During E3 2017, we had the opportunity to sit down with Polyarc Director Tam Armstrong to get a closer look into the creation of Moss for PlayStation VR. …Read More The post Moss Interview — Polyarc Director Tam Armstrong Discusses VR and Storytelling Elements by Noah Buttner appeared first on DualShockers.
Mark Kern, of Crixa Labs, promises the first taste of combat for his planetary wargame “Em-8ER” (Aka “Ember“). The new campaign seeks to raise enough funds to develop weapons systems for his game in development, and this Monday a brand-new campaign will be going up on Indiegogo. The funding will be used to develop playable male and female characters, as… READ FULL STORY AT THEGG!
DualShockers recently got the chance to sit down with the Executive Producer of Extinction to discuss the game, its different features, comparisons being made between it and Attack on Titan, and a possible Nintendo Switch version of the title. …Read More The post Extinction Interview — Executive Producer Talks Inspiration, Attack on Titan Comparisons, and Nintendo Switch by Tomas Franzese appeared first on DualShockers.
Though it may err on the side of hyperbole, Final Fantasy XIV would not be around today if not for Naoki Yoshida — not in its current state, at least. Seven years ago, Yoshida-san was appointed at the helm of Square Enix’s stuttering MMORPG, assuming the joint role of Producer and Game Director. On paper, the mandate was deceivingly simple: to course-correct FFXIV and ultimately deliver a product worthy of the Final Fantasy name. In bringing all of his MMO experience to bear, Yoshida and his team launched A Realm Reborn in 2013 and with it, the beginning of a new era for XIV and its impassioned community. Now, we’re on the verge of welcoming the launch of Final Fantasy XIV: Stormblood, the second major expansion pack for Square’s MMO that brings with it new jobs to master and dungeons to plunder — new areas to conquer and beasts to slay — and PSLS recently got the chance to speak with Naoki Yoshida as part of Square’s preview event. The interview, which covered everything from the Red Mage and Samurai to the Job-Level potions, was a joint session in which PSLS was joined by Hollie Bennett of PlayStation Access. Hollie snuck in a question about FFXIV‘s PS4 Pro support READ…
On a sunny Wednesday afternoon at the Viceroy Hotel in Santa Monica, California, Ubisoft invited PlayStation LifeStyle and other select publications to spend an hour in a world-first preview of their upcoming open-world shooter, Far Cry 5. Rumors had been swirling for a while that the game was set in Montana, and Ubisoft could finally confirm that this was true. We were able to sit down with Dan Hay, Executive Producer and Creative Director on Far Cry 5, to glean just a little bit more information following a riveting presentation. Our interview has been transcribed for your reading pleasure below. PlayStation LifeStyle: Give us an overview in your own words of what we just saw. Dan Hay, Executive Producer/Creative Director: I think in terms of what you just saw…that’s a great question, no one’s asked me that! We gave you a taste of the game, right? We gave you a sense of our process of building a world, and making it beautiful and believable, and our process of putting it under pressure. Making that believable, feel like it’s now, it’s present. It’s a story that you can understand, that you could in some ways relate to. And then, we READ…
Final Fantasy XIV Director and Producer Naoki Yoshida talks about the upcoming expansion Stormblood, after taking a trip down the memory lane. …Read More The post Final Fantasy XIV: Stormblood Interview — Naoki Yoshida Talks Story, PS4 Pro, Level Boost and Much More by Giuseppe Nelva appeared first on DualShockers.
We chat with Bloober Team about its upcoming PS4, Xbox One, and PC first person perspective cyberpunk horror game, Observer, which is poised to release sometime this summer. …Read More The post Observer Interview — Taking Cyberpunk to a New Place by Tyler Fischer appeared first on DualShockers.
Director of the Zero Escape series, Kotaro Uchikoshi, discusses his time spent working on the trilogy and more… …Read More The post Kotaro Uchikoshi Interview: Director Talks Zero Escape Series Development and Future Projects by Azario Lopez appeared first on DualShockers.
Super Rude Bear Resurrection is finally out on PS4 (check your local PSN), after what has felt like a wait time of forever. When I played it in late 2016, it was the third year in a row I’d played a new demo. Apart from Final Fantasy XIV, it was the only game I had seen — playable — at three consecutive Tokyo Game Shows. Guess which one has the bigger team and budget? Now, as one with such a history with this game and, expectedly, its developer, ethical conflicts prevent me from telling you that this game which I love is awesome and also rad, so I can’t tell you that. I will, however tell you about an amusing interview…type conversation I had. I approached SRBR‘s solo developer, Alex Rose and said, “You really look like hell.” “Do I?” he asked in reply. Alex told me about his intense schedule as the game’s one-and-only developer as well as the main marketer. He’d at times spend a whole month on the road promoting the game, which isn’t a problem in itself, but if you’ve ever traveled for work, you can imagine stuff gets in the way of something as attention-demanding as professional level READ…
We chat with The Deep End Games about Perception’s blind heroine, gameplay mechanics, length, replayability, VR, and how important audio is to the game. …Read More The post Perception Interview — Seeing Horror In a New Light by Tyler Fischer appeared first on DualShockers.
[embedded content] The Destiny 2 gameplay reveal is behind us now, and at the event we had a chance to talk with Bungie’s Head of Community Eric Osborne, aka “Urk,” about the thinking behind some of the core changes to Destiny’s sequel like subclass reworks, weapon systems, and massive areas with tons to discover. He tells us how Bungie answered the call of the community to not only make Destiny 2 a worthy sequel, but also a familiar game for the millions of fans that have played for the last three years. PlayStation LifeStyle: You just revealed Destiny 2— Eric Osborne: We did! We totally did! PSLS: That’s kinda a big deal! EO: It’s pretty exciting, pretty exhilarating. It’s also really humbling to see everybody. You never know what to expect, to hear cheers and everything, it’s awesome. PSLS: Let’s get the bad out of the way first. Obviously people are excited, but what are some of the criticisms you are hearing about the game? Things that could be changed or balanced before Destiny 2 releases in a few months? EO: To be totally honest I’ve been doing interviews, so I haven’t really had time to digest or spend any time poking…
We (I and Jay) had the chance to do an interview with the video game veteran Troy Leavitt just recently. So we asked him about everything from his thoughts on #GamerGate, today’s games industry, Gaming journalism to how one should go about to get a job in the video game industry. So, without further ado. Please enjoy our interview with… READ FULL STORY AT THEGG!
Creative Director Dan Hay Talks About Far Cry 5’s familiar but twisted setting and more. …Read More The post Far Cry 5 Interview — Welcome to Montana by Giuseppe Nelva appeared first on DualShockers.
Chronicling the last days of New York’s Chinatown Fair, DualShockers interviews filmmaker Kurt Vincent on his recent feature documentary, The Lost Arcade. …Read More The post The Lost Arcade Interview — Filmmaker Kurt Vincent on Saving New York City’s Last Arcade by Ryan Meitzler appeared first on DualShockers.