the legend of zelda

kotaku core

Early Impressions Of The Legend Of Zelda: Breath Of The Wild

No mini-map? Just health hearts and a stamina gauge when The Legend of Zelda: Breath of the Wild is set to the “pro” heads-up display option. My emotional journey over my first four hours of playing the new Zelda: liked it, grew skeptical of it, doubted it, regained appreciation, now hooked on it. Advertisement If you love the Zelda formula you may take this same ride when you start playing The Legend of Zelda Breath of the Wild, which comes out for Wii U and Nintendo Switch next week. I’ve only played a paltry bit of this gargantuan game, so I cannot tell you how that journey may end. I liked it when I sampled it on the Wii U under time pressure last June at E3 and was quickly pleased again when I booted it on my Switch a few days ago. It is a game of immediate action. You wake in a cave as Link, asleep for 100 years and amnesiac. You grab some clothes, go outside and have an axe in your hand in about three minutes. You can talk to an old man and receive a basic READ FULL STORY AT KOTAKU!

editors picks

Player Finds Incredible Way To Push Pokémon Yellow To Game Boy's Limit

This might be the wildest thing I have seen in 2017 so far, holy cow. Watch in wonder as someone uses Pokémon Yellow to push the boundaries of what a Game Boy is capable of. Earlier this month, MrWint uploaded an incredible tool-assisted speedrun where he uses “arbitrary code execution” (ACE) to launch the visuals of multiple games within Pokémon Yellow via a Game Boy emulator. ACE, as some of you know, is well-known method where players manipulate a game’s memory through simple actions to alter the in-game rules on the fly. That’s what is happening at the start of this footage, when the player appears to be throwing items away. Advertisement Theoretically, ACE allows you to run pretty much anything once you’ve got it going, though the most well-known use might be forcing a game to immediately skip to the end. Technically speaking, you can actually use ACE to do so much more, and that’s exactly what MrWint tries to accomplish through this run. The first thing you see here is ACE being used to “launch” Pokémon Gold, a game released after Pokémon Yellow. MrWint is just getting READ FULL STORY AT KOTAKU!

Anime

An Anime Commercial For The Legend Of Zelda's Milk

Let us all close our eyes and imagine, that as part of Breath of the Wild’s marketing campaign, Nintendo had thought to make an anime trailer for some Lon Lon Milk. Now, open them and watch the clip anyway, because Channy & Kimberly were smart enough to make it for us. READ FULL STORY AT KOTAKU!

kotakucore

Which 'World-Famous Hollywood Actor' Is Ocarina of Time's Link Based On?

Image from The Legend of Zelda: Art & Artifacts A guessing game: Which ‘90s heartthrob actor does this picture most remind you of? Leonardo DiCaprio? Tom Cruise? Keanu Reeves??? Advertisement In The Legend of Zelda: Art & Artifacts, a new art book based on Nintendo’s iconic franchise that comes out today, there’s an interesting series of interviews with artists Yusuke Nakano, Satoru Takizawa, and Yoshiki Haruhana. In one of those interviews, which we’ve excerpted here, the three artists reveal that Link’s Ocarina of Time is actually based on a “world-famous Hollywood actor.” Problem is, they don’t say which one. Read: Advertisement So, what did you end up drawing? NAKANO: It was this picture [top of page 157]. I created it as a design proposal for Link’s facial features, as an attempt to realize Koizumi’s desire for a “handsome, cool Link.” When it got a thumbs-up, I raised my hand and said, “OK then, I’ll do all the art just like this!” Not just Link, you said you would do all the artwork, right? NAKANO: That’s right.
 So when you were illustrating Link, was there READ FULL STORY AT KOTAKU!

Eiji Aonuma Cites Skyrim, The Witcher 3, and Far Cry in Research for Breath of the Wild; Shows Admiration for The Last Guardian

During an interview, Zelda producer Eiji Aonuma shared a few of the titles that were used in research for Breath of the Wild and much more. …Read More The post Eiji Aonuma Cites Skyrim, The Witcher 3, and Far Cry in Research for Breath of the Wild; Shows Admiration for The Last Guardian by Ryan Meitzler appeared first on DualShockers.

heathers indie pick

Magic Wand Is An RPG Where You Rotate The World

Magic Wand is a whimsical experience by Stephen Murphy, aka thecatamites. An ostensibly simple tale of a search for missing friends, a mixture of silly writing and shifting visuals turns things absolutely absurd. It’s this week’s indie pick. Advertisement Players take on the role of Radiget, an adventurer with a sharp sword and sharper wit, as they wander a low-rez wasteland looking for companions. Off key music and bouncy sound effects compliment a throwback visual style that recalls classics like like The Legend of Zelda and Q*bert. While the world is full of silly characters, the main draw is the space itself. Magic Wand’s perspective often hides treasures or dungeon entrances behind large blocks. With a simple click and draw, the player can rotate the world to help them find their way or aid in the game’s platforming. In many ways, Magic Wand calls to mind the similarly bizarre Hylics by Mason Lindroth. Both are defined by a push and pull between the familiar and the incomprehensible. The gameplay itself falls into the standard modes for RPGs but the world is so full of READ FULL STORY AT KOTAKU!

Eiji Aonuma

2D Zelda games on Switch are a definite possibility

With the upcoming release of The Legend of Zelda: Breath of the Wild on the Nintendo Switch, many 2D Zelda fans have been wondering where that leaves them. Will the series transition away from 2D games, similar to what has happened with the Mario franchise?In a new interview with Game Informer, series producer Eiji Aonuma shed a bit of light for these fans on the issue.“The 3DS team and the Wii U team have different approaches to game development, so I don’t necessarily want to combine them and have them think together, but rather have each think about what they can bring to Nintendo Switch from their own perspective.”That sounds to me as though Aonuma is saying that there’s a distinct possibility that the teams who worked on 2D Zelda games previously for the Nintendo 3DS will continue to do so once that console is phased out in favor of development for the Nintendo Switch.What do you think? READ FULL STORY AT NINTENDOTODAY!

Breath of the Wild

The Legend of Zelda: Breath of the Wild expansion pass

I (Robin Ek, TGG) was just contacted by Nintendo Sweden (Bergsala AB) and they informed me about the “Legend of Zelda: Breath of the Wild” expansion pass. So here´s the info that I was given: Swedish to English translation: The Legend of Zelda: Breath of the Wild Switch for Nintendo and the Wii U is one of the biggest games… READ FULL STORY AT THEGG!

Breath of the Wild

Now Even Zelda: Breath of the Wild Is Getting DLC And A Season Pass

You know times are strange when even Zelda games are getting season passes, and here we are. Nintendo announced today that Breath of the Wild will get several pieces of downloadable content throughout 2017. Advertisement The season pass will be $20 and come with two DLC packs. One will add a hard mode and a Cave of Trials (like Twilight Princess) while the other will add “a new dungeon and a new original story.” The whole package will also let Link wear a shirt with a Switch logo on it, for some reason. Here’s Nintendo: Advertisement Starting when the game launches on March 3, players will be able to purchase an Expansion Pass for $19.99, granting access to two new sets of downloadable content for the game when they become available later this year. Immediately upon pre-purchase or purchase of the Expansion Pass, three new treasure chests will appear in the game’s Great Plateau area. One of these treasure chests will contain a shirt with a Nintendo Switch logo that Link can wear during his adventure, exclusive to the Expansion Pass. The other READ FULL STORY AT KOTAKU!

Breath of the Wild

Link's Full Name Is 'Link Link,' Miyamoto Says

Did you know that Mario’s last name is also Mario? He’s not alone. Apparently, it’s an ongoing gag spanning multiple games over at Nintendo HQ, where they jokingly give characters silly full names. Advertisement Game Informer recently sat down with game developer legend Shigeru Miyamoto and Breath of the Wild producer Eiji Aonuma to ask 51 rapid-fire questions, most of them kinda silly. It’s a treat to watch: I guess it makes sense for Link to have an odd last name: he’s not human, Nintendo says. Another fun fact: the original design document for Zelda apparently referred to the game as “Adventure Mario.” Bonus: Miyamoto and Aonuma’s answer to “what’s the secret to a happy life?” is real good: READ FULL STORY AT KOTAKU!

kotakucore

The Legend of Zelda Games, Ranked From Worst To Best

We are just a few weeks away from The Legend of Zelda: Breath of the Wild, which means it is now time to rank all the Zelda games. Advertisement Before we start, some quick notes: I’m skipping the CD-I games, because come on. I’m also skipping Four Swords Adventures, because I haven’t played it. These rankings are entirely based on my opinions, and do not reflect the opinions of Kotaku’s entire staff. (Stephen disagrees vehemently with this list.) These rankings DO take aging into account. The two NES games have not aged well. I had a VERY hard time sorting out the top two. Onwards. Advertisement 15) Tri Force Heroes Perhaps the only Zelda game that feels more like a time-waster than a genuine adventure, Tri Force Heroes is a real disappointment that you’ve probably already forgotten about. 14) Zelda 2: Adventure of Link The random encounters are irritating and it’s hard to figure out how to make progress without a FAQ, but Adventure of Link isn’t a bad game—it’s just tough to play today. It also invented the downward stab move that led READ FULL STORY AT KOTAKU!

Breath of the Wild

Nintendo Finally Showed The Switch The Way I Was Hoping To See It 

The debut trailer for the Nintendo Switch was packed with good-looking 20-somethings playing in fashionable apartments and rooftop parties. As a 40-something father, it didn’t feel like a product aimed my way. Nintendo’s Super Bowl ad fixes that feeling. Advertisement While many people remarked on the millennial festival that is the Nintendo Switch preview trailer, it’s something that’s been nagging me since the console’s October reveal. Though the company is often cast as the more family-friendly of the three major game console makers, the Switch preview trailer featured no children, no parents. After years of Wii and Wii U advertisements featuring a parade of gamers from toddlers to white-haired grandparents, the lack of age variety was quite noticeable. I know the games Nintendo teases in the preview trailer are games I want to play. It’s not like the company was suddenly chopping away at both ends of its demographic, but in a way it felt like that. The Switch was not a console the company wanted an aging gamer to imagine playing with his or her children. And so Nintendo’s Super Bowl ad, a first for the company, has READ FULL STORY AT KOTAKU!

Breath of the Wild

Breath Of The Wild Gets Its Own Big-Headed Link Figure

A new version of Link demands a new ridiculously adorable Nendoroid figure from Japan’s Big Smile Company. Breath of the Wild Link is so cute I just want to eat his face. That’s okay, he has extras. Advertisement Revealed over at Kahotan’s Good Smile Blog. Nendoroid Link: Breath of the Wild Editionis the next evolution of a series that started with the more form factor-appropriate Wind Waker Link. Link is decked out in his blue duds, all done up with incredible detail, from the patterns on the sleves the the red and green accents of the bracers. As with other Link figures in the Nendoroid line, this one comes with interchangeable face sculpts. One is the furiously shouting face, framed by those spectacular sideburn tufts above. The other depicts a Link that’s calm, cool and collected as he pours over his Shiekah Slate. That’s right, the Breath of the Wild Link Nendoroid comes complete with his special in-game tablet, as well as his bow, arrow and quiver, sword, shield and sheath. Advertisement Not enough for you? READ FULL STORY AT KOTAKU!

Breath of the Wild

Zelda Fans Use Breath of the Wild's Special Language To Uncover More Story Details

Fans have uncovered some information of The Legend of Zelda: Breath of the Wild’s backstory thanks to some sleuth-work involving a map included in the game’s special edition. Advertisement Breath of the Wild’s special edition was shown during the recent Nintendo Switch Treehouse steam. It includes a music CD, Master Sword statue, special Switch carrying case and more. One of the most interesting items is a map. On the back, a tapestry outlines the game’s history. As heard through Eurogamer, fans have taken still screenshots of the map and translated it to learn more about the game. The fictional language used on the map was deciphered when the first trailers for the game were released in June 2016. YouTuber Zeltik outlines the translation process in a video above. Fans first translated the map from the fictional Sheikah language into Japanese before finally translating the contents into English. The text reads as follows: Ahoy! Spoilers ahead! Advertisement “Hylians pass stories of a destined time long past where multiple races lived and worked together in harmony. The Sheikah Tribe’s blue aura breathed through the land and this READ FULL STORY AT KOTAKU!