PS4 Pro


Report: PS4 Pro Sold 238,000 Units in the US Last Month

As revealed by The NPD Group last week, December 2016 saw PlayStation 4 outselling Xbox One in the United States, with Microsoft confirming that December was the biggest month ever for Xbox One in the US. While the NPD doesn’t release sales figures to the public anymore, Windows Central has learned from industry sources that December was actually a tight race between the consoles. According to their report, PS4 and PS4 Pro sales totaled 1.57 million in December, while Xbox One and Xbox One S sales reached 1.51 million (up 10% year-over-year). For a breakdown, there were 1.33 million regular PS4s and 238,000 PS4 Pros sold in December. For comparison, roughly 433,000 regular PS4s and 45,000 PS4 Pro systems were sold in Japan last month. Sony recently confirmed that lifetime PS4 sales have reached 53.4 million worldwide. A report from SuperData suggests that Xbox One sales are at 26 million. Expect the full NPD December report to arrive this week. [Source: Windows Central via NeoGAF] READ FULL STORY AT PLAYSTATIONLIFESTYLE!


Psychological Horror Game The Town of Light Announced for PS4

Following its launch on PC last February, Italian-based developer LKA has announced that its psychological horror game, The Town of Light is coming to PS4. …Read More The post Psychological Horror Game The Town of Light Announced for PS4 by Tyler Fischer appeared first on DualShockers.

Guerrilla Games

Horizon Zero Dawn story trailer analysis

So over the past few days, Guerrilla Games released a story trailer for a game which I’ve been excited for since I saw it at the PS4 Pro conference a few months ago: “Horizon Zero Dawn”. With this trailer, we got a few more story details, but just enough to leave us intrigued without dumping it all on us. Today… READ FULL STORY AT THEGG!

Game Developers Conference

GDC Survey: 27% of Developers Are Working on a PS4 Game

After surveying more than 4,500 developers in November and December, the Game Developers Conference’s fifth annual State of the Industry Survey reveals that 53% of game makers are currently developing a game for PC/Mac. 38% said smartphones/tablets, 27% said PlayStation 4/PS4 Pro, 24% said VR headsets, and 22% said Xbox One/Scorpio. Some of the least popular platforms were Xbox 360 and Nintendo Switch (3% each), PS3, PS Vita, and Wii U (2% each), and Nintendo 3DS, DS, Wii,, and PSP (less than 1% each). The survey also shows that 18% of respondents thought mid-cycle console refreshes (PlayStation 4 Pro and Project Scorpio) were good for the industry. 41% were undecided, 36% were neutral on the subject, and 5% said it was a negative development. One developer who responded to the survey said the added performance boost in these consoles is a good thing, but they don’t want to see yearly refreshes: The consoles did need reinvigoration due to their low performing specs compared to what PCs were capable of at launch. Although, I do not want the markets to be divided. I also do not want the eventuality of a yearly release of a new console as I believe this READ FULL…

Switch Will Outsell Wii U and Devs Uncertain About PS4 Pro and Xbox Scorpio Says GDC Survey

GDC Survey Results Are In The Game Developers Conference (GDC) has released the results of the fifth annual State of the Industry Survey, revealing trends in the games industry ahead of GDC 2017 this February. Among the many learnings from the survey of more than 4,500 game developers who have attended GDC in the last three years is the development community’s optimism for Nintendo’s upcoming Switch platform, with half of respondents believing that the platform can outsell the Wii U in its lifetime. Other findings include an ambivalence among developers on the benefits of mid-cycle console updates like PlayStation 4 Pro and the Xbox’s “Project Scorpio.” Clear preferences for HTC’s Vive platform have also appeared through a series of questions regarding Virtual Reality (VR) technology. The 2017 State of the Industry Survey is the the fifth entry in the ongoing series of yearly reports and serves as a snapshot of the games industry, illustrating industry trends ahead of GDC 2017 in San Francisco. Organized by the UBM Game Network, GDC 2017 takes place February 27th-March 3rd, alongside the 2017 Virtual Reality Developers Conference (VRDC) February 27-28, both at the Moscone Convention Center in San Francisco, California. Game Makers are feeling…


Sign Ups For PS4 System Update 4.5 Beta Are Live

Today, via the PlayStation Blog, Sony announced that it has open beta test sign-ups for the PS4’s system software update 4.5, which is the platform’s next major update. …Read More The post Sign Ups For PS4 System Update 4.5 Beta Are Live by Tyler Fischer appeared first on DualShockers.

gravity rush

Gravity Rush 2 Runs at a Near Constant 30fps on Both PS4 & PS4 Pro, Video Analysis Shows

[embedded content] Gravity Rush 2 isn’t releasing until next week, but Digital Foundry has already taken a look at the upcoming title, measuring the frame-rate and comparing the PlayStation 4 and PlayStation 4 Pro versions (beginning at 0:52). In terms of performance, Gravity Rush 2 runs at a near constant 30fps on both PS4 systems. You will notice minor dips at rare moments when there’s lots of dust, smoke, and other objects on-screen, but it never goes below 27fps. All in all, Digital Foundry says, “The majority of the experience is a completely locked 30 frames-per-second on both consoles” and the game suffers from “no noticeable performance or visual flaws.” With the resolution, regular PS4 owners will find a native 1080p. On PS4 Pro, it runs at a full 2160p on a 4K screen and 1080p on a 1080p screen with downsampling, resulting in cleaner edges and finer distant detail. Although Gravity Rush 2 is at 2160p on PS4 Pro, Digital Foundry adds: Closed pixel counts suggest a full 2160p here, but when looking at the scene as a whole, it doesn’t look as clean as a native 4K image would actually suggest. Essentially, it looks more as if the geometry pass is handled entirely at a native READ…


PS4 and Super Mario Maker Top Japanese Sales This Week According to Media Create

It’s Wednesday, which can only mean one thing: Media Create has released its weekly sales charts of the Japanese market. For the week of January 2, 2017 through January 8th it is once again the PS4 reigning …Read More The post PS4 and Super Mario Maker Top Japanese Sales This Week According to Media Create by Tyler Fischer appeared first on DualShockers.

Sleek ‘Glacier White’ PS4 Slim Available Later This Month

Sony Unveils New “Glacier White” PS4 Slim In celebration of the winter season Sony has unveiled a new PS4 Slim, calling it the “Glacier White” edition. This is the first color variant for the PS4 Slim and it will be available later this month! This “Glacier White” version will be available as a 500GB model in Europe on January 24th for £259. This is just one day after a 1TB model is released in Japan on January 23rd. Japan will also have the 500GB model available as well. Some might recall this is the same color variant that came out for the original PS4 as well. Sony has not mentioned any other regions for release, so it is unknown when or if the variant will launch in North America. It is likely that it is only a matter of time before this is announced. The price for this “Glacier White” model is the exact same as the Jet Black version and both come with a dualshock controller of the same color. With this newest announcement, fans have been calling for the same color variant for the PS4 Pro, however it is unclear if this is something even in the works at…

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Sony: PS4 Is the World’s Best Selling Console From 2014 Through 2016

In their latest trailer announcing the upcoming Glacier White PlayStation 4 Slim, PlayStation Europe revealed that PS4 is the world’s best selling console from 2014 through 2016, finishing at #1 in each of those years. The fine print adds, “Based on sales of all consoles from [January 1, 2014] to [December 31, 2016].” In Sony’s previous ads touting PS4 as “the world’s best selling console,” they didn’t say what time period was being measured. Since launch in November 2013, more than 53.4 million PS4 consoles have been sold, with 6.2 million of those happening between November 20, 2016 and January 1, 2017. Sony expects PS4 shipments to reach 60 million by the end of the fiscal year (March 31,2017). Back in December, an analyst suggested that lifetime Xbox One sales would fail to reach 30 million by the end of 2016, meaning PS4 could now be over 23 million units ahead. The Wii U, meanwhile, is no longer in production and finished with lifetime shipments of about 13.6 million. Do you think PS4 will be the #1 selling console in 2017 as well? [Source: PlayStation Europe (1), (2)] READ FULL STORY AT PLAYSTATIONLIFESTYLE!


Diablo 3 & Mafia III PS4 Pro Support Detailed in Analysis

[embedded content] Last week, Diablo III: Reaper of Souls Ultimate Evil Edition received update 1.15, which added 4K PlayStation 4 Pro support to the PS4 version. In Digital Foundry’s analysis, they discovered that Diablo III on PS4 Pro has dynamic resolution, meaning it ranges from 1080p to 2160p, depending on the setting. “So for example, you get a true native 4K for indoor areas, like the New Tristram tavern, and even the Cathedral dungeon with no enemies in sight,” Digital Foundry said. They later added, “With a maelstrom of effects and a screen filled with enemies, Diablo III’s renderer scales back down to 1080p on PS4 Pro.” For the most part, Digital Foundry says PS4 Pro owners with a 4K display will see gameplay in between 1080p and 4K, typically at 1728p or 1872p. If you have a 1080p display, “this output is downscaled to 1080p for a much cleaner look.” They also noted that the frame-rate on PS4 Pro is locked to 60fps with only minor stutters, and there’s some improvements to ambient occlusion and a more impactful bloom effect. HDR support isn’t included. [embedded content] As for Mafia III, 2K and developer Hangar 13 never announced that the game received PS4 Pro support…


Mafia III Gets PS4 Pro Support; Bumps Resolution to 1440p

2K Games

New Mafia III Patch Adds PS4 Pro Support

Mafia 3 Gets PS4 Pro Support via Patch 1.05 For anyone with a PS4 Pro or 4K TV, the newest Mafia III patch has added some much improved PS4 Pro changes. Although this support came out rather quietly, Digital Foundry has stated that this patch makes the PS4 Pro version a clear evolution over the regular PS4 models. The changes available in the 1.05 patch for the PS4 include a 1440p resolution output, though the 1080p output is still available, and there is improved motion blur. There is enhanced shadow texture quality, making Mafia III way less pixelated than we’ve seen. One of the most noticeable changes for players that have played since day one is the frame rate fixes. There are no longer occurrences of stutters or huge dips in the frame rate. This newest patch is available to download on the PS4 now. Hopefully this newest patch will allow players to better enjoy the new content that was released last month, including some brand new cars and costumes for Lincoln. Read on for a full list of the patch notes and changes available. PS4 Pro changes: 1440p ( including available 1080p when desired) Improved spotlight shadow quality in dark scenes Improved…


Pokémon Sun/Moon and PS4 Top Japanese Sales This Week According to Media Create

Media Create has released its weekly sales charts of the Japanese market for the post-Christmas week of December 26, 2016 through January 1, 2017, revealing two familiar faces atop the software and hardware charts: Pokémon Sun/Moon and …Read More The post Pokémon Sun/Moon and PS4 Top Japanese Sales This Week According to Media Create by Tyler Fischer appeared first on DualShockers.