Industry Events

Exhibiting at Game Conventions Can Be Expensive

Image via Thumper A fascinating article went up on Gamesindustry.biz today as Matt Sayer spoke to a number of different publishers and developers to find out how much it costs to exhibit games at shows like E3, PAX, and GDC. Unless you follow the games scene closely, the results are pretty surprising as there are plenty of hidden costs that go alongside demoing a game at one of these events. As Matt details in the article, necessities like electricity are not included with an E3 booth. Developers have to pay for that out of pocket on top of a booth fee (it was $3,333 per day for a 200sq ft booth at E3). Expenses can pile up quickly when attending one of these events. It’s worth noting that E3 is certainly one of the more expensive ones to exhibit at, as the article shows off less pricey alternatives as demoing at a three-day PAX will cost around $2,240. Here’s an example from the piece of how costly it can be to exhibit at E3 for a four-person team: 200sq ft booth, E3: $10,000 Electricity: $700 Two 65″ TVs for demo reel: $3000 Four demo stations (PC+monitor): $4000 Table for demo stations: $84…

bethesda

E3 2017: Bethesda & Microsoft Hosting Their Press Conferences on Sunday, June 11

The Sunday before E3 2017 will be a big one, as Bethesda has announced that they’ll be joining Microsoft in hosting a press conference on June 11. Bethesda’s event will happen in the pm (specific time TBA), with Microsoft’s at 2pm PT/5pm ET. Microsoft announced their press conference timing yesterday, and Bethesda – who hosted on Sunday last year – said today, “Sunday before E3 getting busy. Imitation IS the sincerest form of flattery. Bethesda E3 Showcase will still be Sunday pm. Details soon!” Judging by the image Microsoft tweeted, their press conference will have more details on Project Scorpio: Brace for big news.#XboxE3 briefing will air Sunday, June 11 at 2 PM PT. pic.twitter.com/EWilMOb47s — Xbox (@Xbox) February 15, 2017 At E3 2016, Microsoft, Ubisoft, and Sony all held their press conferences on Monday. Sony and Ubisoft have yet to confirm their press conference timings for E3 2017. If EA’s hosting a press conference this year, it will likely be on Saturday, June 10, which is the first day of EA Play. Want to attend E3 2017? It looks like consumer tickets are still on sale. What do you hope to see from Bethesda at this year’s E3? [Source: READ FULL STORY…

e3

E3 2017: Participating Companies List Includes Sony, Bethesda, Ubisoft & Many More

As spotted by members on NeoGAF, the list of participating companies at E3 2017 was uploaded over the weekend, revealing that Sony Interactive Entertainment, Bethesda, Ubisoft, Microsoft, Nintendo, Bandai Namco, Activision, Capcom, Konami, Square Enix, Take-Two, SEGA, and many more will be at this year’s event. You can see the list of participating companies below (more will likely be added in the future): 505 Games Activision Publishing, Inc. Aksys Games Alienware Arozzi North America, Inc. Astro Gaming Atlus/SEGA A4Tech Bandai Namco Entertainment America Inc. Bethesda Bigben Interactive Bionik BKOM Studios Capcom U.S.A., Inc. CBS Interactive China Press & Publication Pavilion Click Entertainment Ltd. Cloud Hub Daedalic Entertainment GmbH DC Games Group Dell DGL Group DreamGear DXRacer USA LLC Epic Games Inc. Focus Home Interactive GameLoft Genertec – China Pavilion Grey Box Hori Hyperkin, Inc. IGN InComm InnoGames Kalypso Media Konami Digital Entertainment, Inc. Lifeform Logitech G Magic: The Gathering Maximum Games Mayflash Limited Mecca Electronics Microsoft Corporation My Arcade Naughty America nDreams Nexon America, Inc. Nintendo of America Inc. NVIDIA Corporation Nyko Technologies PDP Penguin Random House – Prima Perfect World Entertainment Pico Technology Co., Ltd. Plantronics R.D.S. Industries Inc. Rebellion Rizing Games Roccat, Inc. SEGA Europe Shacknews Sony READ FULL…

Features

Insomniac Games Talks Ratchet & Clank – Movie, Sequel and Remasters

Given how much we loved Insomniac Games’ Ratchet & Clank re-imagining (it’s not really a just a remaster, let’s face it), we took the time out to chat with the studio about the duo. Did Insomniac regret the game’s $40 price point given how well it sold? Should we expect a sequel to the movie anytime soon? These and more are answered by Insomniac Games Community and Marketing Lead James Stevenson. PlayStation LifeStyle: After seeing how well the game was critically received and how well it sold, did you regret the $40 price point? James Stevenson: Not at all! People seemed to respond very positively to the price point and the game had terrific word of mouth. PSLS: Has Insomniac given thought to a sequel? Leaning toward remaking other Ratchet games or taking the franchise in a new direction?JS: We always have ideas floating around in our head, but we don’t have anything to announce at this time. PSLS: Did the performance of the Ratchet & Clank movie have any impact on the future of the games franchise?JS: The interesting thing here is that our core fans really loved the movie overall, so from that standpoint, the film READ FULL…

e3

E3 2017 Is Open to the Public, 15,000 Tickets Go on Sale This Monday

[embedded content] The Entertainment Software Association has announced that E3 2017 will be open to the public, and 15,000 tickets will go on sale this Monday, February 13 at 9am PT/12pm ET through E3Expo.com. Priced at $150 on February 13, and $250 after that, the E3 consumer tickets give you access to the show floor, panel discussions, developer interviews, and more. Expect further details to arrive in the coming weeks. In an interview with GameSpot, the ESA’s Rich Taylor explained that last year’s free E3 Live event, which allowed people to play upcoming games outside the Los Angeles Convention Center, was a factor in this decision: The feedback we heard was clear – they wanted to play the games inside the convention center. In addition, exhibitors inside the convention center wanted to have access to the fans. So this year we’re bringing the two together. It’s a changing industry, and E3 has always evolved to meet industry needs and anticipate where we’re heading together – as an event, as an industry, and as fans. The decision to open our doors to 15,000 fans was a strategic decision. It is thanks to our members and their vision and leadership that made this possible. We READ…

GDC

Sean Murray Will Be at GDC to Talk About the Math Behind No Man’s Sky

While opinions on the quality of No Man’s Sky may vary, there’s no denying that Hello Games’ sandbox title is an impressive feat from a technical standpoint. It’s amazing that such a small team could create a universe so vast, and to many it seems like they accomplished it via magic. That’s not the case, though, as it actually was due to a lot of math. To shine a light on just how No Man’s Sky was made, Hello Games’ founder Sean Murray will be giving a speech at the Game Developers Conference (GDC) called “Building Worlds Using Math(s).’ The one hour talk takes place Thursday, March 2, and begins at 5:30pm. Those with the following passes will be able to attend: GDC All Access, GDC All Access + VRDC, GDC Main Conference, GDC Main Conference + VRDC. It’s intended for programmers and technical artists that are interested in creating procedural based games. Here’s the description of the lecture from the GDC website: No Man’s Sky is a science fiction game set in a near infinite procedurally generated universe. This lecture will describe some of the most important technologies and interesting challenges behind generating both realistic and alien terrains without artistic input, using READ FULL…

Devolver Digital

Devolver Digital Will Demo Games at GDC by Those Affected by Immigration Ban

Indie publisher Devolver Digital might be best known for putting out crass games like Shadow Warrior 2 (or violent ones like Hotline Miami) and maintaining the hilarious Twitter account of their fictional CFO Fork Parker, but the company put out a very serious press release earlier today. The publisher is now accepting submissions to demo games on behalf of developers that are now unable to attend the Game Developer Conference (GDC) in San Francisco later this month due to the recent immigration ban. They also tweeted out their plans, which you can see below: If you canceled plans to demo a game at GDC due to the US immigration ban, we’d like to demo it on your behalf. https://t.co/XSsi58dit2 pic.twitter.com/16pY2kOeol — Devolver Digital (@devolverdigital) February 2, 2017 “One of my favorite things about games is that they are truly global in nature, transcending borders and cultural differences more seamlessly than other art forms, and working with different people from all over the world with wildly varying backgrounds has been a huge part of Devolver’s success and of our personal enjoyment of what we do,” said Devolver Digital co-founder Mike Wilson. “We are happy to have the opportunity to help create a bridge in READ FULL STORY…

GDC 2017

GDC Organizers Issue Response to Trump’s Travel Ban, Refunds Those Affected

Organizers of the annual Game Developers Conference have issued a response to the 90-day travel ban imposed by President Trump, stating they plan to reimburse those attendees affected by the controversial executive order. Last week, the POTUS ordered a temporary ban to anyone attempting to enter the United States from seven Muslim-majority countries: Iran, Iraq, Libya, Somalia, Sudan, Syria and Yemen. It’s a move that has sparked widespread protest across the globe, and the Entertainment Software Association (ESA) has issued a statement urging the White House to “exercise caution with regard to vital immigration and foreign worker programs.” GDC is a global community – we’re horrified by the #MuslimBan. Of course we’ll refund affected attendees, and keep fighting for inclusivity. — Official_GDC (@Official_GDC) January 29, 2017 Our statement on the new travel policy issued this weekend: https://t.co/E3hqtqOq6d pic.twitter.com/EC1XsMWc3Q — ESA Gov Affairs (@ESAGovAffairs) January 30, 2017 In closing, executive director Kate Edwards added: “The issue isn’t necessarily the affect on these specific countries but on the general spread of xenophobia in the U.S. government and how it will certainly affect the U.S.’s ability to hire talent and remain globally competitive.” GDC 2017 begins on February 27 and READ FULL STORY AT PLAYSTATIONLIFESTYLE!

Industry Events

Uncharted 4 Earns 8 Nominations Including GOTY for SXSW Gaming Awards

Naughty Dog’s Uncharted 4: A Thief’s End has picked up nominations in eight categories including Game of the Year in the upcoming SXSW Gaming Awards. Other than GOTY, the game was nominated for Excellence in Narrative, Excellence in Design, Most Memorable Character (Nathan Drake), Excellence in Animation, Excellence in Visual Achievement, Excellence in Technical Achievement and last but not least, Excellence in SFX. GOTY contenders include Blizzard Entertainment’s Overwatch, Arkane Studios’ Dishonored 2, id Software’s DOOM, and Respawn Entertainment’s Titanfall 2. Other notable award categories include eSports Game of the Year, Excellence in Gameplay, Most Promising New IP, Excellence in Multiplayer, Excellence in Musical Score, Excellence in Art, and more. For a full list of categories/nominees and to cast your vote, simply head over here. The SXSW Gaming Awards will be held on Saturday, March 18. Do our readers think Uncharted 4 can fight off Overwatch? More importantly, who do you think should win? Let us know. READ FULL STORY AT PLAYSTATIONLIFESTYLE!

call of duty infinite warfare

Uncharted 4 Nominated By Writer’s Guild for “Outstanding Achievement in Video Game Writing”

The US Writer’s Guild has announced its nominees for 2017’s Writer’s Guild Awards, and Naughty Dog’s Uncharted 4: A Thief’s End has earned a nomination alongside Ubisoft’s Far Cry Primal and Infinity Ward’s Call of Duty: Infinite Warfare. Here’s the full list: OUTSTANDING ACHIEVEMENT IN VIDEO GAME WRITING Call of Duty: Infinite Warfare, Written by Brian Bloom; Activision Far Cry Primal, Story by Jean-Sébastien Décant, Ian C. Ryan, Kevin Shortt; Lead Writers Ian C. Ryan, Kevin Shortt; Writers Lynne Kamm, Susan Patrick; Narrative Designer Navid Khavari; Additional Narrative Designer Paul Dobson; Ubisoft MR. ROBOT 1.51exfiltratiOn, Story by Adam Hines, Kor Adana; Written by Adam Hines; Night School Studio Uncharted 4: A Thief’s End, Written by Neil Druckmann, Josh Scherr; Additional Writing Tom Bissell, Ryan James; Naughty Dog The awards will be held on Sunday, February 19. Back in December, Great Britain’s Writer’s Guild Award nominees were announced, with FIFA 17‘s The Journey, Virginia, and Fragments of Him making the cut. A winner will be announced on Monday, January 23. [Source: Writer’s Guild Awards (US, UK) via Gamasutra] READ FULL STORY AT PLAYSTATIONLIFESTYLE!

call of duty infinite warfare

Uncharted 4, Dishonored 2 Among 15th Annual Visual Effects Society Awards Nominees

The Visual Effects Society (VES) has announced its nominees for the 15th annual VES awards, with Uncharted 4: A Thief’s End and Dishonored 2 among games that made the cut. Under the Outstanding Visual Effects in a Real-Time Project category, nominees include: Call of Duty: Infinite WarfareBrian HortonKeith PopeDavid JohnsonTobias Stromvall Dishonored 2; Crack in the SlabSebastien MittonGuillaume CurtDamien LaurentJean-Luc Monnet Gears of War 4Kirk GibbonsZoe CurnoeAryan HanbeckColin Penty Quantum BreakJanne PulkkinenElmeri RaitanenMatti HamalainenVille Assinen Uncharted 4Bruce StraleyEben CookIki Ikram Dishonored 2‘s Clockwork Mansion was also nominated under “Outstanding Created Environment in an Episode, Commercial, or Real-Time Project” whereas Infinite Warfare‘s Omar received a nomination for “Outstanding Animated Performance in an Episode or Real-Time Project.” Elsewhere, Titanfall 2‘s Become One and Ubisoft’s upcoming For Honor were nominated for “Outstanding Visual Effects in a Commercial.” The awards will be held on February 7. [Source: VES] READ FULL STORY AT PLAYSTATIONLIFESTYLE!

final fantasy

Final Fantasy XV Narrative Showcase Earmarked for GDC 2017

Square Enix will be in attendance at the 2017 Game Developers Conference, and we now have word that the Japanese publisher will host a narrative showcase of Final Fantasy XV. Designed to offer a behind-the-scenes peek at the creative process, Dan Inoue, Lead Writer and Localization Director, will host the event at the Moscone Center in San Francisco. There’s currently no mention of an exact date and time, but we understand Inoue plans to divulge how a “fantasy based on reality” came to exist, including all of the many nuances involved in crafting a cohesive and, crucially, compelling story. Here’s a primer from the folks behind GDC: “So come learn how the fantasy came to life — you’ll walk away with techniques for bringing realism into a fantasy world, insight into the challenges of maintaining a cohesive narrative across companion projects and promotions, and strategies for turning the universe to your advantage, all with a unique AAA JRPG spin.” Final Fantasy XV touched down late last year and has already shipped upwards of 6 million copies. GDC 2017, meanwhile, begins on February 27 and will continue through until March 3. [Source: GDC] READ FULL STORY AT PLAYSTATIONLIFESTYLE!

CES 2017

Kaz Hirai Acknowledges That PSVR Could Do With Some Improvements

Following his talk at CES 2017 this week, Sony President Kaz Hirai spoke to Daily Star about the company’s virtual reality device, acknowledging that it could do with some improvements in the future. During the interview, he was asked about some of the issues that players have been reporting with their PSVR devices, in response to which Hirai said that the device “probably” needs “a lot of improvement where it makes sense.” He then said that the current PSVR device is a “first version,” later noting “PlayStation is a business that is known to iterate and to evolve hardware products.” New and improved PSVR hardware doesn’t equate to higher price tags, however. Hirai explained: [Improvements] have to be balanced with cost considerations as well, because it is a consumer product for gamers so we don’t want to say it’s lighter, whiter or whatever, but it’s going to cost triple. That’s not going to happen. What improvements do our readers want to see in PSVR? [Source: Daily Star] READ FULL STORY AT PLAYSTATIONLIFESTYLE!

CES 2017

CES 2017 – Nyko Debuts PSVR and PS4 Accessories Including Data Bank Pro for PS4 Pro

Third-party manufacturer Nyko has unveiled a new line of accessories for PlayStation VR, PS4 and PS4 Pro at CES 2017. While Sony’s VR device has received two new charging accessories, the new PS4 Slim and PS4 Pro both get a Data Bank Pro add-on. You can find the press release with details below. Charge Block for PlayStation VRCharge Block is a simple, sleek drop and charge solution for PlayStation Move Motion controllers. The block plugs into any wall outlet or USB port for rapid recharging and can also connect to multiple Charge Blocks from different platforms to create a clean, universal charging system for all your gaming needs. Charge Block for PSVR will be available in 2017 for an MSRP of $19.99. Charge Link for PlayStation VRCharge Link is a 10-foot USB Y-shaped charging cable that enables simultaneous charging of both PSVR controllers. The extra-long length and flexible Y-shape give users ample room for uninterrupted gameplay while charging. The Micro-USB cable is universal and can charge any device that uses a standard USB port. Charge Link for PSVR will be available in 2017 for an MSRP of $14.99. Data Bank Pro for PlayStation 4 Slim and Pro Data Bank READ FULL…