[Image: Atlus] The 2009 Nintendo DS game Shin Megami Tensei: Strange Journey is getting a revamped version for the 3DS. Advertisement According to 4Gamer, this is a “remake,” and Famitsu reports that it will have full-voice, new graphics, and around 350 new demons as well as a new character named “Alex.” You can watch the debut trailer below: Shin Megami Tensei: Deep Strange Journey will be out this fall in Japan. No word yet about an international release. Kotaku East is your slice of Asian internet culture, bringing you the latest talking points from Japan, Korea, China and beyond. Tune in every morning from 4am to 8am. READ FULL STORY AT KOTAKU!
Fake It To Make It is a game that puts you in charge of a website devoted to creating and spreading fictional and/or sensationalised online “news” articles. It has been put together by someone who clearly knows how online media works, and that makes it more than a little frightening. Amanda Warner, the game’s designer, says Fake It is primarily inspired by “the Macedonian teenagers who profited from fake news leading up to the 2016 election in the United States” The game takes place entirely within the confines of a fake publishing platform, where you’re tasked with either writing or copying (like, literally copying) sensational news pieces, pushing them out onto the internet and making sure you get paid for your work (or lack thereof). An overview of the main game screen, tracking things like your income and story performance. As someone who spends 9-10 hours a day looking at a platform like this, and who despite ten years in this job still gets a little queasy at the disconnect between how easy it is to hit “publish” and how many people end up seeing your stuff, playing the READ FULL STORY AT KOTAKU!
The way later Animal Crossing titles have scrolled make it appear to the player that the game world is round. Zoom the camera out past the confines of a DS/3DS/TV screen, though, and the world is not so much round as it is a giant, habitable roll of toilet paper. Advertisement The gif above is taken from this video by Shesez, which breaks the camera off from its usual position and zooms it all over Animal Crossing, taking a look at objects and views we don’t normally get to see of the game. I love that Nintendo were ready for this in the car and office in a way that is very Nintendo. READ FULL STORY AT KOTAKU!
Nier: Automata is a fine video game, but it also has some technical problems on PC which are a bit of a bummer. Where Platinum and Square have come up short, though, a fan-made mod is making things right. Kaldaien’s FAR mod (Fix Automata Resolution) does like its name suggests and fixes the game’s fullscreen resolution issues to make it an actual 1080p (rather than a stretched 900p), but it also does other more important stuff like dramatically increase the game’s framerate through better optimisation of Automata’s lighting and shadows. Advertisement Advertisement For a taste of the kinds of framerate improvements you can hope for, check out some of the people in this thread reporting jumps from 30fps to 50-60. If you’ve got the game and want to try it out while you wait for an official patch, you can download it here, in both automatic and manual install versions. READ FULL STORY AT KOTAKU!
It’s a bit curious to see Breath of the Wild played in German but that’s the fastest language. Speedruns use different languages and versions to cut down on time. Here’s how that works for The Legend of Zelda. Advertisement Making sure you get the best times is mostly a matter of skill but what language and version you are playing on can make a huge difference. When in doubt, Japanese is the fastest language. The character hold more information than other languages can. But for some games, you’d be surprised what the fastest language is. This list will give you a look at the various decisions that go into picking which version to speedrun in popular Zelda games. The Legend of Zelda and Zelda II: The Adventure of Link We’ll start with the basics. There’s not as much text here to make a difference and grabbing a Famicom can be a hassle. Most runs are done on in English for both games. Advertisement In The Legend of Zelda, there are a few things that change depending on what version you are running. Item manipulation to get bombs and other goodies means that runners pause a bit before starting their runs…
“I was torn between the irrational fear that someone else would stumble on and publish my 40 year old discovery before me, and the very real fear that when I did, no one would care.” Former Microsoft developer Ed Fries went on one heck of a journey to try and recreate one of the earliest easter eggs in video game history, from the old arcade game Starship 1. This is his story. It all started with a soon to be released project I am working on called “Fixing Gran Trak 10″ about the first car racing arcade video game from 1974. Advertisement I had completed the electrical repairs and was trying to interview as many people as possible who were involved with making the game. One of the interviews was with Ron Milner. Ron’s an interesting guy. He was an engineer and inventor at Atari’s secret think tank in the mountains – Cyan Engineering from 1973 to 1985. Besides coin-op work he was co-inventor of the Atari 2600 video game system and even helped prototype the animations for the robots at Chuck E Cheese. At the end of our conversation READ FULL STORY AT KOTAKU!
Illustration: Angelica Alzona Princess Zelda’s outfit from The Legend of Zelda: Breath of the Wild is great—a cool departure from the norm for the Hylian princess. If you take a look at the details, it also makes it easier to understand her character arc in the game. Advertisement Zelda wears a variety of outfits in the game, but her official art, her amiibo and many of the cutscenes in which she is present show her in a blue adventuring outfit, consisting of a quilted blouse with gold detailing, fitted pants, and thick leather boots. She’s a really active character in this game, and the only one that has a real arc over the course of the story, which is only strengthened by the design of her outfit. The particular color blue Zelda’s wearing looks close to the bright variant of royal blue, or azure, a pigment which is made from the mineral azurite. Blue dyes are extracted from certain plant leaves, most of which were native to the tropics, rendering the color pretty rare. Blue is in fact also a difficult paint for humans to create—most early blue pigments were made from semi-precious stones like lapis lazuli and were very…
Federico Pelat is a motion artist and art director from France. Advertisement You can see more of Pelat’s work at his personal site. To see the images in their native resolution, click on the “expand” button in the top-left corner. Advertisement Fine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. If you’re in the business and have some concept, environment, promotional or character art you’d like to share, drop us a line! READ FULL STORY AT KOTAKU!
Marco Gorlei is a concept artist at Atomhawk, a studio whose work we’ve featured a few times here before. Advertisement You can see more of Marco’s work at his personal site and ArtStation page. To see the images in their native resolution, click on the “expand” button in the top-left corner. Advertisement Fine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. If you’re in the business and have some concept, environment, promotional or character art you’d like to share, drop us a line! READ FULL STORY AT KOTAKU!
Australia’s infamous Classification Board last week essentially banned the upcoming Outlast 2 from going on sale in the country. And only a few days later has backed down and said, oh, ok, the game is actually fine. The initial reason given for the Board’s decision was that, despite Australia now having an 18+ age classification for video games, there were scenes in the game related to sexual violence that exceeded what was permissible even under that rating. Advertisement Advertisement Now, though, it’s OK. The game’s local publisher told Press Start this morning that Outlast 2 is actually going on sale with a rating of 18+. The reversal comes after an internal review that took place following the original decision. The game hasn’t been modified in any way from when it was first submitted for review…the Classification Board simply changed its mind. If you’re wondering why I’ve used the word “ban” here when the government doesn’t…the Board’s refusal to classify a game bans a product in all but name, because without an age rating a video game is not legally allowed READ FULL STORY AT KOTAKU!
Choke points and trenches are prime targets for grenades in Battlefield 1. High player numbers can make it difficult to gain ground without being blow to kingdom come. The first part of the developer’s plans to curb this? Give everyone grenades that automatically resupply. Advertisement Instead of having a small stock of grenades that need to be resupplied at ammo crates dropped by Support class members, grenades in Battlefield 1 are now on a recharging cooldown. Players will receive more grenades over time, although standing near an ammo box will speed up the process. It’s part of an initiative called Ammo 2.0 meant to help balance the gameplay. This recent change went live alongside the latest DLC They Shall Not Pass. Advertisement “The cooldown based resupply shifts the benefit of the ammo box from long term to short term,” a DICE representative explained on Reddit. “With the cooldown giving small amounts of ammo over the long term, we can reduce the starting ammo of many gadgets, making having ammo most important during a fight instead of after.” Response has been icy. Other items such READ FULL STORY AT KOTAKU!
I’ve now seen Kirby with realistic human feet and I feel like maybe the Internet was a mistake. Advertisement Illustrator Marie Blue posted this comic to Twitter on March 17th, and the response was intense, to say the least. While it only took to a fever pitch yesterday, this image is now lodged in our collective unconscious. In this comic, Kirby, the round, marshmallow-y video game character, has taken off his shoes to reveal realistic human feet. I will be frank: this terrifies me. This gets me almost as bad as the MLB: The Show 17 glitch where that one dude looks like he was made of logs. Advertisement The very idea of Kirby with human feet has now lodged itself in my brain. I can’t let go o f the idea that those red things aren’t his shoes, and must be his feet instead. As I sat at my desk, Googling “Kirby feet,” I came across this conversation from an IGN message board in 2006. This isn’t the first time people have wondered about Kirby’s anatomy, and it wasn’t READ FULL STORY AT KOTAKU!
Horizon Zero Dawn is a beautiful game. Sometimes, it seems too beautiful. Here’s how the developers achieved such an uncannily gorgeous look. Advertisement Studio art director Jan-Bart van Beek recently explained to Kotaku that the studio spent many hours watching BBC nature documentaries, which allowed Guerrilla Games to lay out a conceptual framework for Horizon’s visuals. “It’s a quality that isn’t actually completely photorealistic,” Beek said. “It’s a form of hyper-realism that we started calling ‘BBC-realism.’ It’s all shot in perfect condition, at the perfect time of day, with exactly the right dramatic light angle, cloudscapes and weather. There is a lot of cinematic grading to add contrast, atmosphere and saturation to the screen. It’s a film process that takes weeks to find those conditions and film a 10 second snippet.” Advertisement Fortunately, Horizon is a game, so the developers didn’t have to wait for hours just for the right conditions to appear. Instead, they deliberately programmed the game to always capture that picturesque quality. “In Horizon we wanted to give them the sense of being in a 24/7 version of BBC’s READ FULL STORY AT KOTAKU!
Overwatch Fantasia is a project by some Korean artists to take Blizzard’s roster of Heroes and make them look like they walked out of something like a Final Fantasy artbook. Advertisement Because it’s the work of a whole team, there are multiple takes on many of the characters, some bright and bubbly, others looking more like Yoshitaka Amano designs. You can see them all here, but I’ve posted some of the highlights below. READ FULL STORY AT KOTAKU!