Nier Automata is a game that gains meaning through repetition. The ending to the game changes following multiple playthroughs. Players see events from new perspectives and learn new information that recontextualizes past actions. It’s given us a lot to think about. Mike and Heather dissect the story in this discussion. SPOILERS AHEAD Heather Alexandra: So. Nier Automata. Holy crap, this game is something wild. There’s five endings to the main plot plus over twenty other “bad” and “joke” endings. To be honest, I’m not even sure where to start. Advertisement Mike Fahey: Perhaps you had better start at the beginning, which is a very different place from any of the main endings. At the onset of the game we are told that humanity has retreated to the moon following an invasion of alien machines, leaving behind a force of humanoid androids to defeat the invading force and make the world safe for humanity once more. It’s a very noble beginning that gives the player a great sense of purpose. Advertisement Heather: The androids also initially have a strong contrast with the machines. They’re emotive, they READ FULL STORY AT KOTAKU!
Nier: Automata takes place in Earth’s far, far future, in which an android named 2B defends the planet from aliens. But she’s also dressed like a girl on Harajuku street, a street in Shibuya famous for its quirky street style. Advertisement Harajuku street in Shibuya, Tokyo, is home to a vibrant youth culture and exuberant fashion, popularized and documented in the recently shuttered magazine Fruits, edited and shot by legendary street fashion photographer Shoichi Aoki. 2B is dressed in an Elegant Gothic Lolita style. While she shows quite a bit more skin than what you would see in most EGL outfits, she’s still in a heavy black brocade with princess sleeves, making her look both deadly and delicate. It’s a very adult look, while also employing some forms, fabrics and shapes associated with childhood. While 2B has a slit in her skirt all the way up her thigh, her dress is called “skater dress,” a girly, style that flows out from her hips. The cutouts in her top are also lined with lace, which gives the adult sexuality a more innocent, youthful touch. In a way this reminds me of READ FULL STORY AT KOTAKU!
I’ve been wanting to play NieR: Automata since I downloaded the demo about a month ago. Since I did not play the original NieR or any of the Drakengard games that came before Automata, I didn’t know what all I was in for besides a game about Androids on a Post-Apocalyptic Earth with the awesome Hack’n’Slash experience out of any… READ FULL STORY AT THEGG!
Jean Pierre Kellams, who worked for Platinum Games on titles such as Scalebound and Vanquish, has left the developer after almost a decade. Kellams made the announcement via an Instagram post where he shared the following message: 15 years ago, I came to Japan to fulfill my childhood dream of making games with my heroes. No matter how hard the day, I always walked into the office in awe of the creativity around me, and with the joy that working with each and every one of my coworkers brought me. It is hard to say goodbye to them, to PlatinumGames, and to Japan. Yet, embracing new challenges is part of my DNA, and after almost 10 years of working with the team (more with my Capcom/Clover days), it is time to move on to new challenges that I’m excited to share soon. I’ll be forever grateful to all people who have touched this journey, because they’ve shaped who I am. Platinum maintains its luster forever. We wish Kellams the best of luck in his future endeavors. [Source: JP Kellams (Instagram – synaesthesiajp)] READ FULL STORY AT PLAYSTATIONLIFESTYLE!
Although you don’t have to be acquainted with the original NieR before you jump into Automata, the recently released title comes with its own lore that may have newcomers (or even those who’ve played the first game) looking for more context. If you’re one of them, then look no further. Sony has published an article over on PlayStation blog, which gives us an overview of the events that took place before Automata‘s story began, and it’ll put things into perspective for you. We’re briefly touching upon the background here, however, do note that the article may contain spoilers for the original game as well as Drakengard so proceed at your own risk. NieR comes from one of the endings of PlayStation 2’s Drakengard where Queen Beast was teleported to modern-day Tokyo. The antagonist ended up unleashing a killer virus on mankind called “White Chlorination Syndrome.” By 2009, the place became a war zone that saw uninfected humans and Legions fight each other, and as a result, Androids were built to produce new human bodies for those infected. Thousands of years later, the events of NieR occur, and the world is now populated by engineered dopplegangers, which brings problems of its own. One READ…
[embedded content] In case you didn’t know, NieR: Automata is really, really good. Don’t believe us? Maybe this NieR: Automata accolades trailer might convince you, then. Prepare to watch lots of high scores appear on the screen along with platitudes exclaiming why NieR: Automata is a must-play game. If that still doesn’t convince you, then maybe this 23-minute gameplay clip will. Here’s what our own Martin had to say about NieR: Automata, “NieR: Automata is a delectable buffet of remarkable experiences that seamlessly and beautifully mesh together. In spite its plethora of elements, the game doesn’t suffer from the sometimes inevitable pitfalls of trying to do too much. This new entry into the series improves on what made the original so great while remedying some of its predecessor’s most glaring weaknesses.” If you’ve already played or bought NieR: Automata, then go check out our latest Trophy feature where we talk about the game’s purchase-able in-game Trophies. READ FULL STORY AT PLAYSTATIONLIFESTYLE!
[embedded content] Now that NieR: Automata is available in North America, players have revealed that the day one update (version 1.02) is a 2.955GB download. Full patch notes weren’t given for the update, but one Reddit user warns that you should download it before starting your playthrough: Just to reiterate something that was discovered back in February – there’s a couple of potential bugs that can occur in the base game files, which can stop you from progressing the main quest chain. While these were fixed in the original day one patch… and one addressed again to avoid a fresh save… they still persist in the pre-patch Western download files. Wait until your console has fully completed the game download and has run all of the patches, to avoid these problems. You can read more about the discovered issues over here. After downloading the update, you can expect the digital version of NieR: Automata to take up about 48.3GB. If you like free stuff, two NieR: Automata static themes for PS4 – Flight Unit Type-B and Flight Unit Type-S – are available on the North American and European PlayStation Stores. NieR: Automata for PS4 is live in North America, and is coming to Europe on READ FULL…
[embedded content] With the NieR: Automata embargo now lifted, IGN has posted the first 23 minutes of the game, which includes the opening scene, lots of combat (beginning at 4:58), and more. Reviews for NieR: Automata are still coming in, but at the moment, it’s the highest-rated PlayStation 4 game of 2017 so far, sitting at 90 on Metacritic and 89 on OpenCritic. Horizon Zero Dawn and Nioh are the second and third highest-rated PS4 games of 2017. “PlatinumGames has done an excellent job at taking Yoko Taro’s deep and interesting world and giving it an amazing gameplay experience that fits it perfectly,” we said in our review. “Fans of the original as well as newcomers to the series will undoubtedly appreciate what NieR: Automata has to offer.” NieR: Automata releases on March 7 in North America and March 10 in Europe for PlayStation 4. According to the PlayStation Store, the digital version of Nier: Automata unlocks at 12am ET on March 7 in North America. The PC version launches on March 17. [Source: Metacritic, OpenCritic, PlayStation Store] READ FULL STORY AT PLAYSTATIONLIFESTYLE!
When the original Nier came out in 2010, it was met with pretty mixed reviews. Some criticized the Drakengard spin-off for its poor visuals and repetitive side quests, while others praised the quality of its plot and soundtrack as well as its attempt at mixed gameplay. In spite of it not selling well, Nier became a cult classic and the dedicated support of its fans inspired the game’s producer Yosuke Saito to reunite with Nier creator Yoko Taro, as well as many of the others who worked on Nier, to create a sequel with Bayonetta developer Platinum Games. For the Glory of Mankind The story of Nier: Automata takes place thousands of years after the events of Nier. Humanity has fled to the moon after aliens and their machine army invaded and took over Earth. To fight back, a special army of androids called YoRHa were created to battle the machines on Earth alongside an already existing Resistance group composed of older-generation androids. Much like the original, Nier: Automata’s full story is hidden behind the veil of multiple playthroughs, which the game calls “Endings.” Going through the first chapter of the story twice will unlock the second chapter and READ…
NieR: Automata finally releases worldwide next week but if it wasn’t for the consistent fan support that the original received, the sequel probably wouldn’t have seen the light of day. That’s according to Director Yoko Taro who took to PlayStation blog to answer the following question that was posed to him: “The original Nier has become a cult classic, but what does it mean to you, and what were your goals for the sequel?” In response, Yoko revealed that when he worked on the original, it was becoming harder to create games due to his company’s business structure, which actually made him want to resign. Although NieR shaped up quite nicely for him, it didn’t sell much and Yoko did end up leaving his employer. However, the amount of support that the game received “reached the producer’s ear,” and ended up giving birth to NieR: Automata. “What I wanted to say was that both the previous Nier and current Nier: Automata are games that exist due to the constant support of fans,” explained Yoko. “The true nature of a game is not a strong and charismatic director displaying his or her vision, but instead is something formed by some kind READ FULL STORY…
The Fast and the Furious producer Neal Moritz is coming out with a new movie based on Sleeping Dogs, the popular video game from Square Enix and United Front Games, and has chosen Ip Man franchise star Donnie Yen to headline the new project. Much like the game, Yen will play an undercover police officer tasked with taking down the local Triads. It isn’t clear though whether Yen will play the game’s main protagonist, Wei Shen, or take on the role of an original character for the adaptation. Apart from the Ip Man movies, Yen has recently co-starred in Rogue One: A Star Wars Story as well as xXx: Return of Xander Cage. Yen, who is well-loved in China, is also known for his martial arts prowess and experience as well as his work in fight choreography. The movie will be produced by Neal Mortiz’s Original Film alongside DJ2 Entertainment. Original Film has worked on several action films such as the Fast and the Furious franchise, the S.W.A.T. movie, and two of the xXx movies. [Source: Deadline Hollywood] READ FULL STORY AT PLAYSTATIONLIFESTYLE!
Nier: Automata is rewarding its most dedicated players by allowing them to purchase Trophies using the title’s in-game currency, according to a post on Reddit by user youkatei. According to the post, those who finish the third playthrough of Nier: Automata will unlock a secret shop where they’ll be able to purchase the game’s array of Trophies in exchange for in-game currency, a feature that’s never been seen in a PlayStation game before. To be clear, the Trophies cannot be purchased using real money and the feature is more a way to reward players who have put in the time and effort to play through the game multiple times. Much like the original, Nier: Automata requires you to play through it multiple times to unveil its entire story. While the screenshot posted by yokatei only shows a small number of the trophies available for purchase, they don’t look incredibly expensive. Especially when the speed and ease of collecting in-game currency is considered. [Source: Reddit via GameSpot] READ FULL STORY AT PLAYSTATIONLIFESTYLE!
Players looking to snag a platinum trophy for Nier: Automata will have an easier time after some a few playthroughs. Trophies will be available for purchase using currency collected in game. Advertisement As noted by Reddit user youkatei, players can actually buy trophies in game using their gathered money. But don’t fret, this isn’t something you pay real world money for. It’s the same in game currency you’d use to buy a potion or a weapon. Players can use their gathered funds to unlock trophies after three playthroughs if they locate a secret shop. Nier: Automata promises to be a very large and replayable game. There’s multiple endings and secrets to be found. After three playthroughs, players might want a little break. Especially considering how much of a time investment that will be. Advertisement Director Yoko Taro has always been fond of blurring the lines between the real world and his games. He’s deleted save times, deliberately changes visual perspectives and genres mid game, and allowed players to kill themselves by un-equipping essential items. This is just another quirky decision from a designer who READ FULL STORY AT KOTAKU!
Platinum Games found itself involved in a little bit of controversy this week as NieR: Automata players discovered that the game contains an item called “NIN64” that gets classified as a trash item in player inventory. Although some didn’t think much of it and came up with different theories about what it means, others weren’t having it and demanded that Square Enix and Platinum Games change the item name. They believe the studio was firing shots at Nintendo. Producer Yosuke Saito ended up taking notice of the complaints, and said in a tweet (translation courtesy of Siliconera), that the developer will “change the name of an item you’ve all pointed out.” We can now confirm that NieR: Automata has received an update (1.03) ahead of its Western release that changes the controversial name alongside fixing some bugs. The game releases in the West on March 7. Do our readers think it was a tasteless joke or are players overreacting? Let us know your thoughts. [Source: Siliconera, Gametransfers] READ FULL STORY AT PLAYSTATIONLIFESTYLE!