Today on Highlight Reel we have Nier takeoffs, Mass Effect leg day, tank humor, and much more! Watch the video then talk about your favorite highlight in the comments below. Be sure to check out, like, and share the original videos via the links below. Subscribe to Kotaku on YouTube for more! Advertisement Highlight Reel is Kotaku’s regular roundup of great plays, stunts, records and other great moments from around the gaming world. If you record an amazing feat while playing a game (here’s how to record a clip), send it to us with a message confirming that the clip is yours at firstname.lastname@example.org. Or, if you see a great clip around that isn’t yours, encourage that person to send it in! READ FULL STORY AT KOTAKU!
Well, would you look who it is. Remember me, motherfucker? I’m that kid you callously wasted back when I had three hearts, a pair of pants, and a stick for a weapon. Advertisement Hey, check this out. Was that fun for you? It was fun for me. Now to grab these spare parts out of the crater you left behind and trade them for more ancient arrows, which I can use to destroy the rest of your kind. Aaaaah. Closure. READ FULL STORY AT KOTAKU!
Recently, popular YouTuber Jon “JonTron” Jafari made some damn extreme comments about race, which set off a chain reaction of, well, reactions across the internet. The latest consequence of Jafari’s ugly remarks: upcoming N64-era platformer revival game Yooka-Laylee is removing his voice acting. Advertisement “We recently became aware of comments made by voice artist JonTron after development on Yooka-Laylee had been completed,” developer Playtonic told GamesIndustry.biz. They added that they are, on no uncertain terms, opposed to the sentiment behind Jafari’s comments, and they don’t want any of that to bleed over into the game they’ve created. Advertisement “JonTron is a talented video presenter who we were initially, two years ago, happy to include as a voice contributor in our game,” they said. “However, in light of his recent personal viewpoints we have made the decision to remove JonTron’s inclusion in the game via a forthcoming content update.” “We would like to make absolutely clear that we do not endorse or support JonTron’s personal viewpoints and that, as an external fan contributor, he does not represent Playtonic in any capacity,” they added. “Playtonic is READ FULL STORY AT KOTAKU!
With a new chapter in the Power Rangers saga unfolding in theaters across the country this weekend, Saban and Lionsgate have teamed with mobile developer nWay to release Power Rangers: Legacy Wars, a real-time mobile fighting game featuring heroes and villains from throughout series history. Advertisement Legacy Wars is a little bit Marvel: Contest of Champions and mixed with some Rock, Paper, Scissors. Players form teams of Power Rangers characters (one leader and two assists) in order to do battle with other players’ teams in order to battle their way to the top of their league’s leaderboards. This is all due to some plot by Rita Repulsa to pit Rangers from throughout history against each other, cause she’s petty like that. Check out the video below for a look at the game in action. Battling is by far the best part of Legacy Wars, which is fortunate considering its focus on fighting. Finger swipes move players backwards and forwards on the fighting plane as a power meter fills. Each leader character has a series of attacks they can employ in battle, from special melee moves to ranged projectiles. Winning READ FULL STORY AT KOTAKU!
If you haven’t caught up on Season Two of Telltale’s The Walking Dead or missed Assassin’s Creed Revelations, Xbox Live’s Games with Gold has you covered for April. Paying subscribers to Xbox Live can grab these four games for “free”if they have an Xbox Live Gold subscription. Advertisement April’s Games with Gold are: Xbox One Ryse: Son of Rome (April 1-30) The Walking Dead: Season 2 (April 16-May 15) Xbox 360 (compatible with Xbox One) Darksiders (April 1-15) Assassin’s Creed Revelations (April 16-30) READ FULL STORY AT KOTAKU!
A Japanese tank in World of Tanks. When I doodled war scenes as a kid, they always featured some elaborate tank. Obviously riding what was essentially a giant gun was the best way to be on the front lines of a battle. Free-to-play MMO World of Tanks captures some of that childhood excitement. I’ve been playing it since 2015, and it’s just as exciting today as my very first battle—possibly even more. Because all tanks have augers and glass cockpits…right? World of Tanks, which first came out in 2010, lets console and PC players command models of real-life historical tanks, crashing through buildings, shooting cannons, and causing general mayhem in a team-based atmosphere. Your hangar of tanks contains one tank from each of the nine real-world nations currently represented in the game. Though you don’t command people in the game, each tank can be equipped with crew members who learn skills that aid your gameplay and who can be moved between tanks. Battles take place on randomly-selected maps. Your initial battles will be against AI tanks on the Proving Grounds, but before long you’ll be facing off against teams of 15 other players. READ FULL STORY AT KOTAKU!
Kirk and I have each had the Switch for a month now, and really, it’s grown on us quite a bit. Come listen to us discuss Nintendo’s new console on today’s episode of Kotaku Splitscreen. Advertisement We go over this week’s news including Telltale’s CEO departing (12:30) and Mass Effect animators getting harassed (20:06) before assessing the Switch, one month later (36:20). Then we bring on Kotaku’s Stephen Totilo (46:22), Gita Jackson (1:00:16), and Mike Fahey (1:10:08) to hear some more Switch thoughts. As always, you find us on iTunes and Google Play. Reach us at email@example.com with any and all questions, requests, suggestions, and fan-fiction. And don’t forget to submit your Video Game Stories! READ FULL STORY AT KOTAKU!
As has become an annual Bungie tradition, a retailer has leaked info on the next big Destiny release. It’s not much, but here’s your first look at the marketing materials for Destiny 2, a video game that we will no doubt come up with all sorts of pithy ways to describe over the next few years. Advertisement And, yes, it’s real. We hear Bungie plans to announce Destiny 2 today. The above poster, leaked by an Italian retailer, hints at an upcoming beta. A second leaked poster with the same key art promises that the game will be out on Friday, September 8, although that may only be the European release. (Often, games come out in North America on Tuesday and then in Europe on Friday.) Both posters show three helmet-less humans, one of whom is holding what appears to be a Suros-branded shotgun. Advertisement From what we’ve heard, Destiny 2 aims to feel drastically different than its predecessors in several ways. The plan has long been to build planet regions in Destiny 2 that feel less barren than the ones in Destiny, with READ FULL STORY AT KOTAKU!
Over the past three decades console game controllers have evolved from utilitarian rectangles to sleek works of ergonomic engineering art. Hyperkin’s retro-styled X91 wired controller for Xbox One and PC is what would have happened if that evolution had taken a less comfortable turn. What It Is The X91 marries the wide, short and shallow form factor of classics like Nintendo’s Super Nintendo game pad with modern advances like analog sticks, duel shoulder buttons, exceedingly bright LEDs and grips. Imagine someone took an Xbox One controller, affixed a wire and then smushed it between their hands as if it were clay. Advertisement Then stop imagining it, because I have a picture. It’s a cool concept, and one that might work fine for someone with small-ish hands. I do not have smallish hands. I have badly-drawn cartoon hands. Advertisement Despite its low profile, Hyperkin has outfitted the X91 with all of the same bits you get on a standard Xbox One controller. Shoulder buttons, triggers, analog sticks, buttons, a directional pad and a stylized X in a circle—if you are looking READ FULL STORY AT KOTAKU!
In competitive games, a handful of bad eggs can stink up the whole basket. Even Overwatch, a shooter designed with teamwork and a degree of positivity in mind, can’t dunk them directly into the trash fast enough. Blizzard’s solution? Better tools. Advertisement During an interview last year, Overwatch game director Jeff Kaplan told me that toxicity is “a big concern” for the team, but he conceded that the report system—while “aggressively” monitored by Blizzard’s banhammer squad—could use some work. Since then, it’s received minor tweaks, but nothing huge. That, however, is about to change. There’s now a new report system on the PTR, and it’s got a lot going on. Clip courtesy of Arsenal2454. Advertisement The new system allows you to report people for the following reasons: Spam Abusive Chat Cheating Griefing Inactivity Bad Battletag Poor Teamwork Now, you might look at these options and see an anti-abuse system ripe for, well, abuse. Blizzard, though, has included very specific descriptions of what each category is and is not. “Poor teamwork,” for instance, is avoiding objectives and being verbally abusive to teammates. It’s not “playing READ FULL STORY AT KOTAKU!
Rivals of Aether 18 years after Super Smash Bros’ initial release, a slew of indie games are challenging its dominance of the platform fighting genre. Advertisement Rivals of Aether, Brawlhalla, and Melee Masters are all upcoming indie platform fighters riffing on the theme Smash has been singing for two decades—one that 2013’s Towerfall circled with its archery-based play. Players battle it out with their choice of character on one of the game’s platform-based stages. If you fall off the map, you die. You can shield against other players’ attacks, fight in the air or string together moves in punishing combos. If you’ve played some Smash and pick up any of these games’ betas, the gameplay and user interface are intuitive. In some, you can triple-jump or parry instead of shield, but the formula is there; it just got a makeover. Calling them “rip-offs” would be ungenerous. They’re variations sporting a more grassroots spirit than Super Smash Bros’. For players searching for the same formula with more unique fighters, a more responsive dev team and a less inundated competitive scene, these games can offer a lot. Rivals of READ FULL STORY AT KOTAKU!
They’re coming for your microtransactions. I’ve played every Call of Duty for the last decade, dropping countless hours into the multiplayer modes of Activision’s first-person shooters, always ranking my accounts up to the maximum Prestige level. But Infinite Warfare’s microtransactions make me think I’m going to break that streak. Advertisement Activision’s yearly first-person shooter franchise always has a single-player campaign, but it’s the multiplayer modes in which players sink hundreds and thousands of hours. The series has had microtransactions since 2012’s Black Ops II, allowing players to purchase funky weapon camos for their guns, or unlock more weapon loadouts. But these were all cosmetic upgrades—that is, nothing provided players with an extra advantage. That’s not the case in the latest game Infinite Warfare, though. It seems like the entire game is designed to push players towards spending more money just to level the playing field. Advertisement If you’re a seasoned Call of Duty pro who just purchased Infinite Warfare today, you’re going to find yourself at a massive disadvantage when you hop into a match, because most players who bought the game months ago will READ FULL STORY AT KOTAKU!
If you, like me and several other Kotaku staff, have run into a consistent left Switch JoyCon signal issue, don’t worry: Nintendo says it’s not in fact a hardware problem, but a “manufacturing variation.” The company also says to contact them for a fix if you’re running into the problem. Advertisement Here’s Nintendo of America’s full statement to Kotaku: There is no design issue with the Joy-Con controllers, and no widespread proactive repair or replacement effort is underway. A manufacturing variation has resulted in wireless interference with a small number of the left Joy-Con. Moving forward this will not be an issue, as the manufacturing variation has been addressed and corrected at the factory level. We have determined a simple fix can be made to any affected Joy-Con to improve connectivity. There are other reasons consumers may be experiencing wireless interference. We are asking consumers to contact our customer support team so we can help them determine if a repair is necessary. If it is, consumers can send their controller directly to Nintendo for the adjustment, free of charge, with an anticipated quick return of less than a week. READ FULL STORY AT KOTAKU!
After dozens of wonderful hours playing The Legend of Zelda: Breath of the Wild, I finally came across a bad mission. It’s bad enough to serve as a point of reference for just how good the rest of the game is. It sticks out like a sore thumb on an otherwise beautifully manicured hand. Advertisement I’m talking about a mission called “The Lost Pilgrimage,” which takes place in the Lost Woods outside of the Great Hyrule Forest. I will say up front that I have not played every mission in Breath of the Wild, so it is possible there’s something worse buried somewhere in the game. But this mission is bad enough that I’m just gonna call it the worst. “That mission is a dumpster fire,” said Kotaku’s new features editor Chris Kohler upon hearing that I was writing this article. “That mission is the Final Fantasy XV Chapter 13 of Breath of the Wild,” he elaborated, “except Chapter 13 doesn’t last as long.” Hyrule Forest is a sun-dappled enclave surrounded by a chilly, foggy maze that swallows any who lose their way. Once you’ve successfully READ FULL STORY AT KOTAKU!