It probably does, but that hasn’t stopped a federal court from taking a closer look at the question. Two mobile developers, Lilith Games and uCool, have tried to make clones of Dota 2 for smartphones and been sued by Valve as a result. Their games, Dota Legends and Heroes Charge respectively, are slimmed down MOBAs that are popular in China. As Ars Technica reported, in response to Valve’s copyright claim against them, uCool has argued that the company doesn’t actually own the source material that Dota is based on, make its claim illegitimate. Dota started originally as a mod for Warcraft 3, making the question of who owns the rights a complicated one. Citing a forum post from 2004, uCool argued that because the original creator of the mod that would eventually evolve into Dota, Eul, had “released” it to the public, the lore and characters are fair game for anyone to use. Advertisement “I wish I could give you a last map that’s playable, but I can’t. Instead, from this point forward DOTA is now open source,” Eul wrote back in 2004. “Whoever wishes to release a version of DOTA READ FULL STORY AT KOTAKU!
DOTA 2, usually a video game about saying mean things to other humans over the internet, is embracing the spirit of togetherness later this year with the release of a series of co-op story missions, part of a campaign called Siltbreaker. Advertisement Anyone owning a 2017 Battle Pass will be given access to the campaign, which is broken into two acts, the first of which goes live later this month, the second being made available in July. The campaign sees groups of four friends (or matchmade strangers) “undertake a cooperative adventure into the blackest depths of Dark Reef”, and ask them to traverse a “diverse landscape of loathsome monsters, cunning traps, and other lethal terrors.” Advertisement Every time you play you’ll earn campaign XP, with “an exclusive Desert Sands Baby Roshan” available on the Wheel of Rewards. Not a terrible way to try and convince people to pick up a Battle Pass for $10. I’m sure there’ll be those with no interest in DOTA 2 as a whole who will be keen to try out an actual story-driven video READ FULL STORY AT KOTAKU!
DOTA might be the most high profile WarCraft III mod to be turned into an actual video game, but it’s not the only one. There’s also Ruin, a “top-down arcade style arena brawler” based on a popular old WCIII mod called Warlock Brawl. It’s kind of like DOTA (as you’d expect, given their shared lineage), only instead of being a straight MOBA this is more of a brawler. Think DOTA’s controls, only expressed through the medium of Smash Bros. Advertisement Advertisement Ruin is currently up on Kickstarter. If you want to (kinda) try it out to see what it’s like, the original creators of Warlock Brawl updated the mod recently to work in DOTA 2, and you can get that here. READ FULL STORY AT KOTAKU!
The sheer number of games on Steam is overwhelming, and more new ones come out per day than ever before. Despite that, Steam’s upper echelon has calcified, with an Old Guard looking down from the top of the most-played list at all the peasants below. Advertisement GitHyp, a tool that tracks Steam’s most-played games (among other things), posted an analysis of the most-played games of 2016. A few findings stand out. First off, if you look at average number of players per hour throughout the year, you get a top five list that looks awfully similar to 2015’s, with zero games that came out in 2016: Dota 2 / 636,607 avg. players per hour (#1 in 2015) Counter-Strike: Global Offensive / 360,600 avg. players per hour (#2 in 2015) Team Fortress 2 / 50,802 avg. players per hour (#4 in 2015) Grand Theft Auto V / 40,258 avg. players per hour (#5 in 2015) Sid Meier’s Civilization V / 37,885 avg players per hour (#9 in 2015) Steam users like Valve games. Shocking, I know. But it is surprising to see Civ V gain ground in the year that Civ READ FULL STORY AT KOTAKU!