Illustration by Sam Woolley Late last year, it was revealed that Link would become a racer in Mario Kart 8. But that wasn’t his first Mario rodeo. Nor was it the first time Zelda crossed over into the Mario series—far from it. Advertisement This post originally appeared 3/31/15. Since the late eighties, or more precisely, since the arrival of Zelda, it and the Mario games have traded characters, references and imagery dozens of times, from the earliest NES games to the latest iterations of the two series. Let’s have a look at some notable examples. Mario in Zelda The Legend of Zelda – NES The very first Mario reference in the Zelda series can be found in the very first game—Manhandla, the third boss of The Legend of Zelda, is described by the Japanese (and only the Japanese) manual as a four-limbed, massive Piranha Plant. A Link to the Past – SNES A Mario reference pops up very early in the game, with portraits of Mario hanging on the walls of some of the houses in Kakariko village. Furthermore, Chain Chomps appear as enemies in one of the dungeons, and there are READ FULL STORY AT KOTAKU!
As a promotion for Mario Kart 8 Deluxe, over 650 Target stores are preparing to turn into themed race tracks. Employees may be cringing a little. …Read More The post Mario Kart 8 Deluxe Promotion Is Bringing ‘Super Target Karts’ to Target Stores by Jordan Loeffler appeared first on DualShockers.
[GIF: Suntory] You have it easy. You’re just controlling Mario and company as they play sport after sport. They have it hard. Advertisement Remember those Mario Mercedes Benz ads? Now the character and his cohorts are starring in a series of Suntory energy drink commercials. The spot is for Dekavita C, a Japanese energy drink, and it shows Mario, Luigi, Peach, and Toad as they race around from various Mario Sports Superstars events at the whims of the player. Kotaku East is your slice of Asian internet culture, bringing you the latest talking points from Japan, Korea, China and beyond. Tune in every morning from 4am to 8am. READ FULL STORY AT KOTAKU!
Over the years, game development companies have found all sorts of euphemisms for unpaid overtime, but Nintendo’s might be the best. If legendary designer Shigeru Miyamoto ever comes up and tells you it’s “Mario time,” you’re in for a long night. Advertisement In a fantastic new interview over at Gamasutra by some dude named Chris Kohler, former Nintendo planner Motoi Okamoto opens up about his time at the venerable company, where he worked from 1999 to 2008 before leaving to found Entersphere. There are a lot of great nuggets in there, but the most shocking one might be this anecdote from the Super Mario 64 DS days: In those days, Miyamoto would come to us at 11 PM, after he finished all of his board-member work, and say, “It’s Mario time.” At that point, we’d start a planning meeting that would run until 2 AM. At that point, Miyamoto would go home, leaving us with the words, “You should return home soon, for your health.” Over the next two or three hours, we’d write the game design documents and summarize the instructions for our artists and programmers. It was the READ FULL STORY AT KOTAKU!
Better late than…never? Advertisement Despite coming out on iOS in December, it’s taken until today for Android owners to get their hands on Mario’s side-scrolling mobile adventure. But hey, despite the long wait, it’s here now. The game’s pretty good, even if it does have some very weird ideas about how mobile users should pay for stuff. You . READ FULL STORY AT KOTAKU!
“Daddy? DADDY!” I look up from my laptop. This video game was supposed to give me a precious 15 minute respite from the endless drudgery of parenthood. What the hell’s gone wrong now? Advertisement “DADDY WHAT I DO? “WHAT I DOOOOOO?” Advertisement It must be really hard to make a good video game for kids. I know this because to date, I have only played one good console game made for kids. That game is Super Mario 3D World on the Wii U. Super Mario 3D World. I’ll never forget introducing it to my 3-year-old. In the beginning it was frustrating as hell. He couldn’t do anything, kept throwing himself off the edge, shrieking like a deranged hyena. I walked away then. It hurt to watch. I made myself a nice cup of tea. A couple of weeks later, sipping a different cup of tea, my son had mastered the game with literally zero input from me, his father who writes about video games for a living. I still have no idea how he did it. Actually that’s an exaggeration. I have a rough READ FULL STORY AT KOTAKU!
It’s all things Mario in Best Buy’s latest Deal of the Day offers, as titles like Mario Kart 7, Super Mario 3D Land, and more are being discounted. …Read More The post Mario Kart 7, Super Mario 3D Land, and More Mario Discounted in Best Buy’s Deal of the Day by Ryan Meitzler appeared first on DualShockers.
You’ve been hearing the ditty for decades, both in games and on the internet, but did you know that the original Mario Bros. theme—from the games, not the TV show’s intro—has official lyrics to go with it? Advertisement (Top image via Game-OST) Anyone who has heard the excellent Mario & Zelda Big Band Live recording from 2003 (or, if you haven’t, above) will be familiar with this vocal version, which actually dates back to 1985, when fans submitted lyrics to a Japanese radio station and they were endorsed by Nintendo as official, with a recorded version of the song released on vinyl: So that you can sing along, here’s a translated version of the lyrics, courtesy of an old Destructoid post: Today, full of energy, Mario is still running, running Go save Princess Peach! Go! Today, full of energy, Mario runs Today, full of energy, jumping! Today, full of energy, searching for coins Today, keep going, Mario! Get a mushroom – it’s Super Mario! Get a flower – it’s Fire Mario! Goomba! Troopa! Buzzy Beetle! Beat them all! Mario is always full of energy and strong! Today, full of READ FULL STORY AT KOTAKU!
The Nintendo Switch is almost here! We already have ours, and soon you’ll be able to buy yours. Soon you’ll be able to play The Legend of Zelda: Breath of the Wild, which seems pretty magnificent so far. But if your Nintendo kingdom preference leans more Mushroom than Hyrule, don’t worry. Super Mario Odyssey, the upcoming 3D Mario game hitting Switch this holiday, also looks weird and wonderful. By far the most delightful and confusing thing about Super Mario Odyssey so far is New Donk City, an area in the game modeled after New York City in which the cartoon-like Mario interacts with real people. This revelation raises so many questions. Who are these people? What is Mario if not a human being. How does Donkey Kong lore tie into this? How overpriced are New Donk apartments? Since Geek.com’s office is in New York City, we thought it be fun to imagine what the rest of New Donk City might look like if it really is taking most of its inspiration from the Big Apple. Hopefully, we’ll be visiting these places soon on our Nintendo Switch. These are the best landmarks of Super Mario Odyssey’s New Donk City, courtesy of Geek.com…
Look, up in the sky! It’s a bird! It’s a plane! It’s $50 or so worth of remote controlled flying Mario, also available in Yoshi. Advertisement It’s always nice to see a familiar face while scouring the outskirts of the New York Toy Fair. I found Mario here at the Carrera booth, hanging in out in front of the Mario Kart RC cars and slot car racing sets the company is known for. Last year the company released a Mario drone copter that they couldn’t keep in stock. This summer they’ve got a pair of remote controlled copters, and they’re really neat. Both Mario and Yoshi models will sell for around $50. Mario’s cape, in plastic for his Toy Fair debut, will be cloth in the final product. Imagine it fluttering in the wind as you watch the clip below. An lo, the skies shall be filled with plumbers and egg-pooping dinosaurs. READ FULL STORY AT KOTAKU!
It’s-a Me. New York, New York. By Frankie Torres. Advertisement JPGs is a photo peek into wherever gamers might find interesting. If you’re a photographer and have images you want to share, drop us a line! READ FULL STORY AT KOTAKU!
In January, Nintendo released a three-minute trailer for the upcoming platformer Super Mario Odyssey. This past weekend, GameXplain released an 83-minute video that analyzes that trailer. And it’s way better than it has any right to be. Advertisement You wouldn’t think a film-length analysis of a video game trailer would be gripping and fun to watch, but hey, GameXplain has somehow pulled it off. You can watch the full video here: It includes, among other things: a detailed breakdown of New Donk City’s layout and Donkey Kong references; the discovery that each area has a different-shaped purple collectible; and many theories about hats, checkpoints, and the moon. At first they cover New Donk City, then move to the desert area (38:27), followed by the mechanical forest (59:34), and finally the colorful volcano level (1:10:34). GameXplain theorizes that these might be the only four levels in Super Mario Odyssey, which seems like a bit of a stretch, but the logic is clear. And yes, if you put aside the fact that this is literally an 83-minute analysis of a three-minute video game trailer, it is incredibly enjoyable. READ FULL STORY AT KOTAKU!
It was great to finally get a real look at the Nintendo Switch and some of the things it’s capable of. But even if the future of Nintendo’s latest console remains uncertain, what I’m really worried about is Mario. I just have a feeling New Donk City is going to eat him alive. Advertisement Not only is our favorite little overalled meatball apparently half the size of the city’s other citizens, but, well, the city can be a rough place. Especially one with a name like New Donk City. Sure, everything looked nice and whimsical in the trailer, but take a wrong turn down a dark alley, and who knows what kind of trenchcoat wearing goons you might run into. So this week, as the ‘Shop Contest makes its triumphant return for 2017, scarf down some of your grandma’s Sunday pasta and get shopping Mario into any and every situation that might befall him as he hops around New Donk City’s lesser known locales. I don’t have any PNG files to get you started this week, cause life can be cruel like that. You think Mario had a single coin READ FULL STORY AT KOTAKU!
Shigeru Miyamoto Says Super Mario Odyssey Ain’t for the Casuals The internet is still absolutely buzzing after the big Nintendo Switch full reveal on Jan 12th. Not only did we learn a little bit more about the console itself but we saw new games in Splatoon 2, 1 – 2 Switch and more. Probably the biggest game reveal of them all was Super Mario Odyssey which sees Mario returning to the open world days of Super Mario 64, Mario Sunshine, and the Super Mario Galaxy series. Undoubtedly, this is exactly what fans of the franchise had been hoping for. One day after the big reveal Nintendo did a special Nintendo Treehouse to talk all bout the Nintendo Switch and they also had the one and only Shigeru Miyamoto along for the ride. When speaking about where they wanted to go with Super Mario Odyssey, Miyamoto noted that going for the open world style of play was very much a conscious decision on Nintendo’s part. After breaking down the more casual games versus the more core games they decided core was the way to go. While all Mario games are aimed at almost anyone being able to pick them up and play Miyamoto said there is…