Former BioWare UI designer Eric Bellefeuille posted a large gallery of his work this week, and it offers a fascinating look at some early versions of Mass Effect: Andromeda. Advertisement Above, for example, is a snapshot of some strikingly different characters, including an odd Peebee and a resoundingly Donald Glover-looking Liam Kosta. Another shot shows what appears to be a different default version of Ryder: And a closer look: Some other shots I found interesting: You can check out the whole gallery here. READ FULL STORY AT KOTAKU!
Mass Effect: Andromeda
New Mass Effect: Andromeda concept art has surfaced thanks to Eric Bellefeuille, who worked at BioWare Montreal as a Lead UI Artist (he’s now at Eidos Montreal), and who has posted some of his art from his …Read More The post New Mass Effect Andromeda Concept Art Revealed Showing of Early Gameplay Ideas and Character Design by Tyler Fischer appeared first on DualShockers.
The 15th week of the 2017 UK Sales Charts are in, and like the 14th week, Ubisoft’s Tom Clancy’s Ghost Recon Wildlands is once again the top dog, a title it has held now for the fourth …Read More The post Ghost Recon Wildlands Tops UK Sales Charts For 4th Time This Year by Tyler Fischer appeared first on DualShockers.
GIF Today on Highlight Reel we have exploding cars, surprise kills, bottle flips, an incredibly depressing Nier clip, and much more! Watch the video then talk about your favorite highlight in the comments below. Be sure to check out, like, and share the original videos via the links below. Subscribe to Kotaku on YouTube for more! Advertisement Highlight Reel is Kotaku’s regular roundup of great plays, stunts, records and other great moments from around the gaming world. If you record an amazing feat while playing a game (here’s how to record a clip), send it to us with a message confirming that the clip is yours at firstname.lastname@example.org. Or, if you see a great clip around that isn’t yours, encourage that person to send it in! READ FULL STORY AT KOTAKU!
As part of an in-depth interview with Mass Effect Andromeda‘s Lead Designer Ian Frazier, the International Business Times UK spoke to him about the game’s criticisms, asking how he feels about the negative feedback that it has received thus far. In response, Frazier said that while he couldn’t speak for the rest of the development team, he personally found it “hard” to read some of the feedback but being able to communicate with fans is also valuable to the studio. I won’t speak for the other guys, but I spent quite a bit of my time on Twitter and various forums and such. And I won’t lie, it’s hard. It’s hard to see the criticisms, some of the challenges that are out there. It’s difficult because we do want to help, so you’re out on Twitter and forums and stuff trying to troubleshoot issues or give people a hint on something they’re struggling with. But to do that, to help the fans and try to absorb the feedback to better steer what we do next, you have to wade through a lot of crap. And that part is not a lot of fun. That said, Frazier is thankful that he’s READ FULL STORY…
BioWare has revealed to International Business Times UK that it initially explored a procedural design for Mass Effect Andromeda but dropped the idea as it didn’t produce satisfactory results, especially in terms of the studio’s narrative vision for the game. Lead Designer Ian Frazier explained: We were looking at a game that used a lot more procedural tools to have a vast swathe of planets and places to go. We spent a lot of time developing down that road, and tailoring the story towards it and so forth, and we quickly found it wasn’t yielding the results we wanted. You can make a giant procedural game, but we were finding that the giant procedural game wasn’t the narrative experience or the moment-to-moment experience we wanted players to have. Frazier also said that BioWare does use procedural tools “here and there” in Andromeda but “when you explore Eledin or Eos, those are handbuilt planets.” What do our readers think of this? [Source: IBTimes UK] READ FULL STORY AT PLAYSTATIONLIFESTYLE!
It only took pirates ten days to crack Mass Effect Andromeda. Bioware quickly took action and has now updated the game’s Denuvo anti-temper technology to stop piracy entirely (according to DSOG). Those with pirated copies of the game will not be able to upgrade to patch 1.05. This means that thieves will be stuck with the questionable-looking human and Asari facial animations that plagued the game before the patch. It isn’t only improved faces and facial animations that pirates will miss out on. The recent patch expanded the inventory limit and made it possible to travel to different planets faster. There are also a number of other updates that make the game much better than it was at launch. All of these improvements will now be inaccessible to pirates. According to DSOG, this version of Denuvo has yet to be cracked. The PC versions of Dead Rising 4 and Nier Automata also employ this same security technology. I’m sure this won’t stop pirates from trying to bypass the updated security measure (they are a clever bunch), but for now, this is one of the best anti-piracy measures out there. Piracy is an issue READ FULL STORY AT GEEK!
Take a look at all the animation work gone into creating one of the most steamy romance scenes in Mass Effect Andromeda. …Read More The post Former Naughty Dog Cinematics Master Shows How He Gave Life to Mass Effect Andromeda’s Romance Scenes by Giuseppe Nelva appeared first on DualShockers.
Today, Sony released the PlayStation Store’s top downloaded games for the month of March in North America and Europe. …Read More The post PlayStation Store: March Top Downloads Revealed For Europe and North America; Horizon: Zero Dawn and Ghost Recon Wildlands at the Top by Tyler Fischer appeared first on DualShockers.
The 13th week of the 2017 UK Sales Charts are in, and unlike the 11th and 12th week, EA and BioWare’s Mass Effect: Andromeda is no longer top dog, but rather Atlus/Deep Silver’s newly released Persona 5 …Read More The post Persona 5 Tops UK Sales Charts This Week; Is Series’ Biggest Launch Yet by Tyler Fischer appeared first on DualShockers.
Things get weird on Mass Effect: Andromeda’s desert world of Eos when you start pushing the Nomad over 160 kilometers per hour. As several players have reported on Reddit, the glitch happens while zooming around the planet’s surface at high speeds. Advertisement The DeLorean-like teleportation doesn’t send the Nomad into the past or future, however. Instead, it shoots the space buggy inexplicably to the Northeast corner of the map. So word of advice, try taking it slow and steady out there. READ FULL STORY AT KOTAKU!
Illustration: Angelica Alzona Human beings won’t make it to the far reaches of space for a long, long time, and the engineers who make spacesuits aren’t sure what we’ll wear when we get there. I hope our future astronauts look at cool as the characters in Mass Effect: Andromeda. Advertisement The purpose of a uniform is to broadcast who you are and what you do to the world. Uniforms have certain practical concerns that make them different from normal clothes. They have to be comfortable, easy to put on and take off, work on a variety of different body types, and also be able to stand up to wear and tear. Mass Effect: Andromeda seems to really get what makes uniforms work and what their minor details say about the person wearing them. The human characters in Mass Effect: Andromeda wear uniforms that are ostensibly very similar, but not quite the same. They all clearly come from the same organization and work together, but they have different roles and therefore different needs for their uniforms. Minor changes across uniforms while still maintaining a color scheme and design elements show The Andromeda Initiative READ FULL STORY AT KOTAKU!
After early footage of Mass Effect Andromeda went out into the wild, everyone latched onto Foster Addison, a character who snapped at the player because she felt tired. Addison became a running joke thanks to her blank stare and lack of emoting, which, paired with her dialogue, was pretty ironic. Thanks to the newest Mass Effect patch, she’s changed for the better. Advertisement As we reported earlier in the week, BioWare promised “Improved lip-sync and facial acting during conversations, including localized [voice acting]” as well as improvements to the “general appearance” of characters, with humans in particular slated to get better eyes. As the patch dropped this morning, I booted the game up to take a closer look, and sure enough, it’s noticeable even on Andromeda’s most infamous character. As you can see below, Addison’s eyes now look slightly more human, and even her make-up shaders have improved. I’d say she’s gone from a full-on O___O to a slightly more subtle o__o. It makes a difference! She looks a bit more like a real person now. The animation still isn’t fully there, but still. This is just the first step—BioWare has promised more tweaks for down the road. Addison is…
Mass Effect Andromeda’s humans and asari started the climb out of the uncanny valley. …Read More The post Mass Effect Andromeda’s Patch 1.05 Improves Human Eyes; Check out the Difference by Giuseppe Nelva appeared first on DualShockers.