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Bethesda’s Todd Howard Discusses Fallout 4, the Freedom of RPGs

Bethesda director Todd Howard is getting inducted into the Academy of Interactive Arts & Sciences Hall of Fame tonight, but before he was able to receive the honor he talked to Polygon about his two most recent games. Those would be Skyrim and Fallout 4, respectively, both of which ended up being huge hits for Bethesda. The excellent interview touches on a lot of interesting topics, but one that stood out was when Howard was talking about the strengths of open-world RPGs. “Video games put you in a different place,” said Howard. “They do geography so well. We can put the player anywhere, and the player can do anything.” He continued to say that due to the popularity of the genre, he has to “think about creating the kinds of interactivity that make you feel like you’re really in that world.” In order to do that, Howard says that it’s important that developers stay away from activities that feel too “gamey,” due to it taking players out of the story being told. Howard went on to talk about what the studio does really well (moral choices), but also recognizes there is definitely room for improvement. “I think we have READ…

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Your Best Stories Of Getting Rescued In Video Games

In video games, we’re used to being heroes, saving hapless innocents from villains, monsters, and their own demons. Sometimes, though, we need a hero to save us. Here are stories of daring rescues that happened in video games. Advertisement Earlier this week, I asked readers to tell me their best stories of when somebody came to their rescue in their darkest video game hour. I received a deluge of words about human kindness and even a couple tales that ended in real-life friendship. Also, one involved a talking dog. ‘He said he left his game on for 6 hours a day waiting for someone to rescue him’ Summer loving happened so fast Lean on me, when you’re not strong Old school justice ‘The guy I’d saved from the ledge bug shows up to save me’ ‘This is really nice gear’ [ominous pause] ‘I had been playing a multiplayer game and didn’t even realize it’ ‘I had 15 minutes of life support oxygen before it was gone’ They’re good dogs, Bront of the Frozen Wastes Hell yeah And lastly, here’s one that was emailed to me by Daniel Czarny: READ FULL STORY AT KOTAKU!

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Skyrim Special Edition Update 1.4 Is Live on PS4 & Xbox One

The Elder Scrolls V: Skyrim Special Edition Update 1.4 is now live on PlayStation 4 and Xbox One, Bethesda has announced. As the patch notes show, today’s update (should show up as version 1.06 on PS4) brings a Featured category for mods, crash fixes, performance improvements, and more: New Features Added Featured category for mods Added ability to sort Highest Rated and Most Favorited filters by today, week, month and all time Added number of ratings count to Mods Browsing Menu Added number of favorites count to Mod Details page Added required dependencies to Mod Details page Fixes General performance and stability improvements Improvements to Reporting mods categories Fixed occasional crashes while scrolling through Load Order menu Improved Bethesda.net error messaging Skyrim Special Edition is nearing 1,900 mods on PS4, and you can see all of them over here. While today’s Fallout 4 update brought PS4 Pro support, Skyrim Special Edition has supported it since last year. [Source: Bethesda] READ FULL STORY AT PLAYSTATIONLIFESTYLE!

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Fallout 4 is More Successful Than Skyrim “In Terms of What We Did,” Says Bethesda’s Pete Hines

Bethesda’s VP of Marketing and PR, Pete Hines, recently appeared on Kinda Funny Gamescast for a one-on-one with Greg Miller, during which he talked about Fallout 4‘s success. According to him, the game is Bethesda’s “most successful” title to date. “Fallout 4 has gotta be the most successful game we’ve ever launched in our company’s history,” said Hines. We’re told that it’s even more successful than The Elder Scrolls V: Skyrim “in terms of what we did.” “Successful” here could mean a number of things but as far as sales go, we don’t have updated figures for Fallout 4. Back in November 2015, the title shipped approximately 12 million units worldwide to meet day one demand at retail and digital channels across all platforms, amounting to more than $750 million in sales. Skyrim, which released in November 2011, has sold 30 million copies and received the “Special Edition” treatment this past October. What do our readers think of Hines’ comment? [Source: Kinda Funny Games via GameSpot] READ FULL STORY AT PLAYSTATIONLIFESTYLE!

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Skyrim Warrior Unfazed by Death

Today on Highlight Reel we have tons of Ghost Recon clips, brave Skyrim warriors, Titanfall 2 satchel kills, gymnastics and much more! Watch the video then talk about your favorite highlight in the comments below. Be sure to check out, like, and share the original videos via the links below. Subscribe to Kotaku on YouTube for more! Advertisement Highlight Reel is Kotaku’s regular roundup of great plays, stunts, records and other great moments from around the gaming world. If you record an amazing feat while playing a game (here’s how to record a clip), send it to us with a message confirming that the clip is yours at highlightreel@kotaku.com. Or, if you see a great clip around that isn’t yours, encourage that person to send it in! READ FULL STORY AT KOTAKU!

Skyrim Mod Makes It So You're Not Fighting The Same NPCs All The Dang Time

We’ve all been there before. You’re walking down the street in a big open-world game like Skyrim, and you see some plain-ass looking dude. A guard or something. You turn a corner and see… that guy again? OK so maybe he has a twin. But then you see yet another. So much for immersion. Advertisement Diverse Skyrim is a mod that tries to solve this problem. Here’s the description: “Sometimes I feel like I’m slashing and shooting my way through the same enemies all the time. Almost every Vampire is an Elf, is J’zargo really the only magically gifted Kitty in Skyrim, and what happened to that Dark Elf on his way to Solitude to join up with the Legion?” “[This mod] adds over one hundred new NPCs with unique appearances to the Vanilla leveled lists for added racial diversity while staying lore friendly.” So basically, you’ll encounter a much wider range of NPCs, rather than a clone army where only a few races get to be vampires and there are no orcs in the Imperial Legion. The mod does its best to remain lore-friendly, though, so it’s not like you’ll start seeing J’zargo’s extended family everywhere (even though that’s…

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Skyrim on Nintendo Switch May Be a Last Gen Port

It Looks Like Skyrim for the Nintendo Switch Will Not Be a Port from Xbox One/ PS4 Just 2 days ago, Nintendo officially announced that The Elder Scrolls 5: Skyrim will be coming to the Nintendo Switch console in Fall of 2017. We all knew Skyrim was coming to the Switch from several promotional images, but we didn’t know what version of the game (originally released in 2011) would arrive on the system. To be clear, we still don’t know exactly what the Switch version of Skyrim will contain, but from the description on the official Nintendo website, it looks like it’s safe to assume that it won’t be the most current PS4/ Xbox One version. Skyrim was released in November 2011 on PC, Xbox 360, and PS3. Then the game got three expansions in the form of DLC, which were all bundled together and sold with the original game as the Legendary Edition in June of 2013. Just a few months ago, the game got a current gen face-lift, and additional features on top of all the DLC and was hyped as The Elder Scrolls 5: Skyrim Special Edition. The version of Skyrim that will be released on the…

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Nintendo Switch Presentation: Skyrim Confirmed to Be Coming to Switch

Nintendo Switch Event: Skyrim Confirmed to Be Released on the Upcoming Switch Despite Bethesda’s waffling, Todd Howard has appeared at the Nintendo Switch event and confirmed that Elder Scrolls V: Skyrim will be coming to the Nintendo Switch. Howard stated that Bethesda “loves to make games and worlds you can get lost in, that you can make your own, and that you never want to put down” and encourages players to enjoy the vast world of Skyrim on the go. Bethesda is excited for the opportunity to finally work with Nintendo, citing their long legacy of fun and innovation. Be sure to check out our Skyrim: Special Edition review here, where we said that “If you’ve never had the chance to climb the snowy mountains of Skyrim, face off against its fierce Frost Trolls, or absorb the souls of dead dragons you’ve bested then jumping into Skyrim Special Edition is a no brainer.” Bethesda had avoided confirming the existence of a Skyrim port after the original Switch trailer had been revealed, but insiders were confident that the game would be coming to the upcoming console. At least we know the truth now, thanks to Todd. Happy gaming! Keep it locked to COGconnected as…

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As Expected, Skyrim Is Coming To Switch

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The Pressures of Business on Gaming; Thoughts from Bethesda

Bethesda VP: “Half-Baked” Games Are Just Not an Option  Every gaming veteran(veteran veteran) will have a grasp on how the industry has evolved. We’ve come a long way since cartridges, and farther since shelf prices started hitting $59.99. But from thereon, developers have noted a struggle. Many games, memorable titles and those that retain legendary status, take a long time to make. As a matter of fact, games are taking longer and longer to make. Unfortunately, business pressures have left many devs without the time they need to make their intended product. And Bethesda Vice President Pete Hines recently chimed in about the stigma. “We do believe that, ultimately, if the game isn’t good and isn’t right, then this has all been for nothing,” Hines told Gamesradar. “If it’s not ready, if it’s not what it needs to be, then we don’t feel like we have any other choice. We don’t feel like it is an option or a choice to put out something that is half-baked or not all the way there.” His words are pretty much backed by Bethesda’s history. Part of what makes Bethesda itself come under scrutiny, is that they keep trying to top themselves. Objectively, one could argue for days that all their games are rich…

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Skyrim Special Edition Update 1.05 Now Available on PS4

A 476MB download, The Elder Scrolls V: Skyrim Special Edition update 1.05 (aka Update 1.3) is now available on PlayStation 4. It previously released on PC, and will come to Xbox One in the near future. There isn’t much included with this update, but you will find general stability and performance improvements, a fix for an issue where Slow Time effects weren’t behaving properly, and a fix for an issue with being unable to log into Bethesda.net. If you haven’t checked them out yet, there’s over 1,600 mods available for PS4. Here’s a look at some of the most popular ones to come out recently: Alidon’s Ultimate Armory – A custom armory full of unique spells, armors, weapons, enchantments, a teleport room, and Skyrim’s most powerful vanilla and custom followers. Auriel’s Weaponry: The Holy Bow Shield and Sword – Give to Auriel’s artifacts the power they deserve! Infused by the Magicka of the Aetherius, the Bow and the Shield of the Sun God are strengthened and his Sword is revealed! Phenderix Magic World DLC – Phenderix Magic World is one of the largest mods available for The Elder Scrolls V: Skyrim Special Edition. The new features added by this mod will completely enhance your experience and READ FULL…

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The Elder Scrolls: Bottle Flip

Today on Highlight Reel we have Skyrim flips, unnatural intervals, kiss physics, photo opportunities, serious slapping, and much more! Watch the video then talk about your favorite highlight in the comments below. Be sure to check out, like, and share the original videos via the links below. Subscribe to Kotaku on YouTube for more! Advertisement Highlight Reel is Kotaku’s regular roundup of great plays, stunts, records and other great moments from around the gaming world. If you record an amazing feat while playing a game (here’s how to record a clip), send it to us with a message confirming that the clip is yours at highlightreel@kotaku.com. Or, if you see a great clip around that isn’t yours, encourage that person to send it in! READ FULL STORY AT KOTAKU!

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Huge Skyrim Mod Enderal Gets A 20-Hour Expansion Pack

The massive total conversion mod for Skyrim, Enderal, is getting DLC that will add 10 to 20 hours of quest content. It’s scheduled to arrive sometime in 2017. Advertisement Enderal is less a Skyrim mod and more a completely new game built upon the bones of Skyrim, taking place in its own world with its own lore. Enderal: Forgotten Stories will offer even more of that world, adding two new guild quest lines, new bounty missions, new weapons as well as a “secret ending” to the main quest line. Forgotten Stories is being developed largely by Nicolas Samuel, the writer for Enderal, as the rest of SureAI’s team are involved with other projects at this time. “This does not mean that SureAI doesn’t exist anymore or is somehow compromised,” Samuel said in the announcement post for the DLC. “It simply means that Forgotten Stories is more of a private side-project by me as Enderal’s writer.” READ FULL STORY AT KOTAKU!

Supposedly, First PS4 More Powerful Than Nintendo Switch

WHAT!? I Said, The Nintendo Switch is Not as Powerful as Day One PlayStation 4 A Nintendo Switch PS4 disparity. Who saw this coming? Stand and be recognized. The first reason why gamers everywhere would have suspected Nintendo Switch’s lack of power was probably its size. A console that would be extra fun, portable, and convenient, sure. But as a powerhouse console, Nintendo Switch was probably never expected–nor meant–to compete with others in that regard. But the evidence for said lower performance comes in Switch’s graphics card. It utilizes Nvidia’s last generation Maxwell processing architecture instead of this year’s Pascal architecture. Apparently, Nintendo’s Tegra chip just isn’t compatible with this latest design. Of course, they could wait for their upgraded chip. But you know as well as I do, ain’t nobody got time for that. Take it with a grain of salt, however. These sources, who spoke to the good people at GamesBeat, are supposedly very close to Nintendo Switch. They’ve remained anonymous, but their info alludes to Switch’s suitable optimization towards game aesthetics. Albeit, high-end games that will undoubtedly be available on PS4 pro and impending Scorpio are sure to graphically supersede anything we see on Nintendo Switch. So maybe Nintendo Switch…