PS4 Pro

2DS

Media Create: ARMS Debuts at the Top of This Week’s Japanese Sales Charts

Nintendo Switch exclusive and new IP stretches its ARMS to grab a hold of the top spot in Media Create’s latest weekly Japanese sales charts. …Read More The post Media Create: ARMS Debuts at the Top of This Week’s Japanese Sales Charts by Tyler Fischer appeared first on DualShockers.

Insomniac Games

Marvel’s Spider-Man Will Run at 4K/30fps on PS4 Pro, There Won’t Be an Option for 60fps

Asked on Twitter about the specs for Marvel’s Spider-Man on PlayStation 4 Pro, Insomniac Games revealed that it will run at 4K via temporal injection and 30 frames-per-second. When someone asked for the possibility of 1080p/60fps on PS4 Pro, Insomniac said the option won’t be included: 4K via temporal injection, 30 fps — Insomniac Games (@insomniacgames) June 18, 2017 nope, not really an option there. We will optimize for best experience on PS4 and PS4 Pro. — Insomniac Games (@insomniacgames) June 18, 2017 no, 4K/30fps on Pro. If you use 1080p you’ll get a supersampled image that should look very nice. — Insomniac Games (@insomniacgames) June 19, 2017 no, it’s 4K / 30 on Pro — Insomniac Games (@insomniacgames) June 20, 2017 We’re continuing to optimize towards release but we’ll provide that when it’s locked. — Insomniac Games (@insomniacgames) June 20, 2017 That said, our implementation on Ratchet & Clank is best-in-class, and DF agrees. — Insomniac Games (@insomniacgames) June 20, 2017 If you watched the gameplay debuted at E3 2017, that was running on a PS4 Pro. Addressing why the new footage looked different than the E3 2016 trailer, Insomniac said, READ FULL STORY AT PLAYSTATIONLIFESTYLE!

3ds

Microsoft Won the Coverage Battle of E3 2017; Assassin’s Creed Origins Was the Most Covered Game

Jim Ryan

Sony Looking Forward to “Selling a Lot of PS4 Pros” This Christmas, Says It Underestimated Demand

Sony’s Jim Ryan has said that the company expects to be in a “positive inventory situation” this Christmas and is looking forward to selling “a lot” of PlayStation 4 Pros during the holiday. In an interview with Games Industry, Ryan revealed that Sony had underestimated demand for the console and as a result, it has largely been out of stock since launch. “It is only now that it is starting to come back into free supply, and only now are we really getting a sense of things,” explained Ryan while noting that “broadly speaking,” 40 percent of Pro customers are people who are upgrading their existing console but the supply constraint has been a “distortion” when making estimates. Elsewhere in the interview, Ryan seemed confident about the coming months, stating that Sony will be releasing Uncharted: The Lost Legacy and Gran Turismo Sport within a span of a few months, which the company feels “pretty good” about. “We’ve never done that before,” he said. In terms of competition, Sony isn’t worried about Microsoft’s Xbox One X and thinks that a “resurgent Nintendo back” is a good thing for the games industry as a whole. You can check out the full interview by READ…

MICROSOFT

Now Loading…Should Sony Be Worried of the Xbox One X?

In our first post-E3 2017 Now Loading, we share our thoughts on yet another face-off between Sony and Microsoft’s gaming consoles. Given Microsoft finally announced the price, release date and name of the Xbox One X (formerly known as Project Scorpio), and how it’s definitely more powerful than the PS4 Pro, should Sony worry? While the PS4 has a big lead over the Xbox One in terms of hardware sales, there is the chance that Microsoft can still catch up. I mean, Sony did it last generation with the PS3, and there’s no reason to believe Microsoft can’t do the same. For this week’s Now Loading, the staff weighs in on whether Sony should be worried about the Xbox One X. Now Loading…Should Sony Be Worried of the Xbox One X? Zarmena Khan @Zarmena Yes and no. Like I said before, at this point in the cycle, hardly anyone is going to switch from Sony to MS just for better graphics so the probability of regular READ FULL STORY AT PLAYSTATIONLIFESTYLE!

kotakucore

Do You Own A 4K TV?

Microsoft was pretty psyched about 4K last week. Are you? Both Sony and Microsoft are talking a big game about 4K gaming. The PS4 Pro and Xbox One X are primarily angled as 4K gaming devices, which means that to get the most out of either console you’ll need a 4K TV. So, do you? I do not own a 4K TV, nor do most of the people I know. That does not mean very much in the grand scheme of things. A Kotaku poll is far from a scientific way to get to the bottom of something, but I thought it would be a good place to start. A second poll, if you said no: I’ll be curious how this one shakes out. READ FULL STORY AT KOTAKU!

e3

E3 2017 – PS4 Pro Showcase Video Reminds You Who’s the King

[embedded content] Making sure it’s not forgotten amid all the Xbox One X brouhaha, Sony has released an E3 2017 video showcasing the PS4 Pro. While the console has been available since last year, Sony really doesn’t want you to forget that the PS4 Pro can handle graphics much, much better and cleaner than the vanilla PlayStation 4. Of course, stuff like HDR (High Dynamic Range), 4K streaming, 4K upscaling, resolution and more are mentioned. Of course, the biggest draw of the PS4 Pro is also on showcase, which is Sony’s extensive library of exclusives that you can’t play on any platform. Mind, you can play these games on your vanilla PS4, but if you want them at their best, get them on the PS4 Pro. PS4 Pro would-be buyers and current owners, you should check out my recent article on why I don’t quite understand Microsoft and the company’s plans for the Xbox One X. Has Sony done a good job selling the PS4 Pro in the video? What would your focus be? I know I’d lead and end with “games, games, games!!!!” if it was me. READ FULL STORY AT PLAYSTATIONLIFESTYLE!

Features

I Don’t Understand the Xbox One X and Microsoft

(Editor’s Note: The views expressed in this article are of the author’s alone, and does not represent the view of PlayStation LifeStyle as a whole.) Contrary to what many people might think, the people writing and working for PlayStation LifeStyle aren’t just PlayStation gamers. Nope, we’re just gamers who appreciate a game and the industry regardless of the brand or platform. This is why you sometimes see us talk about non-PlayStation stuff in our weekly Now Loading column. Having said that, I do not understand Microsoft and its latest gaming hardware. Why? Allow me to explain (and no, it’s not because I’m a huge PlayStation fanboy, nor does being the Editor-in-Chief of an independent PlayStation site make me one). More Xbox One X Reading: Earlier in the week during its E3 2017 press conference, Microsoft shocked the gaming world by finally revealing the final name, price and release date of the Xbox One X (formerly known as Project Scorpio). Microsoft didn’t really shock anyone with the specs since we already knew what it was capable of months before the reveal. What shocked most of us, I gather, was the price. Coming in at $499, the Xbox One X is $100 READ…

Bungie

Destiny 2 Project Lead: “We Would Never Hold Back Game Performance on a Platform to Appease a Partner”

Addressing some of the stories that have popped surrounding Destiny 2’s performance on Xbox One X, Project Lead Mark Noseworthy revealed that Bungie would never hold back performance on a specific platform to appease a partner (Sony, in this case), and Sony hasn’t asked them to. Here’s Noseworthy’s full statement: We would never hold back game performance on a platform to appease a partner. No partners asked us to either. We optimize for each platform’s tech to deliver the best social action game experience we can. Period. All consoles will run at 30fps to deliver [Destiny 2’s] AI counts, environment sizes, and # of players. They are all CPU-bound. We are currently evaluating 4K for Xbox One X. It launches after [Destiny 2] and so we are focused on the launch consoles right now. The question of performance parity on PlayStation 4 Pro and Xbox One X popped up in interviews this week with Xbox and PlayStation bosses. Phil Spencer said there was no technical reason why a game couldn’t look better on Xbox One X, while Jim Ryan said history tells us that developers won’t put in the extra work to take advantage of the extra power. Asked if READ FULL STORY…

Jim Ryan

Sony on Their E3 2017 Conference: “It’s Just Not Really Possible to Have Dozens of Announcements at Each Show”

At Sony’s E3 2017 press conference, they focused on previously announced games that are coming out in 2018, new PlayStation VR games, and new third-party games, but there weren’t any huge AAA PlayStation 4 exclusives. Sony Interactive Entertainment Europe President Jim Ryan admitted this fact in an interview with Eurogamer, adding that it just isn’t possible to have a whole slate of new titles each year: Obviously you’re correct about the announcements. There’s no two ways about that. There were new things announced. There were good things announced. But in terms of major AAA blockbusters, there weren’t any. In this day and age, the amount of money it takes to make a game and the time it takes to make a game, it’s just not really possible to have dozens of announcements at each show. It’s just logistically not possible. We chose to focus on the games that are going to be coming next year. We didn’t speak much about the 2017 slate. There was very little about GT Sport. There was nothing in the show about our PlayLink initiative, which is something we’re really excited about as we seek to broaden the audience. Games like Everybody’s Golf and READ FULL…

News

Shuhei Yoshida Talks PSVR’s Future, Says They Have No Plans to Drop PS4 Pro’s Price

In addition to revealing that Sony held some things back during their E3 2017 showcase, Worldwide Studios President Shuhei Yoshida also mentioned in a recent interview that they don’t have plans to talk about a PlayStation VR successor. Towards the end of a roundtable interview uploaded by Jagat Review, Yoshida was asked what their road-map for PlayStation VR’s success is. He replied: We are not planning to make any changes. The platform that we have – PlayStation game console – what we support is to provide the same technology to as many people as possible so that we can provide the really high-tech system at the very affordable price, because we make lots of them. And also at the same time create a large enough install base of the same system for the developers to aim their game development. So it’s very important for us to make sure that once we introduce a system, it’s a really high quality system and we can make sure that the people, when they purchase, can count on using it for many years to come. And for people to know that the games will be released for many years to come. We just released READ FULL…

2DS

Media Create: Mario Kart 8 Deluxe and Nintendo Switch Top This Week’s Japanese Sales Charts

MICROSOFT

Xbox Boss Sees PS4 Pro “As More of a Competitor” to Xbox One S Than Xbox One X

When the Xbox One X launches in November, it will cost $499.99 USD – $100 more than the PlayStation 4 Pro. Phil Spencer, Head of Xbox, was asked by Eurogamer if he’s worried about being more expensive than PS4 Pro, and responded by saying: I look at Pro as more of a competitor to S than I do to Xbox One X. This is a true 4K console. If you just look at the specs of what this box is, it’s in a different league than any other console that’s out there. When I think about techniques to somehow manufacture a 4K screen like what some other consoles try to do, this is different than that. This is 40% more GPU. Despite the big push by Microsoft for Xbox One X, Spencer noted that “the majority of our consoles that are sold next year will be [Xbox One S]. That has always been the plan.” Spencer also touched on the lack of PlayStation 4 cross-platform support with Minecraft, saying, “We want Minecraft to be playable on all platforms with cross-play. I’m committed to that. Our relationship with Nintendo has been great. But you’ll have to ask them.” When READ FULL STORY…

Andrew House

PS4 Sales Cross 60.4 Million Worldwide, PS4 Software Sales Approaching 500 Million

After hitting 60 million shipped at the end of March, Sony has announced that more than 60.4 million PlayStation 4 systems have been sold-through to consumers worldwide as of June 11, 2017. Additionally, PS4 software sales through retail stores and the PlayStation Store have surpassed 487.8 million copies worldwide as of June 11. Sony also revealed that, as of March 31, 2017, there were more than 70 million monthly active users, 26.4 million paid PlayStation Plus subscribers, and active PS4 users spent more than 600 million hours in total per week on the system. Sony Interactive Entertainment President Andrew House talked about how the PS4 has the “industry’s best lineup of exclusive and partner titles” coming this year: We are very grateful for our fans and partners around the globe who have continued to support PS4. The PS4 platform is in its prime, with the industry’s best lineup of exclusive and partner titles slated to release this year, taking full advantage of the power of the PS4 system. We are committed to further expanding our overall PS4 ecosystem, by broadening the PlayStation VR content portfolio, as well as enriching our network services along with our ground-breaking software lineup. We remain READ FULL…