Interviews

Blaster Master Zero

Inti Creates Interview – CEO Takuya Aizu Talks 2D Platformers, Blaster Master Zero, and Gal*Gun

DualShockers sits down with Japanese developer Inti Creates to discuss their plans for 2017 including Blaster Master Zero, Gal*Gun, and new tech. …Read More The post Inti Creates Interview – CEO Takuya Aizu Talks 2D Platformers, Blaster Master Zero, and Gal*Gun by Azario Lopez appeared first on DualShockers.

Arch Warhammer

Interview with Arch Warhammer – A discussion about Warhammer and Total war: Warhammer

Due to the fact that Arch Warhammer is a very popular Warhammer Fantasy and Warhammer 40k channel on Youtube, we decided to ask him some questions regarding Creative Assembly’s strategy game “Total War: Warhammer”. So here’s what Arch had to tell us. Jack TGG: Tell us a bit about yourself and what you do regarding all things Warhammer. Arch Warhammer: I… READ FULL STORY AT THEGG!

amber naismith

The Lego Movies’ Secret Gaming Roots

Around this time three years ago The Lego Movie arrived in theaters and everything was awesome. No one would ever imagine that a feature-length toy commercial could actually be one of the funniest, smartest, and most imaginative movies of the year, even if it totally got robbed of an Oscar nomination. Since then, the Lego cinematic universe has only expanded. By the time I stop laughing at jokes from February’s Lego Batman Movie, it’ll be time to laugh at jokes from The Lego Ninjago Movie hitting theaters this September. But as fans of Lego in all kinds of media, we couldn’t help but notice how these films’ wild sense of humor reminded us of the long-running series of Lego video games and its wacky cutscenes. And after playing three of the most recent Lego games (Lego Worlds, Lego City Undercover, and Lego Dimensions), the movie-game connections seemed even stronger. Was it just a coincidence that these two branches of the Lego tree resembled each other? Maybe, or maybe not. So to get to the bottom of this, we went to the source and talked to employees at TT Games, the developer behind the Lego games, and Animal Logic, the animation…

Featured

Final Fantasy XIV Stormblood Interview: Naoki Yoshida Talks Expansion, Improvements, Paladin and More

Interview with Brian Fargo – Torment Tides Of Numenera, old memories and plans for the future

I (Jack Davis, TGG) am very pleased to inform you all that I got a chance to do an interview with Brian Fargo just recently. So we talked about everything from “Torment Tides Of Numenera” (don’t miss out on our “Torment Tides Of Numenera”PC giveaway!) , old memories to his plans for the future =) And with that said, please enjoy… READ FULL STORY AT THEGG!

Conan Exiles

Conan Exiles Interview – Director Talks Updates, New Biome, Xbox One, Thralls, Mounts, Purge and More

Battlefield 1

Battlefield 1: They Shall Not Pass DLC Interview With DICE

DICE recently held a preview event for Battlefield 1: They Shall Not Pass at EA Redwood Studios, and I was able to pull art director Johannes Fors aside for a few minutes of facetime. Read on to find out the inspiration for the French-themed DLC as well as specifics about its content. PlayStation LifeStyle: Why does the first DLC focus on the French Army? Johannes Fors: A lot of people were asking for the French, and we all wanted to include the French from the very beginning. The main game is about the untold stories and battles of the war, and the French is such an important aspect that we decided to bring them in for the first expansion pack and give them a proper treatment. PSLS: I noticed when playing the Verdun map that no behemoth spawned for the losing team, are they in the infantry maps? Johannes Fors: On the two infantry maps, the behemoth in them is actually the Elite classes. You get five of them instead of getting a new vehicle. In the battle of Verdun, tanks weren’t invented yet, which is the main reason we didn’t include vehicles on that map. That’s also the READ…

#GamerGate

PixelMetal interview – Sombrero, #GamerGate, censorship in games and the SJW nonsense

Just recently I (Robin Ek, TGG) got a chance to sit down with PixelMetal (the indie game developer behind the spaghetti western multiplayer action game “Sombrero”) So we talked about everything from  “Sombrero”, censorship in games, PewDiepie, JonTron, SJW agendas and propaganda in games, #GamerGate to “Mass Effect: Andromeda“. So without any further ado, please enjoy my interview with PixelMetal…. READ FULL STORY AT THEGG!

Featured

XSEED Interview – Executive Vice President Ken Berry Talks PC Initiative, Localization, and Upcoming Games

DualShockers speaks with XSEED’s Executive Vice President Ken Berry to talk about what’s to come from the publisher in 2017. …Read More The post XSEED Interview – Executive Vice President Ken Berry Talks PC Initiative, Localization, and Upcoming Games by Azario Lopez appeared first on DualShockers.

#GamerGate

Kukuruyo interview – The SJW madness in Spain, #GamerGate, censorship and social activism in Gaming

I don’t know if you guys and girls still remember it, but back in May last year I did an interview with Kukuruyo (Kukuruyo is a Hugo nominated Illustrator and Cartoonist) where we talked about everything from #GamerGate, lewd art to censorship in games. Well, since our readers enjoyed that interview quite a bit, and because tons of things have happened since… READ FULL STORY AT THEGG!

000: Dawn of War III

Warhammer 40,000: Dawn of War III Interview: Director Talks Multiplayer, Modern RTS, and Future Support

Recently, Warhammer 40,000: Dawn of War III was given its a launch date on April 27th for PC. The high action RTS sequel to 2011’s Dawn of War II attempts to improve and build upon the game’s …Read More The post Warhammer 40,000: Dawn of War III Interview: Director Talks Multiplayer, Modern RTS, and Future Support by Azario Lopez appeared first on DualShockers.

Gamer

Interview with Lizzy Hedgehog – Sonic the Hedgehog fandom and the victory over a brain tumor

I (Robin Ek, TGG) had the great honor to do an interview with Lizzy Hedgehog just recently (she’s most likely one of THE biggest Sonic fans on this planet, and Lizzy’s story about her fight against a really bad brain tumor really touched my soul). So we talked about everything from her fandom for Sonic, SEGA games (old as new), cosplay,… READ FULL STORY AT THEGG!

Daymare: 1998

Daymare: 1998 Interview: Reviving the Dead with Invader Studios

Ghost Blade HD

Ghost Blade HD interview with Hucast Games

I (Robin Ek, TGG) have been rather busy as of lately with GDC 2017, video making, business and everything in-between. Even so, I couldn’t help myself from reaching out to Hucast Games for an interview about their bullet hell shoot-em-up game “Ghost Blade HD“. So without further ado, please enjoy my Ghost Blade HD interview =) Robin TGG Would you… READ FULL STORY AT THEGG!