Horizon Zero Dawn


Mass Effect: Andromeda Tops the UK Sales Chart This Week; Sells Best on PS4

The 12th week of the 2017 UK Sales Charts are in, and unlike the 11th week, Tom Clancy’s Ghost Recon Wildlands is no longer atop the charts, where it had been perched for the previous two weeks …Read More The post Mass Effect: Andromeda Tops the UK Sales Chart This Week; Sells Best on PS4 by Tyler Fischer appeared first on DualShockers.

Guerrilla Games

Horizon Zero Dawn Players Have Died Over 95 Million Times in Three Weeks

In his latest weekly stats update, Horizon Zero Dawn Game Director Mathijs de Jonge revealed that players have died over 95 million times in three weeks – and roughly five million of those are from Thunderjaws: 3 Weeks stats : Death by Tallnecks:>400K Stalkers:>3M Thunderjaws:>5M Logtraps..:348. Total:>95.500.000 #FridayFact #HorizonZeroDawn pic.twitter.com/2wHi3CfkqM — Horizon Zero Mathijs (@dejongemathijs) March 24, 2017 In previous weeks, de Jonge showed that approximately 1.7 million Stormbirds were killed after two weeks, and around 20 million Turkeys will killed after one week: 2-Weeks stats update:Acquired: >66M TravelPacks >10B RidgeWoodKills: >490M Bandits/Eclipse >1.7M Stormbirds#FridayFact #HorizonZeroDawn pic.twitter.com/JYymuJjZJh — Horizon Zero Mathijs (@dejongemathijs) March 17, 2017 Hunting/kill stats for week 1: >152M Watchers, >1.4M Thunderjaws and.. >20M Turkeys! #FridayFact #HorizonZeroDawn pic.twitter.com/puSyXGCpfP — Horizon Zero Mathijs (@dejongemathijs) March 10, 2017 If you live in North America and unlock the Platinum Trophy in Horizon Zero Dawn, Sony will send you this PlayStation 4 theme: According to players, you’ll receive a code for the theme shortly after unlocking the Platinum. If you haven’t received a code, make sure the Communication Preferences setting on your PS4 is turned on (it’s under Account Management > Account Information). Asked about the theme on Twitter, READ FULL STORY AT PLAYSTATIONLIFESTYLE!

editors picks

Horizon Zero Dawn Looks Unnaturally Good Because Of 'Hyper-Realism'

Horizon Zero Dawn is a beautiful game. Sometimes, it seems too beautiful. Here’s how the developers achieved such an uncannily gorgeous look. Advertisement Studio art director Jan-Bart van Beek recently explained to Kotaku that the studio spent many hours watching BBC nature documentaries, which allowed Guerrilla Games to lay out a conceptual framework for Horizon’s visuals.   “It’s a quality that isn’t actually completely photorealistic,” Beek said. “It’s a form of hyper-realism that we started calling ‘BBC-realism.’ It’s all shot in perfect condition, at the perfect time of day, with exactly the right dramatic light angle, cloudscapes and weather. There is a lot of cinematic grading to add contrast, atmosphere and saturation to the screen. It’s a film process that takes weeks to find those conditions and film a 10 second snippet.” Advertisement Fortunately, Horizon is a game, so the developers didn’t have to wait for hours just for the right conditions to appear. Instead, they deliberately programmed the game to always capture that picturesque quality. “In Horizon we wanted to give them the sense of being in a 24/7 version of BBC’s READ FULL STORY AT KOTAKU!

DLC & Patches

Horizon Zero Dawn Update 1.11 Today Fixes An Issue Introduced With 1.10

Following the release of update 1.10 yesterday, developer Guerrilla Games discovered an issue with the new patch causing the game to crash when you bought an outfit or weapon you already own. With Horizon Zero Dawn update 1.11 today, they have fixed that issue, as the patch note shows: Fixes Fixed the issue when the player would buy an outfit or weapon they already owned. If you ever encounter an issue with Horizon Zero Dawn, Guerrilla suggests reloading a recent manual save, quicksave, or autosave from the Load menu option. If you still experience the issue, Guerrilla asks you to send them some screenshots of the area where it occurred and your location on the map. Along with bug fixes and adjustments, yesterday’s Horizon update added the ability to press and hold X to buy multiple items from merchants. Recently, Guerrilla confirmed that there will be an “expansion to the story” of Horizon Zero Dawn, but they haven’t given any specifics on it yet. Asked if the expansion might see a physical release, similar to the upcoming Uncharted: The Lost Legacy, Game Director Mathijs de Jonge said, “Can’t say yet.” [Source: Guerrilla (1), (2), Mathijs de Jonge, Reddit (1), (2)] READ FULL STORY AT PLAYSTATIONLIFESTYLE!


New Horizon: Zero Dawn Patch Fixes 'Issues When Playtime Exceeds 200 Hours'

Today, Sony released a new patch for Horizon: Zero Dawn that makes a bunch of improvements including quest fixes, X-axis inversion, and, most pivotally, a fix for “game running into issues when playtime exceeds 200 hours.” Advertisement I don’t know what those issues are, exactly—Sony hasn’t responded to my request for comment—but I do know that, because Horizon: Zero Dawn came out 21 days ago, you’d have to play an average of nine and a half hours every day to hit 200 hours. So if you have run into this problem, I am extremely impressed. The full (kinda spoilery) patch notes are on Reddit, and here’s the spoiler-free version: READ FULL STORY AT KOTAKU!

DLC & Patches

Horizon Zero Dawn Update 1.10 Fixes Several Issues, Adds Ability to Buy Multiple Items

Fixing several progression and crashing issues, adding the ability to press and hold X to buy multiple items from merchants, and more, Horizon Zero Dawn update 1.10 is now available to download on PlayStation 4. Keeping in mind that there may be several story spoilers ahead, here’s the full list of patch notes for the latest Horizon Zero Dawn update: Additions Added the ability to press and hold [X] to buy multiple items from merchants. Added an option to invert the X-axis from the controls tab on the settings menu. Adjustments Made several minor adjustments to the item economy (drop rate, distribution, cost etc.). Made several adjustments to humanoid and machine AI. Made minor adjustments to 2.1 stereo mix on menu sounds. Fixes Progression Fixes Fixed an issue in the main quest “The Point of the Spear” where some players could be teleported outside the quest area during the objective “Loot the Sawtooth Carcass”. Fixed an issue in the main quest “The Point of the Spear” where some players could buy fire arrows from Karst rather than crafting them. Fixed an issue in the main quest “The Proving” where players would be put back into the last checkpoint for the quest, making READ FULL…

Guerrilla Games

Horizon Zero Dawn Patch 1.10 Adds New Features and Brings Tons of Fixes

Guerrilla Games

Horizon Zero Dawn AMA Reveals Which Machine Was Designed First, Difficult of Transitioning From Killzone & More

Over on the Horizon Zero Dawn subreddit, Guerrila Games’ AMA received almost 600 comments from fans. There are some questions relating to the story, but I won’t be including those in this post. Instead, I’ve highlighted the more interesting non-spoiler questions and answers. Why was the game called “Horizon”? I get why it was called “Zero Dawn” after beating the game, but the name “Horizon” escapes me. “For us, “Horizon” represents a boundless new world, and also the passage of time (where the Sun rises and sets) that is so fundamental to the setting and story.” Ben – Lead Writer How difficult was it for the team to transition from making a shooter game like Killzone to making such a stellar open world game like Horizon? I just want to say I absolutely loved the game, and it is now in my top 5 favorite games of all time, your team hit it out of the park with this one, the entire Horizon world was so addictive and fun. Cheers. “In a word – Very! We had to build a quest system from the ground up, and then we had to figure out what quests in Horizon Zero Dawn even READ FULL…

Horizon Zero Dawn Has Sold More Than 2.6 Million Copies Since Launch

First released on February 28, Horizon Zero Dawn has sold through more than 2.6 million copies to consumers worldwide, Sony Interactive Entertainment announced today. This makes Horizon the best-selling new first-party IP on PlayStation 4 to date, as well as Guerrilla’s biggest debut ever. In his statement about the success of Horizon Zero Dawn, Guerrilla Games Managing Director Hermen Hulst said they’re working on an expansion to the story: We’re thrilled that Horizon Zero Dawn has been embraced by critics and players alike. Developing the game was a labor of love, so it’s extremely satisfying to see that it elicits the same passion and enthusiasm from the gaming public that we felt during its development. This is only the beginning of Aloy’s story and our exploration of the world of Horizon Zero Dawn, with the team already hard at work on an expansion to the story. Sony Worldwide Studios Chairman Shawn Layden added: We knew Horizon Zero Dawn was going to be something special, so to see the incredible critical reaction to a brand new game world translate into this level of sales is really gratifying. Guerrilla has created a game that is nothing short of exceptional, and the reaction we have seen from fans…

Guerrilla Games

Horizon: Zero Dawn Surpasses 2.6 Million Units Sold in First Two Weeks; Story Expansion Confirmed

Today, publisher Sony Interactive Entertainment and developer Guerrilla Games announced that Horizon: Zero Dawn exceeded 2.6 million units sold in its first two weeks on the market. Additionally, Sony revealed that Horizon: Zero Dawn is the …Read More The post Horizon: Zero Dawn Surpasses 2.6 Million Units Sold in First Two Weeks; Story Expansion Confirmed by Tyler Fischer appeared first on DualShockers.

fine art

Game Of Thrones Artists Worked On Horizon Zero Dawn

Karakter is a German studio who have done a lot of design work on Game of Thrones over the years. So when it came time for Horizon Zero Dawn to be populated with gruff and furry-clothed people, Guerrilla knew exactly where to turn. To be clear, Karakter didn’t conceptualize the entire game; Guerilla has its own internal staff of very talented artists. But they did help, in their own words, “develop much of the ‘how’ and ‘why’ behind its human cultures.” Advertisement Advertisement “Over the course of three years, we helped Guerrilla to create the visual design of the Nora as well as the rationale behind it”, they say. “Led by our intrinsic ideation process, the goal was to create a culture with a clear identity, unlike any other ever seen before.” Karakter was also asked to imagine how US landmarks and small towns would look 1000 years into the future. “Our research informed us that only few of READ FULL STORY AT KOTAKU!

editors picks

A Short List Of Things That Have Killed Me In Horizon Zero Dawn

Death will arrive in about thirty seconds I don’t know why I’m surprised, really. They’re huge metal dinosaurs. They’re dangerous. All the same, I wasn’t expecting to die quite this much in Horizon Zero Dawn. Advertisement I’m around a dozen hours into Guerrilla Games’ post-apocalyptic dino hunting game and I keep on getting my ass kicked. I had been expecting the initial difficulty to ease as I upgraded my character and unlocked better gear, but nope. These dinosaurs kill me just as dead now as they did the first time I fought one. Here is a short list of things that have killed me in Horizon Zero Dawn. These huge flame-spewing bastards. This thing is officially known as a Bellowback, but I prefer “huge flame-spewing bastard.” You fight a couple in early story missions, and they are very hard to kill. They can take a beating and then some, and the only effective way I’ve found of killing them is to pin them in place and fire arrow after arrow after arrow into their gas tank. Above: The face of death. The first READ FULL STORY AT KOTAKU!

DLC & Patches

Horizon Zero Dawn Update 1.04 Addresses Numerous Quests Issues

With Horizon Zero Dawn update 1.04 today, Guerrilla Games has fixed numerous issues with main quests and side quests, an issue with the exploration music dropping out after playing for a long time, an issue with Aloy getting stuck in her sliding animation, and more. Here’s the full list of patch notes for the new update: Fixes Main Quests Fixed an issue in “The Proving” where one of the attackers would fall down the slope. Fixed an issue in “The Womb of the Mountain” where the spear would not be in Aloy’s inventory if players opened a treasure box with a DLC item before retrieving Aloy’s weapons. Note: Players who have already encountered the issue will need to reload from a game saved prior to this quest. Fixed an issue in “A Seeker at the Gates” where players would be able to enter the gates of Mother’s Watch when fast-traveling to this location. Fixed an issue in “A Seeker at the Gates” where the quest objective would not update from “Go to the Carja Border Fort” to “Kill the corrupted machines”. Fixed an issue in “A Seeker at the Gates” where players could not progress through the Carja Fort. Fixed READ FULL…

Horizon Zero Dawn

Sony Shares Its List of “Kickass” Female Characters Who “Redefined PlayStation Gaming”

In a press release sent over to us today, Sony Interactive Entertainment’s Hong Kong wing shared its own list of seven “kickass” females who the company feels “redefined PlayStation gaming.” The list begins with the recently introduced Aloy from Horizon Zero Dawn and includes long-running characters such as Lara Croft and Resident Evil‘s Jill Valentine. Without further ado, here’s Sony’s list and the company’s explanation for each entry (verbatim): Aloy – Horizon Zero DawnRecently introduced in Guerrilla Games’ latest release, Aloy typifies the spirit of the strong modern woman. She makes climbing, fighting, and shooting arrows look easy as she navigates through the post-apocalyptic world ruled by robots. With her practical skills, we wouldn’t mind being led by her in any conquest. Lara Croft – Tomb RaiderWho can ever forget the adventurous archeologist Lara Croft? No mountain, cave, or tomb was scary enough to deter her from getting what she wants. Partner that determination with her kickass fighting skills and you’ll think “Who the run world? Girls!” Ellie – The Last of UsEllie might just be 14, but her bravery and take charge mindset in some parts of the game left a good impression among gamers worldwide. She’s proof that READ FULL…