nintendo 64


Legendary Mario 64 Record For Collecting All The Stars Finally Broken

GIF For years, speedrunners have been trying to collect 120 Mario 64 stars in under 1:40:00. People have come close, but nobody was able to break the barrier—until now. Advertisement Allan “Cheese05″ Alvarez just earned his place in Mario 64 history by collecting all the stars in a record 1:39:57, as you can see below: To understand why this is such a big deal, I’d definitely recommend watching Summoning Salt’s breakdown of the Mario 64’s speedrunning legacy: As Summoning Salt says, Mario 64 holds the distinction of having the most completed speedruns than any other game. The 120 stars category in particular is one of the most popular speedruns in terms of viewership, with some completed runs having been watched millions of times. Runs are undertaken on the Japanese version of the game, which is slightly faster. Cheese05 reportedly got his first record in 2015, and with his explosive entrance to the scene, anticipation for an eventual sub 1:40:00 time started to build up. Cheese continued to tear up the leaderboards by getting the world record time down to 1:40:05 about a month ago, and things only continued to heat READ FULL STORY AT KOTAKU!

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A Speedrunner Is Trying To Destroy All Of Mario Kart 64's Trees

Beck Abney is a Mario Kart 64 speedrunner with world records on many tracks. He’s also a man on a mission. Trees dot the landscape in Mario Kart 64 and if he has anything to say about it, they’ll soon be gone. Advertisement When Abney isn’t grinding out speedruns of individual tracks or hunting down new skips in Mario Kart 64, he tries something a little different. Seeing how quickly he can destroy all the trees in certain courses by knocking them down with a power star. “It started with Luigi’s Raceway,” Abney said. “I hit all the trees and was able to finish it with a shortcut. That made it a surprisingly decent run for something not too serious.” [embedded content] His latest run was on Koopa Troopa Beach. To destroy the trees, he needs a super star to turn invincible. Heading backwards and staying in last place, he is able to get more stars. Abney estimates that the chances of getting the three stars he needs all in a row is roughly 1 in 186. After destroying the trees, he can focus on besting the AI in READ FULL STORY AT KOTAKU!


The Nintendo 64 Anthology book tells all about the N64

Press release:, Doncaster (17th, February, 2017). The Nintendo 64 Anthology is the book made for a generation of 90’s gamers. Written by Matt Manent, it provides the most comprehensive look at the much-loved Nintendo 64. Cramming in over 400 pages of facts, game reviews and interviews, it also tells the console’s story – chronicling it’s seven-year journey from development… READ FULL STORY AT THEGG!


A Look At How People Bend and Break A Single Goldeneye Level

Speedrunning communities build up their share of stories. Legendary runs, heartbreaking chokes and new trick discoveries abound. Goldeneye 007 speedrunner RWhiteGoose has sat down to chronicle the tales behind one of Goldeneye’s best levels. Advertisement Ryan J. White is a Goldeneye runner ranked sixth in the world for time on leaderboards. In a new video, he outlines the history of speedruns on the game’s ‘Frigate’ level. Individual level records are tracked heavily by the larger community. Getting a record on Frigate is a challenging level because of how random it can be. The player must rescue hostages who take a variable amount of time to escape. White tracks the tactics players developed to tackle the level in exhaustive detail. You can see the iterative changes throughout each run in the video. Runners decide to toss a tracking bug across the level to hit an objective early and learn to warp through level architecture. Every run has a new story including a heartbreaking tale of a world record lost by a single button press and a dastardly fake run that stood as a record for over a year and a half. READ FULL STORY AT KOTAKU!

F-Zero X

N64’s F-Zero X Races to Wii U’s Virtual Console Tomorrow in North America

While yesterday’s cancellation of The Next Penelope may be a mild disappointment to hopeful old-school racing fans on the Wii U, Nintendo has announced that Nintendo 64’s F-Zero X will be making its North America debut tomorrow. …Read More The post N64’s F-Zero X Races to Wii U’s Virtual Console Tomorrow in North America by Lou Contaldi appeared first on DualShockers.

Pokemon Snap Coming to Wii U Virtual Console in North America Tomorrow

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The Evolution of Superman in Gaming: A Tumultuous Path for the Man of Steel

Superman – everyone knows him. That alien from Krypton has truly left an impact on the world since his creation by Jerry Siegel and Joe Shuster in 1938. Being that big of an icon, Superman found his way into gaming once it presented itself as a new popular medium. While Batman has found a good amount of success in the gaming industry, Superman has had a much harder time finding his foothold in games by comparison. This is a list of all of the official Superman games that have been released, along with some that were cancelled. Superman has had a very interesting experience when it comes to the gaming industry, and so it was interesting to chronicle his evolution (or de-evolution) as gaming grew as a medium. Superman’s first game released for the Atari 2600 in 1978. It was developed by a man named John Dunn, and was simply called Superman. In the game, the player must rebuild a bridge destroyed by Lex Luthor, capture him, turn back into Clark Kent, and return to the Daily Planet in the shortest time possible. Superman was one of the first games to feature a pause option, and was praised at the time for how unique and…