“You won’t shoot me, foolish child!” The 2000 Nintendo 64 game Perfect Dark was full of secrets. There were cheat codes to find, hidden pieces of cheese scattered around levels, and special modes to unlock. One mystery remains, nearly two decades later, with only a few hidden passwords hinting at its existence. Advertisement Unfortunately, even the game’s developers were not able to fully solve it for us. But they were able to remember enough to demystify things a bit. Some set-up: Rare’s killer follow up to Goldeneye 007 followed the story of secret agent Joanna Dark through a plot of intrigue and aliens. Much like its spiritual prequel, Perfect Dark had plenty of lost content and locked off areas. The “Chicago – Stealth” level featured a locked nightclub that you could explore by luring a guard to open the door. A breakable wall in the game’s first mission reveals a hidden piece of cheese, with even more pieces hidden across the game. It even had plans to let players import their faces into the game using the Game Boy Camera. Advertisement The most curious secret was READ FULL STORY AT KOTAKU!
Like this, but smaller and more hypothetical. SNES Classic wishlists? So two thousand and late: I’m gonna scoop everybody and write the 30 games I want to see on the Nintendo 64 Classic, which not only doesn’t exist, it isn’t even rumored to, and probably won’t. Check and mate. Advertisement The release of Nintendo 64 in 1996 was the culmination of an orgy of hype and anticipation that the gaming world had never before experienced prior to the launch of a new console. The honeymoon was over as soon as the thing came out, with expectations paling in the shadow of reality and sales slumping accordingly. PlayStation ruled the roost, but Sony’s CD-ROM media and adult-oriented game library made N64 a better choice for kids, and so there’s still a lot of nostalgia there. One would think that the tepid reaction of software makers to the N64 would make our job here pretty easy: “Does N64 even have 30 games?” you may be snarkily, if correctly, asking. There are only 21 N64 games on the Wii U Virtual Console, so an N64 Classic is going to require some new license wrangling on READ FULL STORY AT KOTAKU!
Earlier this week, an infamous Super Mario 64 trick discovered last year was finally accomplished on actual N64 hardware with the help of a bot that worked for over thirteen hours. Advertisement Scott “pannenkoek2012″ Buchanan is a Mario 64 expert who has discovered hidden coins and an unkillable goomba nestled within the Nintendo 64 classic. Last year, he released a video where he collects a star in the game’s Hazy Maze Cave level without ever jumping, otherwise known as the “A button challenge.” Buchanan’s video on the trick went viral , with viewers latching on to the trick’s complexity and his charming yet deadpan commentary. Talk about parallel universes, a doubtful commenter named TJ “Henry” Yoshi, half-A presses, and scuttlebugs lead to a string of memes: At the time, the trick was theoretical: attempting it on a console would crash the game. It required traveling a certain way through the level. This path only worked in an emulator. A new route has allowed a bot to finally complete it. Advertisement The A button challenge, as READ FULL STORY AT KOTAKU!
Yooka-Laylee captures all the good and bad of a Nintendo 64 platformer. It doesn’t just take the gameplay. It also takes the urban legends as well. Advertisement The Ice Key was an item hidden in Banjo-Kazooie’s Freezeezy Peak level. Tucked in cave and secure behind an ice wall, players could do little more than look at the mysterious trinket. In a game full of collectables, the Ice Key was close but so far away. It sparked a sense of wonder in players. What might it open? Were there hidden levels to be found? It didn’t help that if players completed the game with 100% completion, the witch doctor Mumbo Jumbo would tease them with a picture of the Ice Key and two other hidden eggs that were nowhere to be found. “Pictures show things you missed,” Mumbo informed the player. “Secrets that are for new game Banjo-Tooie.” Advertisement It was all part of an incomplete feature called Stop ‘N Swop. The original information on the feature was found by hackers and revealed four hidden eggs in addition to what Mumbo-Jumbo showed. Further READ FULL STORY AT KOTAKU!
The Nintendo Switch is a neat piece of technology. However, there’s nothing special about the dock that charges it and enables it to be played on a television. Lacking any kind of extra processing power, the Switch dock is little more than a piece of plastic. The Switch dock was too boring for one modder who decided to fashion a new dock out of a classic Nintendo console. YouTube and Reddit user Tettzan Zone uploaded a video that shows one of the coolest constructions we’ve ever seen. He took a broken down Nintendo 64 system and turned it into a dock for the Nintendo Switch. This custom dock works exactly like the regular one. The only real difference is that the Joy-con controllers cannot be slid onto the system while it is docked. Other that, this setup works remarkably well. [embedded content] Prior to this, Tettzan uploaded a video where he showed off another custom dock. It appears he took the main piece of that build and stuck it into the back of the custom N64 dock. Another change is with the controller ports. Instead of the original N64 ones, these READ FULL STORY AT GEEK!
It’s a bit curious to see Breath of the Wild played in German but that’s the fastest language. Speedruns use different languages and versions to cut down on time. Here’s how that works for The Legend of Zelda. Advertisement Making sure you get the best times is mostly a matter of skill but what language and version you are playing on can make a huge difference. When in doubt, Japanese is the fastest language. The character hold more information than other languages can. But for some games, you’d be surprised what the fastest language is. This list will give you a look at the various decisions that go into picking which version to speedrun in popular Zelda games. The Legend of Zelda and Zelda II: The Adventure of Link We’ll start with the basics. There’s not as much text here to make a difference and grabbing a Famicom can be a hassle. Most runs are done on in English for both games. Advertisement In The Legend of Zelda, there are a few things that change depending on what version you are running. Item manipulation to get bombs and other goodies means that runners pause a bit before starting their runs…
Far off in the distance, beyond the murky arctic waters, the vague silhouette of a tower can be seen through the mist. You raise your sniper rifle for a closer look. A solitary island is nestled away from all the chaos. What secrets does it hold? Advertisement GoldenEye 007 is one of the most formative first person shooters in gaming history. The Nintendo 64 classic helped solidify objective based shooters on consoles, asking players to navigate a web of tasks in order to complete a level. The first level was the Dam. It was full of alarms to disable and data to steal. But there was a single curiosity that grabbed gamers’ attention. A lone island on the other side of the dam. Surely, there was a special gun awaiting across the water. Perhaps there was a hidden objective to complete. Advertisement GoldenEye came at a time when internet rumor mongering mixed with the hacking tools like the Game Shark. Whereas rumors about Ocarina of Time’s Triforce led to massive hoaxes, GoldenEye players opted for a more empirical approach to their mysteries. If the READ FULL STORY AT KOTAKU!
I (Robin Ek, TGG) got some very good news for all you N64 fans out there, because as you might remember. Just a couple of days ago I informed our readers about the release of Siactro’s low poly 3D Platformer “Macbat 64“ (which launched on Steam two days ago). Well, guess what? Marcus Horn (the creator of “Macbat 64”) hooked us up with… READ FULL STORY AT THEGG!
It’s somewhat unreal that it’s been over a year since the last time I wrote about Marcus Horn’s low poly 3D Platformer “Macbat 64“, but that’s actually very close to the truth. As my latest post about the game was published in March last year. That’s also why I’m happy to inform you all that Horn just informed me (Robin Ek, TGG) that Macbat… READ FULL STORY AT THEGG!
We here at Geek are enjoying all the hype around Nintendo’s Switch at the moment and rightfully so. Caught up in all the excitement we start discussing our favorite consoles over the years. Here’s what gave us goosebumps and hours of entertainment. Leave your favorites in the comments section below! NINTENDO Wii Submitted by: Jordan Minor This is an easy one for me. I don’t think I’ll ever be as excited for a video game system as I was for the Wii. I already wrote a whole story about my Wii love affair. The Wii hit at the perfect time in my life, days away from my 15th birthday, when I was old enough to be seriously following gaming news but young enough to be hyped and not cynical. I didn’t even care about many launch titles, Zelda included, but the E3 promises of Mario and Metroid were irresistible. And while motion controls didn’t end up being quite as magical as the initial pitch, Wii Sports at the time really was a game changer. The only thing that gave me more sleepless nights than waiting for the Wii itself was waiting for its entry of Smash Bros. SEGA DREAMCAST Submitted READ…
Beck Abney is a Mario Kart 64 speedrunner with world records on many tracks. He’s also a man on a mission. Trees dot the landscape in Mario Kart 64 and if he has anything to say about it, they’ll soon be gone. Advertisement When Abney isn’t grinding out speedruns of individual tracks or hunting down new skips in Mario Kart 64, he tries something a little different. Seeing how quickly he can destroy all the trees in certain courses by knocking them down with a power star. “It started with Luigi’s Raceway,” Abney said. “I hit all the trees and was able to finish it with a shortcut. That made it a surprisingly decent run for something not too serious.” [embedded content] His latest run was on Koopa Troopa Beach. To destroy the trees, he needs a super star to turn invincible. Heading backwards and staying in last place, he is able to get more stars. Abney estimates that the chances of getting the three stars he needs all in a row is roughly 1 in 186. After destroying the trees, he can focus on besting the AI in READ FULL STORY AT KOTAKU!
Press release: FunstockRetro.co.uk, Doncaster (17th, February, 2017). The Nintendo 64 Anthology is the book made for a generation of 90’s gamers. Written by Matt Manent, it provides the most comprehensive look at the much-loved Nintendo 64. Cramming in over 400 pages of facts, game reviews and interviews, it also tells the console’s story – chronicling it’s seven-year journey from development… READ FULL STORY AT THEGG!
Speedrunning communities build up their share of stories. Legendary runs, heartbreaking chokes and new trick discoveries abound. Goldeneye 007 speedrunner RWhiteGoose has sat down to chronicle the tales behind one of Goldeneye’s best levels. Advertisement Ryan J. White is a Goldeneye runner ranked sixth in the world for time on leaderboards. In a new video, he outlines the history of speedruns on the game’s ‘Frigate’ level. Individual level records are tracked heavily by the larger community. Getting a record on Frigate is a challenging level because of how random it can be. The player must rescue hostages who take a variable amount of time to escape. White tracks the tactics players developed to tackle the level in exhaustive detail. You can see the iterative changes throughout each run in the video. Runners decide to toss a tracking bug across the level to hit an objective early and learn to warp through level architecture. Every run has a new story including a heartbreaking tale of a world record lost by a single button press and a dastardly fake run that stood as a record for over a year and a half. READ FULL STORY AT KOTAKU!
While yesterday’s cancellation of The Next Penelope may be a mild disappointment to hopeful old-school racing fans on the Wii U, Nintendo has announced that Nintendo 64’s F-Zero X will be making its North America debut tomorrow. …Read More The post N64’s F-Zero X Races to Wii U’s Virtual Console Tomorrow in North America by Lou Contaldi appeared first on DualShockers.