Two Worlds II

Six-Year-Old RPG Two Worlds II Continues In May

Two Worlds II: Call of the Tenebrae is coming to PC, Mac and Linux on May 25, bringing over ten hours of new adventure and a major game engine upgrade to 2011’s redemptive RPG sequel. The standalone expansion was originally planned for 2016, but the developers got a bit carried away. Advertisement According to the official release announcement, the developers at Reality Pump Studios were so excited to return to the world of Antaloor that they just couldn’t stop developing stuff for it. The first of two planned brief return visits became an extended stay, and now we’re getting a substantial portion of a full game on May 25 as both a standalone download ($14.99) or an add-on to the original ($9.99.) Who is working on Two Worlds III with all of this DLC happening? Call of the Tenebrae pits players against a hideous ancient evil known as the ones doing all this calling in the expansion’s title. It looks much better than Two Worlds II did at launch, thanks to an extensive engine reworking, and it’s bound to sound better than Two Worlds I. But wait, there’s more! Call of the Tenebrae is only the first of two planned…

Linux

Two Worlds II: Call of the Tenebrae Expansion Coming May 25, 2017

Remember Two Worlds II, the late 2010 RPG sequel to 2007’s Two Worlds? Well it’s back. Today, publisher TopWare Interactive and developer Reality Pump Studios announced that Two Worlds II: Call of the Tenebrae, a standalone …Read More The post Two Worlds II: Call of the Tenebrae Expansion Coming May 25, 2017 by Tyler Fischer appeared first on DualShockers.