Just because you are a bigger-than-normal person doesn’t mean you can’t get a gaming chair that looks and feels like you salvaged it from a wrecked race car. Clutch Chairz’ Throttle gaming chair is rolling, butt-gripping proof. Advertisement Unlike many products that toss the word “gaming” in front of an everyday thing in order to appeal to our incredibly attractive demographic, gaming chairs are a step beyond basic sitting items. While there’s a certain amount of showiness involved, they’re also designed to keep players upright, awake, and sitting properly as to not damage their backs during extended gaming sessions. As someone who has had back surgery to help correct years of improper sitting (and some poor lifting choices), I can appreciate that. But I am a 6’6″ person with an oversized build. I weigh around 325 pounds at the moment (and falling), which seems like a lot, but the nutritionist I see tells me for my height and build, 275 is ideal. So yeah, I am a big boy, and I need a big boy chair. I recently reviewed the Titan from Secretlab, and was impressed with the difference a seat built specifically for someone almost my size and weight…
Standard office and gaming chairs are not built for big and tall people. They cower before our broad frames, shudder beneath our weight and generally fear us. The SecretLab Titan, built for the larger-than-guy-sized gamer, has no fear. Advertisement Finding a comfortable place to sit for long periods is not an easy task for the big and tall. I stand at 6’6″ and have a very broad frame. I generally hover around 300 pounds, depending on how much of a damn I am giving about my weight. I have killed many a flimsy folding chair in my time, and my office seating tends to fall apart after a year or two of extended use. To make matters worse, I have a very long torso and relatively short legs. At six and a half feet tall I have a 32-34 inch inseam, which is about the same as that of my foot-shorter wife. When everyone else in the airplane is resting their heads, my headrest tries to function as a just-below-the-shoulder-blades-rest. I do my best to score window seats so I have something to lean against that isn’t my fellow passengers. READ FULL STORY AT KOTAKU!
Available February 21 from Hyperkin, the X91 wired Xbox One controller is designed to replicate the slender form factor of the game pads of old. I’m not sure how I feel about that yet. The X91 will also be available in red and black. All three will retail for $29.99. I just received a review sample of the X91 and have yet to put it through its paces, but it’s just such a unique shape compared to other Xbox One controllers that I felt I had to share. Advertisement It’s the bastard child of an Xbox One controller and a Super Nintendo game pad, its grips short and stunted, its guide button significantly shrunken. The analog sticks might look smaller, but they’re the same size as Microsoft’s official ones. I’ve been playing quite a bit of games on my NES Classic recently (the kids need teaching), so I am used to a controller that’s wide and not tall. The only stumbling block I forsee is the bumbers and triggers, as the X91 doesn’t sport the extended grips that allow my forefinger to rest READ FULL STORY AT KOTAKU!
If you’re into keyboard switches, you’ll appreciate news that the latest version of Razer’s BlackWidow gaming keyboard adds a third option—the silent, low-travel Razer Yellow switch. Me, I’m just excited about the magnetic wrist rest. Advertisement Riding on the success of the dual mechanical/membrane Razer Ornata, the new BlackWidow V2 is sporting a padded wrist rest that attaches magnetically to the front of the unit, which has quickly become one of my favorite things. Sporting angled edges, the comfy home for your wrists and part of your palms really ties the keyboard together. This keyboard is naked and should be ashamed of itself. This keyboard is properly rested. I do not have a picture of the Yellow switches, but the official announcement promises that they’ll be an option for the V2. They even explain why one might want them. Advertisement The Razer BlackWidow V2 continues the legacy of offering the best tactile switches with the Green and Orange variants, and adds an alternative – the Razer Yellow switch. Its linear and silent design and reduced travel distance READ FULL STORY AT KOTAKU!
QUOTE | “I’m tired of shooting people for no reason other than not getting killed.” – Martin Greip, art director of Eat, Create, Sleep, talking about games that lack meaning and how big budget games are “estranged from the real world.” Advertisement QUOTE | “I’d puke if I had to work on an empire-building game or another infinite runner.” – Oskar Burman, veteran of AAA, PC F2P and mobile, is moving to VR and talks about the lack of innovation in the industry over the last few years. QUOTE | “The Switch is a compelling piece of hardware that could potentially reach a much larger addressable market.” – DFC Intelligence analyst David Cole commenting on the opportunity in front of Nintendo with the Switch, which he predicts will sell 40 million units by 2020. Advertisement QUOTE | “2016 was a tough year for hardware spending.” – NPD analyst Sam Naji on the US games business seeing a 24% sales dip for hardware in 2016 as consumer spending on consoles softened. QUOTE | “Nintendo’s biggest missed opportunity around Super Mario Run is not taking advantage READ FULL STORY AT KOTAKU!
Nothing makes a flight or space sim really sing like a hands-on throttle and stick (HOTAS) setup. Thrustmaster’s $200 T.1600M FCS Flight Pack combines joystick, throttle and rudder pedals in one lovely entry-level package. Advertisement Between the rise of virtual reality and an expanding audience of people with incredibly good taste in game genres, space sims and flight sims are experiencing a renaissance. Games like Elite: Dangerous and Star Citizen are getting people flying, and from there it’s a short hop to more realistic stuff like Digital Combat Simulator World. But first the new players need to trade their game pads for something a bit more appropriate. They need joysticks with triggers and hat switches. They need a throttle. They don’t necessarily need rudder pedals, but if you’re going in you might as well go all-in. That’s what the Thrustmaster T.16000M FCS Flight Pack is all about. What It Is The T.16000M FCS Flight pack is a complete HOTAS setup for PC, comprised of three parts. At the heart of the package is a slight retooling of Thrustmaster’s popular T.16000M flight stick, one of the more READ FULL STORY AT KOTAKU!
The Google Daydream View is a brilliant piece of VR hardware. Its head-mounted display (HMD) is wrapped in a comfy fabric texture, with squishy foam on the inside. The head strap is easy to adjust. It’s ergonomically ideal and a little, invisible chip connects it to the Google Pixel phone with no effort. Advertisement Tech outlets have sung the Daydream HMD’s praises since the hardware’s November release. But its best asset—its controller—has flown under the radar. I picked up one of these babies last night and spent some time testing out the remote. It is a very well-designed thing that I love and deserves a closer look. The Daydream’s controller is a wireless, ovular remote with four buttons: a circle and minus button on the flat top, a large trackpad button above it and, on the remote’s side, a volume button. The trackpad is all-directions responsive, so you can swipe from left to right to scroll through options, or swipe diagonally to, say, throw a stick to a dog. Advertisement The Samsung Gear VR, maybe the most comparable VR hardware READ FULL STORY AT KOTAKU!
The Volta V is the first commercially-produced, handcrafted wooden computer, and if you’ve got the green, it can pack some serious gaming power. Advertisement Back when I was a kid, most of the electronics in our home featured a large amount of wood. Our television was 22 inches of screen in a 50 inch wooden box, and we loved it. So when I got the second email about the launch of the Volta V after missing the first one, I was overjoyed. The Volta V is a watercooled PC in an American hardwood box. It’s meant to be a sustainable, upgradable system that will stay with you as PC hardware improves, instead of a metal or plastic enclosure that’s the next pretty LED-lighted thing away from extinction. Each Volta V case is cut from American hardwood, precision tooled and assembled by hand. It’s wood all around, save for the aluminium base that forms the feet, keeping the unit elevated for a keyboard to slip underneath. I worried about heat upon first seeing the Volta V’s design, but the world’s most knowledgeable PR READ FULL STORY AT KOTAKU!
Today Microsoft introduces two new official colors to the Xbox One Wireless Controller line. There’s green and orange, which looks like an escapee from a Halo bundle, and sweet, delicious red, with its colorful candy buttons and delicious gummi analog sticks. It makes my teeth ache. Advertisement Available exclusively from the Microsoft Store and GameStop, the $64.99 Red controller features a simple two-tone red design that evokes red licorice, dark cherry Starbursts and other things slightly more edible than machined plastic. The buttons look like hard candy, and the analog nubs look like they need chewing much more than the standard ones. It’s probably just me, but sometimes designs and colors schemes come together in such a way that I just want to sink my teeth into them. The new red controller probably doesn’t actually smell or taste like those dried chocolate cherries they sell in the slightly-fancier part of the candy aisle, but damn if I don’t want it to. Advertisement Meanwhile, exclusive to the Microsoft Store and Walmart, the new Green and Orange is just another gamepad. You can eat that one if you’d like. READ FULL STORY AT KOTAKU!
Last week Razer debuted Project Valerie, a cutting-edge laptop concept that switches automatically between one and three displays. On Sunday, two prototype models were stolen from the Razer booth at CES 2017. The company is offering $25,000 for information leading to the arrest and conviction of those responsible. Advertisement The news of the theft was posted to Razer CEO Min-Liang Tan’s Facebook page earlier today. Tan noted that two unspecified prototypes had been taken from the Razer booth, condemning the act of potential “industrial espionage” as “cheating”. At Razer, we play hard and we play fair. Our teams worked months on end to conceptualize and develop these units and we pride ourselves in pushing the envelope to deliver the latest and greatest. We treat theft/larceny, and if relevant to this case, industrial espionage, very seriously – it is cheating, and cheating doesn’t sit well with us. Penalties for such crimes are grievous and anyone who would do this clearly isn’t very smart. We reached out to Razer for clarification surrounding the incident, and were told that the prototypes in question were indeed Project Valerie laptops. READ FULL STORY AT KOTAKU!
Astro recently released a new version of their flagship A50 wireless gaming headset. This model works with both PC and consoles, and even comes with a magnetic charging dock. It’s a solid headset overall, and offers some significant improvements on its already good predecessor. It’s also got a few niggling flaws. Advertisement Astro is a pretty well-known gaming brand—their headsets are popular with pro gamers and streamers, and turn up at conventions and fan events around the world. I generally like their stuff, and their wired A40 and first generation wireless A50 headsets have been mainstays in my gaming setups for years. Astro recently sent me a PS4 edition of the newest A50 to review, and I’ve been putting it through its paces for the last several weeks. Let’s get into it. THE BASICS The new A50 will run you $300, same as previous versions. It comes in two editions, a blue-highlighted PlayStation 4 model and a green-highlighted Xbox One model. That distinction is drawn based on which console’s wireless chat protocol the headset will work with—the PS4 headset won’t let you chat on an Xbox One, and vice versa. The two models are otherwise the same. Both versions also…
It’s too bad Razer already used the name Switchblade for its CES 2011 micro laptop concept, as it’s would have been perfect for Project Valerie, a gaming laptop that expands from one to three displays with the press of a button. Advertisement Multi-monitor desktop gaming is easy, but setting up a pair of additional screens to complement a laptop display is not. Razer’s Project Valerie concept, being shown today at CES 2017 in Las Vegas, solves that issue in a very cool way. Project Valerie is a thicker version of the 2016 Razer Blade Pro, the best machine Razer’s brought to market so far. The extra depth is caused by a pair of additional 17.3-inch 4K IGZO displays layered behind the main one. When the user decides to go from one to three screens, the additional displays automatically deploy, aligning themselves with the primary. Note the glow under each extended monitor in the image above. Not content to have a laptop that transforms into a triple display monster, Razer’s got ambient Chroma lighting going on behind both as well, because they pretty much have to. READ FULL STORY AT KOTAKU!
SmashBox controller Super Smash Bros. Melee players still compete at tournaments with the 15-year-old GameCube controller. But it’s got issues—namely, painful ergonomics and easily-degraded joysticks. Advertisement So when Dustin Huffer introduced a modern controller into the Melee mix, he was shocked to hear that the huge, January, 2017 Smash tournament Genesis 4 was considering a ban. After a few painful weeks for Huffer and SmashBox controller acolytes, a Genesis 4 organizer told Kotaku today that they’ll now allow the controller, potentially changing the hardware landscape of a 15-year-old fighting game. The SmashBox controller can’t do anything a traditional GameCube controller can’t. It just doesn’t have joysticks—only buttons, like a traditional fighting game controller. Earlier this month, top-six Melee player Juan Debiedma, aka Hungrybox, told me that “It’s a way to perform very difficult inputs with more precision, with the downside of having to learn how to play the game all over again.” But the organizers of Genesis 4 were afraid that, by making the SmashBox tournament-legal, they would open the floodgates for all sorts of unconventional and potentially game-breaking controllers. In a worst-case scenario, players will find a way to use macros, so they could do two moves with one button….
Since the 2011 debut of its first super-skinny gaming laptop, Razer has supplemented the Blade line with models either smaller or less expensive than original. Starting at $3,699, the new Blade Pro bucks that trend, resulting in Razer’s the most impressive desktop replacement yet. Advertisement PC gamers laughed when the original 17 inch Razer Blade debuted at $2,800 with system specs easily surpassed by larger, cheaper gaming notebooks, but the Blade wasn’t about power. It was about finding a balance between performance and portability, sacrificing more robust components in order to achieve a game capable system that was under an inch thick. That balance struck a chord with consumers, and the Blade line began to grow. In 2013 the 17 inch model became the Blade Pro, the base name going to a new 14-inch system that was thinner than Apple’s Macbook Air. Earlier this year Razer debuted the Blade Stealth, an even smaller, skinnier system aimed at the Ultrabook crowd. Advertisement Where the original Razer Blade was an exercise in compromise, the 2016 Razer Blade Pro is about seeing how much power can be stuffed inside of a 17 inch wide, 11 inch deep, .88 inch tall aluminium housing without…