Zero Escape: The Nonary Games Review – Narrative Twists (PS4)

[embedded content] When 999: Nine Hours, Nine Persons, Nine Doors released in 2010 for the Nintendo DS, it quickly became one of my favorite games. Part visual novel and part puzzle game, the Kotaro Uchikoshi directed title featured nine characters trapped on a ship, where they had to participate in a Saw-type game in order to survive. I adored both halves of the game, and the narrative’s multiple twists had me hooked. While the story was awesome, there were some really rough edges on the gameplay side that really limited its appeal. First off, in order to see the game’s true ending, players had to play through the same puzzles multiple times, and re-read dialogue they had already seen before. This monotony was troublesome on its own, but when paired with the slowest text speed imaginable, it became insufferable for some. 999 was its own worst enemy, as all of its problems were brought on by sloppy design choices. All of these issues were fixed in its sequel, Virtue’s Last Reward, as a flow chart was added to remove players having to play the same sequences repeatedly, and players no longer had to wait for text to crawl across the screen at a snail’s pace. It…

Bridge Constructor

Bridge Constructor Review — Catastrophe Strikes the Handheld

Bridge Constructor is a puzzle game about… building bridges! It originally had a successful launch on mobile devices, but how does it fare on PS Vita? …Read More The post Bridge Constructor Review — Catastrophe Strikes the Handheld by Jordan Loeffler appeared first on DualShockers.


This Is the Police Review – Incompetence Doesn’t Pay (PS4)

This Is the Police is a Kickstarter-backed adventure strategy game where you play as a police detective out to make himself a little retirement nest egg, and in a hurry. Originally released in August 2016 on Steam, the game has been ported to the PlayStation 4. Let’s find out if the transition to console was a smooth one, or if Weappy Studio should’ve left well enough alone. Didn’t See It Coming Who’s a guy gotta back-stab in order to get some retirement money around here? That’s kind of the motto of Jack Boyd, the police chief whom you play as. The story in This Is the Police is gritty, like a hard-boiled detective film in game form. It’s the late 1980s, and you’re being forcibly retired in the next six months by the city of Freeburg’s corrupt mayor. You’ve just turned 60 years old, and have no pension. Oh, your wife also left you in a rather unconventional fashion. So you’ve decided that you’re going to collect $500,000 in that six-month time frame, but you really have no plan to go about gaining that money. Things are only going to go downhill for you from this point – don’t READ…

Koei Tecmo

Toukiden 2 Review – Hunting Refined (PS4)

[embedded content] Koei Tecmo’s first attempt at filling the Monster Hunter void on PlayStation systems was 2014’s Toukiden: The Age of Demons. While it was a decent portable offering, it didn’t end up being very memorable. It didn’t have much to offer the hunting genre besides simplified combat, and despite spending time with it when it released, I couldn’t remember much about it three years later. The original game may have failed to make much of an impact, but its sequel won’t suffer the same fate. Toukiden 2 is an intelligently designed hunting game that manages to move the genre forward in many ways, while still staying true to its Monster Hunter roots. Developer Omega Force has streamlined many elements that have defined the grind associated with such titles, and have managed to put out a highly enjoyable action game. Perhaps the biggest surprise that Toukiden 2 offers up is that it has a compelling story. Players fight demons called oni in order to protect a village that’s divided by class warfare. Split between the native residents that compose the Guards, and the newly arrived Samurai, tensions are high between the two groups of warriors. Even if it’s not exactly breaking new ground, the game…


Toukiden 2 Review — Move Aside Hunting RPGs, the New Standard is Here

David OReilly

Everything Review – New Perspective (PS4)

[embedded content] Irish film maker David OReilly is best known for his work on Adventure Time and Her, but he made an immediate impact on the gaming world in 2014 when he released Mountain for PC. The game was advertised with no controls, as players just watched the life of a mountain go by. The release was filled with surprises, and found success with its $1 price point. Three years later, OReilly has followed up Mountain with Everything, a highly ambitious sandbox title that allows players to control everything from single cell organisms to the universe itself. It’s important to define what Everything is and isn’t. In no way has David OReilly and company created a simulation. Most animals move by rolling around as if they were a box, ecosystems aren’t accurately reproduced (don’t be shocked if you somehow see a cow in a desert), and realism is clearly not the goal here. Instead the game offers up an incredible procedurally generated world filled with different creatures, objects, and ways to make sure the player experiences a new perspective. While some will most likely be disappointed by the lack of direction in Everything (there’s little instruction aside from some early tutorials that teach players…

arc system works

Chaos Code: New Sign of Catastrophe Review – Back to Basics (PS4)

Call me crazy, but at what point do we begin to rebel against the fighting game genre’s incessant need to achieve perfection? I mean, why else would a developer or publisher insist on releasing four different versions of the same damn game, only with slight tweaks to mechanics, roster and balance. That’s right, Capcom, I’m looking at you… But they are far from the only fighting game publisher predisposed to such shenanigans. Arc System Works has also been known to dip back into their impressive backlog and re-release a game or two. Case in point, last week’s release of 2011 arcade cabinet, Chaos Code. The game saw a re-release on the PS3 in 2013, and is now getting the re-re-release treatment on PS4. Taking the form of Chaos Code: New Sign of Catastrophe, this menacingly titled fighter hearkens back to a time when all you needed was a heavy and light punch and kick in order to defeat all-comers. Those were simpler times, indeed. What’s in a Name? So what exactly is this “Chaos Code,” and why does everyone seems so damn insistent on acquiring it? The funny part is that this is never fully explained. Depending upon the person READ…


forma.8 Review — True to Form

Video game players, to some degree, like stressful games. Titles such as Dark Souls or Darkest Dungeon have players stressing out over finding the right way to defeat an enemy so they don’t possibly lose everything they …Read More The post forma.8 Review — True to Form by Tomas Franzese appeared first on DualShockers.


Mass Effect Andromeda Review – A Roller Coaster in More than One Way

After years in the oven, Mass Effect is back, and while it probably won’t satisfy the lofty expectations it set, it’s still a satisfying RPG experience. …Read More The post Mass Effect Andromeda Review – A Roller Coaster in More than One Way by Giuseppe Nelva appeared first on DualShockers.


Mass Effect Andromeda Review – Finding Paths (PS4)

After the credits rolled at the end of Mass Effect 3, no one expected the franchise to really return outside of a port to the current generation of consoles. EA’s announcement of Mass Effect Andromeda at E3 2015 both surprised and elated fans. We had a long time to wait, but oh, it would be worth it. Mass Effect addicts love the franchise so much, we don’t care how long we have to wait for a new installment. We will happily wait a few years for a polished experience filled with a space opera and those BioWare character development and interactions that made the original trilogy so remarkable. It’s unfortunate that Andromeda stumbles more than it sprints in most cases. Ineffective Storyline The Andromeda Initiative is a plan the Council cooked up to send tens of thousands of eager participants from most species (human, asari, turian, krogran, and salarian) to the Andromeda galaxy to settle. The Andromeda galaxy is two million light years away, effectively making this a one way trip. They leave in the year 2185, the year Mass Effect 2 began. There are no Mass Relays in Andromeda, which seems to be just fine as everyone has ships that fly faster than light (FTL). READ…

Breath of the Wild

The Legend of Zelda: Breath of the Wild Wii U review – The best Zelda game ever!

So is “Legend of Zelda: Breath of the Wild” a Game of the Year title? Possibly. In fact, I dare to say it has a solid case for being the best game of this year and several years to come. If you’ve seen other reviewers praising this game, let me say this, it’s earned every single accolade it’s gotten from… READ FULL STORY AT THEGG!

Zero Escape: The Nonary Games Review — The Best of the Best in One Package


Touhou Genso Wanderer Review – Wander Around (PS4)

[embedded content] Ever since I played Dragon Crystal for the Sega Game Gear, I’ve been a fan of dungeon crawlers. Even if runs often end up in failure more often than not, a good roguelike will simply keep me coming back for more. In the 20+ years since then the genre has evolved substantially, and the latest game to have players picking up items & battling a never ending supply of baddies inside a dungeon is Touhou Genso Wanderer. Unlike a lot of dungeon crawlers, there’s a pretty big focus on story in Touhou Genso Wanderer. The game revolves around Reimu Hakurei, a shrine maiden that gets sucked into an adventure after accidentally triggering an object called the Golden Sphere. Nothing good comes from this, and now Reimu (with the help from some friends) has to set things right again. While the narrative starts off promising enough, the story quickly becomes a bore due to an overabundance of dialogue. I’ve rarely seen a game say so little with so many lines of dialogue that wasn’t a Neptunia title (although at least those have more personality in its writing). Instead of simply introducing a mechanic (such as the game’s crafting system), the player will…


Touhou Double Focus Review – Double Your Pleasure (PS4)

[embedded content] NIS America is back with yet another Touhou spin-off, and this time the beloved bullet hell shooter franchise tackles the platforming realm. It focuses on two characters — Aya and Momiji — as they get sucked into a magical book, and must find their way out by battling any cute characters they come across. There’s really not much to the story (and it’s not helped by some pretty dull dialogue), but it sets up the stage rather well. What separates Touhou Double Focus from other platformers is that players will have to use both Aya and Momiji if they want to be successful. This means switching between the two characters, which both have separate skills and stamina meters. While both are very capable offensively, I mainly used Aya to attack from a distance (she has an awesome snapshot ability that damages foes that are several feet away from her), while Momiji is designed to be played defensively as she has a block ability. It takes a little bit to get used to, but after battling a few enemies, I really got into the system. Boss fights are the best part of the game. When I first started the game, I immediately entered a medieval castle, READ…