PlatinumGames Release Statement Regarding Scalebound Cancellation A couple of days ago we told you that Xbox exclusive Scalebound was cancelled. Following the announcement by Microsoft Game Studios of the cancellation of Scalebound for Xbox One and PC, PlatinumGames published an official statement today by President and CEO Kenichi Sato. The statement expresses disappointment about the game getting axed, but promises to continue delivering high-quality games starting with the upcoming NieR: Automata and following with Granblue Fantasy Project RE:Link and Lost Order. The statement says: “We’re sorry to say that on January 9, 2017, Microsoft Studios announced the cancellation of Scalebound. We are very disappointed things ended up this way, especially since we know many of our fans were looking forward to this game as much as we were. Going forward, we will strive to continue delivering high-quality games to you, starting with NieR:Automata in March, and including products like GRANBLUE FANTASY Project Re:Link and LOST ORDER in the future. We will keep working hard to meet your expectations and we look forward to your continued support! President and CEO Kenichi Sato” The cancellation of Scalebound is certainly sad news for many and is certainly a big hit for Xbox. The…
Following the announcement by Microsoft Game Studios of the cancellation of Scalebound for Xbox One and PC, PlatinumGames published an official statement today by President and CEO Kenichi Sato. …Read More The post PlatinumGames “Very Disappointed” about Scalebound’s Cancellation; Releases Official Statement by Giuseppe Nelva appeared first on DualShockers.
Today is a sad day for gaming. Microsoft has officially announced the cancellation of Scalebound, a triple-A action RPG directed by PlatinumGames’ Hideki Kamiya as a collaboration between the prolific Kyoto-based developer and Microsoft Game Studios. …Read More The post Scalebound’s Cancellation Is a Loss for All of Us: Please Forget Your Console War at Least for Today by Giuseppe Nelva appeared first on DualShockers.
Action RPG Scalebound was supposed to be a dream collaboration between Hideki Kamiya’s PlatinumGames and Microsoft Game Studios, but It won’t see the light. …Read More The post PlatinumGames’ Scalebound Canceled “After Careful Deliberation” by Microsoft Studios by Giuseppe Nelva appeared first on DualShockers.
***NSWF!*** You know, when I wrote my “Nier: Automata – Sexy cosplays and fan art is on the rise” post I couldn´t help to wonder whether or not “Automata” will be free from censorship in the West…Because I think it´s safe to say that the game (and its female characters) have already earned a 10/10 lewd grade (at least, in my… READ FULL STORY AT THEGG!
As you probably already know, Square Enix streamed PlatinumGames “Nier: Automata” less than 15 hours ago via their Japanese Youtube account (you will find the video further down the page), and if that´s the case. Then I bet that you know that the game is set for release to Windows and PS4 in March next year as well? (March the 7th,… READ FULL STORY AT THEGG!
PlatinumGames announced that the original soundtrack for their Wii U exclusive The Wonderful 101 will be taken down from all online retailers by December 31. The soundtrack was originally release in Japan on September 15, 2014, following the game’s release in 2013. To reflect on the soundtrack and memories of the game, director Hideki Kamiya and composer Hiroshi Yamaguchi released a statement with their parting words. Director Hideki Kamiya: I’m sad to say that TW101’s soundtrack is being taken out of distribution. I hope, though, that this announcement reaches as many people as possible and introduces new fans to TW101 and its soundtrack. I’d like to apologize in advance to anyone who, years from now, finds out about TW101 and gets disappointed to see that its original soundtrack isn’t available. I’ve said this before, but if there’s one phrase that sums up TW101’s soundtrack, “hymns to heroism” would be it. As you’ve probably figured out if you’ve played TW101, I’ve loved superheroes ever since I was a kid. I’ve been blessed with several chances to make games about them throughout my career, even before TW101. But TW101 is the game where I really crammed in as much as I could…