Platinum Games

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New Nier: Automata Gameplay Shown at Taipei Game Show 2017. Features Brand New Areas

[embedded content] At a stage event during the 2017 Taipei Game Show, Square Enix showed off new gameplay footage of Nier: Automata that featured two brand new areas within the game, an abandoned amusement park and an abandoned department store. The new footage, presented by Nier: Automata producer Yosuke Saito and 2B’s voice actress Yui Ishikawa, showcased a bit of the game’s exploration which included going through the ruined city’s sewers to get to the aforementioned two new areas. It looks like the sewers might turn out to be one of the more common ways of traveling around the city. In spite being abandoned, the amusement park is still very much operational, with lights and fireworks displays still running, while the large department store has been overgrown and is now mostly covered in foliage. The footage also showed off a radio tower the player can climb to get a better view of the ruined and abandoned city. Nier: Automata is scheduled to release on the Playstation 4 in Japan on February 23, in North America on March 7, and in Europe on March 10. A PC version of the game has been announced for later this year but no specific…

Galleries

Nier: Automata Gets Character Descriptions and Artwork

The official English website for Square Enix and Platinum Games’ highly anticipated upcoming action RPG Nier: Automata has today been updated with various assets that fans should find interesting. …Read More The post Nier: Automata Gets Character Descriptions and Artwork by Kenneth Richardson appeared first on DualShockers.

Hideki Kamiya

Platinum Games: “We Will Strive to Continue Delivering High-Quality Games to You”

Earlier this week, Microsoft officially cancelled Scalebound, Platinum Games’s Xbox One and PC title. According to Eurogamer sources, the pressure of Scalebound’s heavy workload forced several senior members to take a month off. When they returned, production was behind schedule, and issues continued to surround the game’s engine and missed deadlines, so the decision was made to cancel it. In Platinum’s first statement since the cancellation of Scalebound, President and CEO Kenichi Sato said they’ll strive to continue delivering high-quality games, beginning with NieR: Automata for PlayStation 4 in March: We’re sorry to say that on January 9, 2017, Microsoft Studios announced the cancellation of Scalebound. We are very disappointed things ended up this way, especially since we know many of our fans were looking forward to this game as much as we were. Going forward, we will strive to continue delivering high-quality games to you, starting with NieR:Automata in March, and including products like GRANBLUE FANTASY Project Re:Link and LOST ORDER [both only confirmed for Japan so far] in the future. We will keep working hard to meet your expectations and we look forward to your continued support! Scalebound was directed by Hideki Kamiya, who also worked on Bayonetta, Viewtiful Joe, Resident Evil 2, and Devil May Cry. READ FULL STORY…

Games

Xbox Exclusive Scalebound Officially Cancelled by Microsoft

2017 is barely two weeks old, but we have our first tragic celebrity death of the year… sort of. Microsoft has announced that it has canceled Scalebound. Rumors about Scalebound’s cancellation began making the rounds early last week among some independent gaming sites and YouTube channels. Earlier today, reputable sources such as Kotaku, Eurogamer, and IGN began to report on this rumors, thus giving it an air of legitimacy. It wasn’t long before Microsoft made the news official. “After careful deliberation, Microsoft Studios has come to the decision to end production for Scalebound,” read a press statement from the Redmond-based tech giant. Announced during E3 2014, Scalebound was being developed by Hideki Kamiya and Platinum Games as an Xbox One and Windows 10 exclusive title. It was set to be an ambitious action RPG where players could control both a human protagonist and his giant, fire-breathing dragon companion. Given its pedigree, Scalebound made it to the top of many site’s “most anticipated” games lists (including ours… twice!). [embedded content] According to Eurogamer, relations between Platinum Games and Microsoft “dramatically soured” since Scalebound was last seen during Gamescom 2016. Last Fall, senior members of READ FULL STORY AT GEEK!

MICROSOFT

Report: Xbox One Exclusive Game, Scalebound, Officially Cancelled

Fans Left to Speculate over the Future of Scalebound and Platinum Games We are getting consistent reports that work on Xbox’s AAA title, Scalebound, is “concluded” as of late 2016. Hitherto, developer Platinum Games and Microsoft have parted ways. And everything thus far points to cancellation as a result of friction between the two. Now we are left to wonder what this means moving forward. As recently as Gamescom 2016, Xbox released footage showcasing Scalebound’s polished gameplay. Before that, Xbox fans were treated to a reveal trailer introducing us to the magic-wielding protagonist and his dragon companion. Both were revealed playable, human via third-person perspective and dragon via first. Transitioning sequences from human to dragon, big boss battles(Platinum’s biggest), and four-player coop made Scalebound new and enticing. With a brand-new take on RPG and narrative, it’s safe to say we were excited to see how Platinum Games’ ambitious title would unravel. Furthermore, it was one of few Xbox AAA titles slated for 2017, following a delay to its 2016 release. But it seems the delays were from a heavy workload. Devs at Platinum Games, including director Hideki Kamiya, were given breaks just to get their heads straight. However, Scalebound  retained its place behind schedule, to Microsoft’s detriment. And since Gamescom,…

kotakucore

Rumors Swirl That Scalebound Is In Trouble

Scalebound, the much-hyped Platinum-developed action game that was previously scheduled for Xbox One and PC, is in trouble and may be cancelled, according to several sources. Advertisement We expect the official announcement shortly. When reached by Kotaku today, Microsoft sent over a brief statement: “We’ll have more to share on ‘Scalebound’ soon.” From what we hear, Scalebound, an ambitious game directed by iconic Twitter blocker and Bayonetta director Hideki Kamiya, had been in development hell for a long time. Microsoft first announced the game nearly three years ago, during the Xbox press conference at E3 2014. It rose to the top of dozens of “Most Anticipated Games” lists but was delayed several times. Advertisement We hadn’t heard or seen anything of Scalebound in recent months, and it was curiously missing from an Xbox Wire post last week that talked about the future of Xbox One. Microsoft has also removed the official Scalebound page from the Xbox website. READ FULL STORY AT KOTAKU!

activision

Teenage Mutant Ninja Turtles Games Also Removed From the PlayStation Store

Just like The Amazing Spider-Man, multiple Teenage Mutant Ninja Turtles games have been removed from the PlayStation Store and other digital stores, likely due to expired licenses. All included in the Holiday Sale last month, Teenage Mutant Ninja Turtles: Mutants in Manhattan for PS4 and PS3, Teenage Mutant Ninja Turtles: Danger of the Ooze for PS3, and Teenage Mutant Ninja Turtles: Out of the Shadows for PS3 are no longer available through the PlayStation Store in North America and Europe. The most surprising removal of the three is Mutants in Manhattan, which came out less than a year ago in May 2016. Fast & Furious: Showdown for PS3 was also taken off the PlayStation Store. If you previously purchased the digital versions of any of these games, you can re-download them from your Download List. Otherwise, you can still grab a physical copy of most of the games from a retail store. Activision has yet to issue a statement on the removals. [Source: PlayStation Store (1), (2) via Wario64, Lashman] READ FULL STORY AT PLAYSTATIONLIFESTYLE!

Drakengard

New Video Compares Nier Automata Demo on PS4 With PS4 Pro Version

[embedded content] Folks over at Digital Foundry have been busy playing Nier Automata‘s demo over the holiday, and as usual, have released a video comparing the PlayStation 4 and PS4 Pro versions of the demo. Before you watch the video above, make sure to take note of the following correction by the Digital Foundry team: At the end of the video we refer to a frame-rate drop happening outside of gameplay. It is a playable area, but not critical to the action. Nier Automata certainly looks good and Digital Foundry confirms as much, noting that it’s looking “really impressive” and it comes with “plenty of PS4 Pro enhancements.” Platinum Games recently confirmed via Twitter that the game will run at 1600x900p/60fps on the standard PS4 and at 1920x1080p/60fps on PS4 Pro alongside enhanced graphical features like improved lighting and shadows. Nier Automata is out on March 7 in North America and March 10 in Europe. READ FULL STORY AT PLAYSTATIONLIFESTYLE!

JRPGs

The Nier: Automata Demo Lets Players Kill Themselves By Unequipping An Item

The demo for Nier: Automata released last week. Playing as a super fashionable android, players slice and dice their way through waves of robot enemies. But un-equipping one essential item gives an instant game over. Advertisement The item in question is the OS Chip. In Nier: Automata, players can equip various skill chips to enable or disable certain parts of the user interface. But the OS Chip is different. It gives a warning to players in the items description “An android’s central system,” the menu reads. “Removal means death.” Reckless players can still remove the chip, tearing the operating system from their android. The result is what you’d expect: a swift fade to black and a return to the title screen. Advertisement Game director Yoko Taro is renowned for playful interfaces and meta-textual quirks. This is just another on a list that includes sudden gameplay changes and memory card fuckery. It’s unclear if this will carry over into the main game but for now, if you ever wanted to commit menu based seppuku, now’s your chance! READ FULL STORY AT KOTAKU!

News

New Nier Automata Footage: Weapons, Customization Exploration, Quests

Another Look at Android 2B with New Nier Automata Footage Showcasing Abilities Everything new regarding Nier Automata is like a gem on the paved road to March. 2015 revealed Android 2B, and 2016 has brought her to life before our eyes. And since the latest, demo many players have become fans. It’s safe to say that Platinum Games has a highly anticipated release on their hands. Latest Nier Automata footage shows protagonist 2B with companion 9S in tow. Demo players will be well-acquainted with both, but will probably note this is the first time we see them in a dual-journey. It may also be quite revealing to those who saw the demo to its conclusion. We know what happens, but(SPOILERS) both are caught in a massive explosion. But from this stream, we can also get a feel for questing. What appear to be sub-quests and exploration aspects of the game are prominent in this video, as well as some very interesting new weapons. Square Enix only teased the inclusion of collaborative items. Now we get to see Final Fantasy XV’s “Engine Blade” and Dragon Quest’s “Cypress Stick” in action. The gameplay footage begins at 24:00, while skills are showcased at 47:30. However,

News

Watch Over 40 Minutes of NieR: Automata Gameplay Right Now

[embedded content] Revealed during Square Enix’s livestream earlier today was over 40 minutes of NieR: Automata gameplay! While the actual archived footage is over an hour and 20 minutes long, the actual footage clocks in at just over 40 minutes. You can check out what happens on what time below. 11:54 to 23:10 – Demo Gameplay 24:17 to 34:22 – Sub-Quest and Bug Explanation 35:53 to 50:44 – Plug-In Chip Explanation 50:44 to 58:04 – Collaboration Weapons Gameplay The PS4 NieR: Automata demo is out now on PSN and clocks in at over 4GB in case you want to try it out for yourself. NieR: Automata will make its way out in Japan this February 23, 2017, while it’ll be out on March 7 in the US, and March 10 in Europe. If you have a PS4 Pro, you’ll be glad to know that it’ll run at 1080p on Sony’s latest console, while it’ll run at 900p on the original PS4. [Source: Gematsu] READ FULL STORY AT PLAYSTATIONLIFESTYLE!

NieR: Automata Demo, Final Fantasy XV Holiday Pack Are Now Live on PS4

[embedded content] Tasking you with destroying a massive enemy weapon in an abandoned factory, the free NieR: Automata demo is now available on PlayStation 4 through the PlayStation Store (North America, Europe), weighing in at 4.4GB. You can see gameplay from the demo in the above video. Featuring Easy to Very Hard difficulty settings, as well as English and Japanese voiceover and text, here’s the description for the demo: Download the NieR: Automata Demo 120161128 to join androids 2B and 9S and their ferocious battle to reclaim a machine-driven dystopia overrun by powerful machine lifeforms. Experience a glimpse of the action-packed and high-speed battles rendered in fluid 60fps, against hordes of enemies within a beautifully desolate open-world. NieR: Automata is a fresh take on the action role-playing game (RPG) genre that gracefully blends mesmerising action with a captivating story. Square Enix also brought out a new NieR: Automata trailer today, showcasing the collaborations where 2B can unlock and equip Noctis’s Engine Blade from Final Fantasy XV and the Cypress Stick from the Dragon Quest series: [embedded content] NieR: Automata releases on March 7, 2017 in North America and March 10, 2017 in Europe. The pre-order for the Day One Edition went up on the PlayStation Store today. If you…

Dragon Quest

NieR: Automata Getting Dragon Quest’s Cypress Stick Weapon, Watch the Trailer

[embedded content] During Jump Festa 2017, Platinum Games and Square Enix announced a NieR: Automata collaboration once again. This time, the upcoming action RPG is getting the Cypress Stick weapon from Dragon Quest, a trailer for which you can watch above. Once the Cypress Stick is equipped, players will be able to see how much damage they’re dealing in numbers and the appearance of treasure boxes will be changed to look like those in Dragon Quest. Back in November, Platinum announced a collaboration with Square Enix to bring Final Fantasy XV‘s Engine Blade to NieR: Automata, which can also be used by its protagonist. In case you missed the announcement and trailer, head over here. NieR: Automata is releasing for the PlayStation 4 (with PS4 Pro support) and PC on February 23 in Japan, March 7 in the US, and March 10 in Europe and Australia. For more on the game, check out our previous coverage. [Source: Gematsu] READ FULL STORY AT PLAYSTATIONLIFESTYLE!

News

NieR: Automata Will Run at 1080p on PS4 Pro, 900p on PS4

[embedded content] During a livestream with Dengeki today, Square Enix and Platinum Games announced that NieR: Automata will run at 1080p on PlayStation 4 Pro. Additionally, PS4 Pro owner can expect motion blur, more detailed shadows, an increased smoothness when it comes to the feeling of the action, and more sharply drawn lines of light, offering a richer expression of the atmosphere. It was also revealed on the livestream that NieR: Automata will offer 900p resolution on the standard PS4. Both PS4 systems will run the game at 60 frames-per-second, but it looks like Square Enix wasn’t able to hit their goal of providing 4K resolution on PS4 Pro. You can watch the full stream over here. NieR: Automata releases on March 7, 2017 in North America and March 10, 2017 for PS4. The demo will be available next week on December 22. [Source: Gematsu, DualShockers] READ FULL STORY AT PLAYSTATIONLIFESTYLE!