I (Jack Davis, TGG) am very pleased to inform you all that I got a chance to do an interview with Brian Fargo just recently. So we talked about everything from “Torment Tides Of Numenera” (don’t miss out on our “Torment Tides Of Numenera”PC giveaway!) , old memories to his plans for the future =) And with that said, please enjoy… READ FULL STORY AT THEGG!
Photographer EXPit captured these amazing costumes by the Zone Rats, a post-apocalyptic/LARP group out of the Czech Republic who take influence from everything from Fallout to Stalker. They’re part of a wider European “Postapo” scene, whose main event is the annual Junktown festival, where everyone in attendance parties like the world has already ended. They’re beautiful photos, but just check out the level of detail in these outfits. Every single thing, from the wear on their rags to the damage on their gear, has been accounted for. You can see more photos at EXPit’s Facebook page. READ FULL STORY AT KOTAKU!
Skyrim and Fallout 4 director Todd Howard said that Bethesda Softworks has “new ideas that we want to explore in the future” for upcoming games. …Read More The post Todd Howard Says Bethesda Has “New Ideas That We Want to Explore” for Future Games by Ryan Meitzler appeared first on DualShockers.
[embedded content] In case you missed it, Fallout 4 recently received update 1.9 on PlayStation 4, which added enhanced PS4 Pro support. In case you’re wondering how much of a difference the patch makes, then look no further. YouTube user Candyland has offered us a side-by-side comparison in the video above, giving us an idea of what to expect on the Pro. We’re told that the improved draw distance makes a “huge” difference. The Pro version now runs at native 1440p resolution, complete with enhanced lighting and graphic features, including enhanced Godray effects and enhanced draw distance for trees, grass, objects, and NPCs. The 461MB update, which released on Thursday, also added a number of features for Fallout 4‘s PS4 mods alongside fixes that address crashes, general performance, stability and more. For details on the patch, head over here. Have any of our readers downloaded the update for the Pro? Let us know what you think of it so far. [Source: Candyland (YouTube)] READ FULL STORY AT PLAYSTATIONLIFESTYLE!
The PS4 Pro patched version of Fallout 4 gives players much more grass. The PlayStation 4 Pro support patch for Fallout 4 arrived this week, delivering 1440p resolution, increased draw distances and enhanced Godray effects. YouTube’s Candyland created a video demonstrating the small but significant enhancements players can expect from the patch. Advertisement While the enhanced resolution is an obvious benefit, things like draw distance and enhanced Godray effects are a bit more subtle. Take the screenshot above. On the left, the plain PlayStation 4 version, which looks just fine, until you see the game running with the Pro patch. The grass and bushes that would otherwise pop in as you travel are in full effect on the left, adding to the relatively realism and depth of the scene. It’s not just the grass, but texture details in general that benefit from draw distance. Check out the ragged edges of the roof in the picture above. Advertisement As for Godrays, these are shafts of light coming from the sun, peeking through clouds and other objects. The actual term for them is crepuscular rays, but Godrays sounds much cooler. The changes here are a bit more nuanced, but the Candyland folks…
Announced last week, and released earlier this week for PC, Fallout 4 update 1.9 is now available on PlayStation 4 and Xbox One, adding PlayStation 4 Pro support and more. If you’re a PS4 Pro owner, Bethesda says Fallout 4 now includes native 1440p resolution, enhanced Godray effects, and enhanced draw distance for trees, grass, objects and NPCs. Here’s the full list of patch notes for Fallout 4 update 1.9, which is a 461MB download on PS4 and should show up as version 1.14: New Features Enhanced PS4 Pro Support Added Featured category for mods Added ability to sort Highest Rated and Most Favorited filters by today, week, month and all time Added number of ratings count to Mods Browsing Menu Added number of favorites count to Mod Details page Added required dependencies to Mod Details page Added latest version number and notes to Mod Details page Fixes General performance and stability improvements Improvements to Reporting mods categories Fixed occasional crashes while scrolling through Load Order menu Improved Bethesda.net error messaging In a recent interview, Bethesda’s Pete Hines said Fallout 4 “has gotta be the most successful game we’ve ever launched in our company’s history,” surpassing The Elder Scrolls V: Skyrim. On Twitter, Hines clarified what he READ FULL STORY…
[embedded content] Previously released for iOS/Android devices and PC, Fallout Shelter came to Xbox One and Windows 10 earlier this week. This left many people wondering if it would eventually come to PlayStation 4, but as Bethesda’s Pete Hines revealed on Twitter yesterday, they never actually made Fallout Shelter for Xbox One: We didn’t make it for Xbox. we made it for UWA which runs on a variety of things, including Xbox One. Asked if there was any chance Fallout Shelter would come to PS4, Hines replied, “Dunno. We didn’t make it for Xbox. We made it for universal windows platform, which supports a variety of devices.” Responding to a couple of other questions about Fallout Shelter for PS4, Hines said, “Universal Windows is a MS platform. Runs on devices that support windows 10 and 10 mobile.” Because UWA is a Microsoft platform, “Universal windows app does not include PS4 support.” In one of his final tweets of the day about Fallout Shelter, Hines said he doesn’t have any info “about whether it will or won’t come out to any other platforms.” Would you like to see Fallout Shelter on PS4? [Source: Pete Hines (Twitter 1, 2, 3, 4, 5), Xbox News] READ FULL STORY AT PLAYSTATIONLIFESTYLE!
Bethesda’s VP of Marketing and PR, Pete Hines, recently appeared on Kinda Funny Gamescast for a one-on-one with Greg Miller, during which he talked about Fallout 4‘s success. According to him, the game is Bethesda’s “most successful” title to date. “Fallout 4 has gotta be the most successful game we’ve ever launched in our company’s history,” said Hines. We’re told that it’s even more successful than The Elder Scrolls V: Skyrim “in terms of what we did.” “Successful” here could mean a number of things but as far as sales go, we don’t have updated figures for Fallout 4. Back in November 2015, the title shipped approximately 12 million units worldwide to meet day one demand at retail and digital channels across all platforms, amounting to more than $750 million in sales. Skyrim, which released in November 2011, has sold 30 million copies and received the “Special Edition” treatment this past October. What do our readers think of Hines’ comment? [Source: Kinda Funny Games via GameSpot] READ FULL STORY AT PLAYSTATIONLIFESTYLE!
The promised free Fallout 4 high-resolution texture pack released on PC yesterday, making the game look a bit better when you get close to things in exchange for a large chunk of hard drive space. Advertisement Between the quality of the original release and the mods players have created since, Fallout 4 already looks pretty spiffy, so there’s not much for a large batch of uncompressed textures to do. Redditor BrettonTT posted a gallery of comparison shots, and while there are noticeable differences when zoomed in close, it doesn’t seem like the kind of bump you’d need to scramble to clear hard drive space for. My favorite shot from the gallery. Here the edges of the rust are blurry and undefined. And her they are sharp enough to make your fingertips ache at the thought of touching it. Hit up BrettonTT’s imgur gallery for more shots, or hit up Steam to get that 55 GB download started. READ FULL STORY AT KOTAKU!
The surprise hit Fallout Shelter will bring its Vault building and Dweller management to Xbox One and Windows 10 PCs early next week. …Read More The post Fallout Shelter Heads to Xbox One, Windows 10 PCs Next Week by Ryan Meitzler appeared first on DualShockers.
You may have seen the news on your Facebook feed, or on the front page of Reddit’s popular r/games subreddit: Obsidian is making Fallout New Vegas 2! This would all be well and good, except for the fact that they’re not. Advertisement For the past 24 hours, a rumor has buzzed that Obsidian is developing a sequel to their popular post-apocalyptic game. The news has reached thousands of people thanks to forums and social media. It’s also fake. As Obsidian PR manager Mikey Dowling told me in an e-mail this morning: “We’ve said plenty of times that we’d love to work on a Fallout again if Bethesda wanted us to, we just aren’t at this time. Right now we’re very focused on the Fig campaign to make our first ever sequel in Pillars of Eternity II: Deadfire. Whenever a new Fallout comes around though, whoever is doing it, we all look forward to playing it!” Advertisement So where did this New Vegas 2 rumor come from? How did it get so popular? And why do we keep seeing so many fake stories about highly anticipated sequels to big games? The answer to all of those questions is Fraghero, a website…
It’s no secret that Fallout 3 launched to unanimous praise almost a decade ago, but things could have panned out very differently indeed for Bethesda’s post-apocalyptic RPG. As Obsidian Entertainment CEO Fergus Urquhart revealed to IGN, two separate versions of Fallout 3 were canned early on in development, both of which were headed up by Black Isle Studios. The first, codenamed Van Buren, has gained notoriety since 2008, cropping up in YouTube videos and the like, while Black Isle’s second attempt at the RPG involved a shift over to 3D. For the sake of perspective, the Fallout franchise began life as an isometric RPG series before 2008. Per IGN: “Now 3D was the cool stuff. So we were going to move from being a 2D engine and be a 3D engine, and so we actually started working with this 3D technology called NDL.” Right around the same time, publisher Interplay experienced financial woes, at which point the project was subsequently overhauled into Icewind Dale, a dungeon-crawler that Urquhart believes to be a “couterpoint” to Balder’s Gate. What do our readers make of these canned versions of Fallout 3? Drop your thoughts in the usual spot below. [Source: IGN] READ FULL STORY AT PLAYSTATIONLIFESTYLE!
Rumours Emerge Around Fallout: New Vegas 2, Obsidian Involved An insider has informed Frag Hero that there will be a Fallout: New Vegas 2 that will have Obsidian Entertainment involved in some way. This is the same source that told Frag Hero details on Red Dead Redemption 2 and the reveal of The Last of Us Part II, so we’re desperately hoping that this insider is right about a potential sequel to New Vegas as well. You may recall the Fallout: New Orleans rumour from last summer, but the insider says that it is actually the sequel to New Vegas. Obsidian writers have stated more than once that they would be happy to work on another Fallout game. @Skyook_Rider @Obsidian I’m always up for working on a Fallout. I think most of us generally are. Really fun property to work with. — Eric Fenstermaker (@TheEFenster) January 19, 2016 On Jan. 18, Obsidian also released this teaser image. The text reads: “I used to dream that when my god came back, he would forgive us. That’s the trouble with dreams. Sooner or later, we all have to wake up.” https://t.co/yYtvhfc4jV pic.twitter.com/8dCj0tX2bG — Obsidian (@Obsidian) January 18, 2017 The insider speculates that the reveal…
Bethesda Softworks has announced that Fallout 4 will be receiving new updates next week for high-res textures on PC, along with support for the PS4 Pro. …Read More The post Fallout 4 Getting New High-Res Texture Pack for PC, PS4 Pro Support Next Week by Ryan Meitzler appeared first on DualShockers.