playstation 4

My Favorite Game of E3 2017 Combines Fighting And Farming

GIF E3 was full of massive AAA titles like God of War, Assassin’s Creed, and Call of Duty. But the one game that’s stuck in my mind the most is Sakuna: Of Rice and Ruin. It’s half brawler, half farming sim—it’s a weird combination, but I can’t stop thinking about it. Sakuna: Of Rice and Ruin is an upcoming title by developer Edelweiss, releasing on PC and Playstation 4 next year. It combines exciting combat with a little bit of Harvest Moon. I got to play a short demo on the E3 floor and found myself completely charmed. Players control Sakuna, a harvest goddess protecting a small village by fight off dangerous demons. Combat has a kinetic energy on par with most fighting games. I was able to easily leap into extended combos and air juggling that was made even more exciting thanks to a magical scarf that allowed me to leap from target to target with ease. If I focused on a single target, it was possible to knock them into the air, snag them with my scarf and slam them to the ground. It felt great and was more than enough to pique my interest. The game features…

Amnesia: Collection

PSN Double Discount Sale is a Gold Mine of Deals for PlayStation Faithful

With strong PS4, PSVR and PS3 offerings, PSN’s Double Discount Sale is a great time to stock up on indie and AAA games for your favorite PlayStation console. …Read More The post PSN Double Discount Sale is a Gold Mine of Deals for PlayStation Faithful by Lou Contaldi appeared first on DualShockers.

PSN Double Discount Sale is a Gold Mind of Deals for PlayStation Faithful

With strong PS4, PSVR and PS3 offerings, PSN’s Double Discount Sale is a great time to stock up on indie and AAA games for your favorite PlayStation console. …Read More The post PSN Double Discount Sale is a Gold Mind of Deals for PlayStation Faithful by Lou Contaldi appeared first on DualShockers.

kotaku core

Next Yakuza Game Asks Famous Gangster To Chase A Roomba

The Yakuza series’ merger of story, exploration and bone-breaking combat has made for some of the best games I’ve ever played, including this year’s wonderful Yakuza 0. Last week, at E3, I had hands-on time with Yakuza Kiwami, a remake of the first game, and Yakuza 6: The Song of Life. It was awesome. Much of my playtime focused on Yakuza Kiwami, the upcoming remake of the first game in the series. When Yakuza first arrived stateside in 2006, it was a jumbled hodgepodge of solid combat and a very ambitious narrative that featured voice actors like Mark Hamill and Michael Madsen. It never really took off, despite strong critical reception. Kiwami looks to turn back to clock, telling the tale of yakuza brawler Kazuma Kiryu right as it started. Kiwami doesn’t just add a new coat of paint to the original game. It introduces crucial systems added in later games like Yakuza 0, such as the ability to switch fighting styles in the middle of a fight. Combat has always been a strength of the series, and in my time with Kiwami I was able to leap from fast-paced beatdowns to an absurd style that grabbed READ FULL STORY…

30 Minutes With Call of Duty WWII: Thrilling, But Familiar

Last week at E3, I got to play multiple rounds of Call of Duty: WWII’s multiplayer. While the core experience feels similar to previous games, a focus on presentation and a new story-based mode made things much more interesting than recent entries in the series. My main takeaway from my time playing Call of Duty: WWII is that I was totally engrossed in the matches I played even if the majority of the gameplay was standard for the series. My first two matches were a traditional Team Deathmatch and the zone capturing Hardpoint. They were familiar, allowing me to ease in and experience with the game’s new class based system: Divisions. With Divisions, players can select from a group of specialized battalions, each with a specific focus. Airborne soldiers functioned as scouts, with the ability to put suppressors on their guns and rush around the battlefield. The Infantry were standard grunts and used weapons familiar to anyone with World War Two including the M1 Garand. A few classes were more specialized; Mountain Division soldiers were a class of snipers while the Armored Division loaded up with heavy weapons like machine guns and bazookas. The most interesting of them all was…

After Dropping A Tier, I Am Freaking Out About My Overwatch Rank

After a difficult string of placement matches for the current Overwatch competitive season, the unthinkable happened. I dropped to a lower tier. I had spent multiple seasons comfortably sitting in the Platinum tier, and suddenly I was Gold. I have become obsessed with undoing this demotion. I like to think that I’m a decent video game player. In most games, I straddle the line between intermediate and advanced. Sure, I have bad games now and then, such as a recent Quake Champions game during which I demonstrated a reckless disregard for the movement techniques I mastered years ago. But in general, I know I’m pretty good at video games. Not great but still dang good. With Overwatch, I’ve consistently ranked in the Platinum tier each time I’ve made the effort to qualify. Until now. The criteria for Overwatch ranks is unclear at times but the progression of ranks is straightforward: Bronze, Silver, Gold, Platinum, Diamond, Master, and Grandmaster. There’s also a separate rank for the top 500 players. You’re given an initial rank after ten placement matches and can work up to the next through strong individual play and winning matches. I’ve been content with a consistent Platinum that signals…


Hands-On: Marvel vs Capcom Infinite Story Mode Leaves a Lot to be Desired

Marvel vs. Capcom games have always been enjoyable because they have characters from both companies duking it out. However, as great as it was to have Ryu and Mega Man facing off against Cyclops and Wolverine, there was no real explanation for why these characters came together. This is something the upcoming Marvel vs Capcom Infinite will address in its story mode. I got to try some of it out for myself while at E3. Though I can’t say I was fully impressed by what I experienced, I’m just glad there’s a story in there at launch (I’m looking at you, Street Fighter V). Using the power of the Infinity Stones, Ultron and Sigma have combined the Marvel and Capcom universes into one. The two androids have also merged into a singular being: Ultron-Sigma. Marvel and Capcom heroes have banded together in order to overthrow the robotic tyrant, but things aren’t going so well. Thanks to the power of the stones, Ultron-Sigma is virtually unstoppable and his control absolute. This is the sort of wild, comic book-y story this sort of game requires. It may not be elegant, but it works. The demo begins 88 days after the convergence of…

agents of mayhem

Hands-On: Who Needs Crackdown 3 When You Have Agents of Mayhem?

One of my favorite franchises from last generation was Saints Row. It started off as a GTA clone before becoming its own (awesome) thing. It should be no surprise to know that I was very excited to play Agents of Mayhem at E3. After all, this Volition-made title is a spiritual successor to the company’s over-the-top open world series. My time with Agents of Mayhem was brief, but I can safely say this will be one of my favorite games of 2017. I began the demo at the headquarters of M.A.Y.H.E.M (Multinational AgencY Hunting Evil Masterminds). Here, I was able to select a team of three agents to take to the field. I also got to pick their weapon loadouts and special abilities. I selected my crew purely based on how they looked, but I was told to bring at least one hacker. Once I finished prepping, I headed out to tear shit up. As soon as I landed in the open world, I was hit with Saints Row nostalgia big time. Everything from the environments (so much purple!), character interactions, and controls were purely Saints Row. Because of that, I was able to acclimate myself to READ FULL STORY…

arc system works

Hands-On: Dragon Ball FighterZ is the DBZ Game We’ve Been Waiting For

I’m just going to come out and say it: Dragon Ball Z games have generally been awful. While entries like DBZ: Budokai managed to capture the frantic nature of the anime, they lacked coherent and satisfying gameplay. That’s all about to change with the upcoming Dragon Ball FighterZ. This, my friends, it truly the DBZ game we’ve always wanted. Dragon Ball FighterZ is being developed by Arc System Works. This is the same studio responsible for the Guilty Gear and Blazblue franchises. Like the most recent Guilty Gears, DBF looks like a 2D game despite actually being 3D. The distinct art style makes it seem as if the whole thing is hand animated. Because of this stylistic design, DBF looks as good, if not better, than the original Dragon Ball Z anime. The demo I played featured six characters: Goku, Vegeta, Gohan, Frieza, Buu, and Perfect Cell. For my first match, I picked Cell, Vegeta, and Gohan because that combination is just plain weird. The ability to swap between three characters reminded me of the old Marvel vs Capcom games (the upcoming Marvel vs Capcom: Infinite will be a 2v2 fighter). [embedded content] If you’ve played Guilty Gear or READ FULL…


The Top 10 Video Game Trailers from E3 2017

Whether you play on Nintendo Switch, PC, PS4 or Xbox One, E3 2017 was full of amazing trailers for new and upcoming games. Here are our ten favorite game trailers from the show. …Read More The post The Top 10 Video Game Trailers from E3 2017 by Lou Contaldi appeared first on DualShockers.


The New Spider-Man Game Won't Let You Kill Anybody

Image credit: Sony. This year’s Sony E3 conference closed on an impressive demo of Insomniac’s upcoming open-world Spider-Man game. I checked out an alternate playthrough and on the show floor, and while creative director Bryan Intihar was tight-lipped when it came to specifics, he did give me a handful of interesting tidbits. Spider-Man will never kill anybody You might have noticed that in the press conference demo Spidey never, say, booted a dude off a rooftop and watched in grim satisfaction as he plummeted to an unsavory end. Not only that, he even saved the lives of random goons by slinging them away from certain doom a couple times. Intihar told me Spider-Man will have contingency animations—such as slinging baddies back onto rooftops, rather than letting them fall—that will keep players from killing anyone, even during unpredictable open-world shenanigans. “It’s certain scenarios we’ve put him in, certain abilities he’ll do during combat to prevent people from dying,” Intihar said. “So whether it’s about deciding where stuff gets placed or how it unfolds, Spider-Man’s not gonna be killing people. That’s not the game we want to make.” He added that it’s not just about villains. Civilians will be running READ FULL…


Sony Has A Weak Excuse For Not Allowing Cross-Platform Play

GIF Minecraft owners can soon play across Xbox One, Switch and PC. Rocket League owners will soon be able to play across Xbox One, Switch and PC. There’s a console missing from that equation, and Sony’s explanation for why that’s the case is not good. In an interview with Eurogamer, PlayStation global sales and marketing head Jim Ryan tries to get Sony’s point across as to why it’s holding out and…doesn’t quite get there. “We’ve got to be mindful of our responsibility to our install base”, he says. “Minecraft – the demographic playing that, you know as well as I do, it’s all ages but it’s also very young. We have a contract with the people who go online with us, that we look after them and they are within the PlayStation curated universe. Exposing what in many cases are children to external influences we have no ability to manage or look after, it’s something we have to think about very carefully.” Advertisement When Eurogamer pointed out that, you know, even Nintendo is OK with this, Ryan says “Yeah, that’s true. Everybody has to take their own decisions. We’ll do READ FULL STORY AT KOTAKU!

Game Drive for PS4

Seagate’s 2TB Game Drive for PlayStation 4 Stores 50 Games for $90

The PlayStation 4’s firmware update 4.50 added the ability to play games from an external hard drive. The Xbox One had this feature since day one so it was great that PS4 finally caught up. Seagate has a number of external hard drives for Xbox One, and now that PS4 supports external drives, the company is releasing one for Sony’s console. The Game Drive for PS4 is a 2TB external hard drive that has been “built and tested” for PlayStation 4 systems. This includes the original PS4, the slim PS4, and of course, the PlayStation 4 Pro. 2TB of space will allow users to store over 50 games that they can play directly off the hard drive. Playing titles off the hard drive won’t be any different than playing them directly from the system. As you would expect, setting everything up is quick and easy and shouldn’t take more than three minutes. This process is PlayStation-approved and will not void the console’s warranty or the primary PlayStation user’s network account. One neat thing about the Game Drive is that you can take it anywhere since it’s — you know — external. Users will be able to READ FULL STORY AT…


No, this isn’t a Redwall tie-in, but nobody is going to stop you from pretending.

No, this isn’t a Redwall tie-in, but nobody is going to stop you from pretending. No, this isn’t a Redwall tie-in, but nobody is going to stop you from pretending. This is Moss, an adventure game coming to PlayStation VR. Luke Plunkett is a Contributing Editor based in Canberra, Australia. He has written a book on cosplay, designed a game about airplanes, and also runs READ FULL STORY AT KOTAKU!