Mass Effect: Andromeda

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We Talk About Mass Effect: Andromeda's Turbulent Development

On this week’s episode of Kotaku Splitscreen, Jason Schreier and I spent some time discussing his lengthy reported story covering the troubled five-year development of Mass Effect: Andromeda. You can listen to that segment in the video above, and subscribe to Splitscreen on Apple Podcasts or Google Play. We’ve got a pretty cool plan for covering E3 next week, so we hope you’ll tune in. READ FULL STORY AT KOTAKU!


Mass Effect Andromeda Update 1.08 Is Live, Here’s the Patch Notes

Detailed on Tuesday, Mass Effect Andromeda update 1.08 is now rolling out on PlayStation 4, Xbox One, and PC. To prepare for the new patch, servers will be down until 9am PT/12am ET, meaning multiplayer and Strike Teams will be unavailable. The biggest additions in 1.08 have to do with the character creator and male romance options for Scott Ryder. For the character creator, you’ll find two new heads (one male and one female), new complexion options, a greater range of skin tones, all hairstyles for both sexes unlocked, the ability to change your character’s appearance onboard the Tempest, and the ability to choose to keep the default Alec. For the expanded male romance options, Scott Ryder can now pursue Jaal. BioWare explained why this change occurred: Scott Ryder did not have a same-sex squadmate available as a romance option, nor could the achievement for completing three romances be achieved with only male same-sex partners. And as the angara have expressed their fluidity in how they perceive gender, it seemed only natural that Scott could have a relationship with Jaal. However, we understand that a character’s orientation is an important part of what makes them feel real. The relationships with your READ FULL…


New Report Details Mass Effect Andromeda’s Rocky Development

It’s clear that Mass Effect Andromeda had a difficult development cycle. Although I personally liked the game, the final product is anything but polished. A new report confirms many of the rumors regarding the troubled production of Bioware’s latest RPG. Based on this report, it seems that everything that could have gone wrong with Mass Effect Andromeda did go wrong. Kotaku’s Jason Schreier talked to a dozen Bioware employees who told him about Andromeda’s rocky production. Though the game was in development for five years, it was mostly created in the last 18 months prior to launch. A large amount of time was spent working on high-level concepts that would ultimately be jettisoned. Vast resources were also spent trying to make the RPG run on an engine (Frostbite) that was originally created for first person shooters. Mass Effect Andromeda was supposed to have hundreds of procedurally-generated worlds that players could drive around in. However, the developers found it difficult to make these worlds have the level of detail expected of a Bioware game. More than that, sources say that traversing these worlds just “wasn’t fun.” After wasting time trying to get this concept off the ground, the READ FULL STORY…


The Story Behind Mass Effect: Andromeda's Troubled Five-Year Development

In 2012, as work on Mass Effect 3 came to a close, a small group of top BioWare employees huddled to talk about the next entry in their epic sci-fi franchise. Their goal, they decided, was to make a game about exploration—one that would dig into the untapped potential of the first three games. Instead of visiting just a few planets, they said, what if you could explore hundreds? Five years later, it’s hard to find anyone who’s ecstatic with the results. Mass Effect: Andromeda, released in March 2017, disappointed even the biggest fans of BioWare’s longrunning series. Although some people enjoyed the game, it was widely pilloried, with critics slamming its uneven writing, frequent bugs, and meme-worthy animations (our own review was just lukewarm). The PS4 version of Andromeda has a 70% on Metacritic, lower than any BioWare game to date, including the ill-advised Sonic Chronicles. Almost immediately, fans asked how this happened. Why was Andromeda so much worse than its predecessors? How could the revered RPG studio release such an underwhelming game? And, even if the problems were a little exaggerated by the internet’s strange passion for hating BioWare, how could Andromeda ship with so many animation issues?…

Mass Effect Andromeda Update 1.08 Improves Character Creator, Scott Ryder’s Male Romance Options

BioWare has released patch notes for the upcoming Mass Effect Andromeda update, noting that it addresses feedback from the community and, among other things, improves character creator alongside adding expanded male romance options for Scott Ryder. Here’s what you can expect from patch 1.08: Single player Ryder’s appearance can now be changed onboard the Tempest Expanded the range of options available in the character creator Jaal can now be romanced by Scott Ryder Dialogue for Hainly Abrams was adjusted to change the flow of personal information she discusses with Ryder. Fixed issue with Nomad upgrades Shield Crafting quest Nexus level and cryo pod points are retroactively granted Vendors now carry weapon mods for Level 60-71 players Vendors now sell weapon augmentations for automatic fire, burst fire, and single-shot fire Improved clarity of descriptions for augmentations Plasma Charge system now works properly for shotguns Beam Emitter augmentation now causes guns to fire a constant beam with scaling damage based on the weapon’s damage per second [PC] Added experimental support for Dolby Vision™ technology Multiplayer Stealth Grid challenge now increments properly Fiend no longer sprints when within 10 meters of target, and will decelerate to base speed Enabled movement correction during Fiend…


Mass Effect Andromeda Patch 1.08 Improves Character Creator; Adds Scott Ryder x Jaal Romance Option

BioWare is improving the character creator of Mass Effect Andromeda, and adding a romance option between male Ryder and Jaal with the next update. …Read More The post Mass Effect Andromeda Patch 1.08 Improves Character Creator; Adds Scott Ryder x Jaal Romance Option by Giuseppe Nelva appeared first on DualShockers.


The Next Mass Effect Andromeda Patch Will Let Male Characters Romance Jaal

Mass Effect Andromeda’s next patch has the sort of improvements you might expect, like expanded character creation options. It also has something very unusual for a video game patch: it adds another gay romance route for lovesick space adventurers. As we reported earlier this year, there was much controversy within the LGBT Mass Effect fan community due to fewer romance options that were considered paltry next to the offerings for straight characters. The disappointment was not helped by data miner’s discovery that, at one point, it seemed as if Jaal the Angaran was available as a male romance option for male Ryders—but that didn’t make it into the full game. In patch 1.08, that’s going to change. Here’s Bioware, explaining why they’re adding this to the game: Scott Ryder did not have a same-sex squadmate available as a romance option, nor could the achievement for completing three romances be achieved with only male same-sex partners. And as the angara have expressed their fluidity in how they perceive gender, it seemed only natural that Scott could have a relationship with Jaal. However, we understand that a character’s orientation is an important part of what makes them feel READ FULL STORY AT…

Mass Effect Andromeda Update 1.07 Fixes SOS Quest Crash & More

Just over a week after update 1.06, BioWare has released Mass Effect Andromeda update 1.07 on PlayStation 4, Xbox One, and PC, which is “just a hotfix.” It looks like the size of the Xbox One patch is around 875MB. The PS4’s Update History only says 1.07 contains “various bug fixes and stability improvements,” but according to Producer Michael Gamble, you can expect these three notable fixes: Athletic outfit available mid-playthrough, fixed a crash with the SOS quest. Fixed >1080p UI placement. EA’s Help Forum previously listed these as the patch notes, but has since deleted them: Fixed issue where server would auto disconnect when sending strike teams on APEX missions. Fixed a crash on UNC Outlaw when nearing outpost of signal source. (Kadara S.O.S.) The Athletic Casual Outfit will now unlock for all entitled players (Deluxe edition content) Fixed an issue which prevented completion of the Nomad upgrades / Shield Crafting quest. Please travel back to the Tempest in order to trigger completion. According to a recent report, the Mass Effect series has been put on hold and developer BioWare Montreal is now a support studio. [Source: Michael Gamble (1), (2), GameSpot, EA Answers, Reddit] READ FULL STORY AT PLAYSTATIONLIFESTYLE!


Mass Effect Andromeda’s Sixth APEX Mission is Live from Now Until Monday

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Prey NPC Has Had It With These Turrets

GIF Today on Highlight Reel we have vikings out the door, Andromeda drink trouble, Battlegrounds grenade failures, and much more! Watch the video then talk about your favorite highlight in the comments below. Be sure to check out, like, and share the original videos via the links below. Subscribe to Kotaku on YouTube for more! Advertisement Highlight Reel is Kotaku’s regular roundup of great plays, stunts, records and other great moments from around the gaming world. If you record an amazing feat while playing a game (here’s how to record a clip), send it to us with a message confirming that the clip is yours at Or, if you see a great clip around that isn’t yours, encourage that person to send it in! READ FULL STORY AT KOTAKU!


Report: Mass Effect Series Put on Hold

In a new report, Kotaku says they’ve heard from four sources close to BioWare that the Mass Effect franchise is on hold. The series isn’t dead though, with the sources noting that BioWare is letting Mass Effect sit for a while rather than immediately begin work on a follow-up to Andromeda. As for BioWare Montreal, the developer of Mass Effect Andromeda, several staff were moved over to EA Motive to help work on Star Wars Battlefront II. Kotaku’s sources add that BioWare Montreal is now a support studio and will help with BioWare’s other games, including their new IP, which was recently pushed to Fiscal Year 2019. BioWare Montreal is also working on improving Andromeda. In a statement from EA to Kotaku, BioWare Montreal Studio Director Yanick Roy said there will be much more to come from BioWare in the years ahead, but he didn’t say if a new Mass Effect would be one of those things: Our teams at BioWare and across EA put in tremendous effort bringing Mass Effect Andromeda to players around the world. Even as BioWare continues to focus on the Mass Effect Andromeda community and live service, we are constantly looking at how we’re prepared for the next experiences we will create. The teams in EA READ FULL…

Sources: BioWare Montreal Scaled Down, Mass Effect Put On Ice For Now

In the wake of BioWare’s polarizing Mass Effect: Andromeda, fans have wondered where the lauded sci-fi series will go next. The answer, according to people familiar with the studio, is nowhere—at least for the time being. BioWare has put Mass Effect on hiatus and turned Andromeda’s developer, BioWare Montreal, into a support studio, according to four sources close to the company. Advertisement That doesn’t mean there will never be another Mass Effect game, of course. It’s unlikely that BioWare will kill the popular sci-fi franchise. But BioWare is letting Mass Effect sit for a while rather than putting staff on Andromeda’s follow-up right away, those sources said. Last month, a number of BioWare Montreal employees were transferred to the studio EA Motive, also based in Montreal, to work on Star Wars Battlefront II. Those remaining at BioWare Montreal will help support BioWare’s other games including the new intellectual property, code-named Dylan, which we expect the company to announce at E3. BioWare Montreal will also continue to patch and support Andromeda’s multiplayer. Advertisement BioWare’s main studio in Edmonton is heading up Dylan, while BioWare’s other studio, in Austin, is also helping out with that game. When reached for comment, publisher Electronic…

Andrew Wilson

BioWare’s New IP Pushed to Fiscal Year 2019, Delay Is Unrelated to Andromeda’s Reception

During EA’s earnings call yesterday, CEO Andrew Wilson revealed that BioWare’s new action IP, which is “built around a live service,” has been delayed into Fiscal Year 2019 (April 2018 to March 2019). According to Wilson, the delay is because they’ve decided to add more to the disruptive new social designs: Looking forward, we will continue our aggressive pace of innovation through experiences that capitalize on our technology, network and creativity. We are very pleased with the progress of our new action IP from BioWare. The design is stunning, gameplay mechanics are excellent, and the action will be exhilarating. This game is built around a live service, and through our creative process, we’ve decided to add more to the disruptive new social designs for our players. To accommodate that, we are moving the launch date for this project into Fiscal Year 2019. Later in the call, CFO Blake Jorgensen briefly talked about BioWare’s IP. “We’re very excited about this opportunity for a new franchise and we want to further develop the live service component,” he said. In the Q&A portion of the call, Wilson said the overall “aggregate review scores [for Mass Effect Andromeda] were lower than we READ FULL STORY…


BioWare Fixes Mass Effect: Andromeda Bug That Let You Romance Two Companions

Alas, some glitches are too good for this world. Mass Effect: Andromeda is getting an upcoming patch that fixes all sorts of pesky bugs. For the most part, these tweaks are great! You no longer have to worry about new dialogue options being greyed out, for example. Some fixes are also kind of funny: BioWare notes that it “fixed issue where Cora slowly fell back to the ground after charging an airborne enemy.” But I can’t believe BioWare changed these things: You’re killing me, BioWare. Can’t Andromeda just be cool about what happens between three consenting adults? Just kidding. The game actually is pretty good about different types of relationships, allowing you to have casual flings alongside serious bonds with other crewmates. Still, though. Some probably consider the ability to “fully” romance two different characters a feature, not a bug, eh? Fixed issue that caused singleplayer difficulty to impact multiplayer Improved performance and stability Various improvements to cinematic scenes Fixed issue where SAM would mistakenly tell Ryder they have new email Conversation options will no longer appear “greyed out” if new content is available Improved legibility of subtitles Maximum Nexus Level increased to 29 Single player balance improvements at higher…