Middle-earth: Shadow of Mordor introduced the Nemesis System as one of its core features, which was widely praised by users and critics alike. However, it certainly had room for improvement – something Monolith Productions will address in Shadow of War. In an interview with PlayStation LifeStyle, the developer explained how the system has been advanced in the upcoming title by implementing lessons learned from the first game and strengthening its stories. First, we took all the lessons from Middle-earth: Shadow of Mordor about what people remembered most and which Nemesis stories created the strongest emotions and we tripled down on strengthening those stories. We want people to absolutely love to hate their personal enemies. Then, we focused a lot on adding similar emotional hooks and memories to your followers, and this allowed us to create new types of stories and connections. When it gets really fun is when we have interactions between your enemies and followers, resulting in betrayals and rivalries that can be a lot like relationships between friends and brothers. It brings the world and Orc society to life in a new way. We’re also told that the Nemesis System will be more purposeful this time around as players build READ FULL STORY…
Middle Earth: Shadow of Mordor
[embedded content] Possibly one of the best parts of Middle-earth: Shadow of Mordor was the way players were able to build up Talion from the ground up to become a master swordsman and then some. In Middle-earth: Shadow of War, Talion will learn new abilities as the game progresses once again. In the video above, we get to see the “Predator” skill tree and some of the abilities associated with it. This time, not only can skills be upgraded, but there’s more choices now as well. Check out some of the new powers Talion (and Celebrimbor) has at their disposal in Shadow of War and see how everything has been ramped up to 11 this time. Middle-earth: Shadow of War will sneak on the PlayStation 4, Xbox One and PC this August 22. You can check out 16 minutes of gameplay right here. [Source: IGN (YouTube)] READ FULL STORY AT PLAYSTATIONLIFESTYLE!
Middle-Earth: Shadow of Mordor was a game about attachment in the face of decapitation. You came to love certain orcs, even as you warred against them. It was a game about relationships, more romantic in some ways than games that are explicitly about romance. So I had to know: in Shadow of War, is there orc romance? Advertisement During an interview at GDC, I asked Monolith creative VP Michael de Plater this very pointed and serious question. His response was… more considered than I was expecting. “There’s a whole genre of [orc romance] on Amazon, as we discovered the other day,” he said. “There’s absolutely people that love that! We don’t have anything like that in our game at the moment, but in an indirect way, you can make them your companions.” Advertisement “I think [Shadow of War’s] orcs live in this very weird, hyper-masculine society,” he explained. “Violence is the sort of manifestation of their sensual side, their pleasure. That’s how they live their lives. Because they are these big exaggerations of hate and fear and violence, they do kind of love it READ FULL STORY AT KOTAKU!
Middle-Earth: Shadow of Mordor was a game about guerrilla warfare… and also falling in love with orcs. By contrast, Middle-Earth: Shadow of War is a game about full-scale warfare… and also falling in love with orcs. Advertisement Shadow of War is a painfully generic subtitle, but there is a ring of truth to it. I got to see a demo of the game in action last week during GDC, and developer Monolith wasted no time with small stuff. This one is all about armies. Assembling them, fighting them, telling them they are all very good, strong orc boys—those kinds of things. Your goal? To take back Mordor and territories beyond from Sauron’s forces. Sauron, because he is extremely vain, has scarred the land with his unmistakable brand of jagged, impractical architecture, so you’ve got your work cut out for you. Nemesis-System-powered overlords command fortresses, each of which are staffed by Nemesis-System-powered warchiefs (which were the highest rank of orc in the previous game) and hundreds of other orcs. Fortress assaults are the culmination of copious open-world sandbox shenanigans, so you can, say, covertly turn a warchief to your side and READ FULL STORY AT KOTAKU!
Today, publisher Warner Bros. Interactive Entertainment and developer Monolith Productions announced Middle-earth: Shadow of War, a day after the game leaked on Target. …Read More The post Middle-earth: Shadow of War Announced; Coming in August 2017 by Tyler Fischer appeared first on DualShockers.
Just like Deus Ex: Mankind Divided and The Elder Scrolls Online: Tamriel Unlimited, Middle-earth: Shadow of Mordor has been updated to support the PlayStation 4 Pro. According to the patch note for Middle-earth: Shadow of Mordor Game of the Year Edition update 1.02 on PS4, “4K Support” was added. The update is reportedly 8.3GB for the base game and 135MB for the GOTY Edition. If you don’t plan on getting a 4K TV but still want to buy a PS4 Pro next month, you’ll find super sampling anti-aliasing on a 1080p TV in Shadow of Mordor. In other PS4 Pro support news, Smite update 3.19 today preps for it, so the download size may be higher than normal. As the patch notes add, 3.19 also preps for next year’s Project Scorpio: Console Updates: 3.19 In preparation for the PlayStation Pro and Xbox Scorpio, download sizes may be bigger this patch. To prepare for PS4 Pro support, we’ve increased texture resolution on both PS4 and Xbox One. PlayStation 4 will receive Spectate Mode this patch Fixed an issue where the Chinese Recall skin had a green glow when backing in base Fixed an issue in the UI of the Odyssey Loading frame so that the stats are no longer covered Fixed an issue for…