Resident Evil

Capcom

Capcom: Resident Evil 7 Has Recouped Its Development Cost

In the translated Q&A from Capcom’s third quarter earnings call on February 1, 2017, the company revealed that Resident Evil 7 had recouped its development cost. This was back when shipments were at 2.5 million copies, and since then, an additional 500,000 copies have been shipped. Capcom continued by talking about how they still think Resident Evil 7 will hit its four million target by March 31, and how it’s doing compared to Resident Evil 6: Compared to Resident Evil 6 this may seem like a lower initial pace, however this can be attributed to the recent wider adoption of digital downloads and the transition from a sharp initial spike in sales for games to a continuous long tail. Further, we believe that achieving our fiscal-year target of 4 million units for this title is wholly possible, as we expect sales to continue for a longer period, buoyed on highly positive post-launch reviews from both the media and consumers. Although both pieces of Banned Footage DLC are now available on PlayStation 4, Capcom expects that earnings contributions from Resident Evil 7 “will come primarily from sales of the main game, withadditional downloadable content playing a complementary role.” Future DLC for Resident Evil 7 includes the free Not a Hero story episode and a paid READ FULL STORY…

Capcom

Resident Evil 7 Producer Explains How They Made The Game So Scary

Resident Evil 7 was a watershed moment for the series that reinvigorated the languishing franchise. Series producer Masachika Kawata told us how the team over at Capcom brought the series home again. Advertisement Kawata explained that Resident Evil 7 creates a horrifying experience by changing the camera perspective, so the player never feels like a spectator. “We felt that a switch to first person perspective would heighten the immersion and bring the player closer to this horror, making everything feel more personal,” Kawata said. Advertisement In Resident Evil 7, encroaching enemies often lurch into the player’s personal space. Ethan’s injuries (like his painful encounter with a chainsaw), gained impact with the change in perspective. But Resident Evil 7 is more than guts and blood: it’s also game about space, about feeling anxiety in creaking floorboards and tight hallways. To capture that spirit, the development team drew from prior locations in the series, like the iconic Spencer Mansion or the estate from Resident Evil 5: Lost In Nightmares. “Thematically, we aimed for something more intimate, rather than having some large in scope.” Kawata said. This READ FULL STORY AT KOTAKU!

Capcom

Here's Why Resident Evil 7 Characters Have Such Great Teeth

Resident Evil 7’s most distressing horror technique is not a well placed jump scare or dangerous boss encounter. It’s the teeth. Those terrifying, perfect teeth. Thanks to series producer Masachika Kawata, we finally know what the deal is with everyone’s stellar dental work. Advertisement I had the wonderful opportunity to conduct an email interview with Mr. Kawata and will have an extended interview tomorrow. For now, there’s important information that the world must know. Here’s an excerpt from our correspondence: Heather: One thing we noticed playing the game is that everyone has very good teeth. Do the Bakers brush and floss? Masachika Kawata: We used a method called photogrammetry which involves 3D scan technology and real models to create a photorealistic effect to the graphics. In the case of the characters, I guess we can thank the actors we utilized for having great teeth! Photogrammetry is used to detect specific points from images into order estimate and approximate those points in 3-D space. It has been used in other graphically impressive games like Star Wars Battlefront in order to produce intensely detailed environments. Advertisement READ FULL STORY AT KOTAKU!

Capcom

Resident Evil 7 Is Way Less Bloody In Japan

One of the most striking things about Resident Evil 7 is just how gore filled it is. It’s packed with hopped off limbs and sickening body horror. But it seems that the experience is a tamer in Japan. Advertisement In a brief video, the folks at Censored Gaming highlight some of the more egregious changes to the game. All of these are from the higher rated “Grotesque” edition of the game, which isn’t really all that grotesque. Many of the changes center around the hapless deputy David Anderson. Plainly put, he has a very bad time in Resident Evil 7. First, his head is bisected by a shovel. He’s infected with the dangerous, body melting mold. Had his warped head cut off and put into a fridge and finally has a key pulled out of his stomach by Ethan in one of the game’s grossest moments. In Japan, he seems to do a bit better. His head survives the shovel, is never ripped off, and Ethan merely snags the key as it sits near his corpse. In all, it’s a lot less brutal. Advertisement READ FULL STORY AT KOTAKU!

Capcom

Resident Evil 7 Update 1.02 Adds DLC Support, New Trophies

In preparation for tomorrow’s Banned Footage Vol. 2 DLC, which will cost $14.99 USD if you don’t have the Season Pass, Capcom has released Resident Evil 7 update 1.02 on PlayStation 4. According to the PS4’s Update History, here’s the patch notes for update 1.02: “now supports add-ons, new Trophies added, fixed certain bugs and issues.” Players didn’t say how big of a download the new update is. It looks like Banned Footage Vol. 2 includes eight new Trophies to unlock. Three of them ask you to complete 21 on different difficulties, while another asks you to get an S rank or higher on all stages in Jack’s 55th birthday. You can see the full spoiler-filled Trophy list over here. Banned Footage Vol. 2 comes with two tapes – 21 and Daughters – and a “comical extra game mode,” Jack’s 55th Birthday. Jack’s 55th Birthday doesn’t support PlayStation VR. Resident Evil 7 has shipped more than three million copies since launch last month. The current player total (only counts those who enabled the in-game data transmission option) is at 1.37 million, while the VR user total is at 129,000. Xbox One and PC will get both pieces of Banned Footage DLC on February 21. [Source: Reddit (1), (2), (3), Resident Evil] READ FULL STORY…

Capcom

Resident Evil: Vendetta Receives New Trailer

Capcom

Resident Evil Vendetta Gets New Trailer, Coming This Summer

[embedded content] Sony Pictures Entertainment has released a new trailer (above) for CG animated movie Resident Evil Vendetta, noting that it’s on track for a summer 2017 release in theaters. Developed by Capcom and Marza Animation Planet, the movie stars fan favorite characters Leon Kennedy and Chris Redfield, and includes a comeback of Rebecca Chambers from Resident Evil 0. Vendetta was announced at the Tokyo Game Show last September, where producer Hiroyuki Kobayashi said that it’ll feature an original story that will be “like Resident Evil 1.” According to a description that accompanies the new trailer, this third installment is “directly connected to the Resident Evil game’s story.” Kobayashi is working with Takanori Tsuimoto, and The Grudge director Takashi Shimizu “for horror mastery.” We’ll update our readers when an exact release date is announced. In the meantime, let us know what you think of the latest trailer. For more on Resident Evil, check out our previous coverage. READ FULL STORY AT PLAYSTATIONLIFESTYLE!

Resident Evil 7 Crosses Three Million Copies Shipped

Resident Evil 7 has shipped 500,000 copies since launch, bringing total worldwide shipments to more than three million units, Capcom announced today. As a result, the Resident Evil franchise is now at 76 million units sold lifetime. “By incorporating broadly scoped innovations and refocusing on horror, the title earned numerous high-scoring reviews from around the globe and garnered attention from fans who also highly praised the game, leading it to exceed three million units shipped,” Capcom said. They’ll “continue to expand interest and demand” for Resident Evil 7 by releasing DLC. The next piece of add-on content is Banned Footage Vol. 2, which arrives on February 14 for $14.99 USD. Capcom didn’t say how many copies of Resident Evil 7 have been sold-through to consumers, but the stats tracking website says there’s 1.3 million total players and 121,000 VR users. As a reminder, stats are only taken from players who have enabled the in-game data transmission option. It was also revealed by Capcom that the latest movie, Resident Evil: The Final Chapter, “has had a strong performance worldwide,” and the series is now over one billion dollars worldwide. With this milestone, “the Resident Evil film series boasts the all-time top box office gross of any film series based on a video game to…

Capcom

New World Record For Beating Resident Evil 7 With Only A Knife On Hardest Difficulty

Speedrunners continue to tear their way through Resident Evil 7, facing down its horrors with no hesitation. The fastest runs are on easy mode and use special weapons. One runner cranked the difficulty all the way up and hacked their way through with a pocket knife. Advertisement YouTuber and speedrunner Quizzle first caught the attention of our peers at Kotaku UK over the weekend with his initial Madhouse run. Madhouse is Resident Evil 7’s highest difficulty, unlocked after clearing the game once. It rearranges the location of key items, increases enemy toughness, and even makes the implacable Jack Baker run faster than your character. It’s a nightmare by itself. Quizzle not only best the game at a breakneck speed with a pitiful weapon, he never dies. The run clock in with an in game time of 2:49:13. It’s thirty seven minutes faster than his initial attempt. To put it in further perspective: my own new game plus, easy mode run took 2:34:07 and easy mode knife runs still take around two hours. It’s an absolutely astounding achievement and Quizzle seems primed to keep improving his time. Meanwhile, my own Madhouse READ FULL STORY AT KOTAKU!

Watching Someone Else Play Resident Evil 7 On YouTube: The Kotaku Review

Despite having a taste for horror movies and novels, horror video games freak me the hell out. Still, I was curious about Resident Evil 7’s promise of a Southern Gothic zombie game. Like millions of other scaredy cats out there, I decided to watch it on YouTube instead of playing it. Advertisement Horror games are huge on YouTube, and. Popular YouTubers such as Pewdiepie, Jacksepticeye and Markiplier are all playing the game. I understand why people like these guys: they’re broadly funny, they have extreme reactions and are willing to embarrass themselves on camera. It’s also way easier to watch someone else be scared. But I’m also a nerd who was interested in the plot. I didn’t want to be distracted by screaming when I wanted to untangle the premise: why did Ethan Winters’s wife tell him to come to this Louisiana swamp? Who are the Baker family? How did they end up as horrifying, deformed zombies? It might sound like I was in the market for a commentary-less LP, but those have their own set of problems. It’s easy to get distracted if I can’t see someone reacting to scary moments in the game, but more importantly, the game…

DualShockers

ShockCast: Episode 29 – Resident Evil VII

Capcom

Let's See How Resident Evil 7 Is Doing In Japan

Resident Evil games are a big deal. People love them! Especially in Japan. Let’s see how the latest release did in its first week on sale in the country. Advertisement Resident Evil 7 launched on January 26, and for the week between January 23 and January 29, it came in first in the Japanese sales charts, with the game’s PS4 release selling 187,306 copies.  While this data was published by Japanese game site 4Gamer, it comes from the highly respected sales-tracker Media Create. The Xbox One version did not make the sales chart’s top twenty, and thus, 4Gamer was unable to post those sales numbers.  Advertisement So, first place! This is good, right? Well… As Kotaku reported in 2012, the PlayStation 3 version of RE6 sold 634,933 and 92,921 in its first two weeks of sale, for a total of 727,854 copies sold. In comparison, 2009’s Resident Evil 5 moved 319,000 copies in its first week and 61,483 in its second for a total of 380,483.  Meaning, unless Resident Evil 7 has a big second week, it will be underperforming. Stay tuned.  Kotaku East READ FULL STORY AT KOTAKU!

Capcom

Resident Evil 7's New DLC Has One Of The Series' Best Puzzles

Resident Evil 7 was a pleasant surprise that left me eager for more. Today, the first round of DLC was released. Banned Footage Vol. 1 adds a few new challenges including one of the best puzzles in the entire series. Advertisement It’s fair to say that I was skeptical of Resident Evil 7‘s DLC plans. The game has been out for one week and there’s already downloadable content. Not free downloadable content either. This stuff costs $9.99. Slicing up a game and charging for bits and pieces so soon and for so much is a bummer. Thankfully the DLC is still pretty good. Banned Footage Vol. 1 has three parts. Nightmare is a survival mode where players need to survive until the morning inside the Baker’s guest house. You’ll run around avoiding enemies and crafting weapons in a frantic fight to last until the sun rises. Advertisement Ethan Must Die is a difficult mode with randomized items and difficult enemies that tasks the player with defeating a specific target. It provides provide plenty of challenge and punishment for eager players but mostly just made READ FULL STORY AT KOTAKU!

doors

Resident Evil 7 Definitely Got The Doors Right

You know what’s scary? A closed door. Anything could be on the other side of that door, man. Are you sure you even want to open it? Advertisement Resident Evil 7 has really good doors. It also has a lot of doors. You’ll encounter dozens of them as you make your way through the Baker family’s run-down mansion. There are metal doors that require sculpted keys, and wooden doors overgrown with horrific mold. There are doors adorned with dead scorpions, and doors marked with dead birds. There are secret doors, and doors that don’t actually look like doors, and doors that only open if you make the right shadow puppet on a nearby wall. In order to open one of this game’s doors, you can either press the “use” button, which automatically opens it partway, or you can just physically push through. The latter option is easier and more intuitive, and you’re definitely going to have to shoulder your way through a few doors before you reach the credits. Advertisement The more I play, the more I’m struck by the variety of ways you READ FULL STORY AT KOTAKU!