If you’re a Final Fantasy fan, there are far worse ways to spend a few hours than to watch this wonderful AGDQ speedrun of the first game on NES. Advertisement In this run, which lasts around four hours, speedrunners Feasel and Gyre (along with puwexil on the couch) power through Final Fantasy using all sorts of fun strategies. There’s hard-resetting, random encounter manipulation, Cure2 spam, and all sorts of stressful moments, including a nail-biting fight against Warmech. The commentary is great, too. You should really watch this one. WARNING: There’s a lot of noise at the beginning of this video. Skip ahead to 18:00 for the actual run: READ FULL STORY AT KOTAKU!
Illustration by Angelica Alzona I’m leaning against a tree. The back of my shirt is beginning to itch and my palms are sweaty. It’s a humid August day, but on our ride home he insisted we stop. Advertisement “Isn’t that a nice tree?” he had said. It is: the branches hanging low, filtering the light like fireflies. There was no power I could have possessed that would have stopped him from taking a picture there. “What’s bokeh mean, sweetheart?” I say as he adjusts his tripod set up. His lean arms are at a ninety degree angle, his fingers gliding lightly across his SLR, fussing with the focus and the aperture. “You say it all the time about your pictures but I’ve been too embarrassed to ask.” Advertisement “Why were you embarrassed?” he asks, leaning down and pressing his face to his camera, squinting through the viewfinder. “Because you know a lot about cameras. I didn’t want you to think I was stupid or something.” The only film camera I’ve got is a Holga, a cheap toy camera people get into because the plastic lens READ FULL STORY AT KOTAKU!
[embedded content] Fixing the blur issues PlayStation 4 Pro owners experienced, adding Theater Mode, and more, World of Final Fantasy update 1.02 is now available to download. In the PS4’s Update History, Square Enix says, “We’ve added an oft-requested Theater Mode to the Title Screen and patched in an awesome new DLC champion: Sora! Also, now you can restore HP/AP at most Gates. (But not the Main Gates or Exit Games. Sorry!). We’ve also crushed some bugs. CRUSH! They’re gone! Happy imprisming.” Update 1.02 for World of Final Fantasy was first announced by Square Enix Japan last year. Here’s everything they said is included in the patch: Added “Theater Mode” to title menu – View the event scenes that occur during the game again at any time via Theater Mode. Added PS Vita version voice data download guide – A DLC check is now done when you select “From the Beginning” or “Continue.” If you haven’t downloaded the voice DLC, the game will start following a system message. Added a “Puzzle Switch” activation notification – A message is now displayed when you meet the requirements to activate a “Puzzle Switch.” Added a ‘how to be rewarded notification’ when you clear the “Vestiges of Life” READ…
Square Enix will be in attendance at the 2017 Game Developers Conference, and we now have word that the Japanese publisher will host a narrative showcase of Final Fantasy XV. Designed to offer a behind-the-scenes peek at the creative process, Dan Inoue, Lead Writer and Localization Director, will host the event at the Moscone Center in San Francisco. There’s currently no mention of an exact date and time, but we understand Inoue plans to divulge how a “fantasy based on reality” came to exist, including all of the many nuances involved in crafting a cohesive and, crucially, compelling story. Here’s a primer from the folks behind GDC: “So come learn how the fantasy came to life — you’ll walk away with techniques for bringing realism into a fantasy world, insight into the challenges of maintaining a cohesive narrative across companion projects and promotions, and strategies for turning the universe to your advantage, all with a unique AAA JRPG spin.” Final Fantasy XV touched down late last year and has already shipped upwards of 6 million copies. GDC 2017, meanwhile, begins on February 27 and will continue through until March 3. [Source: GDC] READ FULL STORY AT PLAYSTATIONLIFESTYLE!
In the latest issue of Famitsu this week, director Tetsuya Nomura revealed that the wait for Final Fantasy VII Remake and Kingdom Hearts III will be a bit longer, but he hopes to share more details on each at some point this year. Asked about the state of Kingdom Hearts III’s development (translated by Gematsu), Nomura said there is still some ways to go: While I can’t make a sweeping statement because the development process is different from what we’ve done so far, there are still worlds untouched. Production is progressing on unannounced worlds, in a state that we cannot show them off. In terms of the state of development, there is still some way to go. Asked the same question about Final Fantasy VII Remake, Nomura said we’ll have to wait a bit longer for both games because he wants to make sure they meet our expectations: We’re steadily progressing on production. While we are making them, I apologize that the wait will be a bit longer for Kingdom Hearts III and Final Fantasy VII Remake. I am very sorry, but to that degree I will make a game that will meet your expectations. Last year, I didn’t put out much information on either title, READ FULL STORY AT…
Square Enix has announced that Final Fantasy XV has now moved over six million copies since launch in late November. This number includes the amount of physical units shipped to retailers plus digital sales. “Having received critical acclaim across the world for its beautiful world design and graphical quality, along with the open-world freedom and exciting new battle system, the game continues its strong sales after recording five million units on day one,” Square Enix said. If you have the Holiday Pack (free or paid version), the limited time Moogle Chocobo Carnival in-game event that brings a festival to the whole city of Altissia will begin on Tuesday, January 24. With 2017 set to be a year where Square Enix gives back to players, the company revealed that “regular updates enhancing the main game will be coming soon, such as premium DLC content that will provide players additional gameplay experiences.” We’ll likely hear more about their 2017 plans for Final Fantasy XV in the next Active Time Report, which is “coming soon.” [Source: Final Fantasy XV (1), (2) via Gematsu] READ FULL STORY AT PLAYSTATIONLIFESTYLE!
Final Fantasy VII nearly had a lot more character deaths than Aeris, according to an oral history published on Polygon. Director Yoshinori Kitase originally planned to kill off most of the party by the end of the game. READ FULL STORY AT KOTAKU!
The second half of Final Fantasy XV ditches the open world road trip in favor of a series of linear areas connected by train, which raises an obvious question: How much of that was meant to be bigger? One player did some digging to try to find out. Advertisement Using an out-of-bounds glitch to escape the invisible walls of Cartanica (the mine area), Fotm Hero was able to explore the entire second continent, as showcased in this video: It’s a fun video, full of sprawling, unused environments and floating train tracks. Also fun: Fantasizing about exploring that big snowfield. We may never find out exactly how much of Niflheim was planned to be explorable before Final Fantasy XV’s various reboots and directional shifts. These areas certainly hint that bigger things were planned. Still, it’s worth keeping in mind: Environment art is relatively easy to implement. Far harder would be filling those environments with people, quests, and real content. Plus, a lot of this stuff may exist simply to give you something to look at when you’re on the train. READ FULL STORY AT KOTAKU!
[embedded content] Final Fantasy XV players recently discovered a glitch whereby they are able to explore the game’s unfinished second open world during its linear half. A number of videos have since popped up, showing a little bit of Niflheim but this particular video above by YouTube user Fotm Hero gives you a pretty good look at it. Check it out if you’re curious. Fotm Hero writes: NOTE that only the area around Cartanica is fully loaded, that’s why it’s well detailed compared to the rest. To access the other zones, I had to avoid an infinite loading screen, so those areas aren’t loaded. I’m trying to find a way to glitch directly from Tenebrae or Gralea. TIMESTAMPS:0:00 : Cartanica12:33 : 3 kilometers before Cartanica station16:34 : 5 kilometers before Cartanica station (African Savannah looking area)24:32 : Eusciello (snowy area)39:30 : Area where Prompto falls from the train50:56 : Pagla, area where Noct is having a conversation with Ignis on the phone while being on top of the train56:05 : Tenebrae What do our readers think of this? READ FULL STORY AT PLAYSTATIONLIFESTYLE!
[embedded content] Final Fantasy XIV is set to receive patch 3.5 – Far Edge of Fate soon, and in order to give players a visual preview of what’s to come, Square Enix has released the 8-minute trailer above. In a press release, the developer wrote: FINAL FANTASY XIV continues to deliver epic content to its players with The Far Edge of Fate (Patch 3.5), releasing January 17 which brings with it a ton of exciting, new content for adventurers. The Warrior of Light will be able to scale Baelsar’s Wall, the giant structure that separates the Garlean Empire-controlled territories and the three city-states of Eorzea®. Players will also return to Sohm Al to further explore the holy ground of the dragons. Additionally, Patch 3.5 will feature the latest chapter in the Shadows of Mhach storyline with an all new alliance raid, a new primal fight against Zurvan, the final member of the Warring Triad, as well as new exploratory missions. Patch 3.5 also brings improvements to the Party Finder so that players from other worlds on the same data center can view, recruit and join parties. PvP will also receive updates to both Frontline and Duel modes, along with READ…
World of Final Fantasy is what you get when the catching monsters genre and Final Fantasy collide, and while it may sound like a recipe prone to disaster Square Enix managed to make it work. Travel around Grymoire imprisoing Mirages to become the Mirage Master! World of Final Fantasy has us following the adventure of Lann and Reynn, a couple… READ FULL STORY AT THEGG!
It appears as if the Square Enix Europe Twitter account just got hacked. Well, at least that what it looks like at the moment…Because their account has been sending out tweets such as the following: That´s just the half of it though, because the official “Just Cause” Twitter account appears to have been hacked well: On a personal level, I´m quite… READ FULL STORY AT THEGG!
Ariana Grande Is Collaborating with Square Enix to Bring a Remix of Her Hit Track ‘Touch It’ to Final Fantasy Brave Exvius The Disney and Nickelodeon superstar actress and singer Ariana Grande won’t just have her own super adorable pixel character in the popular Square Enix mobile game, Final Fantasy Brave Exvius, she will be joining the soundtrack as well. The chart-topping artist will be getting a Final Fantasy version of her hit song “Touch It” alongside her new avatar. More information about the Ariana Grande/Final Fantasy mashup will be announced in mid-January. Final Fantasy Brave Exvius has reached over nine million downloads and, for a limited time, players will be getting boosted daily login bonuses to celebrate. If you want to check it out, the game is available to download for free from the Apple Store, Google Play, and the Amazon App Store. SOURCE The post Ariana Grande Song ‘Touch It’ Gets an Official Final Fantasy Remix appeared first on COGconnected.
One of the best features of Final Fantasy XV are Prompto’s photos. Every time you rest for the night, the game will show you a roll of photos from that day’s adventures which you can save and share on social media. These randomly generated mementos are mostly unique to your particular game, giving it a lot of personality, and sometimes they’re strikingly beautiful. But sometimes…sometimes they look like absolute ass. Advertisement For the most part Prompto’s a great photographer, and I’m usually pretty stunned by how cool the photos are in the reel at the end of the day. But like all of us, he struggles with taking selfies with the rear facing camera on his phone. It’s true that photography in real life is about taking a ton of shots and selecting the best after the fact, especially if you’re shooting on film. That doesn’t necessarily explain why Prompto thinks it’s cool to snap photos of himself and his buddies dying. Nor does it explain what the fuck is happening with Ignis’ glasses here. Or why this Noctis moment was worth taking a picture of. Or…. this. Or why READ FULL STORY AT KOTAKU!