For Honor’s emotes give players a chance to be flashy during their duels, even if the new ones are a bit expensive. It turns out that emotes have a bit more use that simply taunting opponents. Advertisement User TheRealCrayfish took to Reddit to show off some sick emote dodging skills. Using the Berserker, they leap right over an allied Conquerer’s mace with expert timing. The emote in question is “Flip Out” and costs 3,000 steel to unlock. It’s a jaw dropping bit of hitbox magic that shows off just how precisely the game judges valid attacks. When the game’s laggy connection is behaving, at least. Intrigued by other players’ stories of dropping to their knees to dodge Shugoki sweeps and Valkyrie stabs, I set off on a quest to become the queen of emote dodging. Here’s how that went: As you might imagine, emote dodging is not an easy task. Between how slow some of the emotes take to animate and the general randomness of human opponents, you have to be extremely lucky for it to happen. Mostly, you’ll just get smacked around or READ FULL STORY AT KOTAKU!
A tense Street Fighter V bout at the SXSW Fighters Underground invitational in Austin, Texas last Thursday showcased one of the game’s most compelling mechanics. Advertisement American competitor Ryan “Filipino Champ” Ramirez and Fu-pin “RB” Kao from Taiwan fought tooth and nail for a much-needed group stage victory in the final game of their first-to-three set in which “white health” played a pivotal role. Unlike previous games, special attacks in Street Fighter V don’t deal chip damage, or the minuscule amount of damage dealt on block. Instead, a handful of attacks deplete a type of provisional health known as white or gray health. This damage slowly regenerates after a short period of time, but you can prevent this by forcing your opponent to block subsequent blows. Once you’re able to get a clean hit, the entirety of that white health is removed along with the attack’s normal damage. In this way, relatively weak attacks can become haymakers. Advertisement One round away from walking away with the win, Ramirez whittled down Kao’s health with Dhalsim’s frustratingly long limbs. This smothering pressure forced Kao’s Urien READ FULL STORY AT KOTAKU!
As Street Fighter V moves into its second season of competition, players are scoping out which characters may be a problem in the months to come. Urien, who joined the game last September as a piece of downloadable content, has already garnered Capcom some side-eye due to his seemingly overpowered moveset. However, a simple counter recently popped up in the most unlikely of places. Advertisement A player by the name of Elbueno recently found themselves facing down the overwhelming might of Urien while taking part in an online tournament hosted for Street Fighter V newcomers. But spectators were in for a treat as Elbueno unleashed a noteworthy Karin technique that acted as a perfect counter. Urien first joined the Street Fighter universe in Street Fighter III: 2nd Impact, earning fans in both casual and competitive spheres thanks to his distinct look (gotta love the loincloth) and tools. When it came time for him to jump into Street Fighter V, players were again ready to confound opponents with tricky Aegis Reflector setups. Advertisement These moving barriers form the foundation of Urien’s gameplay, allowing him to READ FULL STORY AT KOTAKU!
Street Fighter V’s second season begins in earnest on Tuesday, February 28, when Kolin joins the playable cast. As with any addition, her arrival signals a shift in high-level play, and competitors are already doing everything they can to suss out her capabilities in preparation for the 2017 tournament circuit. Advertisement A pseudo-newcomer to the Street Fighter universe, Kolin first debuted in Street Fighter III as Helen, the personal assistant of main antagonist Gill. She flirts between two identities, each with wildly different personalities, and bolsters her Systema fighting style with a strong affinity to ice. She’ll be added to Street Fighter V as downloadable content, available for $29.99 alongside Akuma, four as of yet unrevealed characters, and a variety of outfits in the Season 2 pass. The fighting game community got their first extended look at Kolin last week during a joint exhibition hosted by Capcom and rapper Lupe Fiasco. In addition to providing builds with the upcoming fighter unlocked, the developers also gave competitors a chance to try Kolin in quick, single-elimination tournament brackets. While a handful of players did just that, Long “LPN” Nguyen was by far READ FULL STORY AT KOTAKU!
A contentious Guilty Gear Xrd mechanic known as Danger Time reared its ugly head at publisher Aksys Games’ Anime Ascension tournament this past weekend, leading to a noteworthy annihilation in the game’s finals bracket. Advertisement Competitive fighting game players don’t always jive with the mechanics in their favorite titles. That’s part of the reason Super Smash Bros. competitors stringently restrict item usage and stage selection. But Danger Time is different; it’s an inherent part of the game that folks can’t avoid with a simple setting change. Danger Time is randomly activated when two moves “clash,” a state that occurs when the hitboxes of opposing attacks collide. These scenarios are a little hectic on their own, as either competitor can then cancel the animation into a number of offensive and defensive techniques. The chaos ramps up exponentially on the odd occasion Danger Time activates. Advertisement Once it’s triggered, the next 10 seconds are tense. Danger Time increases damage for every attack by 20% and grants various moves a special counter-hit status called Mortal Counter, which essentially makes it easier to perform new, longer combos. In other words, Danger Time is extremely, well, dangerous if your opponent is able to open up…
Guilty Gear Xrd – Revelator – is just one of the many fighting games being showcased at this weekend’s Anime Ascension 2017, but damn it’s one of the most intense. Advertisement We’ve all been there. You’re completely controlling a match, out maneuvering your opponent and constantly one-step ahead. Until you’re not. And then, somehow, in the span of only a few seconds the entire veneer of victory is stripped away to reveal heart-breaking defeat. During the first day of the event, that happened to one extremely unfortunate Johnny player. Slayer, the character who reverses the thrashing and destroys his opponent in only a few seconds is, is Guilty Gear’s only vampire. As such he’s able to phase through characters and counter-attack them from behind. With only a sliver of health remaining, the Slayer player above is able to exactly that, initiating a beat down so thorough he’s able to fill his Burst gauge and unleash a special attack. Advertisement It’s tragic to watch, if you’re rooting for Johnny at least. Otherwise it’s a testament to the fast-paced, offense-minded READ FULL STORY AT KOTAKU!
The most hype moment of a big San Francisco Street Fighter V event this week came during a spur of the moment challenge from the crowd. And it’s a lesson about the danger of being a little too brave. Advertisement The event was a big party involving Capcom and fighting game enthusiast Lupe Fiasco. Both were celebrating Lupe’s forthcoming album DROGAS Light and the release of the next Street Fighter V character, Kolin. With special guests like Murs and Del the Funkee Homosapien as well as a full card of high-level exhibitions, the event was primed to be an exciting one. The evening’s planned main event involved, Du “NuckleDu” Dang, the greatest Street Fighter V player in the world, handily defeating Ricki Ortiz in the Capcom Cup rematch. Dang is only 20 and, after winning a cool $230,000 at last year’s Capcom Cup, he has earned respect but also placed a target on his back for anyone look to raise their own profile. Advertisement Dang’s work seemed done for the night until a surprise challenge from Ryan “Filipino Champ” Ramirez. After the night’s READ FULL STORY AT KOTAKU!
I’ve chopped, smashed, and stabbed more medieval bodies in the past few days than I can count. I’ve also been cut open, impaled, and beheaded more times than I care to admit. Kill and be killed—that’s the proposition at the heart of For Honor, a game in which burly men and women swing crafted hunks of metal at one another until someone eventually bites it. It’s a humble vision, but one the game manages to turn into an art form all its own. Advertisement These bloodbaths predominantly happen across a handful of multiplayer modes in which you play as a range of deadly warriors from different centuries, continents, and fighting traditions neatly partitioned into three categories: Knights, Vikings, and Samurai. The majority of the game’s focus is on five different competitive modes, all of which are variations on either deathmatch or capture-the-point. In Dominion for instance, two teams of four fight to control sections of the map and accrue points until the opposition loses the ability to respawn and can be definitively dispatched. Each side has grunt NPC soldiers, similar to Dynasty Warriors, that slowly try to push the other READ FULL STORY AT KOTAKU!
For Honor Ubisoft advertised For Honor, released yesterday, as a game about skewering enemies with medieval weaponry. Man, did they bury the lede on this one. A few days in, I’ve discovered what For Honor really is, and it is undoubtedly a game about pushing people off ledges and laughing. Advertisement I actually learned this last night, when several challengers I encountered in 1 vs. 1 Brawl Mode made it their mission to shove me off bridges, cliffs, stairs and precipices of all shapes and heights. Afterward, they’d invariably fall to their knees cackling and spam “Thanks!” in chat. It was a mortifying, sad night. Ledge-throws aren’t something For Honor teaches in the tutorial, but it was easy enough to pick up: lure enemies to an unguarded edge, guard break, grab and attack. My fatal flaw was always taking enemies’ bait. In 1 vs. 1, nothing happens if both players are camping. Impatient, I’d always give up and pursue them, confident I’d maneuver them to an edge first. Nope. Nope. For Honor Another thing I’ve learned about For Honor is that effective gameplay is fueled exclusively READ FULL STORY AT KOTAKU!
For Honor For Honor is a satisfying, layered fighting game that relies on “feel.” You’re fundamentally not going to get good at it unless you successfully program reactions to quick animation cues into your fingers. Without practicing the basics, you’ll be blocking and dodging like an idiot, totally unprepared for whatever this game’s meta will become. Advertisement Developing fighting game impulses is something obvious that, often, a tutorial leaves you figure out on your own. For Honor’s tutorial is a relaxed, but firm reminder that, like any fighting game, it will take discipline to really master. For those intimidated by a game that has the potential to be everything bad about RPG combat, you should know that the tutorial is refreshingly thorough. You’ll leave it with exactly enough confidence to spar with a stranger who will inevitably kill you five times. To defeat that stranger, you’ll have to seriously focus on the combat system’s building blocks which, in the next few days, players will expand on very quickly. Advertisement I haven’t played a good tutorial in memory. Recently, I picked up Bloodborne, and became so READ FULL STORY AT KOTAKU!
This year, the Evolution Championship Series is giving nine fighting games the chance of a lifetime. The game that raises the most money for Make-a-Wish International (a non-profit organization dedicated to making the dreams of children with life-threatening conditions reality) will earn a spot during the prestigious Sunday finals. But with Evo 2017 donations in full swing, the tensions and disappointments of past years have resurfaced. Advertisement The games up for voting this year include previous entrants Ultimate Marvel vs. Capcom 3, Pokkén Tournament, Mortal Kombat X, Killer Instinct, and even the iconic Super Street Fighter II Turbo. Evo is the largest and most important fighting game tournament in the world; as such, the disparate subgenres of the fighting game community wait with bated breath every year to see if their favorite games are included in the official lineup. The Evo organizers periodically go out of their way to open a spot to community voting and help a worthy cause at the same time. While the donation drive has been cordial over the past week, things were a bit more heated the last time such a campaign was organized in READ FULL STORY AT KOTAKU!
Teabagging is a relatively new phenomenon in the fighting game community, but recently it has caused a stir among Killer Instinct competitors following a temporary tournament ban on the taunt. Advertisement Prior to 2017, the Killer Instinct World Cup’s rules included an unspoken teabagging ban as a way to ensure a measure of respect was kept between players in-game. This issue recently resurfaced after a nasty argument broke out in a private Facebook group dedicated to the Killer Instinct scene. According to statements provided to PVP Live by community member Rodolfo “Rotendo” Camarena, the controversy started as a simple discussion about the character Shadow Jago before turning into a tirade about a certain player’s proclivity for teabagging during matches. Eventually, the discussion devolved to threats, leading to a shutdown of the thread. That’s when Killer Instinct World Cup organizer Brandon Alexander reminded everyone of the teabagging ban at his event, claiming that the taunt would continue to be prohibited during the next installment. The player who originally resorted to violent rhetoric was also asked to openly apologize to the group or be banned from future events. As word began to READ FULL STORY AT KOTAKU!
Although Super Smash Bros Melee closed out this weekend’s Genesis 4 with a bang, a cloud of controversy hangs over the tournament due to rule complications during the Super Smash Bros. for Wii U finals. The competitors most affected are looking for answers and, perhaps most surprisingly, compensation for the match errors they encountered. Advertisement The first signs of trouble arose during a losers bracket battle between Japanese visitor Rei “Komorikiri” Furukawa and “Captain Zack” Lauth. Both players had clawed their way through a grueling weekend against 1,000 of their fellow competitors and were now faced with elimination. On the line: a smaller portion of the over $10,000 prize pool, should they lose one more match. But as Komorikiri saw his tournament life come to an end at the hands of a 3-1 defeat, concerns were raised that a crucial gameplay setting was altered during their match. “Damage Ratio” in Super Smash Bros. for Wii U sounds like a pretty straightforward metric, but it actually affects how much knockback is applied to every attack (and knockback affects how easily players are killed.) Tournament standards call for this setting to stay READ FULL STORY AT KOTAKU!
Cooperation Cup, a long-running Street Fighter III: 3rd Strike tournament, returned to Japan this past weekend. Now in its 15th year, the event again provided the world with some of the best 3rd Strike competition around. This time, Alex player Genki’s winning performance was more than just a personal victory: it was a landmark for the Street Fighter community as a whole. Advertisement Cooperation Cup continues to boast impressive numbers for an event solely featuring a game that first launched in 1999. Its longstanding history in the fighting game community has made it an iconic part of the competitive circuit. Players who had nothing to do with Street Fighter III during its original arcade run make time to tune in alongside the diehard supporters, marveling at the fast-paced, parry-centric gameplay and the continued dominance of the release’s strongest characters. As this year’s grand finals wound down, the fate of both teams centered on two players. Boss, a championship-caliber Yun, came face to face with an Alex player named Genki. Although he had found success in the past, Genki had never made it to this level of competition at Cooperation Cup READ FULL STORY AT KOTAKU!