Original X-COM Creator’s New Title Phoenix Point Reaches Initial Crowdfunding Goal

It didn’t take terribly long for Snapshot Games’ turn-based tactical strategy spiritual successor to X-COM to get fully funded. Now, the developer is working towards some of Phoenix Point’s stretch goals. …Read More The post Original X-COM Creator’s New Title Phoenix Point Reaches Initial Crowdfunding Goal by Jordan Loeffler appeared first on DualShockers.


Fig Hosted Four of the Top 10 Crowdfunded Video Games of 2016

Four of the top 10 crowdfunded games of 2016 set up shop on, new figures have revealed. Thanks in large part to the combined haul of Double Fine’s Psychonauts 2 ($3.8 million) and Wasteland 3 ($3.1 million) — not to mention Jay and Silent Bob: Chronic Blunt Punch and Consortium: The Tower — those four titles “accounted for nearly two-thirds of the total amount of the year’s top 10 crowdfunded games.” Fig’s overall success rate checked in at 78 percent, which is around four times the normal success rate for video games. Players invested a total of $8.7 million across all projects, and the official statement from Fig reads as so: “In 2016, we learned a lot about our community. More than 3,700 of you backed more than one game through rewards crowdfunding, pledging an average of $133.71 per project. That in itself is great, but what’s truly astounding is the average amount our community invested in games—$2,800.” Below, you’ll find an exhaustive infographic recapping Fig’s year in crowdfunding: [Sources: Fig, Statista] READ FULL STORY AT PLAYSTATIONLIFESTYLE!

buddy system

Arcade Style Platformer Little Bug Launches on Fig

Brian Fargo

Wasteland 3 Fully Funded in Just Over Three Days, Stretch Goals Include Talking Car Companion

Wasteland 3 managed to raise 60 percent of its funding goal during the first day of its crowdfunding campaign so it doesn’t come as a surprise that the game has been fully funded in just a little over three days. Thanks to nearly 14,000 backers, it exceeded the initial goal of $2.75M. “Without you, we would simply not be able to maintain our independence and keep fully true to our visions for great RPGs that you love,” wrote inXile Entertainment boss, Brian Fargo. The developer has now revealed three stretch goals, which are as follows: $2.85M: 37 Pieces of Flair – We unlock further Ranger customization, which could include multiple body types, more heads, and more hairstyles. Plus we’ll show items that your Ranger has equipped (gear like shovels, binoculars, etc) on their models. $3M: Car Companion (Codename: Morningstar) – We add a talking car companion! Morningstar is an AI built to serve President Reagan, but he’ll help you both in your travels and during combat, plus he’ll give you well-timed advice on how to wipe out all the dirty commies out there. See more on him below! $3.1M: Customizable Ranger Squad Insignia – At the start of the game, you get to…


Wasteland 3 Over 60% Funded in Its First Day, Release Slated for Q4 2019

[embedded content] Announced last week for PlayStation 4, Xbox One, and PC, Wasteland 3 is now up on crowdfunding platform Fig, seeking $2.75 million. In its first 18 hours, Wasteland 3 already had $1.7 million pledged from nearly 7,200 backers, all but guaranteeing it will be fully funded this week. [embedded content] If you want a digital copy of Wasteland 3 for PlayStation 4 or Xbox One as part of the Fig campaign, you’ll have to spend $51. InXile Entertainment explained why console gamers have to spend $18 more than PC players: We are able to generate our own game codes for Windows, Mac, and Linux, but we have to pay for console codes. We want to put as much of our money raised into the game as we can, but we also want to give you the opportunity to get a console copy cheaper than you otherwise could. We decided to add that console copies as an add-on for a wholesale price. Add it, and you will get both PC (Windows, Mac, and Linux), plus a console copy (Xbox One or PS4) – not to mention whatever other rewards you are due! According to the estimated delivery date for rewards, Wasteland 3 will launch in Q4 2019. It…


Wasteland 3 crowdfunding campaign has launched on Fig

Industry veteran Brian Fargo launches a new campaign to crowdfund the sequel to Wasteland 2, while Fargo and InXile have proven to be able to deliver in the past this time they’re trying a brand-new crowdfunding platform called Fig. It was only a few years ago that Fargo was lamenting the death of cRPGs, and now he’s crowdfunding the sequel… READ FULL STORY AT THEGG!


Crowdfunding Platform Fig Now Allowed by US Government to Sell Shares to Future Campaigns

A few days ago, the Securities and Exchange Commission (SEC) branch of the US government granted Fig the ability to sell shares to its games to non-accredited investors. The crowdfunding platformer ‘created by gamers for gamers that offers rewards and investment based funding’ has only been around since mid 2015 but has had success with their bigger campaigns such as Jay and Silent Bob: Chronic Blunt Punch and Psychonauts 2. The SEC’s decision will allow Fig to offer even more funding options and move farther away from their reward only structure of their competitors. To quote their press release: With this qualification, Fig will be the first and only company to allow all fans the opportunity to support and earn a return based on a single game’s sales through Fig Game Shares. This qualification paves the way for Fig to create and register new Fig Game Shares for its other games. To put into layman’s terms, if you were a hypothetical backer of Psychonauts 2, you could buy Fig game shares (market abbreviation PSY2) and in turn own a part of the title. And if it does well on the market, you make money. Even though this marks a turning point for the crowdfunding industry, it’s hard to…


Prepare to Let Go the Haul for Fig’s Crowdfunding Campaign for Make Sail

Crowdfunding platform Fig announced recently their campaign for indie exploring/survival game, Make Sail. True to the title, the adventure takes place mainly on the open seas where you can construct your rig on the fly and then set off in search of land. The two man team at Popcannibal have put physics and construction at the forefront of their game; as you explore you’ll come across new raft pieces which you can mix and match to your heart’s content. But utilizing these pieces effectively will be key as water buoyancy and wind drafts have been programmed in to make this a true sailing sim. Make Sail looks like a much more relaxed yet strategic version of Sea of Thieves which is a cool combination. The fact that your traversal across waters and land in search of booty and dangers will be procedurally generated is also a nice plus. Popcannibal is looking to raise $50,000 USD by November 3rd for a PC and Mac release. With half of that already collected in a few days, it looks like the wind truly is in their sails. [embedded content]