fighting games

arc system works

In Guilty Gear It's Never Over Until The Vampire Sings

Guilty Gear Xrd – Revelator – is just one of the many fighting games being showcased at this weekend’s Anime Ascension 2017, but damn it’s one of the most intense. Advertisement We’ve all been there. You’re completely controlling a match, out maneuvering your opponent and constantly one-step ahead. Until you’re not. And then, somehow, in the span of only a few seconds the entire veneer of victory is stripped away to reveal heart-breaking defeat. During the first day of the event, that happened to one extremely unfortunate Johnny player. Slayer, the character who reverses the thrashing and destroys his opponent in only a few seconds is, is Guilty Gear’s only vampire. As such he’s able to phase through characters and counter-attack them from behind. With only a sliver of health remaining, the Slayer player above is able to exactly that, initiating a beat down so thorough he’s able to fill his Burst gauge and unleash a special attack. Advertisement It’s tragic to watch, if you’re rooting for Johnny at least. Otherwise it’s a testament to the fast-paced, offense-minded READ FULL STORY AT KOTAKU!

esports

This Is Why You Don't Challenge The Street Fighter V Champ

The most hype moment of a big San Francisco Street Fighter V event this week came during a spur of the moment challenge from the crowd. And it’s a lesson about the danger of being a little too brave. Advertisement The event was a big party involving Capcom and fighting game enthusiast Lupe Fiasco. Both were celebrating Lupe’s forthcoming album DROGAS Light and the release of the next Street Fighter V character, Kolin. With special guests like Murs and Del the Funkee Homosapien as well as a full card of high-level exhibitions, the event was primed to be an exciting one. The evening’s planned main event involved, Du “NuckleDu” Dang, the greatest Street Fighter V player in the world, handily defeating Ricki Ortiz in the Capcom Cup rematch. Dang is only 20 and, after winning a cool $230,000 at last year’s Capcom Cup, he has earned respect but also placed a target on his back for anyone look to raise their own profile. Advertisement Dang’s work seemed done for the night until a surprise challenge from Ryan “Filipino Champ” Ramirez. After the night’s READ FULL STORY AT KOTAKU!

bloodbath

For Honor: The Kotaku Review

I’ve chopped, smashed, and stabbed more medieval bodies in the past few days than I can count. I’ve also been cut open, impaled, and beheaded more times than I care to admit. Kill and be killed—that’s the proposition at the heart of For Honor, a game in which burly men and women swing crafted hunks of metal at one another until someone eventually bites it. It’s a humble vision, but one the game manages to turn into an art form all its own. Advertisement These bloodbaths predominantly happen across a handful of multiplayer modes in which you play as a range of deadly warriors from different centuries, continents, and fighting traditions neatly partitioned into three categories: Knights, Vikings, and Samurai. The majority of the game’s focus is on five different competitive modes, all of which are variations on either deathmatch or capture-the-point. In Dominion for instance, two teams of four fight to control sections of the map and accrue points until the opposition loses the ability to respawn and can be definitively dispatched. Each side has grunt NPC soldiers, similar to Dynasty Warriors, that slowly try to push the other READ FULL STORY AT KOTAKU!

esports

My Quest To Push Everyone Off A Ledge In For Honor

For Honor Ubisoft advertised For Honor, released yesterday, as a game about skewering enemies with medieval weaponry. Man, did they bury the lede on this one. A few days in, I’ve discovered what For Honor really is, and it is undoubtedly a game about pushing people off ledges and laughing. Advertisement I actually learned this last night, when several challengers I encountered in 1 vs. 1 Brawl Mode made it their mission to shove me off bridges, cliffs, stairs and precipices of all shapes and heights. Afterward, they’d invariably fall to their knees cackling and spam “Thanks!” in chat. It was a mortifying, sad night. Ledge-throws aren’t something For Honor teaches in the tutorial, but it was easy enough to pick up: lure enemies to an unguarded edge, guard break, grab and attack. My fatal flaw was always taking enemies’ bait. In 1 vs. 1, nothing happens if both players are camping. Impatient, I’d always give up and pursue them, confident I’d maneuver them to an edge first. Nope. Nope. For Honor Another thing I’ve learned about For Honor is that effective gameplay is fueled exclusively READ FULL STORY AT KOTAKU!

esports

For Honor's Tutorial Is Very Good

For Honor For Honor is a satisfying, layered fighting game that relies on “feel.” You’re fundamentally not going to get good at it unless you successfully program reactions to quick animation cues into your fingers. Without practicing the basics, you’ll be blocking and dodging like an idiot, totally unprepared for whatever this game’s meta will become. Advertisement Developing fighting game impulses is something obvious that, often, a tutorial leaves you figure out on your own. For Honor’s tutorial is a relaxed, but firm reminder that, like any fighting game, it will take discipline to really master. For those intimidated by a game that has the potential to be everything bad about RPG combat, you should know that the tutorial is refreshingly thorough. You’ll leave it with exactly enough confidence to spar with a stranger who will inevitably kill you five times. To defeat that stranger, you’ll have to seriously focus on the combat system’s building blocks which, in the next few days, players will expand on very quickly. Advertisement I haven’t played a good tutorial in memory. Recently, I picked up Bloodborne, and became so READ FULL STORY AT KOTAKU!

evo

The Vote Over Evo 2017's Ninth Fighting Game Is Reopening Old Wounds

This year, the Evolution Championship Series is giving nine fighting games the chance of a lifetime. The game that raises the most money for Make-a-Wish International (a non-profit organization dedicated to making the dreams of children with life-threatening conditions reality) will earn a spot during the prestigious Sunday finals. But with Evo 2017 donations in full swing, the tensions and disappointments of past years have resurfaced. Advertisement The games up for voting this year include previous entrants Ultimate Marvel vs. Capcom 3, Pokkén Tournament, Mortal Kombat X, Killer Instinct, and even the iconic Super Street Fighter II Turbo. Evo is the largest and most important fighting game tournament in the world; as such, the disparate subgenres of the fighting game community wait with bated breath every year to see if their favorite games are included in the official lineup. The Evo organizers periodically go out of their way to open a spot to community voting and help a worthy cause at the same time. While the donation drive has been cordial over the past week, things were a bit more heated the last time such a campaign was organized in READ FULL STORY AT KOTAKU!

fgc

Temporary Tournament Teabagging Ban Splits Some of Killer Instinct's Community

Teabagging is a relatively new phenomenon in the fighting game community, but recently it has caused a stir among Killer Instinct competitors following a temporary tournament ban on the taunt. Advertisement Prior to 2017, the Killer Instinct World Cup’s rules included an unspoken teabagging ban as a way to ensure a measure of respect was kept between players in-game. This issue recently resurfaced after a nasty argument broke out in a private Facebook group dedicated to the Killer Instinct scene. According to statements provided to PVP Live by community member Rodolfo “Rotendo” Camarena, the controversy started as a simple discussion about the character Shadow Jago before turning into a tirade about a certain player’s proclivity for teabagging during matches. Eventually, the discussion devolved to threats, leading to a shutdown of the thread. That’s when Killer Instinct World Cup organizer Brandon Alexander reminded everyone of the teabagging ban at his event, claiming that the taunt would continue to be prohibited during the next installment. The player who originally resorted to violent rhetoric was also asked to openly apologize to the group or be banned from future events. As word began to READ FULL STORY AT KOTAKU!

esports

Smash Bros. Players Infuriated Over Surprise Rule Tweak At Big Tournament

Although Super Smash Bros Melee closed out this weekend’s Genesis 4 with a bang, a cloud of controversy hangs over the tournament due to rule complications during the Super Smash Bros. for Wii U finals. The competitors most affected are looking for answers and, perhaps most surprisingly, compensation for the match errors they encountered. Advertisement The first signs of trouble arose during a losers bracket battle between Japanese visitor Rei “Komorikiri” Furukawa and “Captain Zack” Lauth. Both players had clawed their way through a grueling weekend against 1,000 of their fellow competitors and were now faced with elimination. On the line: a smaller portion of the over $10,000 prize pool, should they lose one more match. But as Komorikiri saw his tournament life come to an end at the hands of a 3-1 defeat, concerns were raised that a crucial gameplay setting was altered during their match. “Damage Ratio” in Super Smash Bros. for Wii U sounds like a pretty straightforward metric, but it actually affects how much knockback is applied to every attack (and knockback affects how easily players are killed.) Tournament standards call for this setting to stay READ FULL STORY AT KOTAKU!

cooperation cup

Unlikely Street Fighter III Character Wins First Major Tournament

Cooperation Cup, a long-running Street Fighter III: 3rd Strike tournament, returned to Japan this past weekend. Now in its 15th year, the event again provided the world with some of the best 3rd Strike competition around. This time, Alex player Genki’s winning performance was more than just a personal victory: it was a landmark for the Street Fighter community as a whole. Advertisement Cooperation Cup continues to boast impressive numbers for an event solely featuring a game that first launched in 1999. Its longstanding history in the fighting game community has made it an iconic part of the competitive circuit. Players who had nothing to do with Street Fighter III during its original arcade run make time to tune in alongside the diehard supporters, marveling at the fast-paced, parry-centric gameplay and the continued dominance of the release’s strongest characters. As this year’s grand finals wound down, the fate of both teams centered on two players. Boss, a championship-caliber Yun, came face to face with an Alex player named Genki. Although he had found success in the past, Genki had never made it to this level of competition at Cooperation Cup READ FULL STORY AT KOTAKU!

Why A Bunch Of Fighting Game Fans Are Trying To Do Exactly 310 Damage Combos

During the holidays, a hashtag titled #310さんおめでとうコンボ started proliferating among fighting game fans. The tweet identifier, which roughly translates to “310 congratulations combo,” celebrates the wedding of Hikaru “310” Sato, a Japanese competitor known for his play in Guilty Gear Xrd -REVELATOR-. The challenge: perform a combo dealing exactly 310 damage on Sato’s preferred character, the pool ball-slinging Venom. The hashtag has become a phenomenon that now spans multiple games. Advertisement Ain, a fellow Japanese player, got things started the night of December 22 with a hard-hitting Leo Whitefang combo incorporating both an Overdrive and the more powerful Burst Overdrive. Sato and Ain’s countrymen quickly joined the fun, dropping similarly quick videos for characters like Ramlethal, Elphelt, and May. Thanks to the wonders of social media, the hashtag eventually spread outside of Japan to the United States, where players of various stripes began to celebrate Sato’s marriage. A high percentage of the combos shared were performed in Guilty Gear Xrd, but fans of other games didn’t let that stop them from congratulating Sato. Giby Zia, a longtime SNK player and fantastic beard-haver, showed just how few hits King of Fighters XIV newcomer Gang-il needs to reach the magic number. Ultimate…

fighting games

The Super Nintendo is Getting a New Fighting Game Next Year

The Super Nintendo is one of the very best consoles every released and arguably Nintendo’s greatest system. It has been a very long time since we’ve seen a new game for the legendary console, but thanks to a team comprised of former SNK developers, those of us who still have SNES systems lying around will have an excuse to fire them up once more to play the upcoming fighter: Unholy Night. The game is far along in development and was actually playable at the Hong Kong Retro Game Expo earlier this week. As you can see from the picture below, Unholy Night is being played on an old Sharp CRT TV that had a Super Famicon (the SNES’ name in Japan) built into it. Both of the players in the picture are using old-school Capcom fight-sticks that you may remember from back in the day. Unholy Night‘s story will center on vampires, werewolves, and a group of hunters called the “Dark Family.” This description makes the game sound like Capcom’s own monster-themed fighter: Darkstalkers. Unholy Night isn’t expected to have overtly complicated controls, but each of its main characters will have upwards of eight special moves to master. The game will…

esports

A Modern Controller Is Splitting The Smash Bros. Melee Community

HitBox A popular Super Smash Bros. Melee controller’s potential ban from big-time esports tournament Genesis 4 has sparked a debate throughout the Smash community over what constitutes a tournament-legal controller for a 15-year-old game. The controller’s creator says the its ban would be “devastating” for his business. Advertisement Over a dozen years after Melee’s release, nearly everything about its tournament rules are set in stone—except for tournament-legal controllers. The introduction of the SmashBox is making Melee players question whether they should modernize. Genesis 4, which takes place in January, is the second largest Smash tournament. Over 1,300 contestants will compete in the Melee singles event. In a private conversation with a Genesis 4 organizer, Dustin Huffer, who created the SmashBox controller, was told earlier this week that his controller, which is not yet widely available, may not be tournament legal. When he explained to pro Melee player Dustin White, aka Gravy, that the controller could get banned, the issue caught fire on social media. Melee players have always used a standard GameCube controller, which has sticks, triggers and buttons. Years have taught more discerning players that these controllers have some issues. Pro Smashers say the GameCube controller’s sticks degrade over…

Street Fighter, Mortal Kombat, Smash Bros. and Beyond: The Ultimate History of Fighting Games

Every year at the Evolution Championship Series, or EVO, fighting game fanatics from all over the world gather in Las Vegas to prove who is the best of the best for glory and cash prizes. This summer’s EVO was historic for a few reasons. It was the tournament’s 20th anniversary. This is the first EVO to feature Street Fighter V, the latest installment in a series that has single-handedly defined the fighting game genre. And the SFV final were broadcast on ESPN2, creating a new sports hero, Long Island Joe, in the process. The Street Fighter games are arguably the best-known fighting titles ever released (only Mortal Kombat comes close), and the series has sold a staggering 37 million copies. Fighting games, though, have been around since the very beginning of the medium. The first one we hit on this list landed in arcades in 1976 – a full 40 years ago! Lace up your gloves, charge up your ki, and let’s write the book on the history of fighting games. I tried to play, either on original machines or through emulation, every single game that could be considered a “fighting game” in the history of video games. I’m going to try and talk…

Capcom

Daigo Uses Sixth Sense To Block Sonic Booms, Wins Tournament

Daigo Umehara is a legend when it comes to fighting games. Referred to sometimes as Daigo “The Beast” Umehara, the pro Street Fighter V player didn’t exactly need to win the European Regional Finals to qualify for Capcom’s Pro Tour. He would have gotten in on points alone. But that didn’t stop him from comfortably winning most of his matches and going on to take first place in the tournament at Milan Games Week. Advertisement Although he faced Arman “Phenom” Hanjani in the grand finals, someone who has also already qualified for the tour, one of Daigo’s more stunning moments came in an earlier match-up against ImStillDaDaddy during the Top 16. The series went 2-1 in Daigo’s favor, despite a good performance from ImStillDaDaddy, who finished fourth overall. And looking at the above finish, you can see why. ImStillDaDaddy is a master of Guile’s sonic boom, but Daigo’s Ryu wasn’t having it, somehow blocking all of them in the final moments of the match even as his opponent tried to come at him from the other side. Advertisement You can watch the complete set between ImStillDaDaddy and Daigo below. The North American Region Finals will be held at the beginning of…