mass effect

BioWare

Early Mass Effect: Andromeda Art Shows Some Very Different Characters

Former BioWare UI designer Eric Bellefeuille posted a large gallery of his work this week, and it offers a fascinating look at some early versions of Mass Effect: Andromeda. Advertisement Above, for example, is a snapshot of some strikingly different characters, including an odd Peebee and a resoundingly Donald Glover-looking Liam Kosta. Another shot shows what appears to be a different default version of Ryder: And a closer look: Some other shots I found interesting: You can check out the whole gallery here. READ FULL STORY AT KOTAKU!

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Here's the First Significant Discount We've Seen on Mass Effect Andromeda

Mass Effect Andromeda isn’t perfect, but it’s huge and ambitious, and in my opinion at least, pretty damn fun. So if you were waiting on a discount to pick up your copy, GameStop’s marked it down to $40 on PS4 and Xbox One today, the best price we’ve seen to date. Use promo code SAVER at checkout to get free shipping as well. READ FULL STORY AT KOTAKU!

Damnit Jaal I'm Trying To Work

GIF Today on Highlight Reel we have exploding cars, surprise kills, bottle flips, an incredibly depressing Nier clip, and much more! Watch the video then talk about your favorite highlight in the comments below. Be sure to check out, like, and share the original videos via the links below. Subscribe to Kotaku on YouTube for more! Advertisement Highlight Reel is Kotaku’s regular roundup of great plays, stunts, records and other great moments from around the gaming world. If you record an amazing feat while playing a game (here’s how to record a clip), send it to us with a message confirming that the clip is yours at highlightreel@kotaku.com. Or, if you see a great clip around that isn’t yours, encourage that person to send it in! READ FULL STORY AT KOTAKU!

BioWare

Mass Effect Andromeda’s Criticisms Have Been “Hard to See,” Says Lead Designer

As part of an in-depth interview with Mass Effect Andromeda‘s Lead Designer Ian Frazier, the International Business Times UK spoke to him about the game’s criticisms, asking how he feels about the negative feedback that it has received thus far. In response, Frazier said that while he couldn’t speak for the rest of the development team, he personally found it “hard” to read some of the feedback but being able to communicate with fans is also valuable to the studio. I won’t speak for the other guys, but I spent quite a bit of my time on Twitter and various forums and such. And I won’t lie, it’s hard. It’s hard to see the criticisms, some of the challenges that are out there. It’s difficult because we do want to help, so you’re out on Twitter and forums and stuff trying to troubleshoot issues or give people a hint on something they’re struggling with. But to do that, to help the fans and try to absorb the feedback to better steer what we do next, you have to wade through a lot of crap. And that part is not a lot of fun. That said, Frazier is thankful that he’s READ FULL STORY…

BioWare

BioWare Initially Explored a Procedural Design for Mass Effect Andromeda But It Didn’t Work Out

BioWare has revealed to International Business Times UK that it initially explored a procedural design for Mass Effect Andromeda but dropped the idea as it didn’t produce satisfactory results, especially in terms of the studio’s narrative vision for the game. Lead Designer Ian Frazier explained: We were looking at a game that used a lot more procedural tools to have a vast swathe of planets and places to go. We spent a lot of time developing down that road, and tailoring the story towards it and so forth, and we quickly found it wasn’t yielding the results we wanted. You can make a giant procedural game, but we were finding that the giant procedural game wasn’t the narrative experience or the moment-to-moment experience we wanted players to have. Frazier also said that BioWare does use procedural tools “here and there” in Andromeda but “when you explore Eledin or Eos, those are handbuilt planets.” What do our readers think of this? [Source: IBTimes UK] READ FULL STORY AT PLAYSTATIONLIFESTYLE!

BioWare

Someday, Our Astronauts Might Have Clothes As Cool As These Mass Effect Uniforms

Illustration: Angelica Alzona Human beings won’t make it to the far reaches of space for a long, long time, and the engineers who make spacesuits aren’t sure what we’ll wear when we get there. I hope our future astronauts look at cool as the characters in Mass Effect: Andromeda. Advertisement The purpose of a uniform is to broadcast who you are and what you do to the world. Uniforms have certain practical concerns that make them different from normal clothes. They have to be comfortable, easy to put on and take off, work on a variety of different body types, and also be able to stand up to wear and tear. Mass Effect: Andromeda seems to really get what makes uniforms work and what their minor details say about the person wearing them. The human characters in Mass Effect: Andromeda wear uniforms that are ostensibly very similar, but not quite the same. They all clearly come from the same organization and work together, but they have different roles and therefore different needs for their uniforms. Minor changes across uniforms while still maintaining a color scheme and design elements show The Andromeda Initiative READ FULL STORY AT KOTAKU!

Mass Effect: Andromeda’s Tired Face Lady Now Looks Slightly Less Tired

After early footage of Mass Effect Andromeda went out into the wild, everyone latched onto Foster Addison, a character who snapped at the player because she felt tired. Addison became a running joke thanks to her blank stare and lack of emoting, which, paired with her dialogue, was pretty ironic. Thanks to the newest Mass Effect patch, she’s changed for the better. Advertisement As we reported earlier in the week, BioWare promised “Improved lip-sync and facial acting during conversations, including localized [voice acting]” as well as improvements to the “general appearance” of characters, with humans in particular slated to get better eyes. As the patch dropped this morning, I booted the game up to take a closer look, and sure enough, it’s noticeable even on Andromeda’s most infamous character. As you can see below, Addison’s eyes now look slightly more human, and even her make-up shaders have improved. I’d say she’s gone from a full-on O___O to a slightly more subtle o__o. It makes a difference! She looks a bit more like a real person now. The animation still isn’t fully there, but still. This is just the first step—BioWare has promised more tweaks for down the road. Addison is…

BioWare

Here’s Everything Included in Mass Effect Andromeda Update 1.05 Today

Mass Effect Andromeda update 1.05 is going live today for PlayStation 4, Xbox One, and PC, and to prepare for it, BioWare will be taking the servers offline at 8am PT/11am ET for approximately one hour. During this time, Multiplayer and Strike Teams will be unavailable. As you can see in the patch notes, 1.05 will increase inventory limits, balance single-player and multiplayer, improve lip-sync and facial acting in some scenes, fix issues, and more: Mass Effect Andromeda Patch 1.05 Notes Improved tutorial placement Increased inventory limits Single-Player balance changes: Ammo crates, armor, weapons, nomad, profiles, attacks, and progression Multiplayer balance changes: Weapons, cover, and enemies (check back for detailed notes on balance changes) Improved matchmaking and latency in multiplayer Added option to skip autopilot sequences in the galaxy map Decreased the cost of remnant decryption keys and made them more accessible at merchants Improved logic, timing, and continuity for relationships and story arcs Improved lip-sync and facial acting during some conversations, including localized VO Fixed an issue with Ryder’s movements when running in a zig zag pattern Improved the appearance of eyes for human and asari characters Fixed various collision issues Fixed bugs where music or VO wouldn’t play or READ FULL…

BioWare

BioWare Apologizes for Misrepresentation of Trans Character Hainly Abrams; Provides Upcoming Changes

Following feedback and critiques from fans BioWare has addressed and apologized for the misrepresentation of an NPC character and outlined upcoming changes. …Read More The post BioWare Apologizes for Misrepresentation of Trans Character Hainly Abrams; Provides Upcoming Changes by Ryan Meitzler appeared first on DualShockers.

BioWare

Increased Inventory Limit and Reduced Banter “Interruptors” Are Coming With the Next Mass Effect Andromeda Patch

The next patch for Mass Effect Andromeda, Patch 1.05, is set for release tomorrow on April 6 and the game’s lead designer, Ian Frazier, has shared a few details on the upcoming patch beyond the information released in the patch notes. According to Frazier, the new patch will increase the inventory limit to 100 and be expandable up to 200 with AVP. Previously, the limit was set to only 50 and could only be upgradable up to 80, so the update is definitely a big and positive change to the game. Another update detailed by Frazier is the improvement of in-game banter through the reduction in frequency of common banter “interruptors,” including SAM’s hazard updates. Banter interruptions were pretty annoying so this change is definitely a welcome one. The rest of the changes coming with Patch 1.05 are listed in the patch notes below: Improved tutorial placement Increased inventory limits Single player balance changes: Ammo crates, armor, weapons, nomad, profiles, attacks, and progression Multiplayer balance changes: Weapons, cover, and enemies (check back for detailed notes on balance changes) Improved matchmaking and latency in multiplayer Added option to skip autopilot sequences in the galaxy map Decreased the cost of READ FULL…

BioWare

Mass Effect Andromeda to Receive More Character Creator Options, Improved Animations

As promised, BioWare opened up about the future of Mass Effect Andromeda today, revealing that you can expect more character creator options, ongoing improvements to cinematic scenes and animations, increased inventory limits, the ability to skip ahead when travelling between planets in the galaxy map, and more within the next couple of months. This all starts with release of Mass Effect Andromeda patch 1.05 on Thursday, April 6, which includes crash fixes, performance improvements, and everything you see below: Allowing you to skip ahead when travelling between planets in the galaxy map Increasing the inventory limits Improving the appearance of eyes for humans and asari characters Decreasing the cost of remnant decryption keys and making them more accessible at merchants Improving localized voice over lip sync Fixing Ryder’s movements when running in a zig zag pattern Improving matchmaking and latency in multiplayer And here’s what BioWare is planning to do over the next two months: More options and variety in the character creator Improvements to hair and general appearance for characters Ongoing improvements to cinematic scenes and animations Improvements to male romance options for Scott Ryder Adjustments to conversations with Hainly Abrams Address performance and stability issues Look into adding more cosmetic READ FULL STORY AT…

BioWare

BioWare Promises Big Changes For Mass Effect: Andromeda, Starting Thursday

Mass Effect: Andromeda had a couple of rough weeks thanks to high-profile technical issues, animation wonkiness, and general fan disappointment. In response to that feedback, BioWare has announced improvements to Andromeda that will start easing out the visual kinks, while also teasing some major changes yet to come. Advertisement Here are the full patch notes for version 1.05, per the BioWare blog: Improved tutorial placement Single player balance changes: Ammo crates, armor, weapons, nomad, profiles, attacks, and progression Multiplayer balance changes: Weapons, cover, and enemies (check back for detailed notes on balance changes) Added option to skip autopilot sequences in the galaxy map Improved logic, timing, and continuity for relationships and story arcs Improved lip-sync and facial acting during conversations, including localized VO Fixed various collision issues Fixed bugs where music or VO wouldn’t play or wasn’t correct Fixed issue where global squad mate banter sometimes wasn’t firing on UNCs Fixed issue where player was unable to access the Remnant Console Interface after failing decryption multiple times Fixed issue where fast travel is sometimes disabled after recruiting Drack until the player reloads a save Fixed issue where Ryder can become READ FULL STORY AT KOTAKU!

BioWare

Report: BioWare Outsourced Mass Effect Andromeda Animation Work, Relied Heavily on New Technology

[embedded content] Video game historian Liam Robertson, who is known for his work as well as some accurate leaks in the past, released a video over the weekend in which he reveals a possible explanation for what went wrong with Mass Effect Andromeda‘s animations. Robertson says he spoke to his sources within the studio on condition of anonymity, and they allege that BioWare heavily relied on the new Cyberscan technology instead of employing artists, and outsourced the work quite a bit. In fact, one source told Robertson that BioWare didn’t see a need to further polish the animations and when they “went out of their way” to offer to do additional work, they were “turned away.” Robertson further clarified with TechRaptor that he was told these decisions were coming from “pretty far up” and were “beyond the control of the team on the ground floor.” The video is about seven minutes long and you can check it out above. Let us know what you think of this. [Source: Liam Robertson via TechRaptor] READ FULL STORY AT PLAYSTATIONLIFESTYLE!

BioWare

BioWare Looking Into Increasing Font Size in Mass Effect Andromeda

Mass Effect Andromeda‘s Lead Designer, Ian Frazier, has said that BioWare is looking into complaints about the game’s font size. Responding to a user who mentioned that he has bad eyesight and struggles to make out the text, Frazier said that although he’s “not sure yet” if the team will be able to add the option to increase size, the issue has come up enough that it’s on their list of things to look into. Responding to a different user, Frazier also acknowledged the issue of codex text spoiling the game’s plot. The good news is that it should be fixed soon. “I think I know what’s happening here, and if so, it’s already fixed in our next patch,” he said. Mass Effect Andromeda‘s next patch is scheduled to drop on Tuesday. BioWare previously released a list of bugs under investigation so if you’re experiencing something that isn’t known to the developer then make sure to report it here. [Source: Ian S. Frazier (Twitter)] READ FULL STORY AT PLAYSTATIONLIFESTYLE!