NINTENDO

Nintendo of America: Metroid Prime 4 Coming in 2018 for Nintendo Switch

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Dodge Those Stray Green Shells With These Affordable Joy-Con Steering Wheels

Hardcore Mario Kart enthusiasts might shudder at the thought of using motion controls, but if you or your kids enjoy using the Joy-Con as a steering wheel, these inexpensive plastic housings add a little bit of realism to the experience. $10 From amazonUse code REIPW5QX Gizmodo Media Group may get a commission READ FULL STORY AT KOTAKU!

culture smash

Korean Slang For PlayStation, Xbox, And Nintendo Fans 

[Photoshop: Luke Plunkett | Kotaku] A few years ago, Kotaku introduced online nicknames for Japanese fans of the three gaming platforms. Now, let’s take a look at monikers given to Korean fans of Sony, Microsoft, and Nintendo. Via tipster Sang, here areinternet nicknames for gaming’s three corporate platform holders. Keep in mind, these are online nicknames and are most likely to be found in gaming forums’ comments. Sony Naenyun Station (내년스테이션): Literally, “Next Year Station.” The reason for this is that in South Korea many of the announcements are for the following year, hence the deprecating “Next Year Station” nickname. Recently, the term seems less common. Plbba (플빠): A portmanteau of “PlayStation” and “bba,” which is short for “bbasoonyi” (obsessive fan) or “bbadori” (brainless dude). This is used for rabid PlayStation fans. Similarily, “Ekbba” is a combination of “Xbox” and “bbasoonyi” or “bbadori.” Xbox Bbak One (빡원): “Bbak” is slang for something that ticks you off, and “One” refers to “Xbox One.” The reason why “Bbak One” is sometimes used online in Korea is that the console has fewer exclusives than the PS4 and fewer localized games in South Korea. Advertisement READ FULL STORY AT KOTAKU!

Arms

Point: Helix From Arms Is Bad; Counter-Point: No He's Not

GIF Helix Here at Kotaku, we have strong opinions about video games. Currently, Arms’ DNA-themed fighter threatens to tear this snack website apart. Helix is Arms’ gooey fighter whose signature “Blorb” arms squirt blinding goo on opponents’ faces. Depending on who you ask, Helix is either a lovable snot ball with tons of competitive potential or a despicable green lump that disgraces the world he was born into. Compete’s Eric Van Allen and Kotaku’s Cecilia D’Anastasio hold these respective views, and each want to persuade readers that their take on Helix is the right one. Is Helix an adorable blob with a heart of gold and pure intentions, or a hideous monster with some questionably nasty undertones? Eric: Pro-Helix Helix emerges from his tube, driven by two emotions: rampant curiosity and an insatiable penchant for punching. Helix is a good gooey boy, a champion of the game, naive and innocent, and deserves both our love and protection. Advertisement No one in Arms moves like Helix does. Other competitors dash left and right, punch and box. Some build robot suits or are resurrected zombies or some ancient deity (if mummies READ FULL STORY AT KOTAKU!

News

More Nintendo Switch Stock Will Be Available for Purchase at GameStop as Supply Remains Constrained

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Super Mario Odyssey — Using the Switch Joy-Con Undocked Might Be the Best Way to Play

The Joy-Con controllers have never been my go-to controller for the Nintendo Switch, but Super Mario Odyssey might have changed all that. …Read More The post Super Mario Odyssey — Using the Switch Joy-Con Undocked Might Be the Best Way to Play by Azario Lopez appeared first on DualShockers.

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A List Of Things I Still Have To Do In Zelda: Breath Of The Wild

“Increase my Stamina Wheel” is not on this list. According to my Nintendo Switch, I’ve put more than 125 hours into The Legend of Zelda: Breath of the Wild. I’ve defeated Ganon, of course. I’ve also taken down an army of monsters, completed a bunch of shrine puzzles, and found a ton of Korok seeds. There’s still so much to do. Like a lot of people, I took a break from Breath of the Wild after Nintendo detailed the game’s first downloadable expansion, which comes out next week on June 30. It’s called The Master Trials, and it adds a few new challenges for Link, some new gear, and a new difficulty level. I am excited about all of that stuff, and I want to save some of the game for it. I’d been happily eating chips and dip, only to learn that our server would be bringing a tasty new variety of dip in 30 minutes. I don’t want to eat all the chips before the new dip arrives, or I won’t have anything to put the dip on. In anticipation of the expansion, I’ve gone back into my Zelda game to check my to-do list. Here’s READ FULL…

After Dropping A Tier, I Am Freaking Out About My Overwatch Rank

After a difficult string of placement matches for the current Overwatch competitive season, the unthinkable happened. I dropped to a lower tier. I had spent multiple seasons comfortably sitting in the Platinum tier, and suddenly I was Gold. I have become obsessed with undoing this demotion. I like to think that I’m a decent video game player. In most games, I straddle the line between intermediate and advanced. Sure, I have bad games now and then, such as a recent Quake Champions game during which I demonstrated a reckless disregard for the movement techniques I mastered years ago. But in general, I know I’m pretty good at video games. Not great but still dang good. With Overwatch, I’ve consistently ranked in the Platinum tier each time I’ve made the effort to qualify. Until now. The criteria for Overwatch ranks is unclear at times but the progression of ranks is straightforward: Bronze, Silver, Gold, Platinum, Diamond, Master, and Grandmaster. There’s also a separate rank for the top 500 players. You’re given an initial rank after ten placement matches and can work up to the next through strong individual play and winning matches. I’ve been content with a consistent Platinum that signals…

3ds

Microsoft Won the Coverage Battle of E3 2017; Assassin’s Creed Origins Was the Most Covered Game

Arms

Arms: The Kotaku Review

Arms may look like a Mario Party mini-game, but it doesn’t play like one. Charming and involved, Arms toes the line between a party game and an entry-level fighter with moderate depth. While Arms succeeds as an easy-to-pick-up brawler, its ambitions as a hardcore game for serious players are less certain. Arms does one thing, and it does it well: you can punch people with long, slinky limbs. In Arms, you choose one of ten fighters with 30 interchangeable fists between them. Rockets, laser-beaming dragons, zapping wrecking balls and whip-slapping paddles all inflict different effects on opponents, like blindness, shock or big, big damage. After picking a fighter and two arms, you and an opponent battle it out on any of Arms’ 3D stages, like a hoverboard skate park, or a great, big bowl of ramen. Arms wouldn’t be a Nintendo game without random items, and sure enough, stages spawn healing energy drinks, power serums and exploding volleyballs. Players dodge each other’s blows while guarding or charging up their arms for special attacks. It’s like a weird, absurdist Rock ‘em Sock ‘em Robots. Arms That absurdism filters down to the characters, making Arms’ fighters easy READ FULL STORY AT KOTAKU!

editors picks

New Nintendo Switch Update Lets You Find Lost Controllers 

JoyCon, the detachable controllers that latch onto the Switch tablet, are small pieces of hardware. They’re probably easy to lose, if you’re not careful. Good thing, then, that there’s a feature for that now. Last night, a Switch system update dropped, and it introduced a number of small quality of life improvements. The most notable tweak has to be this one, though: Find paired controllers within communication range by activating the vibration feature To access it, simply go to “Controllers” on the main Switch menu, and then select “Find Controllers.” From there, you’ll be prompted to specify what controller you want to find. Press the appropriate button, and your JoyCon should start buzzing wildly, depending on how long you keep it pressed. It almost sounds like a horn if you keep going: The wonders of HD rumble. I’m sure nobody is going to use this outside of its intended purpose! Advertisement The rest of the patch notes can be found below: Register a channel to receive News for specific games Add friends from your Nintendo 3DS and Wii U Friend Lists Receive notifications when your Friends go online Change READ FULL STORY AT KOTAKU!

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UK Retail Sales Charts May 2017: Injustice on Top, Prey at No.2

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Japanese Airport Cosplays As Nintendo Advertisement

Travellers arriving at Kansai International Airport in Osaka will soon be greeted by Nintendo characters plastered all over the place. Starting June 23, Nintendo is setting up what it’s calling the “Nintendo Check In” at the airpot’s Terminal 1 with Switch, 3DS, and smart device titles. The airport is also slipping on some huge Nintendo banners and decking out elevators in Super Mario characters. All this makes jet lag less awful! Nintendo is a good look for Japanese airports. Kotaku East is your slice of Asian internet culture, bringing you the latest talking points from Japan, Korea, China and beyond. Tune in every morning from 4am to 8am. READ FULL STORY AT KOTAKU!

3ds

Metroid: Samus Returns Feels Great To Play

Last week, Nintendo surprised everyone with the announcement of Metroid: Samus Returns, a remake of Metroid II. Here’s another surprise: It’s basically finished. And a fact that’s probably not so surprising: It looks and feels fantastic. At E3 in Los Angeles last Thursday, in a private room within Nintendo’s VIP booth, I sat down with a copy of Metroid: Samus Returns and played through the first 20 minutes of the game alongside three of the people who worked on it: Yoshio Sakamoto, longtime producer of the Metroid franchise; Jose Luis Marquez, a director at MercurySteam, the company behind the game; and Tim O’Leary, a veteran translator and member of Nintendo’s Treehouse. A few things stand out. One is that development on the game is complete, according to O’Leary, although we’ll have to wait until September 15 to play it. Another is that it feels more like a brand new 2D Metroid than it does a remake of a Game Boy game. MercurySteam, a studio previously responsible for the Castlevania: Lords of Shadow series (which included Mirror of Fate, a sidescrolling 3DS game directed by Marquez), has done an excellent job making Metroid: Samus Returns smooth and satisfying. READ FULL STORY…