Ever Oasis is able to blend oasis management and Zelda-esque action-adventure gameplay together to create one the 3DS’ new standout experiences, proving that the six year old handheld still has some juice left in it. …Read More The post Ever Oasis Review — A Refreshing Experience in the Summer Heat by Tomas Franzese appeared first on DualShockers.
Kadokawa Games is giving the SRPG genre another go with God Wars: Future Past, but does it pay off? …Read More The post God Wars: Future Past Review — A Deep SRPG For Veterans of the Genre by Azario Lopez appeared first on DualShockers.
So let’s talk about Mighty No. 9: I think the stale taste has left everybody’s mouths by now. To put it simply, that game was a disaster with so much potential to be great. A true successor …Read More The post Mighty Gunvolt Burst Review — The 2D Action Game We Asked For by Azario Lopez appeared first on DualShockers.
Shifting its focus away from the larger action of the first episode, Guardians of the Galaxy: The Telltale Series offers an emotional Episode 2 with Rocket. …Read More The post Guardians of the Galaxy: The Telltale Series: Episode 2 Review — Rocket Man by Ryan Meitzler appeared first on DualShockers.
Housemarque is a developer who knows their craft, with the release of some incredibly popular twin stick shooters such as “Super Stardust”, “Dead Nation”, “Alien Nation” and the legendary “Resogun” this talented team of developers continue to create challenging, addictive and fun arcade shooters. Their latest game “Nex Machina” is another notch to add to their repertoire of fantastic games… READ FULL STORY AT THEGG!
While cashing its name on the landmark Tarantino film, Reservoir Dogs: Bloody Days offers a few neat mechanics in exchange for repetitive shooting gameplay. …Read More The post Reservoir Dogs: Bloody Days Review — Stuck in the Middle With You by Ryan Meitzler appeared first on DualShockers.
Cars 3: Driven to Win isn’t the best movie tie-in, but it’s certainly not the worst. …Read More The post Cars 3: Driven To Win Review — Kachiga, not Kachow! by Tanner Pierce appeared first on DualShockers.
Simulation role-playing games, also known as tactical role-playing games in the west, are one of the more popular video game genres in Japan; and God Wars: Future Past is the latest SRPG to be developed by Japanese studio Kadokawa Games since it released Natural Doctrine back in 2014, the same year God Wars was original announced. But unlike Natural Doctrine, which attempted to revolutionize the genre, God Wars is a return to the basics of SRPGs. God Wars: Future Past takes place in the mythical land of Mizuho, which is composed the nations of Fuji, Izumo, and Hyuga, where humans and gods lived amongst each other in peace and harmony. But as the humans developed more technology and slowly became more dependent on them they slowly drifted away from the gods and conflicts began among humans along with the destruction of nature. This angered the gods which initiated a slew of natural disasters across all of Mizuho. In an effort to appease the gods and prevent the further destruction of the world, the Queen of the Fuji Nation Tsukuyomi sacrificed her second and most beloved daughter Sakuya to Mount Fuji. The queen also confined her youngest daughter Kaguya in READ…
Housemarque’s new twin-stick arcade shooter Nex Machina for PC and PS4 revitalizes a rarely seen genre and changes it for the better. …Read More The post Nex Machina Review — Redefining a Classic Genre for a New Age by Logan Moore appeared first on DualShockers.
[embedded content] Looking back upon Finnish indie developer Housemarque’s titles, it’s clear that the studio always held designer Eugene Jarvis in high regard. After all, their hit PlayStation 4 launch title Resogun was practically an HD version of Defender. That’s why it’s so cool to see the developer actually collaborate with the legendary game designer on Nex Machina, a twin-stick shooter in the vein of Jarvis’ Robotron: 2084 and Smash TV. Like classic twin-stick shooters, the core action in Nex Machina is as simple as pointing the right stick at enemies. That’ll send an endless barrage of bullets at the colorful baddies that pop into the world, and there’s no ammo management to worry about here. It manages to separate itself from its arcade counterparts thanks to some additional depth, which is found via a dash move, an upgrade system that makes the player more powerful over time, and powerful sub-weapons that have a cooldown between uses. Since Eugene Jarvis is a consultant on the game, it’s no surprise that a lot of his influence shines during the fast-paced action. Every world is made up of tiny levels, and within those players will be tasked with saving humans a la Robotron. This’ll net players extra points that are…
It’s not every day that you get a fighting game where no actual punches, kicks, or fireballs, are thrown. It’s less common that you get a fighting game that purely uses words. But that’s what Oh…Sir! The Insult Simulator surprisingly offers. One on one battles of words that’s part novel, part funny, and part awkward. The goal of Oh…Sir! is simple. Reduce an opponent’s life bar to zero. This is achieved by throwing an array of supposedly cleverly worded insults their way to slowly chip away at their health. The insults are formed by players (whether human vs human or human vs AI) alternately taking words or phrases from an available pool to form the most offensive insult. The “better” the insult, the more damage it does. There are limitations to the insults players can throw. While the combination of words and phrases used for the insult doesn’t necessarily have to make sense or even be remotely funny, the game does make a point of making sure players’ grammar is sound. Picking a word or phrase that’s off-grammar leads to a bit of self-damage while ending up with an incomplete sentence leads to zero damage dealt. A Helping READ FULL…
Horror games have the run the gamut from the tense and tight affair of the original Dead Space to the side-scrolling scares of Little Nightmares. While they all differ in their methods, rarely do we see a unique approach applied to the genre. In this case, one that dims the lights and leaves you in relative darkness. While Perception certainly doesn’t reach the heights of the two games mentioned, there’s still some fun to be had as you mosey without sight through the hallways and bedrooms of a haunted house. Without Sight As Cassie, a young girl afflicted with blindness who looks like Cortana from the Halo games, the player visits a typical New England home after seeing visions in a dream. Straight away, Perception throws you into the middle of a moving plot. While that works effectively if done right, I was instead left confused and feeling as though I had to do a lot of mental work to connect the story threads together. While the game does include some flashback sequences that show you the life of Cassie before her trip to Massachusetts, it’s introduced in equally confusing ways and occurs at seemingly random points. The developers READ…
All images: Alex Cranz/Gizmodo True hubris is a person trying to use a Microsoft Surface Pro like a laptop. It takes Mr. Darcy levels of pride to believe you can trust so fully in a kickstand and flimsy keyboard. The Surface Pro is many things, including everything from Microsoft’s attempt to woo creative professionals to a beautifully engineered device that wants to be a fusion of tablet and laptop. Yet it has never been the true take-anywhere device Microsoft has tried to sell it as. That kickstand and keyboard define it for many consumers. And now, on the Surface’s fifth iteration, the kickstand seems to have finally accomplished what it set out to do: Bring the Surface as close to a laptop as it can ever hope to be—even though that isn’t as close as Microsoft might like. Mind you that new kickstand also happens to be mounted to the back of the best Surface Pro yet. Microsoft dropped the number naming scheme with this fifth iteration, settling on simply “Surface Pro” and the name makes sense. This refined device, with its sturdy kickstand and quiet guts, is what the Surface Pro always should have READ FULL STORY AT KOTAKU!
What happens if you combine the “Avengers”, “Justice League“, “Transformers”, “G.I.Joe”, “Thundercats”, “Voltron” and “He-Man”? A big fancy lawsuit, that’s what! At least in America, in Japan, however, they took the idea of such a concept and ran with it, allowing for one of the longest-running crossover video game series in history, Super Robot Wars. So, for how long has… READ FULL STORY AT THEGG!