Frontwing is a Japanese developer that has eliminated the time between eastern and western visual novel releases. DualShockers interview Frontwing’s President Ryuichiro Yamakawa about their upcoming worldwide release of Grisaia: Phantom Trigger. …Read More The post Grisaia: Phantom Trigger Interview — Frontwing President Talks Grisaia Series and Self Publishing by Azario Lopez appeared first on DualShockers.
It’s been about two weeks since I (Robin Ek, TGG) wrote about Nick Gregory’s upcoming adventure/platform game “Eagle Island” (the game will be released to Windows, MAC and Linux in mid 2018), and during that time quite a lot of positive things have happened. Right of the bat, “Eagle Island” got greenlited on Steam Greenlight just recently, and the game has managed… READ FULL STORY AT THEGG!
Fire Pro Wrestling is a series that has been receiving a steady stream of new entries since 1989, with the last main title, Fire Pro Wrestling Returns, releasing in 2007. Although there was an Xbox Live Arcade …Read More The post Fire Pro Wrestling World Interview — Director Tomoyuki Matsumoto Talks Reviving the Series and Community Support by Azario Lopez appeared first on DualShockers.
Kulabo CEO Kevin Lim gives the gist of what it takes to organize a prominent developer-facing gaming event in Tokyo. …Read More The post Tokyo Sandbox Interview: Organizer Talks Creating an Event for Game Developers in Tokyo and More by Giuseppe Nelva appeared first on DualShockers.
DualShockers got in contact with PaperSeven managing director Alice Guy to talk about their first game Blackwood Crossing on PS4, Xbox One, and PC. …Read More The post Blackwood Crossing Interview: Director Alice Guy Talks Creating Emotional Story-Driven Games and Bringing a Fantasy World to Life by Azario Lopez appeared first on DualShockers.
Deck13’s Managing Director Jan Klose discusses upcoming hardcore action RPG The Surge, addressing PS4 Pro and Project Scorpio Support, the Nintendo Switch, and modding. …Read More The post The Surge Interview — Deck13 on Customization, Gameplay, Combat, Character Progression and More by Tomas Franzese appeared first on DualShockers.
Just recently I (Robin Ek, TGG) had the great pleasure to do an interview with elguitarTom (Tom has made tons of awesome game Metal covers and music videos on Youtube). So we talked about everything from Tom’s Youtube videos, Metal covers, Doom memories, to his thoughts on “Brutal Doom” and much more. So, with that said, please enjoy my interview… READ FULL STORY AT THEGG!
Taking inspiration from magical realism and literature, Giant Sparrow’s Ian Dallas shares more on the interactive stories of What Remains of Edith Finch. …Read More The post What Remains of Edith Finch Interview — Creative Director Ian Dallas on Creating Interactive Short Stories by Ryan Meitzler appeared first on DualShockers.
Gearbox Publishing’s Meredith Hershey and Vincent Slaven offers their insights on bringing back Bulletstorm for a new audience in the current generation. …Read More The post Bulletstorm: Full Clip Edition Interview — Gearbox Publishing on Bringing Back a Cult Classic by Ryan Meitzler appeared first on DualShockers.
The recently-released Snake Pass has a unique twist on 3D platforming, with Sumo Digital’s David Dino offering insights on how to “think like a snake.” …Read More The post Snake Pass Interview: Sumo Digital on Thinking Like a Snake and Nintendo Switch Development by Tomas Franzese appeared first on DualShockers.
A couple of weeks ago we got a fan request to do an interview with Sofía Staley (a cosplayer, Gamer and a hardcore SEGA/Doom fan). Well, guess what? I (Robin Ek, TGG) contacted Staley about one week ago, and she picked up on the idea of having me interview her. So we talked about everything from her SEGA fandom, cosplay, video game… READ FULL STORY AT THEGG!
Not so long ago I got to communicate with Leonard Herman (the writer of the acclaimed Phoenix series of books, which tell us about the history of video games from an unbiased perspective), and the timing couldn’t have been better. You see, Herman’s Phoenix IV: The History of the Videogame Industry book was released just recently. So I had the… READ FULL STORY AT THEGG!
DualShockers sits down with Japanese developer Inti Creates to discuss their plans for 2017 including Blaster Master Zero, Gal*Gun, and new tech. …Read More The post Inti Creates Interview – CEO Takuya Aizu Talks 2D Platformers, Blaster Master Zero, and Gal*Gun by Azario Lopez appeared first on DualShockers.
Due to the fact that Arch Warhammer is a very popular Warhammer Fantasy and Warhammer 40k channel on Youtube, we decided to ask him some questions regarding Creative Assembly’s strategy game “Total War: Warhammer”. So here’s what Arch had to tell us. Jack TGG: Tell us a bit about yourself and what you do regarding all things Warhammer. Arch Warhammer: I… READ FULL STORY AT THEGG!