Capcom has announced, on its Capcom Unity blog, that it will soon be bringing a long-promised major update to its Capcom Fighters Network system for Street Fighter V. The announcement states that the update will bring a slew of improvements to the Street Fighter V’s online experience, something that has been one of the most criticized aspects of the game. According to the announcement, one of the first changes that will come with the update is an improved Rage Quit Penalty System. Special icons that show whether a player is an “honorable” opponent or is notorious for rage quitting will now correctly appear. The updated system will now also take into account one’s online behavior including frequent disconnections to match players accordingly. The update will also greatly reduce the time it takes to find an online match as well as the loading times for entering Ranked and Casual matches. Matchmaking has also been improved so that same players won’t be matched with each other repeatedly. Several quality of life improvements will also be introduced with the new update including training mode user settings now being saved, properly displayed country flags in the Battle Lounge, country or league based ranking READ…
Capcom announced today that they will soon be releasing a balance patch for the Season 2 Update to Street Fighter V. …Read More The post Street Fighter V Getting a Balance Patch for Season 2 Update in Late April by Tomas Franzese appeared first on DualShockers.
Even with the disappointing sales of Street Fighter V between April and December of last year, Capcom still plans on supporting it for years to come, Capcom Europe COO Stuart Turner has revealed. Speaking with Games Industry, Turner admitted that the Street Fighter V launch wasn’t great, but they’ve taken steps to ensure it doesn’t happen again: I still believe the service game model is absolutely the thing for Street Fighter. It was always going to be a huge challenge to take a well loved brand from a traditional boxed product to a service game business model. The way a game like that is produced, developed, tested and marketed are all hugely different to a traditional boxed game. I don’t think it would be wrong to say that we didn’t get much right with Street Fighter V at launch, we’ve learnt and put things in place that will avoid such issues ever arising in the future. Getting an offering that’s right for consumers first should be always be our priority. Turner continued by saying Street Fighter V is “hitting its stride,” and “there are seasons of content to come and we still have support plans for the title for many more years.” He concluded, READ FULL STORY…
In a press release sent over to us today, Sony Interactive Entertainment’s Hong Kong wing shared its own list of seven “kickass” females who the company feels “redefined PlayStation gaming.” The list begins with the recently introduced Aloy from Horizon Zero Dawn and includes long-running characters such as Lara Croft and Resident Evil‘s Jill Valentine. Without further ado, here’s Sony’s list and the company’s explanation for each entry (verbatim): Aloy – Horizon Zero DawnRecently introduced in Guerrilla Games’ latest release, Aloy typifies the spirit of the strong modern woman. She makes climbing, fighting, and shooting arrows look easy as she navigates through the post-apocalyptic world ruled by robots. With her practical skills, we wouldn’t mind being led by her in any conquest. Lara Croft – Tomb RaiderWho can ever forget the adventurous archeologist Lara Croft? No mountain, cave, or tomb was scary enough to deter her from getting what she wants. Partner that determination with her kickass fighting skills and you’ll think “Who the run world? Girls!” Ellie – The Last of UsEllie might just be 14, but her bravery and take charge mindset in some parts of the game left a good impression among gamers worldwide. She’s proof that READ FULL…
“If you gaze long into an abyss, the abyss also gazes into you,” wrote Friedrich Nietzsche. I think this guy who screamed “Hadoken” over and over again at the Street Fighter V French Cup crowd might have some idea what that feels like. Advertisement Apparently, a musical group called Neko Light Orchestra was asked to play a Street Fighter V tournament that pits players representing cities from across France against each other to determine the country’s reigning champion. Despite lacking the game’s top-tier talent, many of whom are competing this weekend in Atlanta, Georgia for the Final Round 20 fighting game event, the French Cup made up for with and over-the-top production that at first glance, appeared more sophisticated and desperate than your average competitive gaming event. Nothing echoed that better, or more literally, than Neko Light Orchestra’s guitarist trying to get a call and response going with the audience by shouting the same thing Street Fighter’s Ryu does when he unleashes his iconic blue energy attack during the game. “Atención, atención,” the singer says before revving up to unleash the most nihilistic “Hadoken” READ FULL STORY AT KOTAKU!
Illustration by Sam Woolley Is there a drug I can take, Limitless-style, that will make me better at video games? Ideally, it would be something legal. And something that wouldn’t put me in any medical danger. Advertisement There are a lot of drugs on the market that claim to boost gaming prowess. This week, I tried two. I don’t recommend you do the same. DRUG #1: AMBROTOSE COMPLEX Advertisement I’ve never had to call a toll-free phone number to get drugs. Usually drugs are just a text message away, y’know? But getting a bottle of Ambrotose Complex will require you to jump through some bureaucratic hoops. Ambrotose Complex is a supplement that you can buy from Mannatech, a company that sells a huge selection of similar supplements. I found out about the product from an email they sent to me titled “Supplements that help video game players” in which they linked to this study of the effects of the supplement, which purports to have “significantly improved visual discrimination and working memory.” Sounds good for gaming, if the claim is true. There’s READ FULL STORY AT KOTAKU!
Kinu Nishimura is one of the most accomplished artists to have ever worked in video games. She started out at Capcom in 1991, and in the two decades to follow worked on everything from Street Fighter II to Darkstalkers. Advertisement It’s been over 25 years since then, and while she’s no longer a full-time employee, she’s helped out on titles as recent as Street Fighter IV and Marvel vs Capcom 3. Nishimura’s first job at Capcom was on the brawler King of Dragons, and afterwards she contributed either promotional art or character design work for classics like Rival Schools, Street Fighter III and Capcom vs. SNK. To see the images in their native resolution, click on the “expand” button in the top-left corner. Advertisement Fine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. If you’re in the business and have some concept, environment, promotional or character art you’d like to share, drop us a line! READ FULL STORY AT KOTAKU!
Christopher “NYChrisG” Gonzalez has been known as a championship-caliber fighting game player for years thanks to his dominance of the Marvel vs. Capcom 3 scene, but a recent comeback victory proves he’s ready to make his mark on Street Fighter V. Advertisement The newly-established Cen-Cal Standoff is just what it sounds like: a major tournament series for Central California, catering to players and fans living between the big scenes in Northern California (i.e. the Bay Area) and Southern California (i.e. Los Angeles). After a day of high-level play in games like Ultimate Marvel vs. Capcom 3, Super Smash Bros. for Wii U, and Super Smash Bros. Melee, Cen-Cal Standoff’s debut was looking at a strong finish with Street Fighter V as competition wound down to the grand finals. Gonzalez, an east coast transplant now living in Southern California, was looking to build off his win at Naptown Clutch VI near the end of February. His challenger was Brian “bjUNCHAINED” Jeon, a young player from Northern California in search of his first major win. Advertisement Gonzalez had the advantage thanks to having made his READ FULL STORY AT KOTAKU!
Capcom announced on Twitter that Ultra Street Fighter II: The Final Challengers will be released on May 26 of this year for $39.99. …Read More The post Ultra Street Fighter II: The Final Challengers Releasing May 26 for $39.99 by Tomas Franzese appeared first on DualShockers.
Street Fighter V’s second season begins in earnest on Tuesday, February 28, when Kolin joins the playable cast. As with any addition, her arrival signals a shift in high-level play, and competitors are already doing everything they can to suss out her capabilities in preparation for the 2017 tournament circuit. Advertisement A pseudo-newcomer to the Street Fighter universe, Kolin first debuted in Street Fighter III as Helen, the personal assistant of main antagonist Gill. She flirts between two identities, each with wildly different personalities, and bolsters her Systema fighting style with a strong affinity to ice. She’ll be added to Street Fighter V as downloadable content, available for $29.99 alongside Akuma, four as of yet unrevealed characters, and a variety of outfits in the Season 2 pass. The fighting game community got their first extended look at Kolin last week during a joint exhibition hosted by Capcom and rapper Lupe Fiasco. In addition to providing builds with the upcoming fighter unlocked, the developers also gave competitors a chance to try Kolin in quick, single-elimination tournament brackets. While a handful of players did just that, Long “LPN” Nguyen was by far READ FULL STORY AT KOTAKU!
Yuko “Chocoblanka” Momochi and her husband, Yusuke Momochi When I called Street Fighter pro Yuko “Chocoblanka” Momochi at 11 a.m. Japan time, her husband, the legendary Street Fighter champion Yusuke Momochi, was asleep. The husband-wife team, both Street Fighter athletes, had recently launched a school to train promising Japanese competitors. They’ve rented out a studio to use as a DIY classroom. They’re running streams to rekindle interest among Japanese competitors. Yuko handles the logistics and business strategy, explaining that Momochi’s schedule was now a cycle of sleep and Street Fighter. Right then, he was in the former portion of his day. Advertisement “He just wakes up and plays Street Fighter,” she told me. “When the students come, of course, he wakes up and teaches them.” The task of executing the husband-wife team’s vision for Japan’s next generation of Street Fighter champions is on Yuko’s shoulders. Their enterprise is called Shinobism. It is Yuko and Momochi’s attempt to breath life into Japan’s deteriorating Street Fighter scene. Although the prowess of Daigo Umehara, Ai Keita, Tatsuya Haitani and Hajime Taniguchi has brought international renown to Japan’s Street Fighter community, Street Fighter V’s future READ FULL STORY AT KOTAKU!
Some competitive gaming events would fall apart if the audio from the game the competitors were playing suddenly cut out. Not last night. Advertisement During a losers bracket matchup between Arturo “Sabin” Sanchez and local competitor Bryant “Smug” Huggins at the Next Level Battle Circuit in New York City, the audio for Street Fighter V abruptly stopped transmitting to both the commentators’ headsets and the ongoing broadcast. Street Fighter V was suddenly a silent game. Sanchez would normally be the one to fix it, since he curates the weekly events at the Next Level Arcade, the spiritual successor to the iconic Chinatown Fair, but he was playing in the match. [Correction – 5:43pm: Due to an editing mistake, we originally said the event was at Chinatown Fair. Apologies for the error.] Advertisement No problem. Michael “IFC Yipes” Mendoza and Francis Lee Chung, the commentating duo in charge of providing viewers at home with their analysis, decided to double as voice-over artists and sound effects specialists. From character lines to sound effects, Mendoza and Chung did their best to keep up with the action on READ FULL STORY AT KOTAKU!
Mortal Kombat creator Ed Boon has said that if Capcom ever approached him for a Street Fighter crossover title, he’d “have to entertain” the idea but although he likes the thought of it, he feels that it might be a difficult crossover to make because of how different both games play. In an interview with IGN, Boon said: There’s part of me that’s like, ‘That would be such a cool dream,’ and then there’s another part of me that goes, ‘There’s no way would that satisfy everybody.’ There’s different pacing, there’s different fundamentals with both of them. Boon also said that when it comes to crossover titles like Street Fighter x Tekken, one of the licenses “is going to have to sacrifice something.” “I don’t know if we’d be able to find that sweet spot,” he explained. If there were official talks of a crossover, however, Boon says his team would have to do “a ton of research with Street Fighter players” first. Do our readers think a Mortal Kombat x Street Fighter game would be a good idea? Let us know. [Source: IGN] READ FULL STORY AT PLAYSTATIONLIFESTYLE!
Picture the scene: It’s launch day, and after keeping a close eye on ‘Game X’ for months — years, even — the wait is finally over. If you chose to pre-order, ‘Game X’ likely popped through your letterbox in time for breakfast, otherwise you’d typically pay a visit to your local store in order to pick up a copy, hot off the shelf. Tearing the cellophane off your shiny new timesink — providing you favored physical over digital, of course — is an innocent thrill that all players can relate to on some level. But there’s another, near-universal feeling that many of us have felt on launch days gone by, and that’s frustration. Let’s get one thing straight right off the bat; launch day should be cause for celebration on both ends of the industry’s production line. For the developer, it’s that oh-so-sweet moment of crossing the finish line and shipping a product to market that embodies years of hard graft, while the consumer, having spent the entire dev cycle looking on from afar, finally has the opportunity to lay hands on the finished product. Known Shippable But that’s just it; the term “finished product” doesn’t necessarily carry the same…