Bethesda Softworks

ZeniMax Wins $500 Million in Oculus Lawsuit

Today was a rough day for Oculus, as a Texas jury awarded ZeniMax (the parent company of Bethesda Softworks) $500 million dollars. This was due to Oculus co-founder Palmer Luckey failing to comply with a non-disclosure agreement he signed with ZeniMax. It wasn’t all bad, however, as Oculus was found not-guilty of stealing trade secrets from ZeniMax. Here’s how the $500 million is split up: Oculus has to pay $200 million for breaking the non-disclosure agreement that Luckey signed, and $50 million for copyright infringement. Oculus co-founder Brendan Iribe has to pay $150 million for false designation. Oculus and Luckey have to pay $50 million each for false designation. As expected, Oculus is planning to appeal the decision. They put a positive spin on the case, as they were found not-guilty on the main matter of stealing trade secrets. “The heart of this case was about whether Oculus stole ZeniMax’s trade secrets, and the jury found decisively in our favor,” said an Oculus spokesperson to Polygon. “We’re obviously disappointed by a few other aspects of today’s verdict, but we are undeterred. Oculus products are built with Oculus technology.” This case is far from over on both sides, as ZeniMax is also READ…


So That's Why Doom's Hell Has So Many Candles

Everybody has questions. What’s our purpose? Will we ever achieve true peace? Why it it fucking impossible to plug in a USB cable correctly on the first try? Me, though, I have just one: why, in Doom (2016), were there so dang many artfully arranged candles in hell? Advertisement A new video by Harry101UK posits a theory: the candle demon. While everybody else is getting their guts fashioned into sweet metal guitar strings by Doom Guy, candle demon frolics through burning eternity and makes everything look real nice: I bet the candles are scented, too—but not, like, in a way that’s obnoxiously perfumey or invasive. Candle demon is too good and pure for this world. Guess that’s why he’s in hell. READ FULL STORY AT KOTAKU!

Bobby Prince

DooM Medley: IDDQD for Bobby – Bobby Prince needs our help!

I´ve got some bad and some good news to share with you guys and girls, and I´m going to start with the bad news first. Well, not so long ago I found out that Bobby Prince (Bobby has made music for games like “Doom“, “Doom 2”, “Rise of the Triad” with many others) suffers from colon cancer…And I didn´t take that news all… READ FULL STORY AT THEGG!


Bethesda’s Pete Hines Says Cancelling DOOM 4 Was the Right Decision

One of the biggest surprises in 2016 was just how good DOOM was. Indeed, there was actually a plethora of reasons to be hesitant about the game’s launch. However, as we now know, those reasons of worry …Read More The post Bethesda’s Pete Hines Says Cancelling DOOM 4 Was the Right Decision by Tyler Fischer appeared first on DualShockers.


What Made 2016's Doom Great

Innovation is like a game of telephone. Someone creates a message, but as it spreads, it loses its meaning. Lessons that seemed clear back in the first-person shooter’s formative years became taken for granted and eventually forgotten. Shooters today are all about weapon limits, level design set pieces, and regenerating health. Doom’s return in 2016 was like finally hearing those original lessons with startling clarity. Its immaculate design is a defiant reminder of the strength of classic shooter design. Advertisement Every game designer should live by Hamlet’s immortal line: “Brevity is the soul of wit.” Unfortunately, players could sit through an entire production of Hamlet before most games actually give them the reins. The new Doom, in contrast, is the epitome of game design wit. You wake up chained to a table, with monsters about to attack you. You’re killing monsters in the first 30 seconds. You have your shotgun within the first two minutes. One of Doom’s first and most important lessons is that close-range combat is fun. Most weapons have relatively short range, and most enemies are happy to rush the player. This is partly because Doom wants to be an intense game, and one of the best…

Team Deathmatch and Deathmatch Playlists Re-Added to DOOM Following Fan Feedback

With the release of DOOM‘s latest multiplayer DLC, Bloodfall, id Software announced that it had reduced its playlists to two – Team Play and Free-for-All – “in an effort to better aggregate players and make it faster to find a match.” However, this didn’t go down well with fans who took to Twitter to register their complaints. It also didn’t take long for id to rethink the move and within a day, the studio announced that Team Deathmatch and Deathmatch playlists have been re-added alongside Team Play Mix and Free-for-All Play Mix. Don’t forget that DOOM‘s Double XP weekend is already underway so now is a good time to jump in. “Play all new multiplayer content, and try to level up to the new max rank of Echelon 11, level 50 to unlock the DOOM Marine Armor, which was part of last week’s Free Update 5 release,” wrote the developer. The Double XP weekend ends on Monday, December 19 at 12pm ET. [Source: DOOM (Twitter)] READ FULL STORY AT PLAYSTATIONLIFESTYLE!

Doom’s Final DLC Bloodfall Available Today, Watch The Trailer

[embedded content] DOOM‘s third and final set of multiplayer downloadable content has released today, December 14. Called Bloodfall, the $14.99 pack adds in three maps (including one that takes place in a colosseum), and allows players to play as a Spectre Pinky. The DLC also upgrades the player’s weapon arsenal, as it adds a grenade launcher to the game’s already deadly inventory of guns. All of these goodies can be seen in the DLC’s official launch trailer, which you can watch embedded above. If you don’t have time to check out the minute-long trailer, then check out the complete breakdown of what DOOM Bloodfall adds to the game via the official press release below: Three new multiplayer maps: Empyrian – fight in an ageless colosseum held aloft by opposing energies, as the gilded embattlements slowly crumble Boneyard – battle in the outer realm of Hell, where the landscape is made entirely of demon flesh, teeth, and bone Outbreak – engage in intense combat throughout a UAC facility transformed after underworldly science breaks free from containment A new player-controlled demon: Spectre Pinky A new weapon: Grenade Launcher – bank grenades off walls and deal area damage, or use the secondary fire to detonate smoke…


Big Doom Update Adds Bots, Final DLC Pack Arrives Next Week

[embedded content] Bethesda and id Software have announced that Bloodfall, the third and final DLC pack for Doom, is releasing on December 15 for PlayStation 4, Xbox One, and PC. In addition to three new maps, it will let you turn invisible as the Spectre Pinky demon. Expect more details next week. To prep for Bloodfall, Doom Free Update 5 was released yesterday, and it looks to be a 15GB download on PS4. The biggest new features with Free Update 5 are Bots in Team Deathmatch and Deathmatch, as well as the new Infernal Run competitive game mode where you try to score goals with a ball. Here’s the patch notes for the latest Doom update: Multiplayer Added new game mode, Infernal Run – Teams fight to obtain the ball and score in the opponent’s goal Added Bots for multiplayer – Bots are available on original multiplayer maps in Team Deathmatch and Deathmatch game modes Increased the maximum level cap to Echelon 11, level 50 Added the DOOM Marine Armor (Praetor Suit) as unlockable perk for achieving maximum multiplayer level cap Resolved an issue where rapid controller input caused unusually high shotgun damage. SnapMap You can now play as the DOOM Marine in Praetor Suit Armor Added over 30…


DOOM Free Update 4 Adds Arcade Mode, Two New Muliplayer Modes, and Classic Modules for SnapMap

id Software has released Free Update 4 for DOOM, which adds an Arcade Mode to the game, along with two new multiplayer modes, and “Classic Modules” to SnapMap. In Arcade Mode, players are given all guns, runes, and equipment in the game from the start, and must slay demons in order to build up their score and be ranked on worldwide leaderboards. The “Classic Modules” for SnapMap allow players to build levels with new assets based on the original games. The first of the two new multiplayer modes is Prowlers vs. Marines, which has a team of player controlled marines fend off Prowlers. If one of the marines die, they respawn as a Prowler. The other new mode is called Bloodrush, which makes players keep track of a Bloodrush meter during battle in order to stay alive. The meter drains over time, and must be replenished through killing other players. The match goes on until there is only one player left standing. You can watch a trailer for the Free Update 4 below. DOOM is currently available on PC, PS4, and Xbox One. [embedded content]


Doom Update 1.08 Today Is 19GB, Adds Arcade Mode & New Multiplayer Modes

[embedded content] Doom update 1.08 (aka Free Update 4) is now live on PlayStation 4, Xbox One, and PC, Bethesda has announced. Reportedly a 19GB download on PS4, and 11.6GB on PC, today’s update adds Arcade Made, which turns the campaign into a competitive, score-based challenge: Play every level with all guns, Runes, and equipment upgrades fully unlocked. Customize your Doom Marine’s gear, guns and Praetor suit before each run to see what combinations will give you an edge. Compete against friends and players worldwide for the highest score by attacking demons quickly, avoiding their attacks and grabbing multipliers along the way. This is a perfect opportunity to replay one of the best single-player FPS experiences of 2016, and for the speed runners out there to make their mark. Good luck! As the full patch notes show, update 1.08 also adds Classic Doom modules to SnapMap, brings the Possession (Prowlers vs Marines; killed Marines become Prowlers) and Bloodrush (a meter gradually drains, forcing you to kill and assist to prolong your life) modes to multiplayer, and much more: Campaign Added Arcade Mode for all players Multiplayer Added the new FFA mode called Bloodrush Added the new team-based, Prowler vs. Marine mode, Possession SnapMap…


Picking Apart A Single Frame In DOOM 

Ever wonder what exactly goes into rendering each painstakingly detailed frame in a game like DOOM (2016)? Well, Adrian Courrèges, a software Engineer based in Tokyo, has you covered. Taking an in-depth look at one particular screenshot, Courrèges explains step-by-step all of the different processes and considerations at play: Unlike most Windows games released these days, DOOM doesn’t use Direct3D but offers an OpenGL and Vulkan backend. Vulkan being the new hot thing and Baldur Karlsson having recently added support for it in RenderDoc, it was hard resisting picking into DOOM internals. The following observations are based on the game running with Vulkan on a GTX 980 with all the settings on Ultra, some are guesses others are taken from the Siggraph presentation by Tiago Sousa and Jean Geffroy. You can either read intently about GPU occlusion queries, “frustum-shaped” voxels, and Gaussian blur, or simply marvel at each of the visual layers needed to accurately and gruesomely render each Gore Nest. READ FULL STORY AT KOTAKU!


New Modes Coming to DOOM Next Week: Deathmatch, Private Matches, and Arcade Mode

[embedded content] This month, DOOM will finally get three game modes most of the game’s fans have been clamoring for: Deathmatch, Private Matches, and an Arcade Mode. The first two modes are coming in Update 3 this month, and will be absolutely free. Deathmatch is “free-for-all mayhem” for the multiplayer, meaning that every player is out for themselves. The winner is the last one standing, and Deathmatch modes have always been known for being rather entertaining. I can only imagine how insane it will get with the DOOM arsenal. The trailer above highlights some of what to expect with the mode. Also coming with Deathmatch are Private Matches, something many fans have been frothing for since the game released. With these matches, you not only determine who can join, but you can also set the map, mode, time limit, score limit, demons, and whether or not the power weapons are on or off. Update 3 will have a sneak peek of Arcade Mode, a competitive version of the campaign. However, Arcade Mode will not release until later this fall. Id Software’s Marty Stratton and Hugo Martin will be live streaming all three of these modes on Twitch on Tuesday, September 13, 2016 at…


DOOM’s New Trailer Shows Upcoming Deathmatch, Private Matches, and Arcade Mode

Released earlier this year, Bethesda Softworks and id Software’s revival of DOOM was a critical and commercial success with its fast-paced action, with the title to be receiving new updates and content down the line later this year. In a new trailer released by Bethesda, the studio highlighted new features that will be included in an upcoming update for DOOM, with the update specifically adding new modes such as Deathmatch, Private matches, and a new Arcade Mode for players. While the trailer just gives short teases at what’s to come in these modes, Bethesda has announced that more information and gameplay of these modes will be shown in a livestream with the publisher on September 13th, 2016 at 11am PT on the official Xbox Twitch channel. id Software’s Marty Stratton and Hugo Martin will be live during the stream to discuss the new features and modes coming to the title, and explaining in more detail on what to expect for players of DOOM. [embedded content]