fallout 4


Popular Fallout 4 Radio Mod Runs Because Of Invisible Cats

It’s been said that many video games are all smoke-and-mirrors—elaborate feats of code and trickery that imply possibilities far greater than what you’re actually able to do. Sometimes, though, the truth is much stranger. Sometimes the truth is radios powered by invisible cats. Advertisement Old World Radio: Boston is a radio mod for Fallout 4 that adds more than 30 new radio stations to the game, some of them with professional-quality voice acting. It’s an impressively polished project! Now let’s take a look under the hood. Responding to a bug complaint where a player suddenly had to contend with a seemingly immortal spectral kitty cat, one of the mod’s creators, cdante, explained their method a little while back (as unearthed today by Chris Boyd): “To give you a little clarification, I spawn an invisible, silenced cat 500 units behind the player when an inactive radio station switches tracks in the background,” they said. “The cat acts like a settlement radio receiver, and its role is to keep alive the inactive radio station so it continues to the next track even if you’re listening to another station. Just like if it READ FULL STORY AT KOTAKU!

What Borderlands & Fallout 4 Look Like Without All The Color

If you visualize the depth buffer of a game (stay with me), you can make it look like the game is running in black & white, ala Limbo. Advertisement It’s not a very practical thing to do, but it does look very nice, as kidaXV shows/explains here. Here’s Borderlands 2: Here’s Fallout 4: And here, most fittingly, is Dark Souls: This isn’t a recommended way to actually play through games, since there are times—menus especially, since there’s no depth there to visualise—when the effect will be a pain in the ass. Plus, there is no HUD, so again, that’s a problem. Advertisement But for making pretty videos, it’s very useful. READ FULL STORY AT KOTAKU!


Fallout 4 Is Number One


The Pressures of Business on Gaming; Thoughts from Bethesda

Bethesda VP: “Half-Baked” Games Are Just Not an Option  Every gaming veteran(veteran veteran) will have a grasp on how the industry has evolved. We’ve come a long way since cartridges, and farther since shelf prices started hitting $59.99. But from thereon, developers have noted a struggle. Many games, memorable titles and those that retain legendary status, take a long time to make. As a matter of fact, games are taking longer and longer to make. Unfortunately, business pressures have left many devs without the time they need to make their intended product. And Bethesda Vice President Pete Hines recently chimed in about the stigma. “We do believe that, ultimately, if the game isn’t good and isn’t right, then this has all been for nothing,” Hines told Gamesradar. “If it’s not ready, if it’s not what it needs to be, then we don’t feel like we have any other choice. We don’t feel like it is an option or a choice to put out something that is half-baked or not all the way there.” His words are pretty much backed by Bethesda’s history. Part of what makes Bethesda itself come under scrutiny, is that they keep trying to top themselves. Objectively, one could argue for days that all their games are rich…


Mod Turns Fallout 4 Into A '90s-Style Shooter

Revolted is the least Fallout 4-looking Fallout 4 mod I’ve seen that doesn’t involve Thomas The Tank Engine’s abyssal stare. It’s ‘90s-style shooting recreated inside Fallout—graphics, platforming, and rampant ‘tude-spewing included. Advertisement Here’s what it looks like: And here’s a description, which rightly points out that this is The Future Of Gaming: “Revolted is a video game you can play on the terminal in Concord Speakeasy. In the game you play as the Overseer of Vault 102 and must take back control of the Vault from the evil Professor.” “Revolted (the future of gaming) has many features which include Three dimensional Graphics, Mono sound, poly processing and Next level artificial intelligence. Revolted is teh next level of challenge, bad guys are really mean, bullets give you damage, toxic waste is toxic and the language at times borders on inappropriate.” So basically, it’s Duke Nukem, Shadow Warrior, or what have you, except somehow more tongue-in-cheek. Advertisement Lastly, the mod’s creator leaves a very important tip: “Upon completion of Revolted you may find your character got hot from the intense gameplay session and undressed. READ FULL STORY AT KOTAKU!

Bethesda Game Studios

Skyrim Special Edition Made Possible By Bethesda’s Work on Fallout 4

Prep work on Fallout 4 helped ease the transition of Skyrim to current-gen consoles. That’s according to Bethesda’s Vice President Pete Hines, who spoke to GamesRadar about both the PS4 version of Skyrim and the company’s overall approach to remasters. Generally speaking, Hines believes Bethesda should be firmly focused in future titles, but there are exceptions to the rule (see: Dishonored) where a current-gen port can be seen as a smart business move. First up, Hines reflected on the impact of developing Fallout 4 for PlayStation 4 and how this ultimately helped the team bring about Skyrim: Special Edition. “Skyrim was … about the work that Bethesda Game Studios had done in the early days of getting ready for Fallout 4 on this generation of consoles. Moving the Skyrim engine and doing some work to run it on this generation of consoles just to see how it worked, and so forth, before they started doing all their Fallout stuff. It’s the most recent thing they did.” Dishonored notwithstanding, Bethesda generally puts new ideas above all else, according to Hines, who spoke about the effort and manpower needed to engineer a current-gen remaster. “We did one for Dishonored READ FULL STORY AT…


CNN Shows Fallout Computer Terminal In A Video About Russian Hacking

In a video from December 30, 2016, CNN used footage from Fallout’s hacking mini-game as B-roll to illustrate reports of recent, real-life hacks committed by the Russian government. Advertisement The similarity appears to have been first spotted by one Poofylicious on Reddit, who put together the following explainer: The footage in question occurs right around a minute into the video while the presenter discusses President-elect Trump’s reaction to Moscow’s alleged involvement in what the White House has called “Significant Malicious Cyber-Enabled Activities.” Because if anything indicates the severity of cyberwar and the importance of international norms against digital espionage, it’s a command prompt from one of Bethesda’s post-apocalyptic role-playing games. Advertisement In that part of the video is immediately proceeded by a soundbite from Trump in which soon-to-be President of the United States said, “I think we ought to get on with our lives. I think the computers have complicated lives very greatly. The whole age of computer has made it where nobody knows exactly what’s going on.” Indeed! Of course, reporting the news is READ FULL STORY AT KOTAKU!


Fallout 4 Cosplay Always Gets The Scoop


Gaming Hall of Fame to Induct Fallout 4 and Skyrim Director

Bethesda’s Todd Howard Will Be Inducted into the Gaming Hall of Fame Todd Howard’s induction makes him the 22nd addition to the Academy of Interactive Arts & Science’ Hall of Fame. And he is to be officially recognized in February, at the DICE Awards in Las Vegas. Gamers may be familiar with Howard’s more recent work as Director of Skyrim and Fallout 4. But, for over a decade, he has been involved in well-know titles raking in thousands of hour of immersive gameplay. So it happens. By joining the Gaming Hall of Fame, Todd Howard falls among the venerable ranks of Hideo Kojima, Leslie Benzies, Tim Sweeney, Gabe Newell, Shigeru Miyamoto, and BioWare founders Greg Zeschuk and Ray Muzyka. Known for many titles spanning his career, he was recently recognized for all of them by receiving this year’s Lifetime Achievement Award. Hitherto, his titles have pushed the boundaries of player immersion, Fallout 4 being his most recent. Now Howard’s contributions are furthered recognized by his induction into the Gaming Hall of Fame. Probably no surprise to many. Regardless of player reception to his individual productions, there’s no denying that his extensive work with Bethesda has improved gaming. From 1994 onward, he’s worked on and headed The

fallout 4

Bethesda and Zen Tease Fallout Pinball, Possibly More

Bethesda and Zen Tease Fallout Pinball It’s pretty much an undisputed fact that Zen are the kings of virtual pinball. They’ve been at it for years tackling everything from Star Wars to Marvel Comics and more. No one does pinball like Zen does pinball. Today, in a tease over Twitter both Bethesda and Zen teased that a Fallout themed pinball table is on the way. Sold, wrap it up, put a bow on it, WHEN CAN WE HAVE IT. We’re going to table this discussion for now. #PleaseStandBy https://t.co/uej3KwBjQF — Fallout (@Fallout) November 15, 2016 Stay tuned for more info: pic.twitter.com/g4zl6ywWOO — Zen Studios (@zen_studios) November 15, 2016 If you’re a fan of either Fallout (and really, who isn’t?) or pinball this is surely something to get excited over! Of course, that little tease is about as much as we’re going to find out now. One thing to keep in mind is that the pic actually says ‘Bethesda Pinball’ so even though we’re seeing Vault Boy there, does that mean we may have a whole suite of tables? DOOM Pinball? Skyrim Pinball? We can only hope! You can always keep it locked right here on COGconnected for more information as we…

fallout 4

Fallout 4 Mods Finally Hitting PS4 with Next Update

Fallout 4 Mods Finally Hitting PS4 with Next Update It’s been a long time coming, and in fact, at one time Fallout 4 players were told that mods weren’t coming at all, but it looks like they will finally hit the PS4 version of the game in the next update. Bethesda officially announced via Twitter that Fallout 4 mods will be available in game as of the next November update. The update, version 1.8 is currently in the certification process and addresses mods alongside a bunch of other random issues. The exact date for the update is not yet known. Our next title update for #Fallout4 will add PS4 Mod Support. We expect it to release this month. Stay tuned for updates https://t.co/qPbPnawl7O — Fallout (@Fallout) November 7, 2016 Much the same as the dismal mod situation with Skyrim Special Edition on PS4, the Fallout 4 mods will not be able to use any external assets (textures etc) but only those that are already in the game. This bars a ton of great mods from ever hitting the PS4. It might not be the best situation but it looks to be the best (or should we say only) option for PS4 players at…


Fallout 4 Mods Coming to PS4 With Next Update


Fallout 4 Update 1.8 This Month Will Add PS4 Mod Support

Bethesda announced today that Fallout 4 update 1.8 is now live on PC, with the PlayStation 4 and Xbox One versions currently in certification. As the Fallout Twitter account adds, “Our next title update for #Fallout4 will add PS4 Mod Support. We expect it to release this month. Stay tuned for updates.” Ahead of the game update adding PS4 mod support to Fallout 4, Bethesda has updated Fallout 4’s Creation Kit to support mods on PS4. This means PS4 Mods can be uploaded to Bethesda.net, but as they note, “PS4 Mods are Plugins only. No archives are permitted.” So far there’s 11 PS4 Mods available, though more will undoubtedly be added in the coming days and weeks. Here’s a look at a few, all of which come in at less than 1MB: Cheat Container Wanted to have enough resources to build? Well, ask no more: this mod adds a small toolbox full of 10,000 units of each building component (plants not included), located right next to Sanctuary’s workshop. Wacky Weapons Workshop Allows you to apply most gun mods to most guns from the base game, Automatron, Far Harbor, and Nuka-World Changes the construction cost of all available gun mods to remove all perk and material costs…


Many Voice Actors Have No Clue What Game They're Working On

Last week, members of the Screen Actors Guild‐American Federation of Television and Radio Artists went on strike against key game companies. Per Motherboard, we’re getting a closer look at one of the guild’s complaints. Advertisement According to a piece by Emanuel Maiberg, the issue of transparency is far worse than we might have initially thought. Game developers are not required to give voice actors information about what game they are contributing to. It makes it harder for them to negotiate their contract fees. Motherboard points to the case of Keythe Farley, who voiced the villain Kellogg in Fallout 4. Farley was not aware that he was working on title the Fallout series. Advertisement “This benefits producers because agents aren’t able to negotiate when they know an actor is working on a huge game,” he told Motherboard. In the guild’s formal strike notice, they say the following about transparency: Transparency: Videogame employers routinely engage performers without identifying the role or even the game that the performer is being engaged to work on and refuse to provide basic information about the nature of the performance that will be expected of them. This deprives the performer of the ability to make a meaningful…