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New Info on Mass Effect Andromeda’s Multiplayer Horde Mode, Planets and More Revealed

As we get closer to the release of BioWare’s Mass Effect Andromeda, new information and details about the game are starting to surface online. One Reddit user, typherio, recently got a hold of February’s PC Gamer magazine, which includes tidbits of new information on Andromeda‘s planets, Horde Mode, and more. Without further ado, here it is, in typherio’s words: Dodge Roll has been replaced with a dash, useful for getting from cover to cover. This, in conjunction with being able to jump, makes for fast mobile combat. You can aim mid-jump to activate a slow hover that is useful for setting up combos. Renegade/Paragon system has been replaced with a 4-chat option, head, casual, heart and professional, giving choice in the personality of your Ryder. There are apparently different types of planets. One type is a story planet. This planet mainly consists of open exploration and side quests. Planets also have environmental hazards i.e. radiation, too hot and too cold. The Nomad was partially designed and tested by a small team from Need for Speed. And finally in Horde Mode, you pick what class you will play before the start of the match. Mass Effect Andromeda is out on READ FULL STORY…

arc system works

Double Dragon IV’s Story Info Revealed, the Game Will Feature 2P Duel Mode and Tower Mode

Arc System Works has shared some new information on Double Dragon IV‘s story alongside the characters, modes and some features it’ll come with. Featuring the Double Dragon, Billy and Jimmy, here’s the story in Arc’s own words: It is a continuation of the story in Double Dragon II: The Revenge, and features all new enemies! Defeat the on-rushing attackers, and try to clear all the stages! The game can also be played with a friend!(When first playing the game, Billy and Jimmy are the only selectable characters, but finishing all stages unlocks Tower Mode. Play this mode to unlock enemy characters for use in Story Mode.) The game’s modes have been detailed as follows: 2P Duel Mode (two-player battle) Progress in Story Mode to unlock extra characters for use in this mode! In this mode even enemy characters are selectable! They possess different skills to those seen in Story Mode, so try playing as all sorts of characters! Tower mode (defeat enemies to advance upwards) There are no continues! How far up the tower can you make it?New playable characters useable in all modes will unlock depending on the number of enemies you manage to defeat. READ FULL STORY AT…


DICE Shares Teaser Trailer for Battlefield 1’s “They Shall Not Pass” Expansion, Info Coming Next Week

Battlefield 1 players don’t have to wait much longer to find out more about the game’s first expansion, They Shall Not Pass. Developer DICE has announced that it’ll be sharing first details on the content next week. To hold you over until then, here’s a teaser showing some game engine footage: Be ready. First details coming next week. — Battlefield (@Battlefield) January 20, 2017 They Shall Not Pass features all-new maps, new weapons, and the new playable French Army faction. According to DICE, it’ll “truly expand the theater of all-out war.” In case you haven’t already, you can check out some concept art and the studio’s explanation for what inspired the “charred landscapes, muddy trenches, and close-quarter environments” here. They Shall Not Pass is out in March 2017. Battlefield 1 Premium Pass holders will get their hands on the content first, with the rest getting it two weeks later. We’ll update our readers when DICE officially unveils the content next week. READ FULL STORY AT PLAYSTATIONLIFESTYLE!

electronic arts

Titanfall 2 Update Bringing Fixes and Balance Tweaks on Monday, Bigger Patch in Progress

Respawn Entertainment has announced that it’ll be deploying a server-side update to Titanfall 2 on Monday, January 23, which will introduce some fixes and balance tweaks. Patch notes are as follows: New logging to report player connection quality to help us track down reports of laggy games and disconnects. Drastically reduced requirements for Match Loss Protection – Increased chance of not receiving a match loss for joining a game late that we do not expect you to win. When joining matches late if the game has progressed far enough you will see a message notifying you that you will not receive a loss. Increased direct Pilot hit damage for Gravity Star. Increased damage on the Flatline, R-97, Spitfire, L-Star, Double Take, EPG, and Thunderbolt. Decreased damage on the Volt. Regen no longer resets Pilot loadout names. Assists count as Weapon XP again. Nerfed Pilot Sentry. Firestar will no longer display “Thermite Attached” if detonated on friendly Titans. Fixed Ion Vortex Shield drain being framerate dependent. Fixed bad AI navigation on Complex. Fixed collision on Crashsite to prevent players from going into walls. Fixed Legion Overcore not being available after using Smart Core. Fixed “Fairfight category is incompatible”. Fixed READ FULL…


Capcom Teases Street Fighter Surprises, Likely Coming at E3 or Comic Con

Capcom is planning a surprise or two for its Street Fighter fans to celebrate the series’ 30th anniversary this year. Speaking to IGN, producer Yoshinori Ono hinted at E3 2017 and San Diego Comic Con reveals. Around E3 timing, maybe even San Diego Comic-Con, we have one or two surprises we hope our fans will look forward to. 30th anniversary celebrations have already kicked off with Capcom announcing Ultra Street Fighter 2 for the recently unveiled Nintendo Switch. He also reminded fans that the developer is still updating Street Fighter V, which will get its Season 2 content this year. IGN points out that those who played Dead Rising 4 on the Xbox One found some Rival Schools Easter Eggs, prompting them to ask if we’ll see something pertaining to the classic fighting game. Unfortunately, Ono said, “I’ll let you know that the surprises this year are not going to be Rival Schools.” [Source: IGN] READ FULL STORY AT PLAYSTATIONLIFESTYLE!


Resident Evil 7 – Everything You Need to Know

2016 marked an historic year for the Resident Evil series. Last March, Capcom’s horror flagship celebrated 20 years of nightmare fuel and scaring the bejesus out of horror fans the world over. But if the RE franchise is accredited with coining the term ‘survival horror’, Resident Evil 7 represents the chance for the series to reclaim its industry-defining heritage, crawling past modern pretenders to the genre’s blood-drenched throne (read: Outlast, Amnesia, etc.) in the process. Ditching the action and blockbuster spectacle that has defined more recent instalments, Resident Evil 7: Biohazard is gunning for a more intense, old-school affair, placing players in the grubby boots of a protagonist — Ethan, in this instance — who is cripplingly vulnerable. A date with the sinister Baker family awaits, and There’s also the chance that RE7 could become one of the first marquee, AAA titles for PlayStation VR, given Capcom’s franchise revival is playable front-to-back using Sony’s device — if you dare. And so, in anticipation of its PS4 launch on January 24, we’ve scoured the four corners of the internet — and the PSLS archives — to compile Everything You Need to Know about Resident Evil 7. Resident Evil 7 claws onto PS4 (and PSVR!) on January 24, 2017, a READ…


Overwatch’s New Legendary Skins From Chinese New Year Event Have Apparently Leaked

Blizzard recently teased Overwatch‘s upcoming event, Year of the Rooster, which celebrates the Chinese New Year. While we’re awaiting details, it appears that the legendary skins arriving during the event have leaked out. A Chinese player found the image below in an advertisement regarding a “free week.” It shows Zenyatta, Winston, Roadhog and Reinhardt dressed up as characters from a famous Chinese novel, Journey to the West. Posted on Reddit by a user named hythl0day, here’s what we’re apparently getting: Zenyatta’s Tang Sanzang skin. (Sun Wukong’s Buddhism master)Winston’s Sun Wukong skin. (The monkey king)Roadhog’s Zhu Bajie skin. (The pig monster, another apprentice of Tang Sanzang)Reinhardt’s Sha Heshang skin. (The river monster, yet another apprentice of Tang Sanzang) Based on the image, there was also some speculation about the duration of the event, but hythl0day notes that “January 24th – January 31st” might indicate the duration of the “free week” and not the actual event. We’ll update our readers when we have more (or official) info. [Source: Reddit] READ FULL STORY AT PLAYSTATIONLIFESTYLE!

electronic arts

Portal Designer Kim Swift Joins Electronic Arts

EA Motive Studios announced today that Portal designer Kim Swift has joined the developer. Swift, a former Valve employee, left the Left 4 Dead developer in 2009 to join Airtight Games, where she worked on Quantum Conundrum. Most recently, she had been working at Amazon as a senior designer. “It’s with great pleasure that I welcome Kim Swift to Motive Studios and EA as Design Director,” wrote Jade Raymond, who is the Group General Manager at Motive Studios and Visceral Games. “Well known for her innovative work on the Portal and Left for Dead Franchises, Kim has already had a huge impact on the Game Industry. Motive has a mission to innovate and pioneer new ways to play and create worlds that allow for relentless discovery. I couldn’t think of a better person than Kim to help us achieve those ambitions.” It looks like Swift will work be working on Visceral Games’ upcoming Star Wars game, and Raymond mentioned that she was already “buzzing” with ideas: “We’ve devoted much of the past year at Motive to building a team of amazingly talented people to work on our new IP and Star Wars projects. I could not be more excited to welcome an all-star READ FULL…

DLC & Patches

The Moogle Chocobo Carnival Begins Next Week in Final Fantasy XV

[embedded content] Starting January 24, Altissia will be transformed into a carnival within Final Fantasy XV. Called the Moogle Chocobo Carnival, this special event will let players take part in various side quests and even take in an exciting fireworks display. Oh, and there will be all new outfits for Noctis! In order to participate in the Moogle Chocobo Carnival, players will have to have a Carnival Passport. This can be obtained by downloading one of the game’s Holiday Pack DLC. There are two versions of this DLC (one of which is free), so make sure you download it in order to take part in the festivities. If you just can’t wait until January 24, check out the trailer that Square Enix released above. The carnival will kick off the same day as the game’s next major update, which will add in new features such as selfies. Here’s what you can expect in full from the update courtesy of our friends over at Gematsu: “Holiday Pack+” Updates Moogle Chocobo Carnival opened “Festive Ensemble (Noctis-only)” costume added “Holiday Pack+ Exclusive” photo frames added “Holiday Pack (Free Version)” Updates Moogle Chocobo Carnival opened “Choco-Mog Tee (Noctis-only)” costume added “Holiday Pack (Free Version) Exclusive” photo READ…


Tequila Works Discusses Rime’s Rocky Development

Former PlayStation exclusive Rime has been the subject of many rumors since it was first announced in 2013. Now that the game is finally set to release this May for PlayStation 4, Xbox One, Nintendo Switch and PC, developer Tequila Works is starting to open up about the game’s development cycle. While they admit that there were times they thought the project would have to be canceled at certain points, it was never due to any funding issues. “There were a lot of moments where we thought that the game wasn’t going to be released,” said the game’s creative director Raul Rubio to IGN. ” In fact, I was completely sure of that once. Fortunately, that didn’t happen.” Rubio told the outlet that when the game was in trouble it was always due to technical issues the team was trying to overcome, and that when the most recent cancellation rumors were spreading the studio was in the process of moving to a larger office. Despite the rocky development cycle (more of which is detailed over at IGN’s excellent interview), Rubio does believe that Rime is a better game for it. “We are now using Unreal Engine 4,” said the director. “That engine has evolved, READ…

Ghost Recon

Ghost Recon Wildlands Single-Player Video Shows You How Freedom Makes Things Better

[embedded content] Ubisoft has released a new Ghost Recon Wildlands single-player video that shows us how much freedom the player has in tackling missions. In the video above, we get to see the player sneak into a cartel all the while helped by three AI teammates. As one can expect from a Ghost Recon game, synchronized attacks are plentiful, just going in, guns blazing, won’t be the best course of action. Those who prefer to complete their objectives with stealth, you’ll need to be mindful of your teammates since they can alert the enemies when spotted, too. In addition to the gunfights, we also get to see some of the character progression and customization available in Ghost Recon Wildlands, which look to be more robust than your usual third-person shooter. Ghost Recon Wildlands will make its way out on March 7, 2017 for the PS4, Xbox One and PC. READ FULL STORY AT PLAYSTATIONLIFESTYLE!

PlayStation VR Now Supports 360° YouTube Videos

If you’re one of the many PlayStation VR owners out there, then chances are you’ve tried the PS4’s YouTube app and wished that 360° videos were supported. Well, you now have your wish granted! As part of the YouTube PS4 app update that’s already out, PSVR now supports 360° videos from YouTube! Yes, this means you can watch videos either in Cinema mode, or watch videos that take advantage of the PSVR’s capabilities. The latest update – released today – adds support for YouTube’s rapidly expanding library of virtual reality videos, allowing PS4 and PS VR users to once again step beyond the screen and explore detailed 360° worlds as though they were standing right there. If you want to test it out, then go check out the YouTube Virtual Reality page. The fine folks over at the PSVR Subreddit have also put in their suggestions (and yes, some of them might be NSWF). Got a YouTube video that’s perfect for PSVR? Share ’em below for the other readers. [Source: EU PlayStation Blog] READ FULL STORY AT PLAYSTATIONLIFESTYLE!

Werewolf: The Apocalypse & Necromunda: Underhive Wars Announced by Publisher Focus Home

Publisher Focus Home Interactive announced this week that they’re bringing both Werewolf: The Apocalypse and Necromunda: Underhive Wars to consoles and PC. Developed by Cyanide Studio (Blood Bowl, Styx: Master of Shadows), and set in the World of Darkness universe (Vampire The Masquerade, Werewolf, Mage Ascension), Werewolf: The Apocalypse is an RPG that sees you becoming a werewolf, known as Garou. “Garou are Werewolf warriors opposed to urban civilization and supernatural corruption, all heading towards inevitable apocalypse,” the description adds. Focus Home President Cédric Lagarrigue said: We are pleased to partner with White Wolf to bring Werewolf: The Apocalypse to life in a video game for consoles and PC. We are excited to work on the World of Darkness universe, as this is formidable playground to tell the players a great story. We are also happy to partner with Cyanide Studio in this adventure – they are behind the original wish to adapt this universe, and we are faithful in their ability to create a game that will please both fans of World of Darkness and newcomers. As for Necromunda: Underhive Wars, it’s a turn-based tactical RPG adaption of the tabletop game Necroumunda, and is set in the Warhammer 40K universe. Developed by Rogue Factor (Mordheim: City of the Damned), the story sees…

Uncanny Valley Comes to PS4 & PS Vita on February 7

[embedded content] Released for PC back in 2015, 2D survival horror game Uncanny Valley is coming to PlayStation 4 and PlayStation Vita on February 7 in North America and February 8 in Europe, complete with cross-buy. At launch, PlayStation Plus members will save 15% off the $11.99/€11.99/£11.99 regular price. A story-driven experience where nothing is as it seems and the choices you make determine your fate, Uncanny Valley sees you playing as Tom, a security guard working the night shift at an abandoned facility. While exploring the offices and corridors, he begins to uncover the secrets hidden away within its walls. Instead of your failures always resulting in death, Uncanny Valley uses a consequence system where your mistakes can affect Tom, the world, side characters, and how the story progresses. “For example, a mistake may result in a broken arm, which in-turn presents problems when trying to use a weapon,” developer Cowardly Creations explains. “This changing dynamic impacts story and gameplay, requires players to rethink their approach to certain situations, and ensures a chilling sense of ever-present uneasiness.” Here’s a list of Uncanny Valley’s features: A huge, creepy facility to explore Ominous and oppressive atmosphere Compelling story with rich characters Multiple endings to discover Consequences which impact story and gameplay The…