Rainbow Six

DLC & Patches

Rainbow Six Siege Update Today on PS4 Adds 1-Step Matchmaking and Interactive Matchmaking

With Ubisoft calling it the first major patch in Operation Health, Rainbow Six Siege update 2.2.1 is launching today on PlayStation 4 and tomorrow on Xbox One. It was made available earlier this month for PC players. Focusing heavily on implementing 1-Step Matchmaking and Interactive Matchmaking, here’s most of what you can expect from 2.2.1 today on PS4: 1-Step Matchmaking and Interactive Matchmaking The health of the game is of utmost importance to the longevity of Rainbow Six Siege. We are implementing a lot of technical backend support. One these major technological improvements is the new 1-Step Matchmaking and Interactive Matchmaking: 1-Step Matchmaking is a streamlined updated which means more stability, and faster matchmaking results. Stability and performance is one of the primary goals for the dev team, and this is one giant step towards better performance and faster queue times. Interactive Matchmaking allows you the freedom to purchase items from the shop, unlock new operators, and change your loadouts without leaving matchmaking. We are also introducing a post-match opt-in and opt-out flow so you or your party can choose to re-enter matchmaking to find a new game, return to the main menu, or continue to queue with the current players. READ FULL…

DLC & Patches

Ubisoft Makes Changes to Rainbow Six Siege’s Year Two Roadmap, Cancels Polish Map

Ubisoft has made some important changes to their Year Two plans for Rainbow Six Siege. Instead of releasing the Polish Season this month as planned, Ubisoft will now bring out Operation Health, which is a “hard push toward tech improvements and bug fixes, and it introduces a new three-stage deployment process for updates, with new features first rolling out on a Technical Test Server, then on PC, then on consoles. (There’s also a new on/off feature in case a rollback is needed).” They add: Operation Health is also about keeping the community informed on what’s coming when, with frequent reports detailing upcoming features and improvements, and you’ll also be able to help the developers test the quality of these changes by previewing them on the Technical Test Server. To learn more about Operation Health, check out the official site and be sure to tune in to the Rainbow Six Pro League finals on May 21, when there’ll be a full panel discussion on what’s planned for the new season. Because of Operation Health, Poland will no longer have its own Season in Year Two, and the Polish map has been cancelled. The two Polish operators will still be released, but they’ll be split READ FULL STORY…

DLC & Patches

Rainbow Six Siege Update 1.24 Is 7GB on PS4, Here’s All the New Features

[embedded content] Now that the maintenance is over on PlayStation 4, and ending before 9am PT on Xbox One and PC, players have revealed that Rainbow Six Siege update 1.24 is a 7.05GB download. With today’s new update, Ubisoft has added Operation Velvet Shell, the first major content drop of Year Two. It includes the free Coastline map, an updated navigation interface that makes all player activities available in one place, a personalized play button that remembers your last played option, operators Mira and Jackal, and more. Season Pass owners receive instant unlocks of Mira and Jackal, while everyone else will have to wait until February 14 for them to be unlockable with Renown or R6 Credits. Here’s everything that’s new in update 1.24: New Operators Mira has proven her strength and endurance but her best asset is her knowledge in mechanics. She is specialized in armoring process for ballistic protection. Equipped with the Vector 45 ACP and ITA12L as primary weapons, she can find the weaker spot on any machinery and reinforce it. Jackal has developed his expertise in tracking down HVTs and intercepting narcotics shipments with the G.E.O.s. Equipped with the C7E and PDW9 as primary weapons, he triggered an acute sensitivity relating to READ…

Ubisoft Doesn’t Want to Add New Modes to Rainbow Six Siege

[embedded content] At a preview event for Rainbow Six Siege’s Operation Velvet Shell content update, which launches tomorrow, Creative Director Xavier Marquis told PC Gamer they don’t want to add new modes. “It’s something that we do not want to do,” Marquis said, later adding, “The map can be different, the operators can be different, but we need something static and that is Siege mode. Siege is the center of everything.” PC Gamer also interviewed Brand Director Alexandre Remy, who explained why there aren’t any new modes coming to Rainbow Six Siege: We’re constantly looking and prototyping. But the thing is, when doing that we concluded that there are some foundations to Siege that we want to keep: attack versus defense, destruction, operators, and [only having] one life. That is the DNA of the game, so when you look at what game modes would sufficiently refresh the experience but remain faithful to those rules, there’s not that many. Siege is its own game mode. Back when Siege was first released, the team thought they were going to make new content, Remy admits, “but as we moved forward we realized there’s so much depth with operators and destruction. That has a lot to offer, so the focus is…

PC

Rainbow Six: Siege Revamping Competitive Play, Deemphasizing Pesky Microtransactions

In a new dev diary, Ubisoft Montreal outlined changes for Rainbow Six: Siege’s second year. Alongside plans to revamp the roster of operators, competitive leagues will be restructured and cash-free loot provided to all players. Advertisement Years in Siege have four seasons that add eight new operators and at least four new maps. However, some of the best changes this year are not added content but usability tweaks and community adjustments. The first among these are alterations to the game’s competitive scene. To help develop the game’s pro scene, the team is pouring focus on the PC version and expanding the number of leagues. There is a profession league, a higher tier Challenger league, and a community focused GO4 league. Console version will add their own Major leagues. Loot will be altered as well to (hopefully) reduce spending on in game currency. Players will now receive loot merely by playing the game. No need to horde up credits for special purchases or choose between a cool gun skin. The more you play, the larger your arsenal will get. That definitely sound better than spending five bucks on a bunch of READ FULL STORY AT KOTAKU!

DLC & Patches

Rainbow Six Siege Update Now Out, Check Out the Patch Notes

As we mentioned late yesterday, the Rainbow Six Siege update for all platforms seems to be out — at least on the PlayStation 4. Given that this is the shooter’s first update since last year (well, December), it brings with it a host of new fixes and tweaks. Check out the full patch notes below for Rainbow Six Siege update 5.3 and see what’s new. General Pause Button in Custom Lobby During Operator Selection Phase We have added a Pause button to the UI that will allow the host of a Player-hosted lobby to pause the match during the Operator Selection phase. To utilize this functionality, the host will need to press [End]/[Start+D-Pad Up] to stop the timer. Press the button again to resume the timer. Gameplay Fixed – Barricade pieces remain stuck in place if hit from a perpendicular angle.Fixed – In rare instances, a drone is able to use a dead Attacker’s shield to move the Defuser.Fixed – When deploying a reinforced wall, it is possible to pass through the reinforcement.Fixed – Muzzle brake also hides the flash for side arms.Fixed – When a shield user goes prone while attempting to use an observational tool (drone), READ FULL…

Rainbow Six Siege Update 5.3 Welcomes a Slew of Requested Fixes

On the eve of release, Ubisoft has published the official patch notes for Rainbow Six Siege patch 5.3, which welcomes a slew of requested fixes. It’s the first major update to Siege since the rollout of the shooter’s hefty December update, and the primary concern here appears to be bug fixes. There is one admittedly small change coming to custom lobbies, as players will soon be able to pause proceedings while selecting their Operator of choice. Have a gander at the full patch notes below and remember, update 5.3 will go live tomorrow, January 11, for all platforms. General Pause Button in Custom Lobby During Operator Selection Phase We have added a Pause button to the UI that will allow the host of a Player-hosted lobby to pause the match during the Operator Selection phase. To utilize this functionality, the host will need to press [End]/[Start+D-Pad Up] to stop the timer. Press the button again to resume the timer. Gameplay Fixed – Barricade pieces remain stuck in place if hit from a perpendicular angle.Fixed – In rare instances, a drone is able to use a dead Attacker’s shield to move the Defuser.Fixed – When deploying a reinforced wall, it is possible to…