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Fallout VR Is Heading to E3 2017 and “Is Going to Blow Your Mind”

Along with the assurance that the VR version of Fallout 4 is coming to E3 2017, Pete Hines explained how one prominent Bethesda figure has received it. …Read More The post Fallout VR Is Heading to E3 2017 and “Is Going to Blow Your Mind” by Jordan Loeffler appeared first on DualShockers.

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Bethesda’s Todd Howard Discusses Fallout 4, the Freedom of RPGs

Bethesda director Todd Howard is getting inducted into the Academy of Interactive Arts & Sciences Hall of Fame tonight, but before he was able to receive the honor he talked to Polygon about his two most recent games. Those would be Skyrim and Fallout 4, respectively, both of which ended up being huge hits for Bethesda. The excellent interview touches on a lot of interesting topics, but one that stood out was when Howard was talking about the strengths of open-world RPGs. “Video games put you in a different place,” said Howard. “They do geography so well. We can put the player anywhere, and the player can do anything.” He continued to say that due to the popularity of the genre, he has to “think about creating the kinds of interactivity that make you feel like you’re really in that world.” In order to do that, Howard says that it’s important that developers stay away from activities that feel too “gamey,” due to it taking players out of the story being told. Howard went on to talk about what the studio does really well (moral choices), but also recognizes there is definitely room for improvement. “I think we have READ…

Buying Games Day One Is No Longer the Tempting Proposition It Once Was

Picture the scene: It’s launch day, and after keeping a close eye on ‘Game X’ for months — years, even — the wait is finally over. If you chose to pre-order, ‘Game X’ likely popped through your letterbox in time for breakfast, otherwise you’d typically pay a visit to your local store in order to pick up a copy, hot off the shelf. Tearing the cellophane off your shiny new timesink — providing you favored physical over digital, of course — is an innocent thrill that all players can relate to on some level. But there’s another, near-universal feeling that many of us have felt on launch days gone by, and that’s frustration. Let’s get one thing straight right off the bat; launch day should be cause for celebration on both ends of the industry’s production line. For the developer, it’s that oh-so-sweet moment of crossing the finish line and shipping a product to market that embodies years of hard graft, while the consumer, having spent the entire dev cycle looking on from afar, finally has the opportunity to lay hands on the finished product. Known Shippable But that’s just it; the term “finished product” doesn’t necessarily carry the same…

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PS4 and Overwatch Dominate Games Media Coverage in 2016

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Check Out Fallout 4’s PS4 vs. PS4 Pro Graphics Comparison

[embedded content] In case you missed it, Fallout 4 recently received update 1.9 on PlayStation 4, which added enhanced PS4 Pro support. In case you’re wondering how much of a difference the patch makes, then look no further. YouTube user Candyland has offered us a side-by-side comparison in the video above, giving us an idea of what to expect on the Pro. We’re told that the improved draw distance makes a “huge” difference. The Pro version now runs at native 1440p resolution, complete with enhanced lighting and graphic features, including enhanced Godray effects and enhanced draw distance for trees, grass, objects, and NPCs. The 461MB update, which released on Thursday, also added a number of features for Fallout 4‘s PS4 mods alongside fixes that address crashes, general performance, stability and more. For details on the patch, head over here. Have any of our readers downloaded the update for the Pro? Let us know what you think of it so far. [Source: Candyland (YouTube)] READ FULL STORY AT PLAYSTATIONLIFESTYLE!

The Difference The PS4 Pro Patch Makes In Fallout 4 

The PS4 Pro patched version of Fallout 4 gives players much more grass. The PlayStation 4 Pro support patch for Fallout 4 arrived this week, delivering 1440p resolution, increased draw distances and enhanced Godray effects. YouTube’s Candyland created a video demonstrating the small but significant enhancements players can expect from the patch. Advertisement While the enhanced resolution is an obvious benefit, things like draw distance and enhanced Godray effects are a bit more subtle. Take the screenshot above. On the left, the plain PlayStation 4 version, which looks just fine, until you see the game running with the Pro patch. The grass and bushes that would otherwise pop in as you travel are in full effect on the left, adding to the relatively realism and depth of the scene. It’s not just the grass, but texture details in general that benefit from draw distance. Check out the ragged edges of the roof in the picture above. Advertisement As for Godrays, these are shafts of light coming from the sun, peeking through clouds and other objects. The actual term for them is crepuscular rays, but Godrays sounds much cooler. The changes here are a bit more nuanced, but the Candyland folks…

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Fallout 4 Update 1.9 Today on PS4 Adds PS4 Pro Support, Featured Category for Mods

Announced last week, and released earlier this week for PC, Fallout 4 update 1.9 is now available on PlayStation 4 and Xbox One, adding PlayStation 4 Pro support and more. If you’re a PS4 Pro owner, Bethesda says Fallout 4 now includes native 1440p resolution, enhanced Godray effects, and enhanced draw distance for trees, grass, objects and NPCs. Here’s the full list of patch notes for Fallout 4 update 1.9, which is a 461MB download on PS4 and should show up as version 1.14: New Features Enhanced PS4 Pro Support Added Featured category for mods Added ability to sort Highest Rated and Most Favorited filters by today, week, month and all time Added number of ratings count to Mods Browsing Menu Added number of favorites count to Mod Details page Added required dependencies to Mod Details page Added latest version number and notes to Mod Details page Fixes General performance and stability improvements Improvements to Reporting mods categories Fixed occasional crashes while scrolling through Load Order menu Improved Bethesda.net error messaging In a recent interview, Bethesda’s Pete Hines said Fallout 4 “has gotta be the most successful game we’ve ever launched in our company’s history,” surpassing The Elder Scrolls V: Skyrim. On Twitter, Hines clarified what he READ FULL STORY…

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Fallout 4 is More Successful Than Skyrim “In Terms of What We Did,” Says Bethesda’s Pete Hines

Bethesda’s VP of Marketing and PR, Pete Hines, recently appeared on Kinda Funny Gamescast for a one-on-one with Greg Miller, during which he talked about Fallout 4‘s success. According to him, the game is Bethesda’s “most successful” title to date. “Fallout 4 has gotta be the most successful game we’ve ever launched in our company’s history,” said Hines. We’re told that it’s even more successful than The Elder Scrolls V: Skyrim “in terms of what we did.” “Successful” here could mean a number of things but as far as sales go, we don’t have updated figures for Fallout 4. Back in November 2015, the title shipped approximately 12 million units worldwide to meet day one demand at retail and digital channels across all platforms, amounting to more than $750 million in sales. Skyrim, which released in November 2011, has sold 30 million copies and received the “Special Edition” treatment this past October. What do our readers think of Hines’ comment? [Source: Kinda Funny Games via GameSpot] READ FULL STORY AT PLAYSTATIONLIFESTYLE!

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Fallout 4 Is Bethesda’s “Most Successful Game” According to Executive

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Fallout 4's 55 GB Hi-Res Texture Pack Doesn't Make A Huge Difference, But It's Nice

The promised free Fallout 4 high-resolution texture pack released on PC yesterday, making the game look a bit better when you get close to things in exchange for a large chunk of hard drive space. Advertisement Between the quality of the original release and the mods players have created since, Fallout 4 already looks pretty spiffy, so there’s not much for a large batch of uncompressed textures to do. Redditor BrettonTT posted a gallery of comparison shots, and while there are noticeable differences when zoomed in close, it doesn’t seem like the kind of bump you’d need to scramble to clear hard drive space for. My favorite shot from the gallery. Here the edges of the rust are blurry and undefined. And her they are sharp enough to make your fingertips ache at the thought of touching it. Hit up BrettonTT’s imgur gallery for more shots, or hit up Steam to get that 55 GB download started. READ FULL STORY AT KOTAKU!

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High Quality Fallout 4 Concept Art Prints Are Up For Sale

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Some Of The Best Art From Fallout 4

I know, we’ve looked at Fallout 4 on Fine Art previously, but that was before art dealer Cook & Becker started selling prints of some of the finest pieces drawn up for the game. Advertisement They’re not cheap, since they’re printed on museum-grade paper, so maybe think of them as something designed for the office than tattered and hanging from a kid’s closet door. You can check out the full collection (which is pretty much every image you’ll see below) here. To see the images in their native resolution, click on the “expand” button in the top-left corner. Advertisement Fine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. If you’re in the business and have some concept, environment, promotional or character art you’d like to share, drop us a line! READ FULL STORY AT KOTAKU!

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Fallout 4 Is Number One

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The Pressures of Business on Gaming; Thoughts from Bethesda

Bethesda VP: “Half-Baked” Games Are Just Not an Option  Every gaming veteran(veteran veteran) will have a grasp on how the industry has evolved. We’ve come a long way since cartridges, and farther since shelf prices started hitting $59.99. But from thereon, developers have noted a struggle. Many games, memorable titles and those that retain legendary status, take a long time to make. As a matter of fact, games are taking longer and longer to make. Unfortunately, business pressures have left many devs without the time they need to make their intended product. And Bethesda Vice President Pete Hines recently chimed in about the stigma. “We do believe that, ultimately, if the game isn’t good and isn’t right, then this has all been for nothing,” Hines told Gamesradar. “If it’s not ready, if it’s not what it needs to be, then we don’t feel like we have any other choice. We don’t feel like it is an option or a choice to put out something that is half-baked or not all the way there.” His words are pretty much backed by Bethesda’s history. Part of what makes Bethesda itself come under scrutiny, is that they keep trying to top themselves. Objectively, one could argue for days that all their games are rich…