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gran turismo

Playing Gran Turismo Sport in VR Won’t Make You Sick “As Long as You Keep the Car Under Control”

At a pre-E3 event, GamesBeat was able to play Gran Turismo Sport in virtual reality – and they experienced a “blurry, unrefined mess,” from a visual standpoint. They also caught up with Gran Turismo creator Kazunori Yamauchi, where he admitted that he was hoping VR would be more powerful today than it is: The first head-mounted display was created before I was born, around 196. I’ve been waiting for more than 50 years. After all that time, I’d hoped it would be something more incredible than it is today. But we’ve done the best we can with what’s currently available. If you’re planning on playing Gran Turismo Sport with a PlayStation VR headset, Yamauchi says you won’t get sick – as long as you keep the car under control: If you’re driving carefully, staying on the track, driving as you’re intended to, you won’t get sick. As long as you keep the car under control, you’re fine. But if you run off the track or spin out, you’ll get sick. It’s the same as in a real car. You can’t avoid it. Yamauchi also talked about how Sport “actually has more features than any Gran Turismo title to date,” you’ll get a little READ FULL STORY AT PLAYSTATIONLIFESTYLE!

a way out

E3 2017 – A Way Out Preview – Work or Die Together (PS4)

Electronic Arts (EA) is known for getting behind massive franchises. Madden, FIFA, NBA Live, Battlefield, Star Wars…The list of huge games goes on for a while when you’re talking about EA. Yet as we’ve seen in the past few years, EA does appreciate the indie scene. Games like Unravel charmed audiences around the world, and the publisher now has a program called EA Originals to help foster some more growth in the indie space. The newly-revealed game A Way Out was shown at this year’s EA PLAY, and we were able to take a sneak peek once we were away from all the hype of the event. Co-Op ONLY As we sat in a temporary office in the back of EA’s PLAY event with Director Josef Fares, it was funny taking in fellow journalists’ reactions to A Way Out. Josef spoke with confidence about his new game, bolstered perhaps by the reaction he had already received at EA’s press conference a few days ago, and the success of his previous game, Brothers: A Tale of Two Sons. Or maybe it was the $3.7 million EA handed over to him and his team at Hazelight Studios while still retaining complete READ…

Deep Silver

Valkyria Revolution Is Getting Several Weeks of Free Post-Launch DLC

[embedded content] Valkyria Revolution is releasing on June 27 in North America and June 30 in Europe for PlayStation 4, PlayStation Vita, and Xbox One, and SEGA has announced that owners can expect several weeks of free DLC. Offering extra supplies, a closer look at the key characters, special ragnite, and Scenario video vignettes, here’s what to expect from the free Valkyria Revolution DLC: Items – June 27 Special Issue Gear: Veteran Pouch+ – Special issue supplies for the Anti-Valkyria Squad. The Veteran Pouch+ gear increases experience gained by 10% Spinning Squall+ – Special ragnite used in battle Burn Field+ – Special ragnite used in battle Ragnite Shard – 30 ragnite shards Smash Blaze+ – Special ragnite used in battle Scenario Pack: Vanargand – June 27 A Day in the Life of the Wolves – A tale that covers daily life at Vanargand HQ, as reported by the journalist Fritte Eriksen Lamentations of Men – A tale of the tormented men of Vanargand Ragnite Shard – 30 ragnite shards Jumping Wind+ – Special ragnite used in battle Scenario Pack: The Circle of Five – July 5 Can’t Stop Falling in Love – A tale that takes a closer look at the daily READ…

Bravo Team

E3 2017 – Bravo Team Preview – Time Crisis (PSVR)

[embedded content] One of my favorite arcade games to feed quarters into has always been Time Crisis. Picking up that lightgun and stepping on the pedal to peek out of cover was a thrill, moving through the level and shooting every bad guy that wanted to shoot back. Virtual reality has desperately been awaiting its own iteration of the arcade classic, and while Bravo Team may not wear the Time Crisis branding, it’s got the same kind of style that could make it an ample replacement. Holding down the L1 button will pop you up out of cover to better see and fire at the oncoming enemies, just like the pedal in Time Crisis allowed you to do. The benefit of VR is that you can still blind fire the Aim controller and peak around corners using your head. The demo was a pretty simple scenario, pushing slowly forward on a bombed out bridge, hiding among wrecked and burning vehicles. Another journalist sat at the station adjacent to me as we played co-op, and coordinating our attack was imperative in making sure we made it through. Enemy AI seemed to be pretty intelligent, attempting to flank and using cover smartly. Our positioning…

Blue Byte

Skull & Bones Will Have a Narrative Campaign That’s “Integrated Into the Game”

[embedded content] When Ubisoft announced Skull & Bones, their “open world, multiplayer pirate-infested adventure,” they mentioned that it would allow you to raid the Hunting Grounds alone. In an interview with PC Gamer, a representative confirmed that it will have a narrative campaign: [Skull & Bones] will offer a narrative campaign which will be integrated into the game and will not be something aside of the multiplayer experience. In this campaign, players will encounter iconic characters and memorable rival pirates. More details will be shared at a later date. While it may have seemed like a lot was revealed during their E3 2017 press conference, Ubisoft only showed the Loot Hunt PvP mode, and they like to say that “this is just the tip of the iceberg” for what they have to show for the game. Here’s what Ubisoft said about Skull & Bones when it was first announced: Skull & Bones is an online naval game that will take players across a dynamic, shared open-ocean that reacts to their actions and evolves to continuously challenge them. Building upon the studio’s naval gameplay expertise, Skull & Bones introduces an innovative wind system that gives gamers tactical opportunities to navigate more quickly, READ FULL STORY…

Cross-Network Play

Nintendo: “Rocket League Works Best With Cross-Platform Play”

Speaking out on the company’s decision to allow cross-platform play with Minecraft and Rocket League on Nintendo Switch, Nintendo of America’s Charlie Scibetta told VentureBeat, “If it’s right for gamers, we’re going to entertain it. If we can make it work, we’re going to do it.” When GamesBeat asked how Nintendo is ahead of Sony in allowing cross-platform play, Scibetta talked about how they’re trying to be more flexible: They’re a great partner. Our publisher and developer relations team is always talking to different companies and seeing what we can work out. I’m really happy just as a gamer, let alone working for the company, that that’s going to be possible, that cross-platform play. We’re trying to be more flexible as a company. We’re reaching out to try and get people to interact with our IP. All in all, Scibetta says Nintendo wants people to have a good time, and if people want cross-platform play between Switch and Xbox One and PC, they’ll make it happen. “It’s really not more complex than that,” he added. “Every game is different. Some games are great for multiplayer, some are better as a single-player experience, some are better in all kinds of situations for all READ FULL STORY…

Appeal Studio

E3 2017 – Outcast Second Contact Preview – Other Worlds (PS4)

[embedded content] You wouldn’t be alone if you said you’d never heard of Outcast. It was a title I missed in that era. This was a wildly acclaimed game from 1999 that used an engine considered to be revolutionary at the time. It touted some of the most complex world to world interactions, particle effects, and AI. Outcast required a pretty high-end system to even run, so it ended up being a commercial failure. These advanced systems actually fit right in with our modern gaming now though, so a remake of Outcast makes a lot of sense, given the popularity of modern releases of classic games. Outcast Second Contact is an entirely fresh remake, built on the framework of the original, with a hero that looks like a retro-futuristic version of Nathan Drake. Aside from updating the graphics and tweaking a few things to live in 2017 better than it did in ’99, Outcast Second Contact is the same game that released back then, giving a whole new audience a chance to relive — or live for the first time — the title that received high praise from gaming publications. Check out the trailer above to see the side by side comparisons…

dynasty warriors

New Dynasty Warriors 9 Trailer Gives You a Look at the Gameplay & Environments

[embedded content] In the new Dynasty Warriors 9 trailer today, Koei Tecmo gives you a look at the gameplay and environments from their upcoming action game. Discussing the new State Combo System, Koei Tecmo said: This new system allows players to perform 3 different attack styles – Trigger Attacks, Flow Attacks and Finish Attacks – each dealing progressively more damage. Trigger Attacks allow players to create the start of an explosive combo, leading to Flow Attacks, which adapt to the enemy’s current state. Successful combos allow for a Finish Attack to be performed, delivering a final blow that eradicates any foes caught in its path. These new enhancements aim to create a thrilling and fluid experience unlike any previous entry in the franchise. There’s also the Interactive Action system, which lets you use your surroundings for the first time in a Warriors game. This includes being able to climb buildings and mountains, wield grappling hooks to move up walls, and, as the trailer shows, use objects like oil barrels to help you out in battle. While Dynasty Warriors 9 is confirmed for PlayStation 4 in Japan, platforms and a release window in North America and Europe will be unveiled “in the coming months.” READ FULL STORY AT…

E3 2017 – Moonlighter Preview – Merchant or Hero? (PS4)

[embedded content] Sometimes it’s those indie games that have the most clever of mechanics, taking styles that we’re used to and turning them on their head. Moonlighter looks like a Zelda-inspired dungeon crawler at a glance, and that’s not an incorrect assessment. There is definitely an element of dungeon crawling in the classic Zelda style, that top-down view where you can see the walls of each room of the dungeons you enter. The surprise for Moonlighter comes when you get outside the dungeon. The hero of Moonlighter is only moonlighting as a hero (hence the name). During the day, he’s a merchant, a shopkeeper that owns a store in town. The two jobs go hand in hand. As a hero, you’ll collect items that can be used to upgrade and craft new gear, or can be sold at your store to try and turn a profit. During your time at the store, you set the items out as well as setting the prices, which can either come across as too cheap or will turn your customers away as they find your products too expensive. In my preview session at E3 2017 I had a chance to fight my way through a couple…

News

PS4 Update 4.71 and Brings More of the Expected

Heads up, PlayStation 4 users! Sony has once again stealth released a new PS4 update (4.71) and as one can expect, it brings more stability to your consoles. Recommended Reading: Clocking in at just 300MB, you can download it manually right here if you want to install it via USB. Hopefully, it’s a whole lot better than PS4 update 4.70, which caused some headaches to some PS4 owners. About PlayStation 4 system software version 4.71 Main features in version 4.71 This system software update improves the quality of the system performance In case you didn’t know, Sony changed some of the icons in PS4 update 4.70, which you can see here. Will 4.71 have the same hidden “features” (using that term loosely)? If so, let us know in the comments, alright? Then again, this could all well be an update just to fix the problems the previous update caused in the first place. Once we know more details about PS4 update 4.71, we’ll be sure to update the story. READ FULL STORY AT PLAYSTATIONLIFESTYLE!

11 bit studios

E3 2017 – Tower 57 Preview – Climb the Tower (PS4)

[embedded content] Sporting a very BioShock vibe, the logo for Tower 57 seeks to evoke that same kind of dystopian utopia feeling, that retro-futuristic look at how our lives could have been if the fantasies of the early 1900s had played out. It’s a style they call dieselpunk, set in an awful future where the 1% utilize what remains of the world’s resources while the bottom 99% have to fend for themselves. Humanity lives in towers now, and Tower 57 is under attack. It’s time to rise to the top and save it. I chose three characters and the developer hopped in next to me, selecting three of his own. Though only one character per player can be active at any time, you can switch back and forth between them at will. Currently the game only supports two player co-op, mostly because of the intense chaos on screen being difficult to add any more players to. Each character has a variety of fun weapons to dispatch foes, such as Abe Lincoln and his flamethrower, which caused quite a bit of hell as I lit everything on fire. Tower 57 is tough though, and I lost two of my three characters pretty…

Aquanox Deep Descent

E3 2017 – Aquanox Deep Descent Preview – First-Person Submarine (PS4)

While PlayStation fans might not be familiar with the series, in the early 2000s developer Massive Development made a name for themselves on PC with their AquaNox series. Part submarine simulation and part shooter, the series blended these genres to create a title that stood out from the crowd. The underwater shooting required more tactical play than most shooters, but the action made it so that a great gameplan wasn’t enough to be successful. The complicated gameplay turned out to be a double-edged sword, as what won over fans also made it fail to reach a wider audience. Massive Development would end up going out of business in 2005, and their signature series hasn’t been touched in over a decade. That’s changing thanks to THQ Nordic and developer Digital Arrow, who are reviving the futuristic series with a prequel. Called Aquanox Deep Descent, it takes place on an Earth where all of humanity has been driven underwater due to radioactivity. I was lucky enough to check out an early build of the game being played by a member of the development team. [embedded content] FPS With a Twist What immediately caught my eye was how differently the game played compared to a READ…

Ace Combat

Here’s 14 Minutes of Ace Combat 7 Gameplay With Developer Commentary

[embedded content] IGN has released a new 14-minute gameplay clip of Ace Combat 7: Skies Unknown, and it even has running commentary from franchise director, Kazutoki Kono. The gameplay shown is footage captured from E3 2017, and we get to see briefing footage that happens right before the action. There’s subtitles for everything, so you’ll be able to follow along even if you can’t understand Japanese. Kono also gives us a detailed look at the jet visuals and how they’ve even been able to implement 4K to the demo that we’re watching. As for the actual Ace Combat 7 gameplay, expect a lot of swerving, rolling and of course, dogfighting. Ace Combat 7: Skies Unknown will fly its way out onto the PlayStation 4, Xbox One and PC sometime in 2018. And yes, it will have PSVR support so you’ll be able to relive your flyboy fantasies soon! [Source: IGN (YouTube) via Gematsu] READ FULL STORY AT PLAYSTATIONLIFESTYLE!

Greybox

On Switching Publishers, RiME Developer Wanted to Reach as Many Players as Possible

RiME had an interesting development process to say the least. Developer Tequila Softworks showed off a trailer back in 2013 then fell into complete silence in 2014 for almost two years. Then in 2016, the developer switched publishers from Sony to Greybox which caused some very mixed reactions. In an interview with Gamasutra, Tequila Softworks CEO and Creative Director Raúl Rubio talked about the reasons behind their 2016 decision to switch publishers and what changed after they teamed up with Greybox. For RiME, the developers eventually wanted to bring it to more players which meant releasing the game on more platforms, something that they couldn’t do with Sony hence the decision to buy back the rights to RiME and look for another publisher. We bought back the indie rights for Rime and the explanation is very simple. With Sony, we were first party, a PlayStation exclusive. But as we grew up as an indie developer, we realized that we wanted Rime to reach as many players as possible. That meant going multi-platform. It also looked like the switch to a new publisher was a creative decision as well as the developers found more creative freedom with Greybox than they READ FULL STORY…