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DLC & Patches

Final Fantasy XV Update 1.07 Adds Chapter 13, Verse 2 & Episode Gladiolus DLC Support

[embedded content] Ahead of the Episode Gladiolus DLC releasing tomorrow, March 28, Square Enix has brought out Final Fantasy XV update 1.07, which is 5.6GB on PlayStation 4 and 7.4GB on Xbox One. Adding cutscenes that enhance the Chapter 13 story, two different playable Chapter 13 routes for you to choose from, more powerful ring magic, and more areas for you to explore, here’s the patch notes for today’s new update (via Gematsu), which launched in two parts: Version 1.07 Various bug fixes Version 1.06 Addition of Chapter 13, Verse 2 (alternate route featuring Gladiolus) Enhancement of Arcana spells (Alterna, Holy, Death) Announcement of winning snapshots from first photo contest (viewable at Takka’s Pit Stop in Hammerhead) Temporary conclusion of Timed Quests (will resume at a later date) Addition of two pieces from Episode Gladiolus downloadable content to music player tracklist Addition of compatibility with Episode Gladiolus downloadable content Various gameplay enhancements Various bug fixes Updated saves will not work on former versions of the game The above video gives you a look at the new Chapter 13, Verse 2, some of the other content included in today’s update, and a glimpse at Episode Gladiolus. Letting you play as Gladiolus, who has a READ FULL…

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World of Final Fantasy Update 1.03 Coming Next Week, Patch Notes Revealed

Alongside the recently announced Balthier DLC from Final Fantasy XII, World of Final Fantasy players will be able to download the game’s next update (1.03) on Thursday, March 23, Square Enix has announced. Here are the patch notes courtesy of Gematsu: Skip function for battle scenes added – Press the circle button to skip summons scenes such as Mega Mirage summons and Champion summons. “Fast Forward” setting added to settings – Enable fast forward for battles and events through an input in the settings. Battle response improvements – ATB bar fill conditions for standard encounters have improved, and you can input commands quicker than before. “Sephiroth,” “Balthier,” and “Sora” added to battle BGM settings – If you have their corresponding Champion Medals, you’ll be able to choose their battle BGMs. “Random” added to battle BGM. HP and AP recovers at gates, save points, and when each chapter saves. Square Enix also offered us a look at Balthier in World of Final Fantasy, which you can check out above. [Source: Gematsu] READ FULL STORY AT PLAYSTATIONLIFESTYLE!

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More Final Fantasy XV Character Episodes Could Be Made After Upcoming Ones

Episode Gladiolus, the first major DLC and the first of three post-launch episodes scheduled for Final Fantasy XV is releasing in a few weeks (check out the episode’s first 15 minutes here). And in an interview with GameSpot, Haruyoshi Sawatari, the main producer of the DLC chapters, hinted at the possibility that the game could see more character DLCs after the upcoming post-launch episodes are released. In the interview, Sawatari explains that while the studio currently isn’t working on any more character episodes beyond the three episodes currently planned for release, if they were to work on more they would look at the feedback given by the game’s fans to decide which character to feature. Sawatari cited that their objective for the year is to give back to the fans. Outside of the three current episode DLCs, we don’t have anything beyond that. But this year is all about giving back to our fan base, so if we were to continue the DLC, we would probably see what the feedback is. Final Fantasy XV: Episode Gladiolus is coming out on March 28 and the next episode, Episode Prompto, is scheduled to come out sometime in June. The READ FULL STORY…

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Square Enix Explains Why They Decided to Remaster Final Fantasy XII for PS4

Speaking with GameSpot recently, Producer Hiroaki Kato explained the reasons why Square Enix decided to remaster Final Fantasy XII for PlayStation 4, instead of other titles in the series: Several reasons. But since we worked on the original XII, we have a lot of memories associated with that title. And when Final Fantasy X came out as an HD remaster on the PS4 and became a successful title, we thought that maybe we should bring this one back as well. So we brought together the core members of the original development team. And then another reason was that when we created the original XII, we actually made it relatively high spec. So we were always thinking that we wanted to create an HD version of it sometime in the future. But if we did that, I wanted to have the original members work on it as well. It was difficult trying to find a time when everyone could work together again, just because everyone was on different projects. With The Zodiac Age, Square Enix has added the Zodiac Job System, which is an improved character leveling system that now caters to your preferences. Additionally, you’ll find auto-save, shortened loading times, a Trial READ FULL STORY…

Dragon Quest

Square Enix Shows Off Dragon Quest Heroes II and Final Fantasy XII Gameplay at PAX East

At PAX East 2017, Square Enix demoed some Dragon Quest Heroes II and Final Fantasy XII: The Zodiac Age gameplay, videos of which have now appeared online. Do note that they might not be the best quality and we’ll share official videos as and when they become available but in the meantime, these offer a good look at what you’ll get. First up are two Dragon Quest Heroes II clips courtesy of YouTube user RabbitFootTV Gaming and Caffeinated Gamer: [embedded content][embedded content] Next, we have all the Final Fantasy XII: The Zodiac Age gameplay captured by YouTube user Caelum Rabanastre XII/XV. [embedded content] While Omega Force’s Dragon Quest Heroes II comes to the PlayStation 4 in North America and Europe on April 25 and 28, respectively, Final Fantasy XII: The Zodiac Age releases for PS4 worldwide on July 11. What do our readers think of the gameplay thus far? Let us know if you’re planning to pick either or both of the titles up. READ FULL STORY AT PLAYSTATIONLIFESTYLE!

Watch the First 15 Mins of Final Fantasy XV Episode Gladiolus

[embedded content] GameSpot has managed to snag an exclusive look at the first fifteen minutes of Final Fantasy XV Episode Gladiolus, which you can check out above. It may contain spoilers so proceed at your own risk. The $4.99 content follows Gladio as he leaves the group and sets on a path full of challenges. Here’s an official description: Gladio, one of the three faithful comrades who accompany Noctis on his journey will become a playable character for the very first time in his own episode with a completely different type of gameplay and an all-new story. Picking up from the events from the group’s encounter with Ravus, Gladio leaves the group to train alongside Cor and become even more powerful. He sets on a path to face challenges by encountering larger than life monsters along the way. Episode Gladiolus will release on March 28. You can get it as part of the Season Pass or purchase the DLC individually. READ FULL STORY AT PLAYSTATIONLIFESTYLE!

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Final Fantasy XII The Zodiac Age Limited Edition, $200 Collector’s Edition Detailed

Square Enix announced today that the Final Fantasy XII The Zodiac Age Limited Edition is now available to pre-order through various physical retailers for $49.99 USD (the same price as the standard edition). The Limited Edition includes the game, an exclusive steelbook with artwork by Akihiko Yoshida (NieR: Automata, Final Fantasy XIV), and a digital code to unlock the Original Soundtrack Background Music option in-game. For those who miss out on the Limited Edition, the first print run of the standard edition will include a limited reversible coversheet featuring artwork by Akihiko Yoshida. If you’re planning on buying Final Fantasy XII The Zodiac Age digitally, pre-ordering through the PlayStation Store gets you a static theme (unlocks instantly), and four music tracks – Respite, Ozmone Plain, Tchita Uplands, and Battle with an Esper – by Hitoshi Sakimoto (they unlock on July 11). Final Fantasy XII The Zodiac Age will also have a $199.99 USD Collector’s Edition, available exclusively through the Square Enix Online Store. Here’s what’s included: Exclusive “Judge Magisters” Mini Bust Set – Featuring busts of Judges Bergan, Drace, Gabranth, Ghis, and Zargabaath Selection of soundtrack music from famed composer Hitoshi Sakimoto Steelbook featuring exclusive art to the Collector’s Edition Set of Six Art Cards – READ FULL STORY…

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Final Fantasy VII Remake and Kingdom Hearts III Director Discusses New Screenshots

New screenshots of the upcoming and highly anticipated titles from Square Enix, Final Fantasy VII Remake and Kingdom Hearts III, were shown off at the MAGIC 2017 convention in Monaco last month. And at the event the director of both titles, Tetsuya Nomura, spoke to Famitsu about the screenshots that were shown off, sharing a bit of information about his upcoming games. For Kingdom Hearts III, you showed a battle scene in the city of Thebes in Olympus. A huge Heartless was your opponent, but is that a boss battle? Nomura: “It’s a battle scene against the Rock Troll. It will be treated as a mid-boss.” We’ve heard that Keyblades have two transformation patterns, but which Keyblade is that? Nomura: “The Keyblades we’re currently making have two transformation patterns. It should be noted that similar to the Keyblade that transforms into a tank and shield that we showed this time, there is not always a division of attack and defense. The Keyblade that appeared in the previous trailer transforms into a pair of crossbows for each hand and a bazooka. How a Keyblade transforms depends on the Keyblade.” What is that “Link” command in the menu? Nomura: “That READ FULL…


Final Fantasy 30th Anniversary Trailer Celebrates a Timeless Legacy


Final Fantasy XV: Original Soundtrack Gets Four-Disc Physical Release on March 24 in US

The epic soundtrack for Final Fantasy is getting a four-disc physical release in the US in just a few weeks, and is now available for preorders. …Read More The post Final Fantasy XV: Original Soundtrack Gets Four-Disc Physical Release on March 24 in US by Ryan Meitzler appeared first on DualShockers.

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Nomura: Battles in Final Fantasy VII Remake Are Action-Based, Not Command-Based

To help clear up any misinterpretations with the recently released Final Fantasy VII Remake screenshot where Cloud is taking cover (above), director Tetsuya Nomura told Famitsu this week that battles are action-based, and taking cover isn’t required: Battles are not command-based, they’re action-based. Regarding cover actions, there are places where they can be done on the map, but they are not required. Because it’s seamless, I showed that there can be actions in response to various scenes. Nomura adds that the Guard Scorpion fight “has become a significantly flashy battle,” due to map destruction and new attacks not present in the original. “I think that you can see that there are a number of missiles coming down,” he continued. Square Enix has yet to say when the first part of Final Fantasy VII Remake will release for PlayStation 4. [Source: Famitsu via Hachima Kikou, Gematsu] READ FULL STORY AT PLAYSTATIONLIFESTYLE!


Final Fantasy XV Fan Scrapbooks Her Adventure

The majority of Final Fantasy XV is a road trip with friends. In real life, it’s the kind of thing you’d make a scrapbook out of. So one fan did. Advertisement Huge FFXV fan Lithmire has been making a physical scrapbook of their Final Fantasy FFX playthrough. This means: printing out Prompto’s photos and putting them in a book, adorned with stickers, washi tape and patterned paper. “I’ve always been a big scrapbooker, and tend to think of any of my own trips as excuses to put another together when I get home, so I guess I got a little too into the game’s roadtrip atmosphere?” she told me. “With the photos especially it [gave me] a lot of nostalgia for my college friends—I used burn through tons of disposable cameras.” Lithmire said that the aesthetic was inspired by cheesy college scrapbooks she’d made in the past, with a total “raided-mom’s-craft-drawer” look. “If I was scrapbooking video game boys anyway, may as well embrace all the guilty pleasures and use lots of glitter and huge puffy stickers too, just, Maximum Cheese Factor,” she said. When I READ FULL STORY AT KOTAKU!

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Final Fantasy X-2's Songstress Outfit Is A Time Capsule Of 2003

Illustration: Angelica Alzona Final Fantasy X-2 introduced “dresspheres,” which were a callback to the Jobs system of Final Fantasy’s past. As a 13 year old in 2003, I thought Yuna looked amazing in her Songstress outfit, but as an adult I can’t help but think it’s a little bit over the top. Despite that, the Songstress dressphere’s 2003-ness is still an accomplished look. It might be tacky, but it’s classic. Advertisement The Songstress dressphere from Final Fantasy X-2, like every other outfit in the game, was designed by many-belts fan Tetsuya Nomura. His design sense is overwrought, especially when you think about how his clothes would fit on a human body. But the Songstress dressphere works. The outfit is very early 2000s. Yuna looks like she’s wearing a concert outfit from an In The Zone era Britney Spears tour. While the ruffles on her top and her bubble skirt help anchor the outfit in the time period, it’s the midriff that makes this into an accidental period piece. Midriff tops have come back in a big way (personally, I love them), but the emphasis is on above-the-navel midriff, and these tops READ FULL STORY AT KOTAKU!

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Final Fantasy XV Was Series’ “Last Chance,” Had Low Sales Target

It looks like Final Fantasy XV could’ve been the last new game we could’ve played from the series, as director Hajime Tabata released a few details on the game’s development at a panel during this week’s annual Game Developers Conference. Tabata revealed at the panel that the game was projected to sell less than five million units, and if the game had sold less than six million, then it might have been the last game in the series. According to Tabata, Final Fantasy creator Hironobu Sakaguchi said Final Fantasy XV would be their last chance. To date, Final Fantasy XV has easily sold over six million copies, surpassing both its sales projections as well as the six million goal that Tabata set for himself and his team. Tabata said that the purpose of adding one million units to the forecast was to force and inspire people to work harder. With Final Fantasy XV being the franchise’s most successful launch, it looks like we’ll be seeing more installments into the franchise as usual. [Source: The Verge, Twitter via NeoGAF] READ FULL STORY AT PLAYSTATIONLIFESTYLE!