-running first-person shooter series? If a recent interview is any indication, it sounds like id Software is willing to explore further opportunities. Speaking to IGN during DICE 2017, Co-Director Marty Stratton said, “We left ourselves a really, really amazing canvas and a lot of colors to paint with going forward.” Though he didn’t divulge any information, Stratton talked about id’s ongoing support for DOOM‘s multiplayer, stating that the studio has “some things that we want to still do and give players.” “We try to keep a close eye on what people are talking about, it’s going to be hugely informative as we go forward with just about everything,” he continued. Did our readers enjoy DOOM? Let us know if what you’d like to see in a future installment, if/when there is one. [Source: IGN] READ FULL STORY AT PLAYSTATIONLIFESTYLE!
By now, it seems safe to say that Doom can be played on any device a person wants. It’s been adapted for printers, ATM machines, calculators, the Apple Touch Bar and many others. But none of those devices have 370 horsepower to send you careening down a road, honking like a maniac while you blow demons back to hell. A YouTuber going by the name vexal uploaded this video tutorial showing what he claims to be a step-by-step guide to playing Doom on the console screen of a Porsche 911. That would be moderately interesting on its own but as he explains, the cars shifter, horn, accelerator and steering wheel all control the game—meaning you drive while you play. Advertisement Advertisement According to his steps, take a flash drive that contains a single file with the car’s VIN number on it. Insert the drive into the Porsche’s USB slot and start the car. That should take the computer system into debug mode. Then, insert the game (he shows Doom II but says it works with the original as well) and READ FULL STORY AT KOTAKU!
According to a new study by ICO Partners, Overwatch and the PS4 dominated games media coverage in 2016. …Read More The post PS4 and Overwatch Dominate Games Media Coverage in 2016 by Tyler Fischer appeared first on DualShockers.
Bethesda parent company ZeniMax announced today that they’ve acquired developer Escalation Studios, who worked on Doom’s SnapMap game editor. As Bethesda explained, Escalation “has helped build and support some of the biggest franchises in the industry.” They’ve also developed some virtual reality and mobile titles. Escalation is working with other ZeniMax studios on a number of projects at the moment, and they’ll continue to work on titles across PC, console, mobile, and VR platforms going forward. Todd Vaughn, Bethesda’s VP of Development, said: We have continually been impressed with the team at Escalation that Tom and Marc have assembled. Their commitment to quality and innovation has made significant contributions to the projects we’ve worked on together, and we’re excited to have them join ZeniMax. Escalation Co-Managing Director Tom Mustaine added: We are proud of the incredible team that has helped make Escalation such a success. We can’t wait to see what the studio is capable of with the support of such a great company as ZeniMax. What do you think of the acquisition? [Source: Bethesda, Escalation] READ FULL STORY AT PLAYSTATIONLIFESTYLE!
For a movie so famous for its frantic gunplay, we haven’t had a good shooter based on Aliens in a long time. So hey, if professional game studios can’t get the job done, maybe this mod can. Aliens: Legacy is a new project born out of a partnership between two existing Doom mods, with the aim of creating “the ultimate fan-made 2.5D Aliens shooter”. I will play it just for that Vasquez-ified Doom guy avatar. And my memories of the original Aliens mod for Doom in the 90s being excellent. Advertisement Advertisement You can follow development here. And if you want to try the two mods Legacy’s creators worked on previously, they’re here and here. READ FULL STORY AT KOTAKU!
Overwatch Is the Most Nominated Title as the SXSW Gaming Awards Nominees Are Revealed With the SXSW (South by Southwest) Gaming Awards just 2 months away, the nominees have been revealed! This will be the fourth annual SXSW Festival, and as it is every year, it will be hosted in Austin, Texas. The Gaming industry takes over the SXSW Festival on March 16th, continuing until the Game Awards on March 18th, hosted by WWE Tag Team Champion Xavier Woods and gaming broadcaster OMGitsfirefoxx. The annual SXSW Festival brings together the worlds of music, film, games and the interactive arts, honoring the biggest achievements of each industry. The full list of nominees for this year’s Gaming Awards have been revealed, with over 100 nominees across the 23 different categories! There are some new categories this year as well, including Fan Creation of the Year, eSports Game of the Year and Trending Game of the Year. Overwatch leads the award nominations with 10, followed by Uncharted 4: A Thief’s End with 8. Titanfall 2 and Firewatch received 5 nomination each. Voting begins today, and the polls will close on February 10th, so make sure to get those votes in! The SXSW Gaming Awards will take…
Everybody has questions. What’s our purpose? Will we ever achieve true peace? Why it it fucking impossible to plug in a USB cable correctly on the first try? Me, though, I have just one: why, in Doom (2016), were there so dang many artfully arranged candles in hell? Advertisement A new video by Harry101UK posits a theory: the candle demon. While everybody else is getting their guts fashioned into sweet metal guitar strings by Doom Guy, candle demon frolics through burning eternity and makes everything look real nice: I bet the candles are scented, too—but not, like, in a way that’s obnoxiously perfumey or invasive. Candle demon is too good and pure for this world. Guess that’s why he’s in hell. READ FULL STORY AT KOTAKU!
“If only you could talk to the monsters,” a now-infamous review once said of the original Doom. Here’s a thought, though: what if you could fuck them? Advertisement (Warning: this post is very NSFW.) The original Doom has been modded to hell and back. It’s been turned into everything from a ninja girl anime to a dang Mario game. But sex? On its face, that seems pretty incompatible with a game about reducing demons to piles of quivering mush. But here we are. Advertisement HDoom is a mod where, instead of shooting monsters until they die, you blast them with “sex lasers” until they collapse into sweaty, spent heaps that you can sleep with. The mod has become pretty well-known in the Doom modding community, beloved to some and infamous to others. Enemies are technically “monster girls,” a popular fixture in anime porn (hentai) that inspired HDoomGuy, the mod’s creator. According to HDoomGuy, the monster girl set-up gives him a way to “blend erotic human elements with monstrous elements and end up with cool, exotic designs.” HDoomGuy wants the mod to be a giant, READ FULL STORY AT KOTAKU!
I´ve got some bad and some good news to share with you guys and girls, and I´m going to start with the bad news first. Well, not so long ago I found out that Bobby Prince (Bobby has made music for games like “Doom“, “Doom 2”, “Rise of the Triad” with many others) suffers from colon cancer…And I didn´t take that news all… READ FULL STORY AT THEGG!
It will be the year 2042 and Grand Theft Auto V will still be among the top-selling games of the year. Rockstar’s latest installment in the series just continues to sell by the bucket loads, as evidence …Read More The post Grand Theft Auto V Returns to the Top on the UK Sales Chart for Second Week of 2017 by Tyler Fischer appeared first on DualShockers.
Research institute GfK has released its information and full year figures for the UK physical games market in 2016. …Read More The post In the UK: FIFA 17 Was The Top Selling Game at Retail for 2016; Hardware and Software Sales Fall for the Year by Tyler Fischer appeared first on DualShockers.
Bethesda VP: “Half-Baked” Games Are Just Not an Option Every gaming veteran(veteran veteran) will have a grasp on how the industry has evolved. We’ve come a long way since cartridges, and farther since shelf prices started hitting $59.99. But from thereon, developers have noted a struggle. Many games, memorable titles and those that retain legendary status, take a long time to make. As a matter of fact, games are taking longer and longer to make. Unfortunately, business pressures have left many devs without the time they need to make their intended product. And Bethesda Vice President Pete Hines recently chimed in about the stigma. “We do believe that, ultimately, if the game isn’t good and isn’t right, then this has all been for nothing,” Hines told Gamesradar. “If it’s not ready, if it’s not what it needs to be, then we don’t feel like we have any other choice. We don’t feel like it is an option or a choice to put out something that is half-baked or not all the way there.” His words are pretty much backed by Bethesda’s history. Part of what makes Bethesda itself come under scrutiny, is that they keep trying to top themselves. Objectively, one could argue for days that all their games are rich…