Fallout 4 Modder Makes Joke 'Creation Club' That Spits Out Random Items

Image credit: CDante and KingTobbe. Bethesda’s Creation Club is a new program that’ll allow select development teams and modders to develop, polish, and release Fallout 4 and Skyrim content alongside Todd Howard’s magical toy factory. Modder CDante’s “Creation Club” is a different kind of club entirely. A golf club. CDante’s new Fallout 4 mod The Creation Club adds a golf club melee weapon that spawns random items when you swing it. (Get it?) It can also be painted and upgraded, like any good golf club. Sometimes a swing will yield, say, a carton of cigarettes. Other times? A legendary mole rat brood mother. Something for everybody, really. While one could read this as a satirical jab at Bethesda’s controversial new program, CDante is adamant that that’s not the case. Advertisement Advertisement “I’ve never said anything about the actual Creation Club or Bethesda—neither in my video nor in my mod description, and that was intentional,” he wrote on the mod’s description page. “The mod does nothing that would cost money for the player or take money away from the player as a lot of commenters suggested. That was intentional as well. The mod is not meant to make fun of Bethesda’s…

Skyrim and Fallout Fans Are Skeptical of Bethesda's New Modding Plans

When Bethesda announced paid mods in 2015, the internet exploded in anger. A week later, everything got cancelled. Last weekend, Bethesda revealed the “Creation Club,” another stab at the concept of premium mods, and fans are wary that history is going to repeat itself. Granted, Creation Club is not the same exact idea as the uncurated paid mods scheme that pissed so many people off. As Bethesda describes it, modders who participate in the new program will get official support from the developer, such as “the full internal dev cycle; including localization, polishing, and testing.” With Bethesda’s help, modders who are approved for the program will be able to publish their wares in a storefront, though the studio notes some creations will be made in-house. Bethesda will also pay modders in the Creation Club. All of this, theoretically, will help increase the quality of mods available for Skyrim and Fallout 4, because anything made for the Creation Club must be up-to-snuff and compatible with other offerings. What sets off people’s alarms is something Bethesda quickly mentions during its video pitch for the Creation Club: players will use “credits” to purchase mods: “Credits are available for purchase on PSN, Xbox Live,…

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E3 2017 – Bethesda’s Creation Club Brings Premium Paid Mods to Skyrim Special Edition and Fallout 4

At the Bethesda press conference at E3, the company announced a new program called Creation Club for Fallout 4 and Skyrim Special Edition that will allow players of both games to spend credits to purchase curated mods created by both Bethesda themselves or partnered Creators. Creation Club will feature content such as new weapons, armor, outfits, items, and even new locations, abilities, characters, enemies, and gameplay enhancements, with all the content from the Creation Club being fully compatible with the main games and official add-ons. Content from the Creation Club can be purchased through upcoming in-game digital marketplaces using Credits, which are available for purchase through PSN and similar platforms. Credits can be used on both Skyrim Special Edition and Fallout 4 and are transferable between the two. Bethesda does maintain that Creation Club isn’t paid mods, saying: No. Mods will remain a free and open system where anyone can create and share what they’d like. Also, we won’t allow any existing mods to be retrofitted into Creation Club, it must all be original content. Most of the Creation Club content is created internally, some with external partners who have worked on our games, and some by external READ FULL…

Bethesda Announces 'Creation Club' For Fallout 4 And Skyrim

Remember paid mods? Well, Bethesda wants you to know that Creation Club—coming this summer to Skyrim and Fallout 4—isn’t that. But it does sound very similar. The basic idea is that developers within Bethesda as well as “some with external partners who have worked on our games, and some by external creators” will produce new content for those two games, which they’ll be paid for, and you’ll be able to buy. Previously created mods, however, will not be eligible, and everything that comes out of it will be “approved, curated, and taken through the full internal dev cycle; including localization, polishing, and testing.” So basically, it’s Bethesda’s much less haphazard take on paid mods. Or rather, it’s kind of a midpoint between paid mods and full-on DLC. It’ll be interesting to see how this pans out. READ FULL STORY AT KOTAKU!


Fallout Controller Looks Like It Survived The Apocalypse

Devin Smith runs End of Line Design, a lil’ company that makes very custom, very fancy video game controllers. His latest work is this Fallout-inspired piece that goes way beyond just changing the paint scheme. Despite the heavy modifications, including new surfaces and an elaborate flipping Pip-Boy cover the whole Dualshock 4 still works as advertised, even the touchpad. You can see more of Devin’s work at his site. More of Devin’s amazing controller work: Lock Xbox Controller In Attack Position Gears Of War Controller Looks Like It Just Chainsawed Someone I Would Invisibly Kill A Man With Rats To Get My Hands On This Dishonored Control Pad READ FULL STORY AT KOTAKU!

Bethesda Releases New Video Promoting Next Sunday’s E3 Press Conference


Creepy Mod Transforms Fallout 4 Into A Horror Movie

GIF Pilgrim is a mod for Fallout 4 that takes Bethesda’s Commonwealth and turns it into something you’d see in a game like Silent Hill. It doesn’t add new much new content, so there won’t suddenly be quests to chase down chainsaw-wielding hick families or bog witches. But what it does do is overhaul the game’s weather, sounds and environment lighting to create a “dreadful atmosphere” for wandering around the woods like someone who’s begging to get eaten. In addition to all that there’s a dynamic music system in place now as well, which changes based on the weather and which features an all-new soundtrack that’s more appropriate for the visuals. Advertisement Creators l00ping and TreyM are not messing around with this; it looks like a whole new game. There are a few download you’ll need if you want to try it out; you can grab them all here. READ FULL STORY AT KOTAKU!


Fallout 4 Rifle Is A Work Of Art

This replica of a Fallout 4 Tesla Rifle, by Wasteland Props, doesn’t just look like the real (well, you know) thing. It spins and “charges” like it as well. Advertisement Look at it go! For the record, the thing is to scale, measuring in at over 1m (40 inches) long. READ FULL STORY AT KOTAKU!


A New World Record For Beating Fallout: New Vegas Fast

GIF Fallout: New Vegas intro via xstevez Watch in awe as speedrunner Kungkobra destroys Fallout: New Vegas in a mere 13:45. Advertisement The last time we wrote about New Vegas speedruns, the “any percentage” record was just under 20 minutes. Since then, a handful of minutes have been shaved off, yes, but the central mechanics have also changed a bit, too: [embedded content] Those who have been following our coverage over the years might recognize a few strategies: the game is played in Italian; Kungkobra also skips through some dialogue via quick saves; there is some wall clipping, and so on. The big difference you’ll note here is the ample usage of “reload dashing.” Advertisement Early on, KungKobra buys a magnum revolver in Goodsprings. Turns out, revolvers that reload one bullet at a time have special properties if you hotkey them. From there, you can equip the gun, move in a specific direction, start the reload animation, pull out your Pipboy, unequip the gun, and then press tab. If done right, you should “go flying in the direction you held.” This fundamentally changes what the READ FULL STORY AT KOTAKU!


Todd Howard Says Bethesda Has “New Ideas That We Want to Explore” for Future Games

Skyrim and Fallout 4 director Todd Howard said that Bethesda Softworks has “new ideas that we want to explore in the future” for upcoming games. …Read More The post Todd Howard Says Bethesda Has “New Ideas That We Want to Explore” for Future Games by Ryan Meitzler appeared first on DualShockers.


Check Out Fallout 4’s PS4 vs. PS4 Pro Graphics Comparison

[embedded content] In case you missed it, Fallout 4 recently received update 1.9 on PlayStation 4, which added enhanced PS4 Pro support. In case you’re wondering how much of a difference the patch makes, then look no further. YouTube user Candyland has offered us a side-by-side comparison in the video above, giving us an idea of what to expect on the Pro. We’re told that the improved draw distance makes a “huge” difference. The Pro version now runs at native 1440p resolution, complete with enhanced lighting and graphic features, including enhanced Godray effects and enhanced draw distance for trees, grass, objects, and NPCs. The 461MB update, which released on Thursday, also added a number of features for Fallout 4‘s PS4 mods alongside fixes that address crashes, general performance, stability and more. For details on the patch, head over here. Have any of our readers downloaded the update for the Pro? Let us know what you think of it so far. [Source: Candyland (YouTube)] READ FULL STORY AT PLAYSTATIONLIFESTYLE!

The Difference The PS4 Pro Patch Makes In Fallout 4 

The PS4 Pro patched version of Fallout 4 gives players much more grass. The PlayStation 4 Pro support patch for Fallout 4 arrived this week, delivering 1440p resolution, increased draw distances and enhanced Godray effects. YouTube’s Candyland created a video demonstrating the small but significant enhancements players can expect from the patch. Advertisement While the enhanced resolution is an obvious benefit, things like draw distance and enhanced Godray effects are a bit more subtle. Take the screenshot above. On the left, the plain PlayStation 4 version, which looks just fine, until you see the game running with the Pro patch. The grass and bushes that would otherwise pop in as you travel are in full effect on the left, adding to the relatively realism and depth of the scene. It’s not just the grass, but texture details in general that benefit from draw distance. Check out the ragged edges of the roof in the picture above. Advertisement As for Godrays, these are shafts of light coming from the sun, peeking through clouds and other objects. The actual term for them is crepuscular rays, but Godrays sounds much cooler. The changes here are a bit more nuanced, but the Candyland folks…


Fallout 4 Update 1.9 Today on PS4 Adds PS4 Pro Support, Featured Category for Mods

Announced last week, and released earlier this week for PC, Fallout 4 update 1.9 is now available on PlayStation 4 and Xbox One, adding PlayStation 4 Pro support and more. If you’re a PS4 Pro owner, Bethesda says Fallout 4 now includes native 1440p resolution, enhanced Godray effects, and enhanced draw distance for trees, grass, objects and NPCs. Here’s the full list of patch notes for Fallout 4 update 1.9, which is a 461MB download on PS4 and should show up as version 1.14: New Features Enhanced PS4 Pro Support Added Featured category for mods Added ability to sort Highest Rated and Most Favorited filters by today, week, month and all time Added number of ratings count to Mods Browsing Menu Added number of favorites count to Mod Details page Added required dependencies to Mod Details page Added latest version number and notes to Mod Details page Fixes General performance and stability improvements Improvements to Reporting mods categories Fixed occasional crashes while scrolling through Load Order menu Improved Bethesda.net error messaging In a recent interview, Bethesda’s Pete Hines said Fallout 4 “has gotta be the most successful game we’ve ever launched in our company’s history,” surpassing The Elder Scrolls V: Skyrim. On Twitter, Hines clarified what he READ FULL STORY…


Doesn’t Sound Like Fallout Shelter Is in the Works for PS4 Right Now

[embedded content] Previously released for iOS/Android devices and PC, Fallout Shelter came to Xbox One and Windows 10 earlier this week. This left many people wondering if it would eventually come to PlayStation 4, but as Bethesda’s Pete Hines revealed on Twitter yesterday, they never actually made Fallout Shelter for Xbox One: We didn’t make it for Xbox. we made it for UWA which runs on a variety of things, including Xbox One. Asked if there was any chance Fallout Shelter would come to PS4, Hines replied, “Dunno. We didn’t make it for Xbox. We made it for universal windows platform, which supports a variety of devices.” Responding to a couple of other questions about Fallout Shelter for PS4, Hines said, “Universal Windows is a MS platform. Runs on devices that support windows 10 and 10 mobile.” Because UWA is a Microsoft platform, “Universal windows app does not include PS4 support.” In one of his final tweets of the day about Fallout Shelter, Hines said he doesn’t have any info “about whether it will or won’t come out to any other platforms.” Would you like to see Fallout Shelter on PS4? [Source: Pete Hines (Twitter 1, 2, 3, 4, 5), Xbox News] READ FULL STORY AT PLAYSTATIONLIFESTYLE!