Typically, delays are announced via press release. Capcom, however, filmed a three-minute clip to announce it’s pushing back the release of Resident Evil 7 free DLC Not A Hero. Advertisement “We got close to completing the game content,” said RE’ director Koshi Nakanishi. “However, in light of the incredible reception to the release of Resident Evil 7, we concluded that this DLC was not good enough to meet those high expectations.” Remember, this DLC is free. Advertisement Producer Masachika Kawata added, “Our aim is for this content to match the high quality of the main game, so we need more development time in order to achieve that goal.” Nakanishi said “rest assured” that the team will use this time to make something players love. Then, executive producer Jun Takeuchi appeared on screen and once again explained why the three of them decided to delay the free DLC, saying, “This free DLC is not yet ready to meet your expectations.” Takeuchi also announced Capcom was working on another piece of RE7 DLC. He then asked fans for their continued support and apologized. There was no mention as to when READ FULL STORY AT KOTAKU!
[embedded content] Titled The House That Jack Built, the fourth and final Making Of video for Resident Evil 7 was released today by Capcom. “In this episode, explore how the team had to rethink about the Survival-Horror genre and how hard they worked on making the game as realistic as possible,” the description says. Beginning at the 8:00 mark, Executive Producer Jun Takeuchi discusses the development of Resident Evil 7, and even provides hints about future titles in the franchise: We want this title to be the start of a new kind of survival horror and of a new series. We’re already thinking about various plans for the next game, but we also want to see how we can continue to evolve survival horror itself. In the next few years, technology will continue to advance and what players want may also change, but we will always want to create horror experiences where the characters overcome a difficult situation. That, to me, is what survival horror is all about, and the next Resident Evil game and the one after that, every future Resident Evil, will feature characters getting through crises like this. And so the current masterpiece is just the beginning. Plans for READ…
One of the best horror games ever developed came out for the Famicom in 1989 from Capcom. It was a rare, licensed game that was somehow better than its source material. Advertisement This piece originally appeared 2/23/15. Deceptively called Sweet Home, it was an RPG that was loosely based on a Japanese horror film of the same name. Even all these years later, the game mechanics hold up brilliantly and its terrifying atmosphere make it easy to see how it inspired the original Resident Evil. Advertisement In fact, Resident Evil began as a remake of Sweet Home before taking on an undead life of its own. But Sweet Home’s significance goes beyond its historical footnote status as precursor to the Biohazard’s that have become synonymous with survival horror. Much of what made the original Resident Evil a classic comes from this 8-bit romp and its almost constant sense of tension and pressure. I would go so far as to say Resident Evil’s recent struggles are rooted in leaving behind the schematics laid out in Sweet Home. The Story Behind the Mansion Horror READ FULL STORY AT KOTAKU!
The Strong Museum has announced that their 2017 World Video Game Hall of Fame finalists include Final Fantasy VII, Resident Evil, Tomb Raider, and more. The final inductees will be revealed on Thursday, May 4 during a special ceremony at the museum, which is located in Rochester, New York. The Strong Museum received thousands of nominations for the 2017 class (anyone can nominate a game), and these are the 12 finalists: Donkey Kong Final Fantasy VII Halo: Combat Evolved Microsoft Windows Solitaire Mortal Kombat Myst Pokemon Red and Green Portal Resident Evil Street Fighter II Tomb Raider Wii Sports Jon-Paul C. Dyson, director of The Strong’s International Center for the History of Electronic Games, said: These 12 World Video Game Hall of Fame finalists span decades, gaming platforms, and countries of origin – but what they all have in common is their undeniable impact on the world of gaming and popular culture. Whether it’s a pop culture icon like Donkey Kong, an innovator and true original like Portal, or a game like Wii Sports that transformed millions of living rooms into interactive zones for all ages, they’re among the most influential games of all time. The final inductees are READ FULL STORY AT PLAYSTATIONLIFESTYLE!
Following up Resident Evil 6, the team working on the newest title thought they might make another third-person action game. Then someone said, ‘maybe not.’ …Read More The post Resident Evil 7’s Behind the Scenes Video Explores How Horror Is Made by Jordan Loeffler appeared first on DualShockers.
The German ratings board has rated Resident Evil: Code Veronica for PlayStation 4, suggesting that Capcom will port the title to more systems in the future. However, the listing appears to have been removed, but not before a NeoGAF user saw it. First released for Dreamcast, before getting ported to PlayStation 2 and GameCube as Resident Evil: Code Veronica X, it received an HD re-release on PlayStation 3 and Xbox 360 in 2011. If Code Veronica does come to PS4, it will join several other re-released/remade Resident Evil titles on the console, including Resident Evil, Resident Evil 0 Resident Evil 4, Resident Evil 5, and Resident Evil 6. Additionally, Resident Evil Revelations is coming to PS4 this fall, and a Resident Evil 2 remake is in the works. As for the most recent Resident Evil, Resident Evil 7, the first part in Capcom’s four-part Making Of series is now available for viewing (make sure you turn on closed captions): [embedded content] According to the official stats page, RE7 has 1.78 million players, and 173,000 of them are VR users (stats are taken from players who enabled the in-game data transmission option only). [Source: USK, Resident Evil via NeoGAF; Screenshot is from the PS3 version] READ FULL STORY AT PLAYSTATIONLIFESTYLE!
[embedded content] If you’re based in the US or Canada and want to watch Resident Evil: Vendetta on the big screen then you have very limited time to do so. Although the CG animated movie won’t have an official theatrical run in the region, Sony Pictures has teamed up with Fathom Events and Park Circus for a special one-night event on Monday, June 19. In a press release, Fathom CEO John Rubey said: We are thrilled to bring Resident Evil: Vendetta to the big screen for its U.S. debut. This sequel is even scarier and more thrill-inducing than the previous titles, with mind blowing CG animation that should be seen on 40-foot screens with the highest quality sound and visuals to further enhance the fan experience of this beloved franchise. Tickets for Canadian screenings go on sale Friday, March 24 and can be purchased here. Those in the US will be able to grab theirs starting Friday, March 31 from Fathom Event’s website or participating box offices. Resident Evil: Vendetta releases in other regions on May 27. READ FULL STORY AT PLAYSTATIONLIFESTYLE!
Sony and Fathom events have partnered for a North American and international release of the new movie. Resident Evil: The Final Chapter will also include a clip from the CG movie. …Read More The post Resident Evil: Vendetta CG Film Will Be Coming to Theaters for One Night Only by Jordan Loeffler appeared first on DualShockers.
The Game Creators Conference was a few weeks ago in Japan and Nintendo and Capcom held a joint session about the Nintendo Switch. Now a new GamesIndustry Japan article has been posted that offers some follow-up information on that panel and how the Nintendo Switch was developed.Apparently, Capcom asked Nintendo to increase the main memory available for the console. Nintendo first presented a figure that was in-line with hardware of the time, but Capcom argued that it wouldn’t be sufficient to run something like the company’s new RE engine. Other developers chimed in on the memory capacity of the Switch as well, so Nintendo had to strike a balance between more memory and cost efficiency while getting the console ready for launch.Another tidbit from the article has revealed that Capcom is looking into porting their RE engine to Switch by optimizing it to operate while in a low power state. The game has to be able to run in both docked and portable and while Capcom says it will be a challenge, they “would like to put in the effort to achieve it.”[Source / Via]Resident Evil 7 for PS4 – $56.00 READ FULL STORY AT NINTENDOTODAY!
[Potential Resident Evil 7 Spoilers Ahead] In the free Not a Hero DLC releasing this spring for Resident Evil 7, you’ll be playing as Chris Redfield, who sports a different look than in previous games. On Capcom’s Japanese website (translated by Google Translate), the company explains that each character in RE7 is “made on the premise of photo-realistic depiction,” resulting in the change to Chris. After saying that one of the ways they try to deceive your brain in Resident Evil 7 is with photo-real expression, Director Koushi Nakanishi added, “If you insert Chris into the design pre-supposing CG modeling so far, it will become a feeling that a different character of world view comes in quickly.” When Capcom noted that Chris in Resident Evil 6 was a bit deformed, Nakanishi said, “That’s right. The head is different from the real person, and the way of making the data is totally different. So I searched for a model and started again from the photo scan, [Resident Evil 7] Chris was born.” Following the release of Not a Hero this spring, Capcom will bring out an “Additional Story Episode” (price and details TBA). [Source: Capcom via Eurogamer] READ FULL STORY AT PLAYSTATIONLIFESTYLE!
[Image: Capcom] If you’ve finished Resident Evil 7, please continue. If not, don’t! Because Capcom has commented on something that’s been bugging fans since they’ve finished the game. Advertisement Note: Spoilers ahead! At the end of Resident Evil 7, a character named “Redfield” descends out of a helicopter, takes off his mask and helmet, and says, “I’m Redfield.” But… Even though the character has changed over the year, this dude does not look like the Chris Redfield of RE6, leading to wild theories that this character is someone else, namely Hunk. Of course, Capcom has already announced that Chris Redfield is getting his own DLC… But some folks still believe that the character is Hunk. According to conversation with RE7 director Koshi Nakanishi on Capcom’s official site, the devs were going for a simulated experience, so photorealism was one way they could trick players’ brains. Advertisement “If were to put in the CG model of Chris we’ve used up to now, it would feel like dropping in a character from a different world.” Thus, Capcom thought, the illusion would be broken. Instead, players were all READ FULL STORY AT KOTAKU!
In a press release sent over to us today, Sony Interactive Entertainment’s Hong Kong wing shared its own list of seven “kickass” females who the company feels “redefined PlayStation gaming.” The list begins with the recently introduced Aloy from Horizon Zero Dawn and includes long-running characters such as Lara Croft and Resident Evil‘s Jill Valentine. Without further ado, here’s Sony’s list and the company’s explanation for each entry (verbatim): Aloy – Horizon Zero DawnRecently introduced in Guerrilla Games’ latest release, Aloy typifies the spirit of the strong modern woman. She makes climbing, fighting, and shooting arrows look easy as she navigates through the post-apocalyptic world ruled by robots. With her practical skills, we wouldn’t mind being led by her in any conquest. Lara Croft – Tomb RaiderWho can ever forget the adventurous archeologist Lara Croft? No mountain, cave, or tomb was scary enough to deter her from getting what she wants. Partner that determination with her kickass fighting skills and you’ll think “Who the run world? Girls!” Ellie – The Last of UsEllie might just be 14, but her bravery and take charge mindset in some parts of the game left a good impression among gamers worldwide. She’s proof that READ FULL…
First released on Nintendo 3DS, then brought to consoles and PC a year later, Resident Evil Revelations is coming to PlayStation 4 and Xbox One in fall 2017, Capcom announced today. “Resident Evil Revelations is coming to PlayStation 4 and Xbox One physical and digital (NA and EU) Fall 2017!” they wrote on Twitter. “More information coming soon.” If Revelations on PS4 and Xbox One is anything like the recent re-releases of Resident Evil 4, Resident Evil 5, and Resident Evil 6, expect a budget price, 1080p resolution, and increased frame-rate. When Capcom gives official details, we’ll let you know. Here’s the description for the PlayStation 3 version of Resident Evil Revelations: The story is set at a time before the Kijuju and Lanshiang bioterror incidents when the BSAA was still a young organization. Join Jill Valentine aboard a ghost ship in the Mediterranean Sea searching for her old partner, Chris Redfield. Learn the hidden truth behind the destruction of a floating city. Or play in Raid Mode for a co-op killing-spree with friends over the Internet. Last year, Resident Evil Revelations 2 Producer Michiteru Okabe and Director Yasuhiro Anpo both said they’d like to see the Revelations spin-off series continue. Will you buy Revelations when it’s re-released READ FULL STORY…
Capcom has confirmed that the free Not a Hero DLC for Resident Evil 7 will star Chris Redfield. “Chris Redfield returns in the free Not A Hero DLC for #RE7 this Spring. Who or what is he chasing? Find out soon in this separate story,” Capcom wrote in a tweet yesterday. Polygon made in image comparing Resident Evil 7’s Chris Redfield to RE5’s and RE6’s: In terms of paid DLC, Banned Footage Vol. 1 and Banned Footage Vol. 2 are available now. An “Additional Story Episode” is also coming, but Capcom hasn’t revealed any details yet. According to the Season Pass product page, the additional story episode will be released by December 31, 2017. The stats page for Resident Evil 7 (only counts those who have enabled the in-game data transmission option) says there are 1.54 million players, and 145,000 of them are VR users. The amount of in-game time spent by players is nearing 2,000 years, and the amount of kills is nearing 110 million (as the site points out, the population of Japan is approximately 126 million). [Source: Resident Evil (1), (2), PlayStation Store, Polygon] READ FULL STORY AT PLAYSTATIONLIFESTYLE!