Mari, one of two Lightseekers races available at launch in July. Lightseekers isn’t another toys-to-life game. It’s got gorgeous articulated figures that talk, vibrate and evolve, powered by a mini-computer. They play in a Diablo-esque mobile adventure and are augmented by a massive standalone trading card game. It’s very impressive, but are people going to buy it? Advertisement Don’t even say “toys-to-life” around a member of PlayFusion, the employee-owned independent game developer and publisher that debuted Lightseekers as a successful Kickstarter last year. During a presentation held at the Tomy booth during the 2017 New York Toy Fair this weekend I was corrected several times. The term they prefer is “connected play.” It makes sense that PlayFusion would want to distance itself from the “toys-to-life” term. It brings to mind games like Activision’s Skylanders, which is taking a year off in 2017 following declining sales of recent installments, and Disney Infinity, which was cancelled in 2016 after three years of success. Both of those franchises features toys that were essentially colorful statues, the characters of which only came to life in their respective games when placed on portal devices connected to READ FULL STORY AT KOTAKU!
vNot correct: Soundscream, Windlady, Optimus Convoy, Stephen, Twila Mobile developer Kabam and Hasbro roll out a new trailer for their upcoming fighting game at Toy Fair 2017 today, demonstrating just how deep and obscure the roster for Transformers: Forged to Fight is going to get. How many do you recognize? Advertisement When Kabam said they were pulling characters from almost every generation of Transformers, they were not kidding. In the shot above we’ve got classic Soundwave, mewcoer Windblade, whichever version of Optimus Prime that is, Rhinox from Beast Wars (showing off the liberty being taken with scale) and bad old Bludgeon. You want more? Look: Transformers: Forged to Fight arrives on iOS and Android this spring. READ FULL STORY AT KOTAKU!
Just when you thought it was safe to stop summoning characters in Fire Emblem Heroes the first major update hits, bringing for new sibling characters to the game, along with a limited-time series of Paralogue quests celebrating their family bonds. Advertisement The launch summoning focus events have ended, making way for the Family Bonds Summoning event. Brother and sister teams Ephraim and Elrika from Fire Emblem: The Sacred Stones and Seliph and Julia from Fire Emblem: Genealogy of the Holy War are now up for grabs. Along with the new crazy pairs comes the first series of Paralogue story extension maps, a trio of battles featuring the new characters in action. Players can also complete a series of Family Bonds missions for special rewards. I’ve managed to snag Elrika so far, but she’s awfully lonely without her brother. Dammit, Nintendo. READ FULL STORY AT KOTAKU!
One of the first games I download whenever I get a new phone or tablet is Deemo, a touching tale of love, loss and sacrifice told through a piano-esque rhythm game. PM Studios and acttil are bringing the game to PlayStation Vita this spring. Advertisement I’ve been waiting to add Deemo: The Last Recital to my Vita collection since it was released in Japan back in 2015. The PSN version of the game collects more than 100 songs released through various DLC packs for the mobile version of the game into one lovely package, with additional story bits and fully animated cutscenes. Deemo is the story of a strange, piano-playing creature whose somber world is interrupted by the arrival of a young girl. Over the course of game the two grow closer and closer, until the true nature of their relationship is revealed and everyone is sad forever. It’s so good. Look for it in a couple of months. READ FULL STORY AT KOTAKU!
The latest game based on Japan’s popular trapped-in-an-MMO light novel series is a free-to-play mobile game in which players collect and upgrade characters as they advance through the story of Sword Art Online anime. It’s formulaic, but it works quite well. Advertisement Licensed character collecting mobile games are all the rage right now. Players gather or buy crystals or chi points or whatever in order to attempt to add their favorite Naruto or One-Piece or Transformers or whatever to their lineup. Then they use those characters in card or puzzle or turn-based battle, earning items to strengthen them enough to face the next set of challenges. Hell, even Nintendo is getting in on the act with Fire Emblem Heroes. Sword Art Online: Memory Defrag is exactly that sort of game. It’s got a multiplayer hub where countless Kiritos (the series’ main character) mingle with co-op questing in the works, butthe main drive is collecting and strengthening your favorite characters and going on adventures. In order to collect characters, players use currency either collected through in-game adventures or purchased in order to recruit friends from Sword Art Online and the other virtual worlds explored in the series. Advertisement It costs 25…
Now through January 31, Fire Emblem fans are voting to see which hero and heroine from across series history will be featured in the upcoming mobile game, Fire Emblem Heroes. As of yesterday, Ike and Lyn were winning. Surely we can do better than that. Advertisement Maybe the right people aren’t voting. Maybe they’re put off by the idea of a free-to-play mobile tactics game for iOS and Android. That’s no reason not to head over to Nintendo’s voting page and wave your Chrom and Lucina flag. Mind you I am not saying Chrom and Lucina should win. I would also be happy if both male and female forms of Robin topped the vote. Or maybe Chrom and Lucina. All I am saying is Ike, who is in the rankings twice for both Path of Radiance and Radiant Dawn, is a boring choice that makes me sad. Advertisement Here are the current standings of the Choose Your Legends vote, tweeted out yesterday by Nintendo of America. Suck it, male Corrin. According to Nintendo the standings are quite close, so it’s still READ FULL STORY AT KOTAKU!
Released in Japan last year as Pokémon Co-Master, free-to-play strategy board game Pokémon Duel is now available on iOS and Android, though servers are under maintenance until 4 PM Eastern. Check out our impressions of the Japanese release while we wait. READ FULL STORY AT KOTAKU!
As promised earlier this month, singer Ariana Grande is now a playable character in Final Fantasy mobile game Brave Exvius. Here’s how to add the bunny-eared performer to your pixel party. Advertisement First off, you have to have a copy of the free-to-play game installed on your iOS or Android device. Just search the store for “Final Fantasy” and look for the distinctive new game icon. Once you have the game installed, you’ll have to play to the point where you unlock the Dimensional Vortex, a special area where players and their parties of Final Fantasy characters can participate in special event battles for fabulous prizes. Look for the Dangerous Woman Tour event. It’s pretty easy to spot. Advertisement Playing through the lowest tier battle for the event is all you need to do to add Dangerous Ariana to your group. The stage features a pulsing heart motif, and Grande’s “Touch It” plays during battle in place of the normal music. Maybe turn your sound down first, or wear some headphones. Once READ FULL STORY AT KOTAKU!
Arriving on Google Play on February 2 and later on iOS, Fire Emblem: Heroes is a mobile turn-based tactics role-playing game in which players gather an army of iconic characters from across series history. Advertisement It sounds like any number of collectible hero mobile RPGs. Players use orbs won in combat or purchased via in-app transaction to attempt to summon their favorite Fire Emblem characters into their army. Battles are the same grid-based tactical fare we’re used to seeing from Fire Emblem, only a bit more vertical. Many familiar features of the franchise are at play here, including the attribute wheel (sword beats axe beats lance beats sword). One feature that isn’t present is permadeath—characters return to your army when defeated in battle. Check out the Nintendo Direct, embedded below, for more information on Fire Emblem: Heroes, starting around the 10:17 mark. READ FULL STORY AT KOTAKU!
Remember the mobile collectible card game Titanfall spin-off we told you about back in September? Well, forget it. It’s dead. Titanfall: Frontline is cancelled, it’s closed beta shutting down next week. Why? Seems like it just didn’t have that Titanfall zest. Advertisement Or at least that’s what it sounds like what is being said in the message on the Frontline Facebook page. Somehow Nexon and developer Particle City were having trouble communicating the action-packed feel of Titanfall in a mobile card strategy joint. It happens. It is our goal to create the best Titanfall mobile games that showcase the fast-paced action, mobility and, of course, the power of Titans in this iconic series. We’ve learned an incredible amount in the beta test of Titanfall: Frontline, but in the end felt the experience wasn’t ready to deliver the intense action-packed gameplay synonymous with Titanfall. While it’s never easy to cancel a game, we’re excited to take some of the concepts we saw resonate with players and build off of them in future Titanfall mobile games. Titanfall: Frontline’s closed beta will be winding down in the next READ FULL STORY AT KOTAKU!
You’ve got yourself an iPhone and you want to play some games on it. You might not want to just plunge into the App Store—it’s a jungle, full of deadly spiders, wild animals, and bad games. Here, let us help you. Advertisement Below, we’ve listed the 12 games we feel are a great starting point for iPhone gaming. You can also watch the video above for a rundown. Hitman games are famous for their open-ended sandboxes. At their best, they let you creep around a party or a museum, find your target, and creatively take them out. Hitman GO… doesn’t really do that. What it does do, however, is offer a bunch of smart, tightly designed puzzles that gradually become more complicated as you go, but are never too complicated to finish off in the space of a single bus ride. With its stripped down board-game aesthetic and abstract violence, it may not look much like a Hitman game, but it still manages to capture the series’ meticulous, satisfying nature. Advertisement A Good Match For: Hitman fans, puzzle fiends, people READ FULL STORY AT KOTAKU!
After weeks of being hyped on Twitter and Facebook, fresh mobile ports of Mega Man 1 through 6 have arrived on iOS and Android, and they are quite possibly the worst way to experience six classic NES games. Advertisement Capcom Mobile posted a series of trailers to its YouTube channel to celebrate the release of the games, available on iOS and Android devices for $1.99 apiece. Here’s the one for my favorite game of the six, Mega Man 2. The frame rates in the video aren’t great, but that’s just a promo video/ Here’s some gameplay, courtesy of YouTube’s MaximumAndroid. The games, all six from the look of it, suffer from inconsistent frame rates and stuttering, which isn’t great for a game that’s all about precision and timing, especially when players are already having to adjust for touchscreen controls. For some stupid reason I purchased Mega Man 2 on both Android and iOS. On my Galaxy S7, the game’s frame rate chugged seriously at every turn. On my iPad the game ran smoother, but the music was slowed and playing at a lower pitch than in the original game. READ FULL STORY AT KOTAKU!
If you were worried that Nintendo’s move into mobile gaming would change the quality of their games, Super Mario Run should be a relief. Auto-running and screen orientation aside, it’s a full-featured Mario game that just happens to run on your phone. Advertisement When Nintendo announced Super Mario Run, I expected an endless runner, a game where Mario runs from left to right through randomly-generated courses until he dies. That’s not what Super Mario Run is. Super Mario Run is technically three connected games: World Tour, Toad Rally and Kingdom Builder. Advertisement World Tour is most like the Super Mario Bros. platforming games we’re familiar with. There are six different worlds, each consisting of three levels plus a boss level. Mario runs automatically from left to right. All the player has to do is jump. Were these standard mobile runner fair, the 90 second levels would be boring. But these are meticulously-crafted Mario worlds, filled with coins to collect, creatures vault over or jump off and obstacles to avoid. There are blocks that make Mario jump backwards, speed him across large gaps and even stop him in his tracks, allowing players to determine the best time to move forward. Somehow…
Combining all of the extra content for Rockstar’s classic school days adventure that came in the Scholarship Edition with all-new asynchronous multiplayer arcade challenges, Bully: Anniversary Edition is available today for iOS and Android devices. Advertisement I’ve fiddled around with the Android version of the game on my Galaxy S7, and it runs pretty well, especially considering it’s rendering (or at least upscaling) to 2560 x 1440. The Android version features haptic feedback while on iOS it harnesses 3D touch, with both supporting external controllers if you can’t deal with touch controls. New to both versions are multiplayer arcade challenges, allowing friends who can remember their Rockstar Social Club passwords the ability to take turns playing Bully’s various classroom and arcade mini-games for points. Bully: Anniversary Edition is available today on iTunes and Google Play for $6.99. READ FULL STORY AT KOTAKU!