final fantasy

final fantasy

Final Fantasy XV PS4 Pro Version Doesn’t Hit 60fps With the New Patch, Says Digital Foundry

[embedded content] Final Fantasy XV just received patch 1.05, with the promise of offering up to 60fps on the PlayStation 4 Pro. As with all major releases, Digital Foundry has put the game to test post-patch and, unfortunately, the results are a bit of a let down. We’ll get straight to the point – the outlet has noted that Final Fantasy XV doesn’t hit 60fps and instead, runs between 30-50fps. Additionally, it puts the PS4 Pro version behind the standard versions. You can watch the analysis in the video above. In case you prefer a write-up, here’s a snippet from Digital Foundry’s detailed analysis, the full version of which you can find via the source link. At this point, both the Xbox One and standard PlayStation 4 now provide a smoother experience. PS4 still exhibits minor frame-pacing issues but the problem is less pronounced than the Pro’s flagship high mode. Xbox One uses an adaptive v-sync solution that produces completely smooth frame-pacing throughout, leading to a stable experience. There is additional slowdown on Xbox One and a lower resolution overall, but at this point, Microsoft’s system still provides the most consistent frame-rate. Unfortunately, as it stands, the PS4 Pro READ…

A King's Tale: Final Fantasy XV

Action Game A King’s Tale: Final Fantasy XV Releases for Free on March 1

[embedded content] Given away to anyone who pre-ordered Final Fantasy XV at GameStop, PlayStation 4 and Xbox One action game A King’s Tale: Final Fantasy XV is releasing for free on March 1 in Europe, Square Enix announced today. It will likely arrive in North America around the same time. Featuring retro-styled graphics and fast-paced combat, A King’s Tale takes place “a fictitious 30 years” before Final Fantasy XV. Following King Regis and his faithful companions – Weskham, Cid, and Clarus – as they defend the royal capital from raiding monsters, here’s what to expect from the gameplay: Deep Combat System – Combos, counters, and Regis’ signature Warp Strike combine for lightning fast real-time combat that rewards fast reflexes and smart tactics. Companions – Three distinct companions offer unique and new ways to attack as well as tailored super moves that deal massive damage. Magic – Ignite the battlefield, freeze your enemies, or electrify your foes with Fire, Ice, and Lightning magic. Summons – Call upon epic Astral entities to decimate your foes in jaw-dropping ways. Earlier today, Final Fantasy XV received an update that added further PlayStation 4 Pro support, a higher level cap, Timed Quests, and more. The Booster Pack+ (included in the Season Pass) will be out READ FULL…

Final Fantasy XV Update 1.05 Is Live, Adds PS4 Pro Lite Mode Offering up to 60fps

A 2.1GB download, Final Fantasy XV update 1.05 is live on PlayStation 4 and Xbox One a day ahead of schedule, adding a PS4 Pro Lite Mode offering up to 60 frames-per-second, Limited Time Quests, a higher level cap of 120, and more. Here’s the full list of patch notes for the new Final Fantasy XV update: PlayStation 4 Pro Console Lite Mode compatibility with a maximum of 60fps New Timed Quests (limited-time hunts and contests) Higher level cap (up to 120) Increased camera roll capacity (store up to 200 photos) Portable music player for chocobo rides Conclusion of the Moogle Chocobo Carnival Various bug fixes Additionally, the update adds two tracks from NieR: Automata – Inishie no Uta/Unmei and Weight of the World – to the radio. The first timed hunt tasks you with fighting 100 cactuars and slactuars. If you’re successful you’ll receive 333 AP. Featuring “a selection of powerful items designed to improve your angling and give you the edge in combat,” the Booster Pack+ will be available tomorrow, February 21, for Season Pass owners. The Magitek Exosuit won’t be included, as Square Enix is re-working the design. On March 28, Square Enix will release the Chapter 13 update and Episode Gladiolus DLC. [Source: Reddit (1), (2), NeoGAF, Gematsu, Eurogamer,…

final fantasy

Square Enix Shares New Kingdom Hearts III and Final Fantasy VII Remake Screenshots

At the 2017 Monaco Anime Game International Conference, Square Enix shared one new screenshot from Kingdom Hearts III and two new screenshots from the upcoming Final Fantasy VII Remake. There wasn’t a lot of info on offer but we got something at least. Check out the images below followed by some info relayed by Gameblog.fr (translation courtesy of Gematsu): At @MagicMonaco, #KH director Tetsuya Nomura spoke about his work & career and revealed this new #KH3 screenshot! pic.twitter.com/GzDiwOK01H — Kingdom Hearts (@KINGDOMHEARTS) February 18, 2017 “This is the first time we show this screenshot of Kingdom Hearts III. It’s happening in Thebes and they are fighting a new model of the Heartless. The Keyblade turns into a lot of things. Here it is a shield, but it can also be transformed into a chariot. This is called Power Form.” Looks like Cloud has been spotted in this new #FFVII Remake screenshot Tetsuya Nomura revealed at @MagicMonaco pic.twitter.com/luANpLTUDI — Final Fantasy (@FinalFantasy) February 18, 2017 “I’ve put a lot of attention into the combat system, and it’s going to happen without interruption. In meetings, we’ve had a lot of problems with the grenades.” We’re told allies won’t take damage from READ FULL STORY AT PLAYSTATIONLIFESTYLE!

final fantasy

Final Fantasy XIV Getting PS4 Pro Patch, Stormblood Expansion Gets Opening Movie and Samurai Job

Final Fantasy XIV received quite a lot of coverage at the Frankfurt Fan Fest yesterday, out of which we got word of a PlayStation 4 Pro patch, and new information on the upcoming Stormblood expansion. Producer and director, Naoki Yoshida, revealed that the team has already begun working on a PS4 Pro patch. According to Nova Crystallis, he said: Rather than using the PS4 Pro’s power to adapt to say 4K display, we’re thinking of using it for game performance. We’ve begun work on a Pro patch and hope to have details soon. Elsewhere, Square Enix released Stormblood‘s opening movie, which you can check out below. [embedded content] Here’s a rundown of the new information revealed (via Square Enix’s Twitter): Samurai has been added alongside Red Mage as a new DPS job. The Katana-wielding samurai will use STR gear. The port town of “Kugane” announced as a new player hub – beautiful Far-Eastern architecture! New Beast Tribe and Primal announced: The Kojin and ‘Susano.’ New dungeons include Yanxia and The Azim Steppe. New residential area, Shirogane, looks to feature eastern-style housing and neighborhoods. Final Fantasy XIV: Stormblood releases on June 20, 2017 for the PlayStation 4 and PC, following which READ FULL STORY…

final fantasy

A Wild Theory About Final Fantasy XV's Secret Dungeon

I have fallen into the rabbit hole of deep dives into Final Fantasy XV lore and I don’t think I’ll ever escape. Please send help. Advertisement Spoiler warning, etc.  As many of you have already discovered, Final Fantasy XV has a secret dungeon called the Pitioss Ruins that’s one of the best things in the game. It’s very different from anything else in Final Fantasy XV. There’s no combat, only puzzles and platforming, and you go through the whole dungeon without any of your party members. The game doesn’t try to explain why Pitioss Ruins exists, what any of the surreal statues and passageways mean, or why you have to jump your way through a giant demonic wall en route to uncovering the dungeon’s secrets. It’s reminiscent of a Destiny raid in that it plays by different rules than anything else in the game, and it never quite explains itself. It’s fantastic. Advertisement Yesterday after we posted our FFXV spoilercast, Kotaku reader Randy Randerson directed me to this insane breakdown of the lore in Pitioss Ruins, constructed by Redditor perona77. It’s way too long and intricate READ FULL STORY AT KOTAKU!

Final Fantasy XV Available for $40 on Amazon for Limited Time

amazon

Grab Your Copy of Final Fantasy XV For $40

Final Fantasy XV was worth the wait, and if you missed out on the December holiday discounts, Amazon’s marked it back down to $40. Other than a one-day $35 Gold Box deal, that’s the best price we’ve seen. $40 From amazon 1266 purchased by readers Gizmodo Media Group may get a commission $40 From amazon 8743 purchased by readers Gizmodo Media Group may get a commission READ FULL STORY AT KOTAKU!

Final Fantasy XV’s User Interface Is So Bad

I like plenty of things about Final Fantasy XV, but the map and menus are not among them. This game’s interface is a mess of nonsense so carelessly taped together that it defies logic or comprehension. Advertisement Final Fantasy XV introduces itself as “A Final Fantasy for fans and first-timers.” Over the fifty-odd hours I’ve spent with the game, I have repeatedly tried to imagine a newcomer getting their head around this hive of counterintuitive menus, confusing button mapping and inconsistent prompts. I’ve mostly failed. I began to document my many problems with this game’s user experience and quickly realized that I was staring into a bottomless abyss. I just never ended. Nearly every moment in the game is plagued by some instance of bad UI, unclear text, contradictory information or bad prompts. (This is all collectively referred to as UX, which stands for user experience. I’m mostly talking about UX in this article, though UX and UI are closely related.) Advertisement Rather than attempting to catalogue every UX sin this game commits, I decided to keep my focus on a few particularly egregious examples. Let’s start with the worst thing in the game. You may be wondering, what is…

ff retrospective

Final Fantasy VI Retrospective: Simply The Best

Illustration by Angelica Alzona In the first few minutes of Final Fantasy VI, just when you think you’ve got a sense of the game’s rhythm, everything changes. Your amnesiac hero Terra, who you’ve been controlling for half an hour and are probably assuming will be your protagonist for the long haul, falls down a hole and passes out. And then you meet this guy: This is Locke. He’s a treasure hunter. His job, on the orders of the strange old man who helped rescue Terra from being controlled by the malicious Empire (which you know is evil because it’s called the Empire), is to go help Terra. Advertisement Seconds later, you’re given control of Locke, who meets up with a gang of 11 friendly white cat-birds called Moogles in an attempt to save this unconscious girl. Since only four characters can be in a party at once, your group of 12 splits into three parties, and you have to use them all to protect Terra’s unconscious body from monsters. As enemies trudge up through a maze of narrow paths, you’ll have to swap back and forth between READ FULL STORY AT KOTAKU!

final fantasy

Final Fantasy XV Character Creation Feature Shown in New Image

Want Final Fantasy XV to have a character creator feature? While fans are still waiting, we’re happy to report that there’s been some progress made. In an interview, Final Fantasy XV Director Hajime Tabata talks about the character creation tool and how it’s being made specifically for soon-to-be-added multiplayer mode. However, Tabata also states that this character creation tool can be used in the single-player mode as well. Tabta: The character creation function is actually in the works right now, however is not something that we can just show off, as it would probably not wow your readers at this stage. However, what we’re doing right now is not just implementing a character creation feature, but we want to combine that with a multiplayer feature, so that players can not only create a new character, but also bring it in multiplayer. Right now, the current stage of development lets you change the character and morph it into another character that looks very different. To go along with his statement, an in-progress image of the character creation tool can be seen below. The menus in Japanese correspond to height, face size and amount of muscle. Bear in mind that READ FULL STORY…

DLC & Patches

Final Fantasy XV Was Profitable After Its First Day

[embedded content] Speaking with DualShockers recently, Game Director Hajime Tabata revealed that Final Fantasy XV had recouped its development costs on day one. Shortly after Final Fantasy XV’s launched on November 29, Square Enix said five million copies were shipped on day one, setting a record for the franchise. By early January, more than six million copies had been shipped. Back in March of 2016, Tabata appeared to say Final Fantasy XV needed to move 10 million copies to be successful. Square Enix quickly clarified that 10 million was a high goal for the development, and it “was never meant to be referred as a recoup line of the investment.” In the new Spring 2017 Update trailer today, Square Enix offers up a preview of the Booster Pack, Episode Gladiolus, and Episode Prompto. According to Tabata, 70% of the Final Fantasy XV development team has remained to work on updates, DLC, and the PlayStation VR content. The other 30% is now at other development divisions. [Source: DualShockers (1), (2)] READ FULL STORY AT PLAYSTATIONLIFESTYLE!

dissidia

The Director Of Dissidia Final Fantasy Thinks It Could Be An Esport

Dissidia Final Fantasy came out over a year ago in Japan as an arcade game, but a console version is apparently still in the works. Advertisement In a recent interview with Weekly Famitsu the game’s producer, Ichirou Hazama, and director, Takeo Kujiraoka, said that the only reason a console version of Dissidia Final Fantasy wasn’t shown at the recent Final Fantasy 30th anniversary event was because development of a single-player campaign has slowed things down. According to Gematsu’s translation of the interview, Hazama said the console port didn’t currently have “enough value” to warrant showing anything to the public. “Many users are expecting a story for the console version, which we are of course preparing. However, the focus of the game is battles and that has not changed. We will further enhance other elements as well, which will take a little bit more time.” But that doesn’t mean the console version isn’t still on its way. In fact, Kujiraoka suggested that Dissidia Final Fantasy’s potential as a competitive fighting game might propel it not just onto consoles but also into markets outside of Japan. READ FULL STORY AT KOTAKU!

final fantasy

Square Enix Is Fixing FFXV Costumes Because Of The Power Rangers

[Image: Square Enix] During Square Enix’s big Final Fantasy anniversary event, the Tokyo-based game maker revealed “muteki suits” (invincible suits) as an upcoming free Final Fantasy XV download. If you thought the outfits (above) looked like Power Ranger costumes, you were not alone.  Advertisement The costumes were slated for a February 21 release and would give players invincibility for thirty minutes as well as improved fishing abilities. The catch was that the outfits could only be used once only every 24 hours.  However, soon after the outfits were revealed, it was pointed out that they looked like Power Ranger suits (below). [Full disclosure: Haim Saban’s Saban Capital Group is an owner of Kotaku’s parent company Univision Communications.] Advertisement In the most recent Active Time Report, Square Enix announced that the Power Rangers’ publisher pointed out the similarities and the costume will be released “at a later date.” During the live stream, Square Enix marketing manager Akio Ofuji said, “We were told to be careful with what we say [about this]. So, I will let everyone know what’s going on.” A smiling FFXV director Hajime Tabata READ FULL STORY AT KOTAKU!