Resident Evil

Capcom

Resident Evil 7’s Behind the Scenes Video Explores How Horror Is Made

Following up Resident Evil 6, the team working on the newest title thought they might make another third-person action game. Then someone said, ‘maybe not.’ …Read More The post Resident Evil 7’s Behind the Scenes Video Explores How Horror Is Made by Jordan Loeffler appeared first on DualShockers.

Resident Evil: Code Veronica Rated in Germany for PS4

The German ratings board has rated Resident Evil: Code Veronica for PlayStation 4, suggesting that Capcom will port the title to more systems in the future. However, the listing appears to have been removed, but not before a NeoGAF user saw it. First released for Dreamcast, before getting ported to PlayStation 2 and GameCube as Resident Evil: Code Veronica X, it received an HD re-release on PlayStation 3 and Xbox 360 in 2011. If Code Veronica does come to PS4, it will join several other re-released/remade Resident Evil titles on the console, including Resident Evil, Resident Evil 0 Resident Evil 4, Resident Evil 5, and Resident Evil 6. Additionally, Resident Evil Revelations is coming to PS4 this fall, and a Resident Evil 2 remake is in the works. As for the most recent Resident Evil, Resident Evil 7, the first part in Capcom’s four-part Making Of series is now available for viewing (make sure you turn on closed captions): [embedded content] According to the official stats page, RE7 has 1.78 million players, and 173,000 of them are VR users (stats are taken from players who enabled the in-game data transmission option only). [Source: USK, Resident Evil via NeoGAF; Screenshot is from the PS3 version] READ FULL STORY AT PLAYSTATIONLIFESTYLE!

Capcom

Resident Evil: Vendetta Coming to Theaters in US and Canada for One Night Only

[embedded content] If you’re based in the US or Canada and want to watch Resident Evil: Vendetta on the big screen then you have very limited time to do so. Although the CG animated movie won’t have an official theatrical run in the region, Sony Pictures has teamed up with Fathom Events and Park Circus for a special one-night event on Monday, June 19. In a press release, Fathom CEO John Rubey said: We are thrilled to bring Resident Evil: Vendetta to the big screen for its U.S. debut. This sequel is even scarier and more thrill-inducing than the previous titles, with mind blowing CG animation that should be seen on 40-foot screens with the highest quality sound and visuals to further enhance the fan experience of this beloved franchise. Tickets for Canadian screenings go on sale Friday, March 24 and can be purchased here. Those in the US will be able to grab theirs starting Friday, March 31 from Fathom Event’s website or participating box offices. Resident Evil: Vendetta releases in other regions on May 27. READ FULL STORY AT PLAYSTATIONLIFESTYLE!

cg

Resident Evil: Vendetta CG Film Will Be Coming to Theaters for One Night Only

Sony and Fathom events have partnered for a North American and international release of the new movie. Resident Evil: The Final Chapter will also include a clip from the CG movie. …Read More The post Resident Evil: Vendetta CG Film Will Be Coming to Theaters for One Night Only by Jordan Loeffler appeared first on DualShockers.

Capcom

Capcom looking into porting Resident Evil’s engine to Switch

The Game Creators Conference was a few weeks ago in Japan and Nintendo and Capcom held a joint session about the Nintendo Switch. Now a new GamesIndustry Japan article has been posted that offers some follow-up information on that panel and how the Nintendo Switch was developed.Apparently, Capcom asked Nintendo to increase the main memory available for the console. Nintendo first presented a figure that was in-line with hardware of the time, but Capcom argued that it wouldn’t be sufficient to run something like the company’s new RE engine. Other developers chimed in on the memory capacity of the Switch as well, so Nintendo had to strike a balance between more memory and cost efficiency while getting the console ready for launch.Another tidbit from the article has revealed that Capcom is looking into porting their RE engine to Switch by optimizing it to operate while in a low power state. The game has to be able to run in both docked and portable and while Capcom says it will be a challenge, they “would like to put in the effort to achieve it.”[Source / Via]Resident Evil 7 for PS4 – $56.00 READ FULL STORY AT NINTENDOTODAY!

Capcom

Capcom Explains Why the Not a Hero DLC’s Lead Looks Different in Resident Evil 7

[Potential Resident Evil 7 Spoilers Ahead] In the free Not a Hero DLC releasing this spring for Resident Evil 7, you’ll be playing as Chris Redfield, who sports a different look than in previous games. On Capcom’s Japanese website (translated by Google Translate), the company explains that each character in RE7 is “made on the premise of photo-realistic depiction,” resulting in the change to Chris. After saying that one of the ways they try to deceive your brain in Resident Evil 7 is with photo-real expression, Director Koushi Nakanishi added, “If you insert Chris into the design pre-supposing CG modeling so far, it will become a feeling that a different character of world view comes in quickly.” When Capcom noted that Chris in Resident Evil 6 was a bit deformed, Nakanishi said, “That’s right. The head is different from the real person, and the way of making the data is totally different. So I searched for a model and started again from the photo scan, [Resident Evil 7] Chris was born.” Following the release of Not a Hero this spring, Capcom will bring out an “Additional Story Episode” (price and details TBA). [Source: Capcom via Eurogamer] READ FULL STORY AT PLAYSTATIONLIFESTYLE!

Capcom

Capcom Might've Put A Resident Evil 7 Conspiracy To Rest

[Image: Capcom] If you’ve finished Resident Evil 7, please continue. If not, don’t! Because Capcom has commented on something that’s been bugging fans since they’ve finished the game. Advertisement Note: Spoilers ahead! At the end of Resident Evil 7, a character named “Redfield” descends out of a helicopter, takes off his mask and helmet, and says, “I’m Redfield.” But… Even though the character has changed over the year, this dude does not look like the Chris Redfield of RE6, leading to wild theories that this character is someone else, namely Hunk. Of course, Capcom has already announced that Chris Redfield is getting his own DLC… But some folks still believe that the character is Hunk. According to conversation with RE7 director Koshi Nakanishi on Capcom’s official site, the devs were going for a simulated experience, so photorealism was one way they could trick players’ brains. Advertisement “If were to put in the CG model of Chris we’ve used up to now, it would feel like dropping in a character from a different world.” Thus, Capcom thought, the illusion would be broken. Instead, players were all READ FULL STORY AT KOTAKU!

Horizon Zero Dawn

Sony Shares Its List of “Kickass” Female Characters Who “Redefined PlayStation Gaming”

In a press release sent over to us today, Sony Interactive Entertainment’s Hong Kong wing shared its own list of seven “kickass” females who the company feels “redefined PlayStation gaming.” The list begins with the recently introduced Aloy from Horizon Zero Dawn and includes long-running characters such as Lara Croft and Resident Evil‘s Jill Valentine. Without further ado, here’s Sony’s list and the company’s explanation for each entry (verbatim): Aloy – Horizon Zero DawnRecently introduced in Guerrilla Games’ latest release, Aloy typifies the spirit of the strong modern woman. She makes climbing, fighting, and shooting arrows look easy as she navigates through the post-apocalyptic world ruled by robots. With her practical skills, we wouldn’t mind being led by her in any conquest. Lara Croft – Tomb RaiderWho can ever forget the adventurous archeologist Lara Croft? No mountain, cave, or tomb was scary enough to deter her from getting what she wants. Partner that determination with her kickass fighting skills and you’ll think “Who the run world? Girls!” Ellie – The Last of UsEllie might just be 14, but her bravery and take charge mindset in some parts of the game left a good impression among gamers worldwide. She’s proof that READ FULL…

Capcom

Resident Evil Revelations Comes to PS4 & Xbox One in Fall 2017

First released on Nintendo 3DS, then brought to consoles and PC a year later, Resident Evil Revelations is coming to PlayStation 4 and Xbox One in fall 2017, Capcom announced today. “Resident Evil Revelations is coming to PlayStation 4 and Xbox One physical and digital (NA and EU) Fall 2017!” they wrote on Twitter. “More information coming soon.” If Revelations on PS4 and Xbox One is anything like the recent re-releases of Resident Evil 4, Resident Evil 5, and Resident Evil 6, expect a budget price, 1080p resolution, and increased frame-rate. When Capcom gives official details, we’ll let you know. Here’s the description for the PlayStation 3 version of Resident Evil Revelations: The story is set at a time before the Kijuju and Lanshiang bioterror incidents when the BSAA was still a young organization. Join Jill Valentine aboard a ghost ship in the Mediterranean Sea searching for her old partner, Chris Redfield. Learn the hidden truth behind the destruction of a floating city. Or play in Raid Mode for a co-op killing-spree with friends over the Internet. Last year, Resident Evil Revelations 2 Producer Michiteru Okabe and Director Yasuhiro Anpo both said they’d like to see the Revelations spin-off series continue. Will you buy Revelations when it’s re-released READ FULL STORY…

Capcom

Resident Evil 7’s Not a Hero DLC Sees the Return of Chris Redfield

Capcom has confirmed that the free Not a Hero DLC for Resident Evil 7 will star Chris Redfield. “Chris Redfield returns in the free Not A Hero DLC for #RE7 this Spring. Who or what is he chasing? Find out soon in this separate story,” Capcom wrote in a tweet yesterday. Polygon made in image comparing Resident Evil 7’s Chris Redfield to RE5’s and RE6’s: In terms of paid DLC, Banned Footage Vol. 1 and Banned Footage Vol. 2 are available now. An “Additional Story Episode” is also coming, but Capcom hasn’t revealed any details yet. According to the Season Pass product page, the additional story episode will be released by December 31, 2017. The stats page for Resident Evil 7 (only counts those who have enabled the in-game data transmission option) says there are 1.54 million players, and 145,000 of them are VR users. The amount of in-game time spent by players is nearing 2,000 years, and the amount of kills is nearing 110 million (as the site points out, the population of Japan is approximately 126 million). [Source: Resident Evil (1), (2), PlayStation Store, Polygon] READ FULL STORY AT PLAYSTATIONLIFESTYLE!

Capcom

Capcom: Resident Evil 7 Has Recouped Its Development Cost

In the translated Q&A from Capcom’s third quarter earnings call on February 1, 2017, the company revealed that Resident Evil 7 had recouped its development cost. This was back when shipments were at 2.5 million copies, and since then, an additional 500,000 copies have been shipped. Capcom continued by talking about how they still think Resident Evil 7 will hit its four million target by March 31, and how it’s doing compared to Resident Evil 6: Compared to Resident Evil 6 this may seem like a lower initial pace, however this can be attributed to the recent wider adoption of digital downloads and the transition from a sharp initial spike in sales for games to a continuous long tail. Further, we believe that achieving our fiscal-year target of 4 million units for this title is wholly possible, as we expect sales to continue for a longer period, buoyed on highly positive post-launch reviews from both the media and consumers. Although both pieces of Banned Footage DLC are now available on PlayStation 4, Capcom expects that earnings contributions from Resident Evil 7 “will come primarily from sales of the main game, withadditional downloadable content playing a complementary role.” Future DLC for Resident Evil 7 includes the free Not a Hero story episode and a paid READ FULL STORY…

Capcom

Resident Evil 7 Producer Explains How They Made The Game So Scary

Resident Evil 7 was a watershed moment for the series that reinvigorated the languishing franchise. Series producer Masachika Kawata told us how the team over at Capcom brought the series home again. Advertisement Kawata explained that Resident Evil 7 creates a horrifying experience by changing the camera perspective, so the player never feels like a spectator. “We felt that a switch to first person perspective would heighten the immersion and bring the player closer to this horror, making everything feel more personal,” Kawata said. Advertisement In Resident Evil 7, encroaching enemies often lurch into the player’s personal space. Ethan’s injuries (like his painful encounter with a chainsaw), gained impact with the change in perspective. But Resident Evil 7 is more than guts and blood: it’s also game about space, about feeling anxiety in creaking floorboards and tight hallways. To capture that spirit, the development team drew from prior locations in the series, like the iconic Spencer Mansion or the estate from Resident Evil 5: Lost In Nightmares. “Thematically, we aimed for something more intimate, rather than having some large in scope.” Kawata said. This READ FULL STORY AT KOTAKU!

Capcom

Here's Why Resident Evil 7 Characters Have Such Great Teeth

Resident Evil 7’s most distressing horror technique is not a well placed jump scare or dangerous boss encounter. It’s the teeth. Those terrifying, perfect teeth. Thanks to series producer Masachika Kawata, we finally know what the deal is with everyone’s stellar dental work. Advertisement I had the wonderful opportunity to conduct an email interview with Mr. Kawata and will have an extended interview tomorrow. For now, there’s important information that the world must know. Here’s an excerpt from our correspondence: Heather: One thing we noticed playing the game is that everyone has very good teeth. Do the Bakers brush and floss? Masachika Kawata: We used a method called photogrammetry which involves 3D scan technology and real models to create a photorealistic effect to the graphics. In the case of the characters, I guess we can thank the actors we utilized for having great teeth! Photogrammetry is used to detect specific points from images into order estimate and approximate those points in 3-D space. It has been used in other graphically impressive games like Star Wars Battlefront in order to produce intensely detailed environments. Advertisement READ FULL STORY AT KOTAKU!

Capcom

Resident Evil 7 Is Way Less Bloody In Japan

One of the most striking things about Resident Evil 7 is just how gore filled it is. It’s packed with hopped off limbs and sickening body horror. But it seems that the experience is a tamer in Japan. Advertisement In a brief video, the folks at Censored Gaming highlight some of the more egregious changes to the game. All of these are from the higher rated “Grotesque” edition of the game, which isn’t really all that grotesque. Many of the changes center around the hapless deputy David Anderson. Plainly put, he has a very bad time in Resident Evil 7. First, his head is bisected by a shovel. He’s infected with the dangerous, body melting mold. Had his warped head cut off and put into a fridge and finally has a key pulled out of his stomach by Ethan in one of the game’s grossest moments. In Japan, he seems to do a bit better. His head survives the shovel, is never ripped off, and Ethan merely snags the key as it sits near his corpse. In all, it’s a lot less brutal. Advertisement READ FULL STORY AT KOTAKU!