The 12th week of the 2017 UK Sales Charts are in, and unlike the 11th week, Tom Clancy’s Ghost Recon Wildlands is no longer atop the charts, where it had been perched for the previous two weeks …Read More The post Mass Effect: Andromeda Tops the UK Sales Chart This Week; Sells Best on PS4 by Tyler Fischer appeared first on DualShockers.
Mass Effect: Andromeda
CD Projekt Red’s RPG masterpiece came out nearly two years ago, but damn does it still hold up. And recently, a handful of people’s favorite character animations from the game have been making the rounds. Advertisement Unsurprisingly, the renewed interest in the game’s storytelling and animation nuances comes in light of Mass Effect: Andromeda’s lackluster achievement on those fronts. Just over a week ago, the game’s facial expressions were put on blast as players finally got their hands on the game’s early sections thanks to EA Access. The uproar even led some people to be complete assholes and harass the people they believed to be responsible. After playing a substantial portion of game now, my sense is less that the character animations are bad than simply under-cooked and soulless. They get the job done, and while jet-pack thrusting from one alien planet ledge to another, I honestly didn’t think too much about it. While I haven’t fallen in love with any of the game’s characters, or been particularly struck by any of the story beats so far, it all feels serviceable enough and par for the course when it comes READ FULL STORY AT KOTAKU!
Unless you’ve been living under a space rock, you’ll have heard about Mass Effect: Andromeda and the controversy surrounding its subpar character modeling and animations. It was one of the many complaints we made in our review. Amidst the number of armchair developers complaining and hurling abuse, Jonathan Cooper (an actual developer for Naughty Dog) took to Twitter to offer his thoughts. In a fantastic display of rebellion against the site’s 140 character limit, Jonathan gave an in-depth explanation of how animation works and what exactly players are seeing with Andromeda. We’ve compiled all of Jonathan’s tweets below for easy reading. Folks have been asking so here are my thoughts on Mass Effect Andromeda’s animation. Hopefully people will better understand the process. First though; going after individual team members is not only despicable, but the culprits and choice of target revealed their true nature. Just as we credit a team, not an individual, for a game’s success, we should never single out one person for a team’s failures. That said, animating an RPG is a really, really big undertaking – completely different from a game like Uncharted so comparisons are unfair. Every encounter in Uncharted is unique & highly controlled because we create…
Despite what you may have heard, Mass Effect Andromeda is a great game. While Bioware’s latest delivers a solid RPG experience, it does have issues. Most notably, the game’s facial animations. While previous games in the franchise have had their fair share of odd animations, Andromeda appears to have a great deal more. There may be a reason behind this, according to an ex-Mass Effect animator. Jonathan Cooper is currently an animator on the Uncharted series. Before that, he was an animator on the first two Mass Effect games. Yesterday, he got on Twitter to explain what he believes happened with Mass Effect Andromeda‘s animations. “Animating an RPG is a really, really big undertaking–completely different from a game like Uncharted so comparisons are unfair.” As he explained, a game like Uncharted 4 is “highly controlled.” Going through every animation on a game like that is possible since it is a very contained experience. That isn’t the case with massive RPGs. On that point, he said that “RPGs offer a magnitude more volume of content and importantly, player/story choice. It’s simply a quantity vs. quality trade-off.” [embedded content] Due to the quantity READ FULL STORY AT GEEK!
[embedded content] After 5 years in the making, Mass Effect: Andromeda has now launched. It’s a new adventure set within a familiar universe, and welcomes both hardcore fans and those new to the franchise to explore the Andromeda galaxy. Unfortunately, the game has experienced a rather rocky release, with review scores varying wildly. It scored a 6.5 out of 10 in our review, placing it between a rating of “Decent” and “Good.” While the game does do a lot right, it also does plenty wrong, and that is our focus today. Note that we won’t be diving into story details, as we’re avoiding spoilers. Do you agree with our list of negatives, or you disagree? Did we miss anything? Let us know in the comments down below. Want more original video content from us? Then be sure to subscribe to our YouTube channel for more video content you can only find here, and of course, the latest game trailers. Essential Reading: READ FULL STORY AT PLAYSTATIONLIFESTYLE!
[embedded content] It’s been a few days since the release of Mass Effect: Andromeda and BioWare has just released the character trailer for one of the game’s main protagonists, Sara Ryder. In Andromeda, players get to choose one of two twins, Sara or Scott Ryder, to play as the main character, but both characters remain part of the game’s story regardless of the player’s choice. The trailer itself shows a few of the game’s cutscenes featuring Sara Ryder, as well as several of the game’s other characters, alien races, events, and locations. Mass Effect: Andromeda was met with very mixed reviews (check out our review here) most of which criticized the game’s animations, more specifically the facial animations of many of its characters including Sara Ryder, as well as other serious technical issues. BioWare has since announced that they plan to fix many of the game’s problems and are considering fixing the animations as well. [Source: Mass Effect (YouTube)] READ FULL STORY AT PLAYSTATIONLIFESTYLE!
As Mass Effect Andromeda gets heavily criticized for the quality of its animation, a former BioWare Lead explains what might have happened. …Read More The post Mass Effect 2 Lead Animator Explains What Possibly Happened With Mass Effect Andromeda Animations by Giuseppe Nelva appeared first on DualShockers.
As Mass Effect Andromeda gets heavily criticized for the quality of its animation, a former BioWare Lead explains what might have happened. …Read More The post Mass Effect Andromeda’s Animations: Mass Effect 2 Lead Animator Explains What Possibly Happened by Giuseppe Nelva appeared first on DualShockers.
Bioware released a new trailer for the first free Mass Effect: Andromeda multiplayer event, APEX Missions. …Read More The post Mass Effect: Andromeda Gets New Trailer and Details for the Multiplayer Event: APEX Missions by Azario Lopez appeared first on DualShockers.
Today, developer BioWare and publisher EA released a new accolades-type trailer for Mass Effect: Andromeda, which released back on March 21st for Xbox One, PS4, and PC. …Read More The post Mass Effect: Andromeda Gets New Accolades-type Trailer Starring Sara Ryder by Tyler Fischer appeared first on DualShockers.
When Bioware first showed off Mass Effect: Andromeda, some fans didn’t care about the premise, the story, or the combat. The question many of us had was, “what aliens can I fuck this time?” Advertisement Fear not, thirsty reader, you can indeed fuck some aliens in Andromeda. Like many Bioware games before it, Andromeda allows you to build relationships with your crewmates, some of which culminate in strong friendships, while others bloom into full-on romances, sex scenes and all. (Spoilers and some NSFW content ahead.) I was surprised to find that Andromeda lets you flirt with other characters almost immediately after meeting them. This threw me off. Realistically speaking, I would never just launch into the whole “hey baby~” thing, because that would make me a creep. Worse, what if flirting too early caused some romance options to close down the line? I didn’t even know these people yet, I can’t just start flirting with them, I thought. Advertisement So, I chatted with everyone, got to know them a little. I was intrigued by Cora, my second-in-command, because she seemed like a badass. READ FULL STORY AT KOTAKU!
On his Twitter account yesterday, Mass Effect Andromeda Lead Designer Ian Frazier responded to a question about the facial animations in the game and whether or not they would be addressed in a future patch. “We’re looking at patching lots of issues and want to strongly support the game moving forward,” he said. “I can’t say more just yet.” As for additional character creation options, BioWare is “still looking [at] several possibilities for improving the [character creator],” and Frazier has stubble for the male Ryder “on the list of things we’re looking at potentially fixing/adding for character creation.” Asked about light skin tones, he said, “Can’t promise anything yet, but we’re currently evaluating various options for making it better.” One of the other complaints about Andromeda is the fact that saving is disabled during priority missions. After confirming that it’s something BioWare is looking into, Frazier responded to someone who asked when players would be able to save during those missions. “Not sure yet, still checking out the ramifications of such a change,” he replied. “Will tweet if/when I can!” When a player asked if anything could be said about the lack of male/male romances, Frazier said, “There’s nothing I can share on this at READ…
Andromeda is an entirely new galaxy, and exploring it can be overwhelming. Here’s what you need to know to make the most out of the latest Mass Effect game. Don’t try to do everything at once Mass Effect: Andromeda throws a lot at you from the get-go, and stopping to immediately make sense of every piece of it won’t work. Take a breath, and take it one step at a time. Prioritize your missions Priority Ops are main missions, which you’ll want to tackle now and again. Beyond that, I found that the best quests were typically under the “Allies” menu. You’ll also want to make sure to do missions about Angaran politics, as these will help you appreciate your new alien neighbors. Planet-wise, I particularly appreciated the Kadaran slum quests, and Elaaden’s Krogan quests. If a crew member from your ship asks you to do something, you probably should—especially loyalty missions. Finally, get crackin’ on finding those lost arks, they are important. Talk to everyone NPCs out in the world have things to say, yes, but you’ll want to be especially aware of your crew. Just know that your squadmates occasionally READ FULL STORY AT KOTAKU!
If you frequent social media sites, then you’ve no doubt seen a ton of Mass Effect Andromeda memes popping up recently. The countless cringe-inducing gifs and pictures understandably made long-time fans nervous. The game’s mediocre review scores didn’t help matters either. I’m here to tell you that things aren’t as grim as they appear. After playing for nearly 20 hours, I can assure you that Mass Effect Andromeda is a great game. Is it perfect? Of course not. Despite some issues, Bioware has delivered another solid entry in the beloved series. Mass Effect Andromeda is not a disaster, people. Like the original Mass Effect, Andromeda does a fantastic job of instilling players with equal amounts of awe and dread. Right from the game’s opening, players are tossed into the beautiful but dangerous Andromeda galaxy. A sense of wonder over the unknown was all but lost by the time of Mass Effect 3. It is refreshing that Andromeda brings the series back to its roots in that sense. Previous Mass Effect games let players visit many planets in the Milky Way galaxy. At the time, it felt revolutionary. Looking back, it’s easy to see how limited exploration actually was in READ…