Is Yoko Taro really going to take off that mask and reveal his face? Nope! That isn’t the mysterious Yoko under the Nier mask, but Platinum Games’ Hideki Kamiya. Advertisement Yoko helmed Nier: Automata, of course, with Platinum developing the game. Kamiya agreed to appear on the title’s most recent live stream at Square Enix Cafe. However, he was hidden under the mask for a good twenty minutes, pretending to be the mysterious game designer—and doing a humorous job gesturing as the real Yoko spoke off camera. Then, the food came, so the other team members agreed that it was time for him—Yoko Taro—to take off his mask and show himself. They asked people if they really wanted to see what was under that covered mug. And then he pulled off the mask, revealing… Hideki Kamiya. “Nice to meet you, I’m the director of Nier: Automata, Yoko Taro,” Kamiya said. For a split second, it didn’t quite sink in! So Kamiya put on his sunglasses. Advertisement About the mask-wearing experience, Kamiya said, “You can totally enter your own world [while wearing the mask].” “For me, this kind of READ FULL STORY AT KOTAKU!
NieR: Automata Creative Director Yoko Taro and Bayonetta Director Hideki Kamiya collaborate for an hilarious gag, while Square Enix introduces new NieR merchandise tied to its cafe in Tokyo. …Read More The post NieR: Automata Director Yoko Taro Removes His Mask and… a Wild Hideki Kamiya Appears! by Giuseppe Nelva appeared first on DualShockers.
Earlier this week, Microsoft officially cancelled Scalebound, Platinum Games’s Xbox One and PC title. According to Eurogamer sources, the pressure of Scalebound’s heavy workload forced several senior members to take a month off. When they returned, production was behind schedule, and issues continued to surround the game’s engine and missed deadlines, so the decision was made to cancel it. In Platinum’s first statement since the cancellation of Scalebound, President and CEO Kenichi Sato said they’ll strive to continue delivering high-quality games, beginning with NieR: Automata for PlayStation 4 in March: We’re sorry to say that on January 9, 2017, Microsoft Studios announced the cancellation of Scalebound. We are very disappointed things ended up this way, especially since we know many of our fans were looking forward to this game as much as we were. Going forward, we will strive to continue delivering high-quality games to you, starting with NieR:Automata in March, and including products like GRANBLUE FANTASY Project Re:Link and LOST ORDER [both only confirmed for Japan so far] in the future. We will keep working hard to meet your expectations and we look forward to your continued support! Scalebound was directed by Hideki Kamiya, who also worked on Bayonetta, Viewtiful Joe, Resident Evil 2, and Devil May Cry. READ FULL STORY…
Scalebound’s Director Hideki …Read More The post Hideki Kamiya Comments on Scalebound’s Cancellation; Denies Rumors on Health Issues by Giuseppe Nelva appeared first on DualShockers.
2017 is barely two weeks old, but we have our first tragic celebrity death of the year… sort of. Microsoft has announced that it has canceled Scalebound. Rumors about Scalebound’s cancellation began making the rounds early last week among some independent gaming sites and YouTube channels. Earlier today, reputable sources such as Kotaku, Eurogamer, and IGN began to report on this rumors, thus giving it an air of legitimacy. It wasn’t long before Microsoft made the news official. “After careful deliberation, Microsoft Studios has come to the decision to end production for Scalebound,” read a press statement from the Redmond-based tech giant. Announced during E3 2014, Scalebound was being developed by Hideki Kamiya and Platinum Games as an Xbox One and Windows 10 exclusive title. It was set to be an ambitious action RPG where players could control both a human protagonist and his giant, fire-breathing dragon companion. Given its pedigree, Scalebound made it to the top of many site’s “most anticipated” games lists (including ours… twice!). [embedded content] According to Eurogamer, relations between Platinum Games and Microsoft “dramatically soured” since Scalebound was last seen during Gamescom 2016. Last Fall, senior members of READ FULL STORY AT GEEK!
PlatinumGames announced that the original soundtrack for their Wii U exclusive The Wonderful 101 will be taken down from all online retailers by December 31. The soundtrack was originally release in Japan on September 15, 2014, following the game’s release in 2013. To reflect on the soundtrack and memories of the game, director Hideki Kamiya and composer Hiroshi Yamaguchi released a statement with their parting words. Director Hideki Kamiya: I’m sad to say that TW101’s soundtrack is being taken out of distribution. I hope, though, that this announcement reaches as many people as possible and introduces new fans to TW101 and its soundtrack. I’d like to apologize in advance to anyone who, years from now, finds out about TW101 and gets disappointed to see that its original soundtrack isn’t available. I’ve said this before, but if there’s one phrase that sums up TW101’s soundtrack, “hymns to heroism” would be it. As you’ve probably figured out if you’ve played TW101, I’ve loved superheroes ever since I was a kid. I’ve been blessed with several chances to make games about them throughout my career, even before TW101. But TW101 is the game where I really crammed in as much as I could…